Attack Protocol: A LitRPG Space Marine Adventure (Omicron Sector Book 3)

Captain Aaron Taylor and his crew have been stuck in Omicron Sector, the most popular sci-fi MMO available, for approaching 24 hours. If they are stuck too much longer, their bodies might start feeling the effects of dehydration or worse. Tempers flare, and anxieties are building.

To make matters worse, the mysterious Rand Aktar is keeping Aaron's teammate Colin in medical quarantine. What other secrets is he keeping?

In this rousing conclusion to the Omicron Sector Trilogy, Aaron and his team have to figure out a way to free their friend, fight back against the alien menace, and, if they are just lucky enough, log out of the game and go home.

Attack Protocol is a Science Fiction Space Marine LitRPG story and is the conclusion to the Omicron Sector Trilogy. This book is a novella length short written for fans of the Halo franchise, Warhammer 40K, and Destiny.

The City and the Dungeon: And Those who Dwell and Delve Within

The City is an immense metropolis of crystal spires and wondrous magic. Beneath is the Dungeon, a vast underground world, and a source of endless treasure guarded by grotesque and deadly monsters. No one knows where the Dungeon came from, or why.

Any who would dare face the dangers and riches of the Dungeon must first be transformed into a delver, a quasi-immortal creature whose every attribute is defined by numbers. Yet the "immortality" offered is but illusionary, for without consuming the crystal found only within the Dungeon, a delver will inevitably die.

One young immigrant braves the Dungeon to remit money to his family, only to find much, much more. Friends, power, and secrets of the Dungeon.

Perhaps even love.

My Opinion: 353 pages, $3.99, Available on Kindle Unlimited; Available as an Audiobook

Review written by Ray Johnson for the Audiobook version of the story:

I don't get to say this very often about a LITRPG book, but this one really stands out. It pretty much avoids a lot of the repetitive things that occur in other books of this genre. I like that. It tells a story, but doesn't slavishly follow conventions set forth by others in this genre. Plus, the characters, even the background ones, are all interesting and the story is compelling, which leads us into a fantastic tale that you are lucky enough to be able to read.

The main character, Alex Kenderman, decides to start out as a dungeon diver, and the whole system is sort of based on different crystals. The crystals follow the color wheel, red, orange, yellow, blue, etc. Players all have auras that grow stronger and change colors as they level up, and in order to survive they need to eat one crystal per day. Bit of a warning, the book does start just a wince slow, it does need to build up some steam, but once that boiler pops you will be going full bore down the rails without any brakes. Seriously, it picks up and never looks back. I think it helps that you aren't bogged down by the characters having to farm XP, as Schmidt smartly kinda skips that part of the storyline. A wise choice. Another issue is that the sheer number of characters can be a bit overwhelming, but unlike some books you will know the players as they start to standout. That is the crux of it, the story is more character driven than anything else. The plot is good, and the gaming stuff is there, but it is the characters that hold your attention and keep you listening.

So, what is so different? For one thing, the protagonist is not overpowered or have special abilities that no one else has or can get. He is just a regular joe; leveling as he goes along. Oh, and no Uber-powerleveling either. I also liked that you weren't over whelmed by game mechanics, stat screens, damage reports, etc. It doesn't hurt that the characters are all likable and hold your interest. Additionally, I think that the game system itself is well thought out that allows for some cool class building. This story has a feel like WOW insofar as the characters try to get gaming gear and go on raids. One benefit, and I talk about this a lots is that there are not as many stats thrown at you as the book moves on. The story rolls and you aren’t being smacked in the face by numerous reports of status changes every fifteen or so pages. So you might say that it looks less at stats than it does world building. Another thing that is usually problematic is the fact that there are huge jumps in time throughout the book, during which new classes might have suddenly been added or other things. Normally, this would bug me, and to a slight extent it did, so I have to chop off some points for that, but the fact is that it worked in the story. The story still flowed nicely and you just sort of roll along with it. Finally, one odd aspect is that there is often a lot of build up about bosses or monsters and then when the fight comes it is practically over before it starts. I’m talking a few paragraphs rather than pages.

