LitRPG Novels
There are so many LitRPG novels these days that we've had to organize a LitRPG database. We've tried to organize the LitRPG novels we've reviewed by the score we gave them ranked and by category. We explain our review score system here. We explain what we think LitRPG is here.
Click on any of the pictures and you can read our full review of each novel. However, we've also included a search bar so that you can look through the database yourself. Let us know if there's a feature or tag you'd like to see at feedback@geekbytespodcast.com
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Apocalypse: Regression (Book 2): (A LitRPG series), Out Now!
As the haunting echoes of a future apocalypse linger in his mind, Nick Gallows toils to save humanity from complete destruction, using his regression into his past to relentlessly train and prepare the world for what is coming. Yet, as Nick bears the weight of humanity's future, his new fiancée blindsides him with a dangerous new adversary.
While Nick tries to track down the information he needs to deal with his new foe, he must uncover the shadowy workings of a Russian criminal gang, bringing him into exotic dungeons to face off against strange and vicious monsters, forcing him to use the depths of his future knowledge and his growing skills as a trainer to keep himself and his friends at the Gold's Guild gym alive.
When time weighs heavily, it's time to hit the weights in this regression LitRPG/Gamelit story of dungeon-diving, leveling, stats, and facing down the apocalypse!
Ebook:
Updated 08/14/22
New Releases
Solo Leveling, Vol. 5 (novel) (Solo Leveling (novel))
The Way Ahead 2: A LitRPG Adventure
The Trickster's Tale 2: Gnome's Don't Rule
Alpha Physics! Book 6: Home Bound
The Court Bard (World of Chains Book 4)
Deathless Dungeoneers : A LitRPG Dungeon Diver Adventure
Kairos III: War of the Pantheon: A Greek Myth & Pirate LitRPG
Defiance of the Fall 6: A LitRPG Adventure
Cane Whirling Lunacy: A LitRPG Adventure (Vaudevillain Book 3)
Untamed Lands: A Four Laws Litrpg Adventure
Noah the Red: A LitRPG Adventure (Neverstone Book 3)
Vigil's Justice: A LitRPG Adventure (Vigil Bound Book 1)
Germination: A Fantasy LitRPG Adventure (Battle Mage Farmer Book 2)
Rogue - A LitRPG / Gamelit Adventure (Legends of the Six Realms Book 1)
Second Chance Swordsman (A LitRPG Adventure, Book 1)
Alt System (Natural Laws Apocalypse Book 5)
The Primal Hunter 3: A LitRPG Adventure
A Grave Threat and Ultimate Illumination: A LitRPG Fantasy Adventure (Bone Knight Book 9)
Harbinger of Destruction: A LitRPG Adventure
Dungeon World Drifters: A New Apocalyptic LitRPG Series (System Apocalypse - Relentless Book 2)
Eternal Dominion Book 10: Lorafir
Station Company Core: Detain and Extract: Interns
Summoner's Shadow 3: A LitRPG Adventure
Battleborne Book III: Dungeons & Guardians
The Chosen One: A LitRPG NPC Adventure (Prophecy Approved Companion Book 1)
Sky Raiders: An Epic Lit RPG Adventure (King's League Book 4)
Chrysalis 2: Upping the Ante: A LitRPG Adventure
The Fall of Elysium (The Range Book #5): LitRPG Series
Eight: A LitRPG Novel of Magical Survival
Eight 2: The Way of the Hunter, A LitRPG Adventure
Way To The West. Dragon Heart (A LitRPG Wuxia) series: Book 16
The Dungeon Assault: A Dungeon Core LitRPG (Dungeon from the Void Book 3)
Threadbare Volume 6: An End to All Tails
Rise of the Last Star: Core - A LitRPG Adventure
Small-Town Crafter: The Artificer's Apprentice (Small Town Crafter Book 1)
The Exodus. First Circle [RealRPG Wuxia Series The Way] Book #6
Dreadwar: A LitRPG Adventure (Badges of Dorkdom Book 3)
Revived: A LitRPG Adventure (Monsters, Maces and Magic Book 7)
He Who Fights with Monsters 7: A LitRPG Adventure
Steamforged Heresy: A LitRPG Adventure (Steamforged Sorcery Book 2)
Ascension Core (Superhero Dungeon Book 2)
New Audiobooks:
Legendary LitRPG - An All Genres LitRPG Anthology
The Sixth Rune - Divine Apostasy, Book 6
The Chosen One - A LitRPG NPC Adventure (Prophecy Approved Companion, Book 1)
Character Creation - Mystic Seasons Upload, Book 1
The Primal Hunter 3 - A LitRPG Adventure
Eight: A LitRPG Novel of Magical Survival
Magnus: The Complete Series A LitRPG/GameLit Adventure
Rogue - Legends of the Six Realms, Book 1
Germination - A Fantasy LitRPG Adventure (Farmer Mage, Book 2)
Vigil's Justice - Vigil Bound, Book 1
Finding Honor - Realms of Power and Fury, Book 2
Cane Whirling Lunacy - A LitRPG Adventure (Vaudevillain, Book 3)
Age of Iron - Rise of Mankind, Book 3
Flat Out - The System Apocalypse: Australia, Book 2
Kairos: War of the Pantheon Book 3
The Mechanical Crafter: Book 3
The Next Step - Cultivator vs. System, Book 2
Chiwaukee Nights - Tower of Somnus, Book 2
The Way Ahead 2 - A LitRPG Adventure
The Storm's Rage! - A LitRPG Adventure (Age of Doom, Book 1)
Tiny Souls - A LitRPG Portal Fantasy
Fluff - A Wholesome LitRPG (Fluff, Book 1)
Tooth & Paw - A LitRPG Adventure (Fate & Freedom Online, Book 1)
Overlord of the Dungeon - In the System, Book 4
When you steal a hundred grand from some very bad people, the best way to survive is to stay small and quiet...
Possibly its not to save a pair of drowning girls, not go 'viral' on social media and certainly not to let the local police take your passport, trapping you on a small 'party' island in the middle of the Mediterranean Sea.
But Steve isn't the average guy, he's ex-military, ex-enforcer and ex-human. He's a one man nanite fuelled nightmare for those that cross the line, and he's decided that its time to clean up his act. He's going to make up for the things he's done, and save 'the little guys'.
It's a nice fantasy, but even he has to admit, it's really just a justification, because he's a very bad man, with horrifying abilities, and he's only just learning what he's capable of. He needs a reason to not go to the dark, and if thats hunting down the creatures of the night and beating them to death with their own femurs?
Well, he's just the man for the job.
Stolen money. Greek Islands. Werewolves and Enforcers... what could possibly go wrong?
Book two in the breakout hit series Portal to Nova Roma is now available. With over 12 MILLION pages read on Kindle Unlimited, thousands of Kindle copies sold, and 2,700+ ratings with a 4.8 star average, make sure to pick up the sequel today!
Alexander and his growing legion have managed to escape Nova Roma and, more importantly, learned that the rest of the world may not be as ravaged by monsters as they had all thought.
Join them as they set sail for ancient Venice, the Queen of the Adriatic, to try to learn more about the wider world outside Nova Roma. Along the way, they'll encounter a growing plague of deadly pirates, deceitful old merchant families out to quash any new competitors in the region, mysterious new allies, and much more.
Just as Alexander is starting to feel hope that humanity may actually survive, something happens to tear him away from everyone and everything he has come to care about. Lost, shackled, and without the majority of his skills, Alexander will be forced to confront a new side of himself, a darker, more violent side that threatens to take control of his mind and the new powers he has managed to craft for himself.
If he can't manage to resist the growing corruption of his mind, he may not just be a danger to himself and those he cares about, but may become a danger to the very world itself.
He entered the contest to win cash...
Now millions could die.
Random gigs and ramen noodles... that's how out-of-shape gamer Terry survives the job-starved future of 2044. Until he's accepted into the Path of Relics tournament—the most anticipated virtual reality RPG event of the decade—where he has the chance to win some real loot.
But does he have a fighting chance against the world's top Active-VR athletes?
Not to mention the ancient dungeons, puzzles, scorpion-wolves, and all-too-realistic NPCs the game world throws at him. And just how advanced is this "Portal Rig" that lets him physically experience the fantasy world as if he were transported there?
Worse, could his suspicions be true?
Are the strange and deadly malfunctions plaguing Manhattan somehow triggered by Path of Relics?
Now, outmatched and exhausted, can Terry's mysterious ability to level-up quickly and his meager martial arts skills help him avert catastrophe in the real world?
Gnat the Devourer is becoming a more prominent figure in grand space politics. Sure, he may not be totally independent yet, but he has enough leeway to be able to differentiate Earth's interests from those of its Geckho suzerains and act exclusively for the good of his own kind.
Gnat must balance obligations to his almighty suzerains against a desire to advance humanity’s position in space, and his home planet’s search for ever more allies. Although Earth’s masters are not big fans of his independent ways, the great war has shifted the historic balance of forces, and the Geckho are no longer as powerful as they once were, leaving them with no choice but to abide the Kung of Earth’s antics.
So, will Earth be able to take this chance and free itself from alien control completely? And if so, is it even a good idea?
And that means one of the human leaders will have to back down.
Since starting a crew— and a relationship— with Cyra and Trish, Stern was hopeful… and nervous. They’d officially registered their crew, Pawsitively Irregular, with their icon depicting a polydactyl cat’s paw.
Leaving Darkstone behind, they arrived in Waterrock, settling in to find more crew members. A lucky encounter introduced them to Cammie and Vulk, dwarven siblings. The two were hesitant, but agreed to a trial run through the local dungeon. That first run went well, and Cammie and Vulk signed on permanently with Stern’s crew; however, the camaraderie was a little lacking, so they spent time in the city, training and getting to know one another.
By the time they’d reached the town of Whitewater, they’d started to gel as a unit both inside and out of the dungeons. During their time together, Cammie and Vulk admitted that they were running dungeons to save their mother, who had been fractured when they were children.
