Guilds

Illusion (The Blacklight Chronicles Book 1)

When an overly powerful guild threatens to take over an entire server in the worlds premier crime game, it falls to a new player and his small but powerful crew of friends to stop them.

The Life of Crime is Blacklight Industries second major immersive experience. Everyone played their first, the world famous fantasy game Brescia Online. Now, years later, the company has focused on a different genre entirely. Once plugged into the game world, you feel as though you're back in the early 21st century, and thanks to their powerful immersive AI, have all the freedom to shape the world around you one could hope for. Players build Crews, Crews control Turf, and fight one another tooth and nail for it, rising to great power and status along the way. Each server houses a major metropolitan city, and the west coast US server, Illusion, is being threatened with total takeover by an unscrupulous and power hungry Crew named GoonStorm.

Kurt joins the game three years after its release, at the request of his lifelong friend Jimmy, and in response to getting kicked out of college. The pair falls in with The Getaway Gal, The Life's most famous driver, and joins her campaign to stop Illusions most powerful guild from taking over the server entirely. Kurt sets off on a series of elaborate and harrowing heists and guerilla warfare actions towards this goal, making powerful allies and enemies along the way.

Zones of Alacria: The Dragon Gate: Epic GameLit / LitRPG (The Experimental Alchemist Book 1)

In 6 days, my real body dies. Unless I solve the riddle to transition into a virtual reality, it’s game over.

Orianna is thrown into a deadly virtual world of magic and monsters. The power hungry leader of the Dragon Hunters guild offers her a choice – sacrifice an innocent to save herself, or risk everything and become the first person ever to solve the riddle.

With clues pointing to the Dragon Gate and her time disappearing fast, how can she find something that’s supposed to be a myth? If she does succeed, it’ll undermine the foundation of the biggest guild in the game.

Are you ready to play for your life?

Zones of Alacria: The Dragon Gate is the first book in the Experimental Alchemist epic fantasy LitRPG series, which contains game mechanics, crafting, tons of Easter Eggs and pets (no harems or swearing). If you enjoy unique magic, along with page turning action and adventure, then you’ll love this mind-bending quest.

Dark Hand (Alpha World Book 7)

The Path to Peace brought them to the gates of the old city. Now Alburet and his friends will need to find their way into the vaults under the city. They will need to bypass the undead and the cultists that roam the city to even find those tunnels, and that’s only the start of the troubles they will face.

Traitors to Stormguard are uncovered, and the King will have to be told. That can only happen after they deal with the two quests that have brought them this far. Vladimir Dracon hopes to put his brother Dimitry to rest, slaying the one known as the Dragon Eater, while Sir Cody Carter has come to make sure the Urn of Souls is destroyed so it doesn’t fall into Stein’s hands.

What happens under Peace will tilt the balance of what is to come: either in favor of the Crown of Stormguard, or for Stein and his cultists.

Welcome back to Alpha World.

(This book contains adult themes. You’d think I could stop with these disclaimers, but even this far into the series, people are shocked by the content. This book contains a polyamorous relationship, with one of the four people in it being a Succubus. You’ve been warned.)

Absolute Zero (Adam Online Book #1) LitRPG Series

The days when people played for entertainment have passed. Welcome to the future. The virtual world of Adam Online is a place where humanity lives. The former champion has returned to the game to find the Mentors — systems of artificial intelligence that bestow digital immortality on humans.

But do they truly work for the benefit of mankind? To learn the truth and reach the Mentors who inhabit places undiscovered, the hero must begin from level zero.

The Crafting of Chess: A LitRPG adventure

Nate wants more to life than moving from town to town, hustling chess with his con-man grandfather or wagering pick-up games online. A new immersive game opens up the chance to bring in a steady paycheck. Maybe enough to convince his grandfather to stay straight. Little does he know how his actions will change his life.

A GameLit coming of age story.

Guild: A LitRPG Novella (Monsters, Maces and Magic Book 3)

You can’t hide in an RPG forever.

Eighteen years ago Tom, a barber college student, got trapped in the Monsters, Maces and Magic game world as Josiah the thief.

The first two adventures saw all of Tom’s party members, also trapped within the game world, perish within the fetid depths of the Dark Heart Swamp. His subsequent stint adventuring with NPCs proved short lived. He preferred survival.

Over time, Tom became Josiah, adopting a life blending in with the game world’s NPCs. He gave up advancing as a thief, trained as a lay healer, and works as a barber, cutting hair, pulling teeth, lancing boils and functioning as a low-level operative within the local thieves’ guild.

But life, even one lived as a faux NPC, can get interesting. Such happens when a young half-goblin thief named Gurk shows up in Josiah’s shop, looking for information.

Little did the pair know that the unobtrusive barber shop would become a focal point in a brewing guild war.

Sorcerer's Quest: A LitRPG Adventure

With the real world in ruins, Arantor is the place of refuge: A virtual game world set in fantasy that anyone can play, but not everyone is equal. Jane has played for years but by no fault of her own is hamstrung compared to other players. All she wanted was to not be a burden on her friends. One day a glitch changes everything, but her new found power comes with a price, and soon Jane finds that there are plenty of guilds and players that will try to use her for their own gain.

Follow Jane as she navigates - and tries to avoid - the world of guild politics, and as she quests to the far ends of Arantor, to places where the rules of the game can change.

Initializing (Somnia Online Book 1)

Discover the class you were born to play.

Wren, a seasoned healer, is dismayed when Somnia Online automatically assigns her character, Murmur, to the Enchanter class. Determined to overcome the unexpected setback, she assembles her guild, intent on the coveted #1 spot. Twelve keys stand between her and victory, but finding them is only part of the puzzle.

Armed with telepathic abilities, Murmur rises to the challenge. However, old rivals have followed her to Somnia Online desperate for revenge. Intricate quest lines become more dangerous as NPCs absorb powerful artifacts, and Murmur begins to wonder just what sort of AI controls the world.

Murmur questions her sanity as the real and virtual worlds mesh together. Everyone is keeping secrets from her, even the AI, and Murmur’s determined to uncover them.

Clans War (The Way of the Shaman: Book #7) LitRPG Series

Not long ago, Daniel Mahan, known to everyone as Shaman Mahan, thought that he had taken his sixth and final step in the Barliona gameworld. Yet life has other ideas. The Corporation decides to resurrect the Lord of Shadow and his entire host. The Corporation's CEO personally pushes the reset button. Geranika and his Dragon of Shadow spring back to life as, meanwhile, the Corporation makes an offer the Shaman can't refuse.