Doug Tisdale Jr. does a great job narrating and living the story out for you. He took me a few minutes to get used to, but once I settled in I was impressed at his skill and versatility. I know him best from the Days of Future Past series by John Van Stry where he did some incredible work. Like I say he has a lot of skill and versatility and he held my interests but there were points that he seemed rushed or was upping the pace unnecessarily. Also, he does a great job with voices, but could inject a little more emotion into the tale. I think he did better in the Days of Future Past series, which is odd because that is an earlier work. I’d say he did a 7 out of 10 on his part of the book.

Final score is a 7.9. I enjoyed it, but I think the fighting scenes could have been better fleshed out and that there is a weakfish ending that isn’t as strong as the rest of the story. Coupled with the slow start and I have to consider that while the book is fun and captivating it isn’t perfect.

Score: 7.9 out of 10

The City and the Dungeon: And Those who Dwell and Delve Within

https://amzn.to/2X94SVA

The Heroic Villain

Although he was once the promising young CEO of a successful corporation, Lucas abandoned everything he knew and retreated from both the real world and his demanding life following a horrific accident. In order to cope with tragic loss, he began spending his time in virtual reality, lazing about in the sun and living a carefree life.

When he learns that his escapist paradise is being threatened and is about to disappear, however, Lucas is once again forced to take action and do what he does best: take charge. With newfound purpose, Lucas desperately begins making plans that will not only save the world that he has come to love but also propel him back into the spotlight once again—only this time as the villain.

In this GameLit LitRPG adventure, Lucas overthrows local lords, assumes command of the evil Imperium’s forces, and begins designing a dungeon that no player would ever want to miss out on. As he struggles to evolve his monsters and create an entourage of minions in order to become the greatest villain ever, however, Lucas realizes that things aren’t going to be as easy as they initially seemed.

Dukes and Ladders: A LitRPG/Gamelit Adventure (The Good Guys Book 5)

When Montana first started playing in iNcarn8, his new game life, he just wanted to be one of the good guys for a change. But despite his impressive stats and incredible heroics, even his followers are just plain scared of him. Trouble keeps pouring down Montana, even in the remote, supposedly safe holding he’s building into his dukedom.

All that will have to change if Coggeshall is going to survive. Walls go up and homes get built, but Montana can’t shake the feeling that none of it will be enough to keep out the problems of the Empire. Or the world of Vuldranni.

Adapt (A Touch of Power Book 2)

Improvise. Overcome. Adapt.

Only five days have passed since Jade was brought to a distant world and a new life. Mobile for the first time ever, Jade is given the chance to do something she’s always wanted: attend school.

Dracona isn’t your typical school, however. In Andara she needs to learn all the skills an adventurer needs. For her, that means how to cast magic and use weapons without hurting herself. She’ll have to learn fast because the obstacle course isn’t the only thing challenging her progress; she’s racing against the clock to learn how to beat the Mesmer before they find her.

With both enemies and allies all around, Jade must hit the ground running, because what’s chasing her may be worse than the hospital bed she left behind. Turns out that adapting to a new world is only the first step.

Edge of the Abyss (Respawn Trials Book #1) LitRPG Series

He had thought that he'd already experienced everything that a normal life had to offer. He'd thought he could clearly see what his future holds. Then a sudden phone call changed everything. The Edge of the Abyss was the first full-scale virtual reality, where he was asked to complete a simple task... and which turned out to be far from heaven.

He found himself in a terrifyingly realistic digital world whose rules he didn't know. Seemingly simple tasks suddenly required him to make moral choices - while refusing to do them would take him to places where the barrage of respawns could send one mad...

Raven: The Beginning - An Assassin LitRPG (World of the Veil Book 1)

'What's the worst that could happen?' is what I thought to myself as I entered the World of the Veil with a new, experimental machine that the company created. I was originally excited to participate in their alpha test, and now, looking back, I was just a naive little girl that didn't know what it was like to truly suffer.