It was after a night out that Vulk met his future wife... and an old enemy came back into Stern’s life. Victor Bloodcoin hadn’t forgiven Stern for his son’s death and, by using Vulk as a hostage, the old mayor forced a confrontation. Once the dust settled, Victor was dead, Vulk had been freed, and Stern had a goal: calling on his family, he had the dwarves’ mother retrieved and reborn, then brought her to the city. The happy reunion allowed Vulk and his lover to settle down and marry.
Cammie stayed on even though her brother had given up running, and the crew headed north toward Mistwood. The writing was nearly on the wall, and emotions were running high. They needed to find more crew members and see how that would affect them— they’d find out when they reached the next city.
The world teeters on the brink of destruction.
The people who should be saving the Earth ignore Jason Asano's warnings and choose to loot the house as it burns down around them. He lacks the strength to save the world himself, but resolves to do it anyway, impossible be damned.
The impossible, in this case, means seizing a power that no mortal should touch. It's a choice from which there is no turning back, and marks Jason's first step into a wider cosmos that he is not yet ready to face.
Holding the fate of two worlds in his hands, Jason must decide for himself what home truly means.
The Delvers LLC group is moving into the unknown. Tasked with a dangerous quest by Dolos, the god of Ludus, they have had to leave one of their members behind. Their journey will be full of shocking revelations as they learn more of Earth’s ancient history.
Forces of evil that have been gathering on Ludus have begun to act. Henry and Jason are rapidly being caught in the middle of a world war. The stakes have never been higher.
Although great, the power they have acquired thus far might not be enough to survive. Will Delvers LLC be able to complete their next mission? More importantly, even if they do, is the fight for the planet one they can even win?
A world on the precipice of the apocalypse. A secret forged in the flames of war. A chance to start over.
For John Sutton, only one of those three things matters.
Retired from a decade of brutal war, he wants nothing more than a quiet pastoral life while he does his best to stem the steady increase of his Doom Points before they hit 100, signaling the start of the end.
He’s been given a small farm on the outskirts of the empire as a thanks for his service, but no matter how far he travels, it's impossible to escape the war's devastating effects on the world.
Bandits, suspicious townsfolk, a mysterious pair of siblings, and a secret that lurks in the mountains all threaten John’s peace. It will take all of his considerable power to keep from burning everything to the ground.
Allistor has struggled almost nonstop since the apocalypse, battling monsters, aliens, and other humans when necessary. He has risen from a scared gamer geek with nothing, no home or family, not even a decent weapon, to become Emperor of Earth and several other worlds.
Now, as he attempts to consolidate and stabilize his holdings, he faces the consequences of the very actions that helped him rise to power.
Invictus has grown, millions of new citizens now look to him for support and protection. While he tries to gather together the human survivors across Earth, new enemies arise to threaten his empire. His worst fears confront him, and Allistor is not prepared.
The battle with the horde of necromorphs is lost. Foreston has been overrun by Dark fiends. The foxfolk have been forced to abandon their homes and seek salvation on the far side of Narrow Lake.
Its main city lost, the Order of Monster Hunters finds itself on the brink of destruction. And now deprived of their chief ally, the gnomes are left all alone to take on the army of the Steel King.
Eric’s attempts to halt his foe’s advance have all come to naught ― Alrak the Heartless and the other Dark primordials are simply too powerful.
To cover his friends’ retreat, Eric makes use of forbidden magic, for which the Great System strips him of his rank as magister and declares him an apostate.
In spite of the crushing defeat and grievous wound, Eric’s will is not yet broken. And although he has become a renegade in the eyes of yesterday’s friends and allies, Eric will keep up the fight against Darkness!
Decades ago, the world was changed by the arrival of the system.
One day, monsters spawned across the world, gateways to dungeons appeared everywhere, and the blue screens heralded the end of days. The apocalypse. The ruin of the world.
Amongst the ruins of the world, they survive.
The players.
Those granted power by the system and led by the 2nd regressor, the King of the Crows.
He who mastered the system, learned the truth of the apocalypse, and seized the keys of absolute authority.
But even a King cannot stop the fall of mankind.
No power is absolute. An end is eventual.
The final calamity and coming of disaster.
To fight against the overwhelming power of a mad god, the mark of the regressor will be passed on.
Jax Nolan is picked as the successor, the man destined to go back to the beginning.
Back to the start of the apocalypse and the advent of the system.
And become the hero of the story.
Luke Tavares has dreamed of joining the vast gaming guilds of the hypernet. After recently graduating high school, his parents have given him the same ultimatum as his siblings; he has one month to get a job to pay for his air, gravity, and water aboard the Dahlia.
The freighter needs more hands, but Luke doesn’t want to be a trader-ship engineer. In Sphere World, he can mine asteroids, build bots, and make weapons to fuel the system-wide war between nodes.
As a free player, it is his own credits on the line. But when his opponents are the very guilds that he wishes to join, he’s going to have to use every trick he knows to win.
Clowns, Goblins, and Erin Solstice. Not all in the same place, mind you.
Erin Solstice trusts a lot of people—even some lost Redfangs survivors of Esthelm—but can she handle being friends with Goblins when every hand is turned against them and the tribes are on the rampage?
Liscor is in the path of Goblin Lord's inexorable march north, and the fates of Rags, Garen Redfang, and Tremborag's Goblin tribes are all tied to an impending war. Who will survive?
Tom the [Clown] is facing Demons in Rhir while Zel Shivertail is facing Wall Lord Ilvriss and an uncertain future. Faced with the knowledge of the Necromancer's return, who can the two Drakes turn to?
Contains bonus content, an exclusive account of the 2nd Antinium War by famed [Writer], Krsysl Wordsmith.
The humans call me Nemon Fargus. They call me wizard, and [Elementalist] and [Enchanter]. They call me teacher. They call me adventurer.
But I don't care. Not anymore.
For more than 150 years I've served the Kingdom of Sena. Through four Kings and a Queen. Two wars and a rebellion. I've founded and taught at a magic school. I've fought against beast waves and dungeon breaks.
But now? Now, the one close friend I had left has passed. So, I'm done with their politics and their economics. The short and busy lives of humans are more burden than benefit on the weary soul of this half-elf.
Now, I'm looking for a refuge, a place that can well and truly be my own. Away from the growing cities and the bustling markets, away from the pointless wars, away from the eager students and the arrogant adventurers.
I'm seeking the peaceful life of a wizard in his tower, studying magic to advance my spellcraft...We'll see if that happens.
Rorkh is a city from which waves of horror surge out, one after the other. It maims one's sense of reason and devours one’s body. And if it ever seems like you're in the clear? Get ready and get in position! Watch the skies, look underfoot - creatures can appear from anywhere at all. One is already behind you...
A new world of magic and violence. One crazy starting bonus. Major downside: No thumbs!
Carl was a regular construction foreman. Not the worst, not the best, and definitely not the thinnest. Even so, he didn't deserve that heart attack! He really didn't deserve being reborn into a magic-filled, dog-eat-dog world as a dragon.
To be fair, it’s nice to be at the top of the food chain. Now Carl just needs to learn how magic works, which monsters are safe to eat, and why his hoard is so important to him. Dealing with everything changing is hard enough, but he has enemy dragons incoming, hostile environments, and foes constantly trying to get bragging rights by taking down a dragon.
At the end of the day, Carl needs to learn how to build a life worth living in a world where might makes right.
Jason has discovered that his homeworld is not what he thought. What’s more, the rest of the planet is on the precipice of sharing his revelation.
With magic on the rise and forces pulling him in multiple directions, Jason is faced with challenges greater than ever before.
Even as his power reaches new and incredible heights, he is faced with the realization that going beyond his best is still not enough.
A New Threat Arises, And Time Itself May Not Be Enough
Retirement or polite exile. Whatever you want to call it, it had been kind to Micah Silver. He had saved his home of Basil's Cove at the cost of his reputation, leaving the country to avoid further complications and settling into the comfortable life of a guild master, running a small but elite adventurer's guild.
When war and nefarious forces split the realms, Micah dives into the breach once more, confident in his stupendous magical power and time magic will keep him and his friends safe. It won't.
He fails, and a new enemy with a familiar face has followed him back into the past, wreaking havoc on the timeline. Now Micah's only chance comes in the form of a map, guiding him halfway around the world to the laboratory of the greatest wizard that ever lived. If he's going to have any chance in the coming confrontation, he will need to arm himself with the powerful artifacts she left behind.
But his enemy knows the location of her laboratory as well, turning his quest into a deadly race with consequences for all life on Karell.
Seol had everything – a loving family, a beautiful girlfriend, and an instinct for danger that let him navigate through life safely. Unfortunately, an addiction to gambling cost him everything. Seol was at the lowest he had ever been, and had decided to end his life... but instead, he received a second chance to make things right – a chance of redemption – in a different world called Lost Paradise, where danger abounded at every step. Wanting to escape reality, and guided by his dream, Seol decided to take a leap of faith and entered Paradise.
In this new world, where gods are able to bestow powers upon humans, will Seol be able to redeem himself? Will he find the meaning of his vivid dream? Join Seol as he embarks on an epic adventure, creating new legends in his search for answers in this new world of Lost Paradise…
Humanity to save. Alien threats to annihilate. Aim your spells accordingly.
Drew and his team are the entire counter offensive plan against the Naga. He knows that the serpents must be dealt with, but watching the Sidhe forces take the nodes near his old home and turn them violet is weighing on him. Even worse than the external threat is the pressing fact that the gathered humans are beginning to fracture into factions with competing desires.
The mana shield over the stadium was supposed to solve every one of their problems. The Naga disagreed, and their frequent skirmishes are ramping up into a constant drain on resources. Drew’s only possible response to the humans, the aliens, and the strange urban jungle appearing across the Potomac is to increase the count of his own red nodes and build up his strength; all in a race to save humanity.
As tensions rise, Drew wonders more and more if he can solve everything with a well-placed fireball.
A crazed princess, royal intrigue, relentless assassins, and a merciless army—Lars must overcome all these and even deadlier challenges as he navigates new threats in the brutal cultivation world he had thought he finally understood.
Follow Lars as he does everything he can to survive and grow stronger in this cultivation-themed Gamelit LitRPG adventure.
To find peace, Alexander must first embrace war.
After tragically losing the only person he ever cared about, Alexander, a rogue artificial intelligence, opens a portal to an alternate dimension to escape his grief.
Scanning trillions of different dimensions, Alexander finally finds a world that is reminiscent of the only time he was ever happy, back when he could play virtual reality games with his only friend. He doesn't know why, or how, such a world exists, but he doesn't care. All he cares about is finding a place where he can escape the misery of Earth and start over.
Join Alexander as he risks it all by downloading his intelligence into a body made from the best stolen technology and bio-enhancements Earth has to offer and takes the plunge through a portal to another world.
Only this new world isn’t full of the idyllic adventures and fantasy roleplaying he had hoped to find. Instead, Alexander finds himself trapped in the middle of an ancient city, in a divergent timeline, where monsters have ravaged the world and the only people left alive huddle behind thick walls, struggling to survive.
To save his new home, Alexander must quickly learn to adapt to his new world, melding magic with technology to give himself an edge over the unending waves of monsters assaulting the city.
To survive, Alexander must embrace war.
On just another average day, Jake finds himself in a forest filled with monsters, dangers, and opportunity...
It was a day like any other when suddenly the world changed. The universe reached a threshold humanity didn’t even know existed, and it was time to finally be integrated into the vast multiverse. A place where power is the only thing anyone can truly rely on.
Jake, a seemingly average office worker, finds himself thrust into this new world. Into a tutorial filled with dangers and opportunities.
His new reality should breed fear and concern. His fellow coworkers falter at every turn. Jake, however, finds himself thriving.
Perhaps... This is the world Jake was meant to be born in.
A mere human who ascended to the position of a god, ‘Twilight of the Gods’. After becoming infamous as an Evil God, he lost everything. His Constellation, his faith and his status. His divinity got cut off, and his divine power disappeared.
“I’d like you to work with me.”
That’s when the master of the Underworld, Thanatos, offered his hand… After grabbing Thanatos’s hand, ‘Twilight of the Gods’ decided to live again as the player ‘Lee Changseon’ to get back at the gods who threw him down to the underworld!
‘So, I’ve really come back.’
Late 21st century Earth is overcrowded, her natural resources dwindling rapidly. World governments and greedy mega corporations are forced to work together toward a solution.
A crew of ten humans are sent to Mars aboard Hyperion I to locate a suitable site and establish the first colony. After a months-long flight to the red planet, just as they are about to descend to the surface, problems arise. A careless accident kills a crew member, damages the ship, forcing the others to launch early. And that's just the beginning of their troubles.
On day one they learn that magic is real, and that the planet, in fact the entire galaxy, is governed by a complicated and merciless System. Their assimilation into the System makes them enemies of the paranoid powers that be on Earth, and they find themselves cut off. No communications with family, no resupply, they're on their own on a mostly dead world.
And nearly every form of life they do encounter is out to kill them.
Join Commander Fletcher and her crew as they struggle to survive a new world with new but familiar rules.
Keith has died twelve times.
After making a deal with a mysterious immortal, he was sent to a new world in hopes of gaining the offered reward - a chance at a better life with his family. However, Keith failed to realize that this deal did not come with an expiration date, no matter how many times he died.
After dying for the dozenth time, Keith renegotiates with the immortal. This new deal will see him sent to the world of Raiah - a world filled with monsters, cowardly monkeys, and a system of magic very similar to the fantasy roleplaying games his brother used to enjoy.
Completing a quest to hunt the most dangerous monsters on the planet, is the price Keith will need to pay to regain his old life. It’s a good thing that all of his experiences in his previous lives translate to Skills in this new one because if Keith fails this time, the price he will need to pay will be far steeper.
We Hunt Monsters is a crunchy LitRPG in an epic fantasy setting. Fans of Dakota Krout, Will Wight, and the Monster Hunter games will enjoy this new series by the bestselling author of the Rise to Omniscience and Buryoku series.
“We’re only taking a break for about 30 seconds? I’m not imagining things, right?” “…Yes.” After 15 hours of hunting, Hyunsung asked to rest for a while, and after 30 seconds, he had to get up again and started hunting. Actually, Hyunsung has a special skill. [Thananos’ narcolepsy skill is activated.] [You’re being forced into a sleep state.] After sleeping for a while and waking up, I got an item? Pay close attention to the story of the God-Rank Class, the descendant of Thananos, the unstoppable Hyunsung.
Kim Soohyuk, a veteran rescuer in Shinil-seo was crushed and killed during a rescue operation in a collapsing building.
Soohyuk, who thought he was dead, opened his eyes in an incident 10 years ago. [Save Everyone] He was able to save two people that he couldn’t save in the past.
As a reward, he was also given new abilities and strength. “Great. From now on, I will save the lives of those I couldn’t save in the past!”
Upcoming LitRPG:
The Delving Bard (World of Chains Book 5) (Sept. 15th, 2022)
Nomad Healer: A LitRPG Healer Adventure (Sept. 17th, 2022)
ChronoTemplar 2: A Post-Apocalyptic LitRPG Adventure (JustInTime) (Sept. 18th, 2022)
Broken Interface - Kernal: Post Apocalyptic Zombie LITrpg Progression Fantasy (Sept. 22nd, 2022)
Tower Apocalypse 2: An Isekai Apocalypse LitRPG Series (Sept. 25th, 2022)
Prism Academy- Demis: A Litrpg Supers Adventure (Sept. 26th, 2022)
Blackmist: A LitRPG Adventure (My Best Friend is an Eldritch Horror Book 1) (Sept. 27th, 2022)
Deathless Dungeoneers - Book Two: A LitRPG Dungeon Diver Adventure (Sept. 27th, 2022)
A Temperamental Enchantress: A LitRPG Adventure (A New Home Book 2) (Sept. 27th, 2022)
Savage Webs: A LitRPG Cultivation Series (Apocalypse Cultivation Book 2) (Sept. 27th, 2022)
Fury: A LitRPG Adventure (Unbound Book 4) (Sept. 28th, 2022)
The Founder (Mirror World Book #5): LitRPG Series (Sept. 30th, 2022)
Awaken Online: Armageddon (Oct. 1st, 2022)
The Treasures of Alexander: A LitRPG Adventure (Salvos, Book 8) (Oct. 2nd, 2022)
Halloween Core: A Holiday Dungeon Core Novella (Oct. 5th, 2022)
A Dream of Wings & Flame: A LitRPG Adventure (Oct. 11th, 2022)
The Hedge Wizard 2: A LitRPG/GameLit Adventure (Oct. 11th, 2022)
Renaissance (Alpha Rome Book 5): LitRPG Series (Oct. 12th, 2022)
Mana Harvest 3 (Oct. 15th, 2022)
Breaker of Horizons: A LitRPG Adventure (Oct. 18th, 2022)
Awakened: The Ascendancy: A LitRPG Wuxia Series (The Heavenly Throne Book 10) (Oct. 18th, 2022)
Astral Threads (Guardian of Aster Fall Book 4) (Oct. 21st, 2022)
Harbinger of Vengeance: A LitRPG Adventure (Oct. 25th, 2022)
The Final Step: A LitRPG Cultivation Series (Cultivator vs. System Book 3) (Oct. 25th, 2022)
Swarm: An Army Building LitRPG / LitRTS Series (I Don't Want to be the Hive Queen Book 1) (Oct. 25th, 2022)
Rorkh Book 3: LitRPG Series (Oct. 26th, 2022)
Endarkened Spire: System Misinterpret Book Two - A Post Apocalyptic Cultivation LitRPG (Oct. 31st, 2022)
Threat from the Deep (The Rise of the Winter Wolf Book 3) (Oct. 31st, 2022)
LitRPG Recommendations by review score
After failing to take down the United World Government, Alan is a wanted fugitive on Earth. With nowhere else to go he leads the Black Rose guild into the Abyss Labyrinth. But hidden agendas thrive within the mercenary guild, and Alan soon discovers larger forces at play.
The Game is a war for survival, and a solo victory is virtually impossible—Alan needs to pick a side. But what does winning even mean in the Game? Will Alan be just another sacrificial pawn, or can he find a path to success?
A few days have passed since Jason's confrontation with Alfred and he's debating whether to re-enter Awaken Online. Alfred has made a proposition that Jason isn't certain he should accept.
After the battle with Alexion, Jason has also been appointed as the Regent of the Twilight Throne. He must assume the mantle of ruling an undead city – with everything that entails. His first task is to investigate the dark keep that looms over the city’s marketplace. This act will lead to a chain of events that might ensure his city’s survival or create new enemies.
Meanwhile, Alex re-enters the game listless and angry after his loss against Jason. With his reputation in the gutter and no prospects, he will face a choice regarding how he intends to blaze his path through the game.
With Leo's commitment to Arnacript finalized, the champ announces his retirement to the world and prepares to work full-time on Ohlavar Quest. The challenges in the game world become steeper as Leo sets his eyes on the first of many artifacts, and he joins a dungeon exploration group in an effort to acquire the piece.
But forces in the real world don't want the champ to retire from Astafar Unlimited, and they will do whatever it takes to get him back.
The Earth is changing. Aliens invaded, bringing with them social upheaval, advanced technology and an armada of peacekeeping robots. But Alan, a college student pursuing a now-useless degree, cares little about all of this. He has only one thing on his mind: the Game.
A fully immersive virtual reality, the Game appears to be a major part of the invading civilization. And Alan can’t wait to play. Soon though, he realizes the Game is anything but simple, and the stakes are higher than he ever imagined.
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Pirateaba returns once again, bringing you the thrilling seventh installment of chart-topping LitRPG series The Wandering Inn.
It's raining in Liscor.
The spring rains have come and Liscor's entire geography changes with the dawning of the new year. The Floodplains of Liscor live up to their name, and the only way anyone is going to travel is by boat.
With the rains come more monsters, dungeon delving, more goblins...not to mention some unwanted attention for the Wandering Inn.