Sarah was one of the world's best assassin players, but she wasn't prepared for getting stuck as a low-level player in a new game. Suddenly she has to struggle just to survive against the monsters of the world, while also keeping her secret from the authorities. What happens when the killing, and the consequences, are just too real?

The Land of Trademark Online

Deuce’s life took an unexpected shift when he found himself connected to a virtual fantasy world filled with ‘Authors’ as players. A genetic defect had some unexpected results on his transition, and now he's facing a world more vibrant and dangerous than anything he’d come across in his previous life.

He did not understand how far in over his head he was until he entered the Kongdom and realized that gnoks watched his every move…

If you have a problem with Parody, Satire, Making Fun of LitRPG Authors, Mutants, Cannibals, Harems, Depravity, Dirty Jokes, Clean Jokes, Puns, Making Fun of Facebook Drama, Fun times, Mouth Dropping moments, ‘Oh crap, no he didn’t’ scenarios, or daddy issues… walk away.

Again, let me emphasize PARODY and SATIRE, and apologize ahead of time if I didn’t make fun of you, you dodged the bullet this time…

“Yeayea, ye dum mudda beepers—oi, yer censorin’ me? I’mma find yer while yer sleepin’ and shove tings into yer ear you’ll quession fer years. Frog you—frog? Really?” ~Earle the Squirrel

Viridian Gate Online: Dead Man’s Tide: A litRPG Adventure (The Illusionist Book 2)

Viridian Gate Online is more than just a game… and now, it's Alan Campbell’s whole world.

Recently deceased and squishy as hell, Alan, a newly minted Illusionist, is forced to flee for his life. He needs time to deal with his loss, both in-game and IRL, but first he’ll have to escape his crazy ex, the treacherous Firebrand, Thalia Daceran.

On his way to safety and revenge, he’ll team up with Titus, the Imperial spymaster, as well as a crew of pirates, commandos, and even a shapeshifting Mimic with a taste for blood. His path leads to Wyrdtide, a gaslit city hidden in mists and governed by dark demigods.

But even with Alan dead, the world marches on. Will the government seize control of V.G.O.? Did Horace, the blind beggar, really die? And whatever happened to Jeff? Find answers, new purpose, and the machinations of the gods in this action-packed continuation of the Illusionist Series.

Dark Hand (Alpha World Book 7)

The Path to Peace brought them to the gates of the old city. Now Alburet and his friends will need to find their way into the vaults under the city. They will need to bypass the undead and the cultists that roam the city to even find those tunnels, and that’s only the start of the troubles they will face.

Traitors to Stormguard are uncovered, and the King will have to be told. That can only happen after they deal with the two quests that have brought them this far. Vladimir Dracon hopes to put his brother Dimitry to rest, slaying the one known as the Dragon Eater, while Sir Cody Carter has come to make sure the Urn of Souls is destroyed so it doesn’t fall into Stein’s hands.

What happens under Peace will tilt the balance of what is to come: either in favor of the Crown of Stormguard, or for Stein and his cultists.

Welcome back to Alpha World.

(This book contains adult themes. You’d think I could stop with these disclaimers, but even this far into the series, people are shocked by the content. This book contains a polyamorous relationship, with one of the four people in it being a Succubus. You’ve been warned.)

Dark World [Transformation. Book II]

The familiar world collapsed overnight. As the Transformation progressed, disasters occurred throughout the Earth. Materials changed their properties, new species of flora and fauna appeared. The Game converted our world into a huge dungeon, completely replacing the previous civilization.

However, the alien plans for Earth began to go awry from the very beginning. The conversion was less successful than expected. An ordinary young man stole the bonus for the first gaming action, depriving the invaders of their perk.

How can he manage the situation? Which of the aliens will become his ally? Which ones are his enemy? Dare they rebel against the all-powerful invaders, regain their land and even create a new world?