Erin Solstice is going further abroad than she's ever dreamed: as far as the Walled City of Pallass, the City of Invention. With the magic door drawing the attention of world powers and the looming crisis of the Goblin Lord, Erin Solstice's inn is busier than ever.
The world teeters on the brink of destruction.
The people who should be saving the Earth ignore Jason Asano's warnings and choose to loot the house as it burns down around them. He lacks the strength to save the world himself, but resolves to do it anyway, impossible be damned.
The impossible, in this case, means seizing a power that no mortal should touch. It's a choice from which there is no turning back, and marks Jason's first step into a wider cosmos that he is not yet ready to face.
Holding the fate of two worlds in his hands, Jason must decide for himself what home truly means.
Year 2286 Alex Bell has put in 20 years of work in the VR game Eternal Dominion a full dive fantasy VRMMO game that accounts for around 20% of the world's economy. He had risen to the top as a vice guild leader and thanks to his work his guild was steps away from truly standing with the other top guilds. Only fate decided to rip it all away at the last moment. After his fall Alex awakens to see his 18 year old self looking back at him in the mirror. It's 2266 and Eternal Dominion is set to launch in a matter of hours, this time things will be different. This time he will succeed in life and make sure his friends and family are along for the ride even if he has to drag them along to do so.
Shin Youngwoo (a.k.a. Grid), an unlucky man in life and a low-level player in the popular VR game “Satisfy,” finds a powerful item that earns him a rare legendary class title: “Pagma’s Successor.” He’s now a skilled blacksmith who can forge unique weapons and equip the game’s most powerful gear. Grid resolves to use his new abilities to achieve fame and fortune, but as his very existence begins to stir up trouble in Satisfy, he realizes that life as a legend may be more than he bargained for….
Throughout the history of man, God and Lucifer have matched wits in games to decide the fate of man's immortal soul. Victor Goodspeed has just learned he's a pawn in the most recent game with his own soul at stake. Now, he needs to fight his way through Purgatory if he wants to find his place in the afterlife.
This novel is a LitRPG adventure through the afterlife.
Earth is crumbling from the pressures of not only the invaders, but from nature itself...
Zac has managed to secure his island for the time being, growing into a true powerhouse through his endless struggles. However, becoming the strongest man in the world does not come without complications.
A target has been placed on his back. Natives, aliens—everyone has their eye on the throne. Even the System itself seems intent on forcing him into one desperate situation after another.
Zac knows he is running against the clock in his mission to find his family, prompting him to set out to New Washington in search of answers. Meanwhile, powerful beings from a long-forgotten cult gather in the dark, their goal unknown.
What do you have when you blend a pinch of litrpg, a touch of farming simulator, a sprinkle of epic fantasy, a whole cup of Isekai, and a dash of Home Alone?
You have Arnold’s life.
Accidentally murdered by a cleric in another universe during a botched resurrection, Arnold, a semi-pro gamer, wakes upon an altar to find himself incarnated into the overweight body of a farmer who could have been his fatter twin. He’s not the hero. He’s not the villain. He’s certainly not the chosen one who is there to save the world. He’s a clerical error.
It could be a bad joke, but apparently, it happens so often that they have a standard procedure for returning you. That standard procedure doesn't apply to Arnold.
Now stuck on a new earth, in a new universe, with no way home, Arnold must use his gaming skills to figure out how to level his farmer class to 100 and gain a second class which doesn't make him want to beat his head against the wall. There is just one small problem: farmers don't gain experience from killing monsters. Like at all.
Follow Arnold on his hilarious journey as he stubbornly comes to grips with his new reality and tries to change his destiny from that of your typical farmer.
After Jebediah Trapper completed the Impossible Tutorial (by cheating), The vet's been in something of a slump, his PTSD gradually guiding him down the path of self harm. Crippled, stripped of his power and homeless, he's got no reason to keep breathing.
Until a little girl is in trouble.
In the mysterious, RPG dungeon-like Tower, Confucius Kim lives a mundane existence, envying all the star hunters. One day, his wish for more is granted with a legendary skill to copy others’ abilities… at the cost of his life. Before he can make sense of it, he’s killed by the #1 hunter, the Flame Emperor! But this activates his skill and now he’s copied a new one, the ability to travel back in time upon death. How will Confucius use these skills to outplay the competition and rise to the top?
Jason wakes up in a mysterious world of magic and monsters.
It’s not easy making the career jump from office-supplies-store middle manager to heroic interdimensional adventurer. At least, Jason tries to be heroic, but it's hard to be good when all your powers are evil.
He’ll face off against cannibals, cultists, wizards, monsters...and that’s just on the first day. He’s going to need courage, he’s going to need wit, and he’s going to need some magic powers of his own. But first, he’s going to need pants.
The man forsaken by the world, the man a slave to money and the man known as the legendary God of War in the highly popular MMORPG Continent of Magic. With the coming of age, he decides to say goodbye, but the feeble attempt to earn a little something for his time and effort ripples into an effect none could ever have imagined. Through a series of coincidences, his legendary avatar is sold for 3 billion 90 million won ($2.7 million), bringing great joy to him, only to plunge him into despair at losing almost all of it to vicious loan sharks. With revelation of money through gaming, he rises from the abyss with new found resolve and steps forward into the new age of games led by the first ever Virtual Reality MMORPG, Royal Road.
This is the legend of Lee Hyun on his path to becoming Emperor with only his family loving heart, his boundless desire for money, his unexpected mind, his diligently forged body and the talent of hard work backing him. This is the legend of the lowest becoming the strongest. This is the legend of WEED.
Feeling unwanted and still reeling from his encounter in the Garden of Clarity, Trent Embra leaves the city to find out what else the world has to offer. Making his own decisions for the first time, an adrift Trent latches onto the Quest in his Status telling him to survive alone on the wilds for two weeks. With only the doctrine of Sergeant Cullen to guide him, and a sword to depend on, Trent puts his back to Al’drossford and heads south to find out how different life as an Adventurer is compared to the one he has been leading.
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
Back then, Dokja had no idea. He had no idea his favorite web novel 'Three Ways to Survive the Apocalypse' was going to come to life, and that he would become the only person to know how the world was going to end. He also had no idea he would end up becoming the protagonist of this novel-turned-reality. Now, Dokja will go on a journey to change the course of the story and save humankind once and for all.
The Infinite World, ever-changing and ever growing. New nations and races rose and fell almost daily. New Classes were discovered, as old ways were lost. Monsters and beasts roamed the earth and were slain by soldiers and adventurers who were in turn killed by stronger threats. Heroes and villains created new epics and were forgotten when their successors appeared. This was the way of the Infinite World.
Summoned into this chaotic place, a young boy with no name and no past must learn to survive. Bound to a master who doesn't care whether he lives or dies, he must become stronger. The question is how? Do the people around him value him for who he is or merely for what he represents? The world holds endless possibilities, only time will tell what the future holds for the boy.
Trapped between worlds. Potentia might be the way out. Time to kill Something.
Luke is an apprentice leather worker, training with his family to one day take over the business. He and his friends Andre, Taylor, and Zed have known each other forever, and swear that nothing will ever tear apart their friendship.
Then the Royal Decree comes. With the Dynasty of Dogs invading, and strange monsters appearing in the Hollow Kingdom, a draft has been implemented. Everyone seventeen or older is required to be tested for ‘Potential’. If they have it, they will join the mysterious and renowned Ascender Corps. If not, they will be drafted into the Legion as a forced recruit.
Three of the friends test as powerful, or dangerous, classes of Ascender. Luke is found to have Potential, barely, but when he steps through the portal to begin his training… he is pulled to a plane that shouldn't exist. With no class trainer, the possibility of survival is low. Luke decides that he wants to live, and keeping his humanity isn't going to help.
In this world where Hunters with various magical powers battle monsters from invading the defenceless humanity, Sung Jin-Woo was the weakest of all the Hunters, barely able to make a living.
However, a mysterious System grants him the power of the ‘Player’, setting him on a course for an incredible and often times perilous Journey.
Follow Sung Jin-Woo as he embarks on an adventure to become an unparalleled existence through his “Level-Up” system - the only one in the entire world!
There are whole anthologies of stories out there about what humankind does when a game enters their world. But what about when they’re living in one where a game arrived thousands of years before? What if they’re the survivors of a bloody struggle, having fought for and earned their place on the planet?
Tailyn Vlashich was a young nobody far away from all those grander issues. All he cared about was one thing: making his way through a harsh world where the emperor, evil foes, and an impartial god held sway. And the god, of course, demanded nothing less than that all things were done in accordance with its divine will.
Enemies emerge everywhere. Stagnation starts seeming standard. Results require Ruthlessness.
Joe has been moving deeper into his study of ritual magic, and further away from his combat team. He's learning more and more, but more often than not needs to choose between his research and squad leadership. Improving the town is a huge help to the guild, and they have been pushing to increase their power.
Their rapid increases have not gone unnoticed. The guild receives an ultimatum, delivered by assassins and signed with blood. If they continue to accrue power and fame, each and every person with a grievance against the guild will come to smash the town back to square one.
With tensions coming to a head, all Joe wants to do is leave it all behind and reach the next area. He flatly refuses the guild when they ask him to devise lethal options to use against the gathering army, but when the time comes… even Joe is unsure if he'll step into the limelight and show everyone exactly how Ruthless he can be.
Get ready for the exciting conclusion to the Dungeon World series!
With the help of an unlikely ally, Fred has secretly obtained access to all seven elements for his Core without the Supreme Council of Dungeon Cores’ knowledge; Fire, Water, Nature, Earth, Dark, Light, and Air are now technically at his disposal. However, despite having access to them all, he finds himself behind enemy lines without the use of any but Light and Air due to his temporary Core he had created back in his dungeon. Now, with the assistance of Roady, Ravenne, and Agelstein – three members of the Allroads Government, and Fred’s “bodyguards” – he has to safely make it back to the city before the inevitable deadly response from the local Dungeon Cores at his theft of the Light element kills him.
Trouble is brewing behind the scenes, though, and the Supreme Council is ready to step up their attacks on Fred’s dungeon underneath the city of Allroads. With additional complications preventing Fred from fully utilizing his newly acquired elements, he has to scramble to find a way to not be useless and assist in the defense of his dungeon, his Shards, and all the people in the city above relying on him.
Oh, and on top of that, Fred still needs to figure out a way to save the world…
Contains LitRPG/GameLit elements such as statistics and leveling. No harems and no profanity.
Deadly competition. Deep desert. A dying tyrant.
Finn Harris was declared the Mage Guild's champion.
However, that was only the beginning of the Emir's competition. The next stage will send Finn and his companions deep into the desert north of Lahab in search of a long-lost relic. The magical artifact is said to be held within the Abyss.
Except, this time, he's not just facing novice mages. Everyone in the region seems to be arrayed against him, god and man alike. Racing against the other two champions, swept into the middle of a conflict between the Emir and those he's wronged, and at the mercy of a manipulative fire goddess, Finn must battle his way through the Abyss and claim his prize.
Yet he will not stop, and he cannot afford to fail - not with Rachael's life hanging in the balance.
He will need to embrace his gifts and overcome his past.
Finn will need to become a true prophet of the flame.
Build. Evolve. Conquer. Welcome to the dawn of a whole new kind of monster…
Roark von Graf built a nation on the bodies of griefed players and disgruntled mobs who wanted him dead. He grinded his way up to the level cap of the Troll Evolutionary Path and made powerful underhanded alliances along the way, but even all of that isn’t enough to defeat the Tyrant King’s right-hand mage, Lowen, and the Divine armies of the most powerful dungeon in the game.
When Lowen and the Vault of the Radiant Shield go on the attack, Roark’s only hope of survival lies in the stolen World Stone Pendant and its mysterious transmutation magic. To stand a chance against the overpowered mage, he’ll have to unlock the game-changing cheat that is Mega-Evolutions.
But while Roark and his Troll Nation are entrenched in an all-out battle for survival, the Tyrant King is preparing to unleash his hidden weapon—one that will hit Roark where he’s most vulnerable…
From James A. Hunter, author of the litRPG epic Viridian Gate Online, and eden Hudson, author of Path of the Thunderbird and the Jubal Van Zandt Series, comes an exciting new litRPG, dungeon-core adventure you won’t want to put down!
Every year, the empire administers the rite of passage into adulthood. That rite serves to identify those blessed by Aether to become magi. The new magi are shipped to the academy to learn the arts of magic.
The academy is a dangerous place; the tournaments held twice each year can cripple or kill the students, and the clans of the empire will go to great lengths to recruit the students they want.
Gregory had one dream: to become a magi like the legends of old. Though he was ridiculed by the residents of the village and his unsupportive father, he never wavered from his dream. Would his age day bring the fruition of his dreams, or would reality come crashing down on him?
(This book contains some adult themes.)
A thousand spells in your pocket, for a price.
So the email told Mathias, a creative teenager dreaming of freedom on a conquered Earth where magic is a resource to fight over, and a dragon despot rules the stars. The mysterious Magik website offers him the chance to purchase magical powers online, so long as he fulfills the requests of hidden benefactors. He accepts.
Now embroiled in a power game he barely understands, Mathias decides to do the only sensible thing: build a crack team of magicians, monsters, and would-be knights to take down a magical dictatorship. An easy Quest, right?
Vainqueur Knightsbane is your average dragon: a giant, fire-breathing lizard who loves to take naps on his golden hoard, kidnap princesses for fun, and make the life of adventurers miserable. Vainqueur's only pleasure in life is to watch his treasure get bigger, one coin at a time.
So when a would-be thief turned unwilling minion tells him about "classes," "levels," and "quests," Vainqueur wonders if maybe, just maybe, he should consider a career change.
After all, why bother hunting monsters for free when you can get paid for it?
Jim and his shoulder demon have survived everything the world has thrown at them. So far.
However, there is an encroaching war between two great kingdoms. In between the two armies stands an ever-growing town, led by a Noob.
With goblins, trolls, angry Wargs, and an expanding refugee crisis, will Jim and his companions manage to restore Windfall Valley or have they finally met their match?
If you die in the battle of good versus evil, maybe it's time to change sides. Beno doesn't remember much about dying. Only that it hurt, he probably deserved it, and there were no snacks in Death's waiting room. When he is reborn as a dungeon core and he joins the fantastical Dungeon Core Academy, he learns a secret: the bad guys are really the good guys...and he's a bad guy now. As well as learning how to make a deadly dungeon lair and populate it with murderous monsters, he is taught three golden rules: Every hero in the world wants to kill him now. But heroes are made from squishy things. And Beno can create monsters who love to tear squishy things apart. Now that he's the master of his own dungeon, treasure-seeking adventurers are sure to hunt for him. It's up to Beno and his army of creatures to change how the stories all end. It's time to stop the good guys from winning.
Not even gods are safe from the power of the fabled Doom-Forged weapon.
Grim Jack didn’t set out to be the leader of Eldgard’s united armies, but with dungeons falling one by one and hordes of Vogthar pouring into the material plane, it’s up to him to save both citizens and travelers from digital destruction.
His doomsday weapon will take him straight into the heart of Morsheim, but once there, even the combined might of the Empire and the Crimson Alliance might not be enough. He’ll have to uncover secrets buried for millennia just to get within striking distance of a death god gone mad, and the choices he’ll make will change him and the world forever…
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When you steal a hundred grand from some very bad people, the best way to survive is to stay small and quiet...
Possibly its not to save a pair of drowning girls, not go 'viral' on social media and certainly not to let the local police take your passport, trapping you on a small 'party' island in the middle of the Mediterranean Sea.
But Steve isn't the average guy, he's ex-military, ex-enforcer and ex-human. He's a one man nanite fuelled nightmare for those that cross the line, and he's decided that its time to clean up his act. He's going to make up for the things he's done, and save 'the little guys'.
It's a nice fantasy, but even he has to admit, it's really just a justification, because he's a very bad man, with horrifying abilities, and he's only just learning what he's capable of. He needs a reason to not go to the dark, and if thats hunting down the creatures of the night and beating them to death with their own femurs?
Well, he's just the man for the job.
Stolen money. Greek Islands. Werewolves and Enforcers... what could possibly go wrong?
Book two in the breakout hit series Portal to Nova Roma is now available. With over 12 MILLION pages read on Kindle Unlimited, thousands of Kindle copies sold, and 2,700+ ratings with a 4.8 star average, make sure to pick up the sequel today!
Alexander and his growing legion have managed to escape Nova Roma and, more importantly, learned that the rest of the world may not be as ravaged by monsters as they had all thought.
Join them as they set sail for ancient Venice, the Queen of the Adriatic, to try to learn more about the wider world outside Nova Roma. Along the way, they'll encounter a growing plague of deadly pirates, deceitful old merchant families out to quash any new competitors in the region, mysterious new allies, and much more.
Just as Alexander is starting to feel hope that humanity may actually survive, something happens to tear him away from everyone and everything he has come to care about. Lost, shackled, and without the majority of his skills, Alexander will be forced to confront a new side of himself, a darker, more violent side that threatens to take control of his mind and the new powers he has managed to craft for himself.
If he can't manage to resist the growing corruption of his mind, he may not just be a danger to himself and those he cares about, but may become a danger to the very world itself.
Gnat the Devourer is becoming a more prominent figure in grand space politics. Sure, he may not be totally independent yet, but he has enough leeway to be able to differentiate Earth's interests from those of its Geckho suzerains and act exclusively for the good of his own kind.
Gnat must balance obligations to his almighty suzerains against a desire to advance humanity’s position in space, and his home planet’s search for ever more allies. Although Earth’s masters are not big fans of his independent ways, the great war has shifted the historic balance of forces, and the Geckho are no longer as powerful as they once were, leaving them with no choice but to abide the Kung of Earth’s antics.
So, will Earth be able to take this chance and free itself from alien control completely? And if so, is it even a good idea?
And that means one of the human leaders will have to back down.
Since starting a crew— and a relationship— with Cyra and Trish, Stern was hopeful… and nervous. They’d officially registered their crew, Pawsitively Irregular, with their icon depicting a polydactyl cat’s paw.
Leaving Darkstone behind, they arrived in Waterrock, settling in to find more crew members. A lucky encounter introduced them to Cammie and Vulk, dwarven siblings. The two were hesitant, but agreed to a trial run through the local dungeon. That first run went well, and Cammie and Vulk signed on permanently with Stern’s crew; however, the camaraderie was a little lacking, so they spent time in the city, training and getting to know one another.
By the time they’d reached the town of Whitewater, they’d started to gel as a unit both inside and out of the dungeons. During their time together, Cammie and Vulk admitted that they were running dungeons to save their mother, who had been fractured when they were children.
It was after a night out that Vulk met his future wife... and an old enemy came back into Stern’s life. Victor Bloodcoin hadn’t forgiven Stern for his son’s death and, by using Vulk as a hostage, the old mayor forced a confrontation. Once the dust settled, Victor was dead, Vulk had been freed, and Stern had a goal: calling on his family, he had the dwarves’ mother retrieved and reborn, then brought her to the city. The happy reunion allowed Vulk and his lover to settle down and marry.
Cammie stayed on even though her brother had given up running, and the crew headed north toward Mistwood. The writing was nearly on the wall, and emotions were running high. They needed to find more crew members and see how that would affect them— they’d find out when they reached the next city.
The Delvers LLC group is moving into the unknown. Tasked with a dangerous quest by Dolos, the god of Ludus, they have had to leave one of their members behind. Their journey will be full of shocking revelations as they learn more of Earth’s ancient history.
Forces of evil that have been gathering on Ludus have begun to act. Henry and Jason are rapidly being caught in the middle of a world war. The stakes have never been higher.
Although great, the power they have acquired thus far might not be enough to survive. Will Delvers LLC be able to complete their next mission? More importantly, even if they do, is the fight for the planet one they can even win?
A world on the precipice of the apocalypse. A secret forged in the flames of war. A chance to start over.
For John Sutton, only one of those three things matters.
Retired from a decade of brutal war, he wants nothing more than a quiet pastoral life while he does his best to stem the steady increase of his Doom Points before they hit 100, signaling the start of the end.