Save Point: Reload (Book 2 - Sci-Fi litRPG Series)

Now that the litRPG world of the Citadel has chewed Adam up and spat him out, he’s right back at his original Save Point.

Are things better? Maybe. Maybe not. For one thing, he's still got brain cancer. For another, he’s in trouble for breaking the rules last time. As punishment, he’ll have to mentor the Colony - an outnumbered race of misfit mushrooms on the losing side of a battle for their home planet.

Adam’s new allies only stand a chance if he can unite the two sides of his broken Faction, but first they’ll have to show him that some things are worth -not- resetting.

Shyft - Book 1 - Defender of Gallowind: (A LitRPG Adventure)

When's the last time a game started with a real-life gunfight?

In the industrial wasteland of future America, Solomon Herrick spends his day wandering the streets and getting into trouble. Staying one step ahead of the local PD, his life is mostly spent immersed in history or aimless exploring -- until Shyft comes along.

Whether that's a good thing or not is still up in the air...

Shyft 2.0, an immersive open-world RPG, just entered beta, and though Solomon Herrick wasn't on the list, his friends knew a guy who could get them in. A chase and a gunfight later and Sol is deposited into the world with nothing but a few rags on his back and a nearby stick to defend himself.

With his friends gone, no knowledge of the game world and zero guidance available, Solomon will have to rely on his ability to learn fast if he wants to not only figure out how to play the game, but figure out how to get out - if he even can.

Shyft is a new Gamelit / LitRPG series created by Mike Kraus and Justin Bell, writing under the M Kraus and J Donald pen names.


Into The Game: Dungeon Crawl Quest: A LitRPG Adventure (Wizard Warrior Quest)

Live real. Play real. Just try not to die for real.

Riff Jenkins is having a bad day. He's behind on his college tuition and is getting kicked out of his dorm. His girlfriend just broke up with him for playing computer games too much. And if that isn't bad enough, Riff hasn't been able to beat the goblin boss in Dungeon Crawl Quest despite months of trying. His brother Mack says it's a glitch-that DCQ is unbeatable-but Riff knows there's a way.

When a mysterious package arrives from the recently deceased DCQ developer, Riff finally gets his reward for being one of the game's top players: a special Grimoire and an invitation to one of LA's premiere gaming dens.

But the Grimoire is much more than it appears. When Riff syncs it to a computer at the den, he's virtually transported into the game. And his bad day just got worse, because the company that owns DCQ will be shutting down the servers at midnight if Riff and his band of misfit players can't beat the goblin boss and save the game.

Oh yeah, and if the servers go down while they're in the game, they all die for real.

The Final Trial (Level Up Book #3) LitRPG Series

Phil Panfilov's tribulations seem to have run their course. He's quite prepared to quit the alien game installed in his brain. In fact, Phil looks forward to a normal existence: both he and his company are in excellent shape. Still, the timing seems to be badly wrong.


Humanity's enemies are stronger than ever. Despite all his new abilities, Phil has never been so close to defeat. But there's too much at stake this time, his interface included. Without it, all his hopes for a better future will be thwarted.


Phil can't afford that to happen. He has to face his enemies and defeat them, otherwise all his work has been for nothing.


Can he really confront a force which is infinitely more powerful than he can ever hope to become? A force which will stop at nothing to achieve its ends...


Greyblood: Adventurer Academy: A LitRPG Series

Born a Monster. Destined to be a Hero.

Half-Orc. Half-Human. All Hero.

Lugor is a Half-Orc, and in his world, that's a very dangerous thing to be.


He dreams of becoming an Adventurer, slaying monsters and delving into dungeons. Unfortunately for him, one cut to his skin could reveal his secret. He's forced to spend his days in his small village, working at the Smithy and keeping his head down.

But when his world is turned upside down in a monster attack on his village, Lugor seeks training at the Adventurer Academy, where he can learn to become the Champion that he was born to be. It won't be easy, especially whilst contending against an arrogant mage who is determined to see him fail.