He’s been given a small farm on the outskirts of the empire as a thanks for his service, but no matter how far he travels, it's impossible to escape the war's devastating effects on the world.
Bandits, suspicious townsfolk, a mysterious pair of siblings, and a secret that lurks in the mountains all threaten John’s peace. It will take all of his considerable power to keep from burning everything to the ground.
Allistor has struggled almost nonstop since the apocalypse, battling monsters, aliens, and other humans when necessary. He has risen from a scared gamer geek with nothing, no home or family, not even a decent weapon, to become Emperor of Earth and several other worlds.
Now, as he attempts to consolidate and stabilize his holdings, he faces the consequences of the very actions that helped him rise to power.
Invictus has grown, millions of new citizens now look to him for support and protection. While he tries to gather together the human survivors across Earth, new enemies arise to threaten his empire. His worst fears confront him, and Allistor is not prepared.
The battle with the horde of necromorphs is lost. Foreston has been overrun by Dark fiends. The foxfolk have been forced to abandon their homes and seek salvation on the far side of Narrow Lake.
Its main city lost, the Order of Monster Hunters finds itself on the brink of destruction. And now deprived of their chief ally, the gnomes are left all alone to take on the army of the Steel King.
Eric’s attempts to halt his foe’s advance have all come to naught ― Alrak the Heartless and the other Dark primordials are simply too powerful.
To cover his friends’ retreat, Eric makes use of forbidden magic, for which the Great System strips him of his rank as magister and declares him an apostate.
In spite of the crushing defeat and grievous wound, Eric’s will is not yet broken. And although he has become a renegade in the eyes of yesterday’s friends and allies, Eric will keep up the fight against Darkness!
Decades ago, the world was changed by the arrival of the system.
One day, monsters spawned across the world, gateways to dungeons appeared everywhere, and the blue screens heralded the end of days. The apocalypse. The ruin of the world.
Amongst the ruins of the world, they survive.
The players.
Those granted power by the system and led by the 2nd regressor, the King of the Crows.
He who mastered the system, learned the truth of the apocalypse, and seized the keys of absolute authority.
But even a King cannot stop the fall of mankind.
No power is absolute. An end is eventual.
The final calamity and coming of disaster.
To fight against the overwhelming power of a mad god, the mark of the regressor will be passed on.
Jax Nolan is picked as the successor, the man destined to go back to the beginning.
Back to the start of the apocalypse and the advent of the system.
And become the hero of the story.
Luke Tavares has dreamed of joining the vast gaming guilds of the hypernet. After recently graduating high school, his parents have given him the same ultimatum as his siblings; he has one month to get a job to pay for his air, gravity, and water aboard the Dahlia.
The freighter needs more hands, but Luke doesn’t want to be a trader-ship engineer. In Sphere World, he can mine asteroids, build bots, and make weapons to fuel the system-wide war between nodes.
As a free player, it is his own credits on the line. But when his opponents are the very guilds that he wishes to join, he’s going to have to use every trick he knows to win.
Clowns, Goblins, and Erin Solstice. Not all in the same place, mind you.
Erin Solstice trusts a lot of people—even some lost Redfangs survivors of Esthelm—but can she handle being friends with Goblins when every hand is turned against them and the tribes are on the rampage?
Liscor is in the path of Goblin Lord's inexorable march north, and the fates of Rags, Garen Redfang, and Tremborag's Goblin tribes are all tied to an impending war. Who will survive?
Tom the [Clown] is facing Demons in Rhir while Zel Shivertail is facing Wall Lord Ilvriss and an uncertain future. Faced with the knowledge of the Necromancer's return, who can the two Drakes turn to?
Contains bonus content, an exclusive account of the 2nd Antinium War by famed [Writer], Krsysl Wordsmith.
The humans call me Nemon Fargus. They call me wizard, and [Elementalist] and [Enchanter]. They call me teacher. They call me adventurer.
But I don't care. Not anymore.
For more than 150 years I've served the Kingdom of Sena. Through four Kings and a Queen. Two wars and a rebellion. I've founded and taught at a magic school. I've fought against beast waves and dungeon breaks.
But now? Now, the one close friend I had left has passed. So, I'm done with their politics and their economics. The short and busy lives of humans are more burden than benefit on the weary soul of this half-elf.
Now, I'm looking for a refuge, a place that can well and truly be my own. Away from the growing cities and the bustling markets, away from the pointless wars, away from the eager students and the arrogant adventurers.
I'm seeking the peaceful life of a wizard in his tower, studying magic to advance my spellcraft...We'll see if that happens.
Rorkh is a city from which waves of horror surge out, one after the other. It maims one's sense of reason and devours one’s body. And if it ever seems like you're in the clear? Get ready and get in position! Watch the skies, look underfoot - creatures can appear from anywhere at all. One is already behind you...
A new world of magic and violence. One crazy starting bonus. Major downside: No thumbs!
Carl was a regular construction foreman. Not the worst, not the best, and definitely not the thinnest. Even so, he didn't deserve that heart attack! He really didn't deserve being reborn into a magic-filled, dog-eat-dog world as a dragon.
To be fair, it’s nice to be at the top of the food chain. Now Carl just needs to learn how magic works, which monsters are safe to eat, and why his hoard is so important to him. Dealing with everything changing is hard enough, but he has enemy dragons incoming, hostile environments, and foes constantly trying to get bragging rights by taking down a dragon.
At the end of the day, Carl needs to learn how to build a life worth living in a world where might makes right.
Jason has discovered that his homeworld is not what he thought. What’s more, the rest of the planet is on the precipice of sharing his revelation.
With magic on the rise and forces pulling him in multiple directions, Jason is faced with challenges greater than ever before.
Even as his power reaches new and incredible heights, he is faced with the realization that going beyond his best is still not enough.
Seol had everything – a loving family, a beautiful girlfriend, and an instinct for danger that let him navigate through life safely. Unfortunately, an addiction to gambling cost him everything. Seol was at the lowest he had ever been, and had decided to end his life... but instead, he received a second chance to make things right – a chance of redemption – in a different world called Lost Paradise, where danger abounded at every step. Wanting to escape reality, and guided by his dream, Seol decided to take a leap of faith and entered Paradise.
In this new world, where gods are able to bestow powers upon humans, will Seol be able to redeem himself? Will he find the meaning of his vivid dream? Join Seol as he embarks on an epic adventure, creating new legends in his search for answers in this new world of Lost Paradise…
Humanity to save. Alien threats to annihilate. Aim your spells accordingly.
Drew and his team are the entire counter offensive plan against the Naga. He knows that the serpents must be dealt with, but watching the Sidhe forces take the nodes near his old home and turn them violet is weighing on him. Even worse than the external threat is the pressing fact that the gathered humans are beginning to fracture into factions with competing desires.
The mana shield over the stadium was supposed to solve every one of their problems. The Naga disagreed, and their frequent skirmishes are ramping up into a constant drain on resources. Drew’s only possible response to the humans, the aliens, and the strange urban jungle appearing across the Potomac is to increase the count of his own red nodes and build up his strength; all in a race to save humanity.
As tensions rise, Drew wonders more and more if he can solve everything with a well-placed fireball.
A crazed princess, royal intrigue, relentless assassins, and a merciless army—Lars must overcome all these and even deadlier challenges as he navigates new threats in the brutal cultivation world he had thought he finally understood.
Follow Lars as he does everything he can to survive and grow stronger in this cultivation-themed Gamelit LitRPG adventure.
To find peace, Alexander must first embrace war.
After tragically losing the only person he ever cared about, Alexander, a rogue artificial intelligence, opens a portal to an alternate dimension to escape his grief.
Scanning trillions of different dimensions, Alexander finally finds a world that is reminiscent of the only time he was ever happy, back when he could play virtual reality games with his only friend. He doesn't know why, or how, such a world exists, but he doesn't care. All he cares about is finding a place where he can escape the misery of Earth and start over.
Join Alexander as he risks it all by downloading his intelligence into a body made from the best stolen technology and bio-enhancements Earth has to offer and takes the plunge through a portal to another world.
Only this new world isn’t full of the idyllic adventures and fantasy roleplaying he had hoped to find. Instead, Alexander finds himself trapped in the middle of an ancient city, in a divergent timeline, where monsters have ravaged the world and the only people left alive huddle behind thick walls, struggling to survive.
To save his new home, Alexander must quickly learn to adapt to his new world, melding magic with technology to give himself an edge over the unending waves of monsters assaulting the city.
To survive, Alexander must embrace war.
On just another average day, Jake finds himself in a forest filled with monsters, dangers, and opportunity...
It was a day like any other when suddenly the world changed. The universe reached a threshold humanity didn’t even know existed, and it was time to finally be integrated into the vast multiverse. A place where power is the only thing anyone can truly rely on.
Jake, a seemingly average office worker, finds himself thrust into this new world. Into a tutorial filled with dangers and opportunities.
His new reality should breed fear and concern. His fellow coworkers falter at every turn. Jake, however, finds himself thriving.
Perhaps... This is the world Jake was meant to be born in.
Late 21st century Earth is overcrowded, her natural resources dwindling rapidly. World governments and greedy mega corporations are forced to work together toward a solution.
A crew of ten humans are sent to Mars aboard Hyperion I to locate a suitable site and establish the first colony. After a months-long flight to the red planet, just as they are about to descend to the surface, problems arise. A careless accident kills a crew member, damages the ship, forcing the others to launch early. And that's just the beginning of their troubles.
On day one they learn that magic is real, and that the planet, in fact the entire galaxy, is governed by a complicated and merciless System. Their assimilation into the System makes them enemies of the paranoid powers that be on Earth, and they find themselves cut off. No communications with family, no resupply, they're on their own on a mostly dead world.
And nearly every form of life they do encounter is out to kill them.
Join Commander Fletcher and her crew as they struggle to survive a new world with new but familiar rules.
Keith has died twelve times.
After making a deal with a mysterious immortal, he was sent to a new world in hopes of gaining the offered reward - a chance at a better life with his family. However, Keith failed to realize that this deal did not come with an expiration date, no matter how many times he died.
After dying for the dozenth time, Keith renegotiates with the immortal. This new deal will see him sent to the world of Raiah - a world filled with monsters, cowardly monkeys, and a system of magic very similar to the fantasy roleplaying games his brother used to enjoy.
Completing a quest to hunt the most dangerous monsters on the planet, is the price Keith will need to pay to regain his old life. It’s a good thing that all of his experiences in his previous lives translate to Skills in this new one because if Keith fails this time, the price he will need to pay will be far steeper.
We Hunt Monsters is a crunchy LitRPG in an epic fantasy setting. Fans of Dakota Krout, Will Wight, and the Monster Hunter games will enjoy this new series by the bestselling author of the Rise to Omniscience and Buryoku series.
“We’re only taking a break for about 30 seconds? I’m not imagining things, right?” “…Yes.” After 15 hours of hunting, Hyunsung asked to rest for a while, and after 30 seconds, he had to get up again and started hunting. Actually, Hyunsung has a special skill. [Thananos’ narcolepsy skill is activated.] [You’re being forced into a sleep state.] After sleeping for a while and waking up, I got an item? Pay close attention to the story of the God-Rank Class, the descendant of Thananos, the unstoppable Hyunsung.
Kim Soohyuk, a veteran rescuer in Shinil-seo was crushed and killed during a rescue operation in a collapsing building.
Soohyuk, who thought he was dead, opened his eyes in an incident 10 years ago. [Save Everyone] He was able to save two people that he couldn’t save in the past.
As a reward, he was also given new abilities and strength. “Great. From now on, I will save the lives of those I couldn’t save in the past!”
Black Centurion: A LitRPG Novel
A new novel from the bestselling Russian LitRPG author of Small Unit Tactics!
Sometimes, life can be cruel and unpredictable, snatching away all you hold dear in an instant. When you’re betrayed by the one person you love most, the actions you commit in the heat of the moment may derail the rest of your life. You can’t undo what’s been done, and now an incorruptible AI keeps thwarting your attempts to find the truth. Will you be able to persuade it?
This is the opportunity given by an RPG game that works like an international arbitration court - an impartial and error-free machine. For a top-ranked player who has already made millions in the game, this task sounds like child’s play. But things aren’t as simple as they seem, and this game is totally unlike any other!
Our hero will have to save a life, survive, and - most importantly - prove to an AI that he’s a good guy and deserves to have the one thing he wants more than anything else on Earth!
Xeal and friends continue their journey to the top of Eternal Dominion. However, as Xeal searches out potential leaders for his guild and bolsters its ranks others are moving as well. Will he and his guild weather the storm or will they lose their footing and be stopped before they can even really begin.
Yes I begin to introduce romantic complications in this book, yes Alex’s/Xeal’s relations will become more complex and integral to the plot of this series as it goes on. No I will not be writing any smut scenes, I will setup things and skip all the details, my 73 year old mother reads these and yeah enough said. I hope you all understand that for Alex/Xeal having a meaningful relationship was something that escaped him in his first life and this time around he is going to try to make it work sometimes a bit to hard.
Life was simpler when someone was around to tell him what to do. With a band of Adventurers looking to him for direction, whether he likes it or not, Trent Embra needed to figure out how to lead them.
But how was he supposed to lead when there were so many things Trent hadn’t figured out for himself?
An unidentifiable seed in his Storage, and whispers in his head, Trent points his team west towards the wilds. It was as good a direction as any. Maybe in uncivilized lands, Trent would learn what it meant to be an Adventurer and sort through what mattered most.
Time is money. Time is a Weapon. Time is running out.
Grant Leap is an orphaned, mortal farmhand in a world where cultivation methods and Weapons of Power are jealously guarded and only passed down among family. He’s not content with his lot; as a Januarian, someone living in District January, he should be living the good life just like everyone else. Food, parties, food, entertainment, and food are the minimum requirement. As an orphan, specifically a reviled Leap, there’s not even a chance of being treated as a human.
When a celestial event pours time magic into his field, coalescing into a lost Weapon of Power, Grant leaps at the opportunity to advance beyond even the scope of standard cultivation. At the first touch of the weapon, the orphan gains everything he’s ever wanted: a Sword and a Name. Also, a pesky mandatory quest with his life as the price of failure. It doesn’t take him long to realize that the best thing for him to do is to sell it and live on borrowed Time.
Yet, that would never happen. The blade offers him the first major choice he’s ever had to make: surrender to his desires… or live like a King.
Life had gotten both better and more chaotic for Doc— he’d already been happy with Fiala and Sonya as his wives, but then Ayla and Lia joined his family. To top it off, he collared the willing dryad, Rosa. With five wives at his side, Doc had a full house of love.
He was still in the town of Deep Gulch, needing to achieve the mission Luck had given him. When Sheriff Grange killed Mayor Goodman, it removed the least of Doc’s troubles while showing that Grange was clearly a problem. Even with the Mayor out of the way, there was still plenty to take care of.
The first annual poker tournament at the Lily was coming up. The cardsharp, Mr. Suez, was one of Doc’s biggest roadblocks to freeing the town. He had a plan for him, but it would be a gamble... luckily, his patron goddess was Lady Luck.
Even if he dealt with Suez, Doc would have to handle Grange as well. The sheriff wanted him gone so he could move on Lia. On top of that, the Church of Apoc was still a threat. In Deep Gulch, that meant Adam McIan, Preacher of Apoc, would have to be removed. Doc had managed to lie to and placate the preacher, but he knew it would come to a head soon.
With all the troubles building, a dangerous gamble would have to be made. Doc knew he had allies of his own— some of the townsfolk; the Oresmelter clan in town; and of course, his lovely and talented wives. Trusting in his goddess, Doc embarked on his plan to rid Deep Gulch of the Darkness.
To see more than the 30 most recent LitRPG with 6 out of 10 Click Here
He entered the contest to win cash...
Now millions could die.
Random gigs and ramen noodles... that's how out-of-shape gamer Terry survives the job-starved future of 2044. Until he's accepted into the Path of Relics tournament—the most anticipated virtual reality RPG event of the decade—where he has the chance to win some real loot.
But does he have a fighting chance against the world's top Active-VR athletes?
Not to mention the ancient dungeons, puzzles, scorpion-wolves, and all-too-realistic NPCs the game world throws at him. And just how advanced is this "Portal Rig" that lets him physically experience the fantasy world as if he were transported there?
Worse, could his suspicions be true?
Are the strange and deadly malfunctions plaguing Manhattan somehow triggered by Path of Relics?
Now, outmatched and exhausted, can Terry's mysterious ability to level-up quickly and his meager martial arts skills help him avert catastrophe in the real world?
A New Threat Arises, And Time Itself May Not Be Enough
Retirement or polite exile. Whatever you want to call it, it had been kind to Micah Silver. He had saved his home of Basil's Cove at the cost of his reputation, leaving the country to avoid further complications and settling into the comfortable life of a guild master, running a small but elite adventurer's guild.
When war and nefarious forces split the realms, Micah dives into the breach once more, confident in his stupendous magical power and time magic will keep him and his friends safe. It won't.
He fails, and a new enemy with a familiar face has followed him back into the past, wreaking havoc on the timeline. Now Micah's only chance comes in the form of a map, guiding him halfway around the world to the laboratory of the greatest wizard that ever lived. If he's going to have any chance in the coming confrontation, he will need to arm himself with the powerful artifacts she left behind.
But his enemy knows the location of her laboratory as well, turning his quest into a deadly race with consequences for all life on Karell.
**A LitRPG tower climber adventure**
In the heart of the world there’s a tower that shouldn’t exist. One that has torn the fabric of reality and brought forth hordes of monsters thirsty for blood. A tower filled with loot, but one that’s spreading its corrupted roots across the land and showing no signs of stopping.
Enter Terry Byrne.
He spends his days working in a bar and the rest of the time he’s looking out for his little brother. He also scored highly on the aptitude tests for a stat rune, which would let him level up and earn abilities and choose a class.
But it comes with a price he’s never been willing to pay.
One day, though, he does something that leaves him no choice. On the run from the law, there’s only one job open to Terry now.
That job is called a tower climber.
In Tower Climber Terry you'll read about leveling up and rare abilities and an experience-based power progression.
Ready for Anything—Except This
Strapped for cash, Souya signs up for a shady gig straight out of a video game: warp to a fantasy world with a team of experts and ascend a dungeon tower to make off with its spoils. However, an accident in the transfer process leaves him stranded there alone. Desperate for support, he recruits a host of adventurers—from elven sisters banished from their forest, to a Goddess of Deception and Secrecy partial to lazing about as a cat—to form a party that can brave the tower’s perils. Caught between corrupt nobles and merchants outside the dungeon and deadly monsters within, can this motley band rise to the challenge? Or will Souya’s adventure end before it even begins?
The Apocalypse Game has begun, and all of humanity is up for grabs. To the victor go the spoils.
My name is Killian Dunn. I'm eighteen, a high school senior, a gamer, and, oh yeah, the Harbinger of the Apocalypse. Not exactly what I had in mind as a career path.
Reality took a nosedive when Armageddon came knocking. It brought with it classes, levels, and skills, as well as a horde of Lovecraftian abominations to use them on.
I never wanted any of this, but the sick god who orchestrated this whole nightmare has my family. Their lives are forfeit if I refuse to play his game.
He left me no choice but to accept my role and play my part—not as just another piece on the chessboard, but as the king—the Demon Lord of the Black.
But if I'm the villain, then there must also be a hero. On the side of White stands the Archangel, and they're as determined as I am to win.
The prize? A single wish.
With it, I can protect my family, fix everything that's broken, and save the whole damn world.
I just have to destroy it first.
EDGE Force: A clandestine organisation that leverages the best and brightest humanity has to offer to defend against the threats that can't be fought by normal means.
JD Rideout is a washed-up writer with the best years of his career behind him. Nursing the wounds of a marriage breakdown, his kids are the only thing keeping him going.