With a steadfast Dwarven Elementalist and a sarcastic Dark-Elf Necromancer by his side, Lugor sets out to prove that just because he's Half-Orc, doesn't mean he can't be a hero.

Soulcatcher. LitRPG series "Universe ICS": Book I

What happens when you suddenly find yourself in a reality of untold possibilities, in a place where technology and magic are indistinguishable? Every game location is a transformed physical world connected to one other through an interstellar network of portals. Every player "avatar" is a living physical body with incredible survival traits. Once in this dreamscape, it would be unwise to not seize the moment! There are, however, a couple of catches.

First of all, you don't remember your identity.

Second, the "sandbox" of this inter-civilization game, "Universe ICS", is a dangerous place for beginners.

Finally, character restoration is finite.

Death in "ICS" may be irreversible.

Bone Dungeon (Elemental Dungeon #1) - A Dungeon Core LitRPG

Ryan doesn't remember much about his life before becoming a dungeon core. Only that he had a bit of a disagreement with the church -- something to do with a beheading?

Now reborn, Ryan begins to arm his darkness dungeon with devious traps, bestial zombies and ill-named skeletal creations, without doing anything too evil. Well, mostly. Some adventurers just deserve a stalactite to the head.

But Ryan quickly learns being a darkness dungeon isn't all loot and bone puns. With a necromancer on the rise and the Adventurer's Guild watching his every move, he must prove that not all darkness dungeons are malevolent... even if they do have a few skeletons in their caverns.

Sadly, all of these issues keep distracting him from his own guilty pleasure, skeletal fight club. But don't tell his fairy about that.

Gun Blade (Crystal Shards Online Book 4)

In the future…only the strong survive…


New London—a city of wondrous technology, where cyborgs and androids reign, and the fate of many is decided by bloody PvP. But this violent metropolis may also hold the secret to the true location of Citadel and Reece and his friends are running out of time to save their home.

With Gilly and Becky now saved from the Labyrinth, Reece turns his attention to the original mission of saving Citadel. But in order to discover it, they’ll need to leave the fantasy realm of Nasgar and cross the wild to explore a harsh and futuristic dystopia; in hopes of accessing the archives that will lead them to their home. But as they face powerful enemies, a blood-thirsty AI and challenges like never before, a dark secret from Rembrandt’s past may threaten to bring it all undone.

But before even that, Reece will need to face his own demons from the past, and an arch nemesis who still stands in his way…

Join Reece as he uncovers more mysteries within the Crystal Shards and confronts the strange new enemy that threatens both it and his home. In order to defeat them, he’ll need to unlock more powers within the game world and himself and grow into the man and leader that his team needs him to become.

WARNING: Contains RPG mechanics, detailed party combat and giant boss fights. If these things do not interest you, then this is not the book for you!

Lost Portals: Czarzakian Multiverse Online (LitRPG Omniverse 1) (Czarzakian Multiverse Online: LitRPG Omnverse)

Seven Game Master Corpsmen went into a coma after exploring a glitch in the simulated multiverse. It’s classified by the GMC until they can figure out what is going on with the anomaly. They call the phenomenon a ‘lost portal’.

Newly commissioned Game Master, Priest McKenna, makes the mistake of leading his team into a lost portal. Priest and his wife are the only two corpsmen to return from the portal and not go into a coma but the event changed their lives. They lost their team, their memories of what happened inside the portal, and they lost their marriage.

Priest also loses his class and powers. The Game Master Corps questions his ability as a leader. His ex-wife becomes a dangerous rival.

Now Priest must create a new team of multiverse explorers to get his powers back and find the lost portal where his friends are trapped. He recruits a timid portal mage, an intern developer, and others. The only way to succeed is to journey deeper into the Czarzakian multiverse and level up.

Can the team grow in skill and ability to even survive exploration of the multiverse? Can they find the lost portal and save the people stuck inside? What is the source of these anomalous portals with no destination?