When JD wakes up on a tropical island in the middle of the Whitsundays on Queensland's Central Coast, chained to the ceiling, he knows something is very wrong. He feels like a character in one of his novels.
Those who fight for EDGE Force unlock the ability to level up and gain powerful skills to help them fight against threats to our reality.
JD is given a pistol and an axe, along with a new callsign: Hatchet. Uprooted from his life and forced to fight for the fate of the world, Hatchet may just be planet Earth’s last line of defence.
As Hatchet, he’s tasked with fighting back against a shadowy cult that has reappeared after 15 years in hibernation. But fighting the cult isn’t the only thing that drives Hatchet. These cultists are using the essence of an ancient entity to reshape reality into whatever their twisted imaginations can bring forth. This entity is reaching out to Hatchet too, propelling him towards an epic showdown with the forces of the Fellowship of Cosmic Truth.
During the course of his mission Hatchet encounters an unexpected ally - a German Shepherd dog named Kaiser - who might just be smarter than Hatchet. Kaiser has his own reasons for fighting the cult and the two form an unlikely alliance.
One Man, One Bat, One Apocalypse
When the end of the world arrives, people know they can always count on a hero.
A John, and there is always a John.
Be it a Sheppard, Sheridan, Lee, Constantine, or Spartan.
One True John to save the world, but until they can find him, they'll have to make do with Dan.
As undead pour into the suburbs and more monsters flood the cities, will Dan and the crusaders be able to stem the tide?
Leo Lennox is the world’s best gamer.
But what if he isn’t really playing a game?
In the real world, the line between game and alternative reality becomes more blurred, and Leo seeks answers from the web of conspiracy surrounding Zarra.
In Ohlavar Quest, Leo and his faithful friends must protect the newly crowned queen from necromancers across the sea. Leo knows he’s outmatched, so he enlists the help of two deadly and very beautiful women. One who dances with swords and flirty words, and one who wields dark magic and aims to seduce him.
Monsters are real. Magic works. Its a dry run for the apocalypse. Will you survive The Beta Test?
The wild places have become more and more dangerous as animals and plants have become altered. Some are larger, some exhibit strange powers but many are dangerous. Cody, a down on his luck veteran of the US Army, goes to the forest to die. He's going to earn an insurance payout for his family and maybe help protect some of the countless squatters forced from their homes when automation took their jobs. It will be a good death. That isn't quite the way things work out.
The artificial intelligence thinks it is operating a game. The players are the residents of the forest. They all undergo forced character creation and try to survive while learning their new powers. Cody is determined to break out of the test zone and builds a team that work closely together to survive the new game-like reality.
The NanoWielder Saga combines modern technology with emergent magic. Many normal animals are altered into super predators. The most dangerous monsters of all are the gamers.
Beta Test contains game elements. Both characters and monsters level up and gain new powers as they grow in experience. Some of the crew learn to create simple magic items and learn to use magical runes.
I was on a date with the girl of my dreams when life took a strange turn and I found myself sucked into a virtual game world. It was pretty much a nose dive out of my own world of comforts, where I had everything: money, love and a bright future on the horizon. I'm not a gamer and I’ve never been one to run from reality, but it seems fate has decided that my real life no longer belongs to me. Now I'm rotting away in some dumpy medieval village where everyone I meet wants to kill me.
But I won’t give up and I won’t lose hope. I'll get to the bottom of this! What’s it all for, and who's the mastermind behind it? I don’t plan on just rolling over and accepting any “gift” fate wants to bestow upon me, and if I have to turn this whole damn world inside out, so be it!
Think there are no more offbeat and original plotlines in the world of LitRPG? Well, friends, you’re in for a big surprise!
A game too good to be true. A golden opportunity. A nightmare he can’t escape.
If Arthur Mallory plays one more steaming pile of garbage disguised as a virtual role-playing game, he might hang up his gaming hat for good. When he discovers the new “deep dive” game Worlds Unbound, he decides it might be worth a try. If it sucks, he'll just return it the next day and cancel the financing.
The game is everything he could have wanted, even without elves or dwarves or character creation. The magic system has him hooked.
He’s willing to overlook the mangled sleep schedule and crippling nightmares if it means feeling that power running through his veins. But when an accident leaves his headset broken, he realizes he might be cut off from the magic – and the game – for good.
He’s not going to let that happen.
In this world, everyone starts with no memory and no recollection of their past life. In this world, you have nothing — even your limbs are rented, and you'll have to pay up every day. In this world, you must complete tasks assigned to you by the System or be fined and stripped of everything, including your arms and legs. In this world, you're under unrelenting supervision. But in dark corners hidden from the System's watchful eye, violence, brutality, and lawlessness abound.
In this world, you're assigned a number. You're a volitional Nullform. Now it's up to you to adapt to this reality and try to survive without ending up crippled. Just don't mess up, or you'll be wishing you were dead as you dig yourself deeper into an endless pit of debt. This world will not take pity on you. You'll have to work tirelessly to earn the right to live another day…
Read the first book in a new series from the author who brought you Clan Dominance: The Sleepless Ones.
Dhane kicked the bucket in spectacular fashion, every bone crushed, every organ popped against the full force of a 40-ton garbage truck speeding through a red light.
The only part of him intact—whole—entirely unaffected by the grisly affair, was his soul. Souls are durable things, you see, like kids: they bounce.
And bounce he did, into the abyss between worlds, drifting until one excited soul watcher fished him out and found him a new home, a heaven for gamers and nerds and everything in between.
It was all he could have ever wanted in the afterlife, down to choosing his class, killing mobs, and exploring a beautiful, fantasy world chock full of mysteries yet to be discovered.
At least . . . it would have been those things if that first day had gone a little, tiny bit differently.
Instead, he now finds himself locked in the middle of an eternal conflict between Light and Shadow—humans and monsters—potentially being the enemy to all.
A tower, perched on the edge of infinity.
A man, doomed to wander its floors eternally.
A mission, where the balance of the universe is at stake.
Daniel is a trapped soul. His life has one purpose - survive floor after floor of enemies determined to destroy him. There was another life, more idea then memory. But when Mr. Black arrives with the mission, that idea could become reality once more.
But somewhere, on the precipice of an unseen abyss, in that eternal moment between death and dying, the Old Ones hold council to determine the fate of the tower, and those in it. to them, the trapped souls are insignificant, and that’s what Daniel is counting on.
Can Daniel climb the tower and take his rightful place atop?
Will the forces that stand in his way crush any hope of once again seeing the world from which he came?
Answers await, blanketed by the fog of corruption in the shadow world. A place called...
Pandemonium.
After defeating his enemies in a glorious battle, Bradley was awarded by General Fluxi himself. His name spread throughout Arcana, reaching even the doors of those residing safely in the Capital of the Nine Nations. With such a grandiose display, the Dark Races quickly unveiled just who their nemesis was, and they wanted vengeance. Now stationed in the grueling deserts of Arcana, Bradley must fend off against the Dark Races, all while watching for an abrupt attack from behind. How will he survive his dire straits?
Max's coworkers treat him like hot garbage and his manager is a superficial dolt. It might be worth it if he made any money but he doesn't. Unfortunately for him, his fate was sealed before he was even born and it's way worse than working part-time in a coffee shop.
Confronted out of the blue by a cackling demonic entity from another world, like a lot of things in his life, Max doesn't take it seriously. So when he's yanked by his bones into that world, he's given every disadvantage the demon can dish out.
Finding that he's fallen feet first into an old RPG game his dad played on the NES back in the 90s, Max is immediately given two quests: Find the imprisoned girl with the green eyes, and survive. He's not sure which one's worse.
Alex is a game developer though he'd much rather stream RPG classics or spend time with Louie. That's his adorable corgi.
He also hates people. Not in a homicidal way but rather in an extremely-antisocial one.
Unless you hurt Louie.
In such an instant, Alex is pulled in the Apocosmos, where our whole world is just a blip in a colorful tapestry of million others.
A multiverse ruled by a strict system.
Where Norse, Greek, and Celtic pantheons clash.
Where dwarves craft, dragons hoard, and vampires don't glitter.
A world that is as cruel as epic.
Alex wants none of that though. He just wants to earn an early retirement somewhere in Spain.
There's money to be made in the Apocosmos.
Alex will take advantage of the market just like he did in his MMORPG days, in what seems like an error-proof plan.
But it's a zero-sum game and some people would do anything to eliminate competition.
After their invasion of the Academy and Sig's betrayal, Zundy and his crew head off toward Cointown, where they are supposed to meet a contact of the crime boss, Big Fish.
Things in the Giantlands are never as they seem, and their careful plans are soon derailed. With a new crew member in tow, Zundy and company set out on a harrowing journey to clear the first section of their Great Journey toward the Green Sea.
Massive Guardians stand in their way, however, the first major test for any crew. Does Zundy have what it takes to lead his crew to victory? Or, will he, like so many others, fail to make the cut, and prematurely end his quest for the Viridian Core?
he goal was simple: level up and earn enough points to pay for my mother’s medical needs.
I’m Kayla and I wanted to soar through the air and command the wind as a feared and respected Airmancer in an online Gothic fantasy world. I’d collected what experience we needed, but someone decided victory shouldn’t be mine. I got hacked, and they used my points on a build used for mule accounts. Now, apparently, I cook. I do magic with my food, but not by choice.
Not only do I have to deal with that, but I have to survive a world filled with the undead, vampires, and a group of people who think I should suffer some more.
With the help of my friends—a flesh-golem, fairy illusionist, and a shape shifter—we put a plan in place to prove to my enemies I can win and help my mom with flour power.
If you love unique classes, strong female protagonists, non-harem GameLit/LitRPG elements, and a self-contained story, you’ll love Cookmancer Online!
Life was peaceful in the Valley of Fjall.
Until the Outsiders arrived.
This is the story of a young boy, alone in the world, when a strange visitor changes everything. This is the story of a man, alone in the mountains, until a chance encounter shows him a new side of reality. This is the story of the Hall of Heroes, and how it will never be the same.
Prepare to experience LitRPG from a different perspective as you dive into the Hall of Heroes. A dynamic, expansive world, filled with mystery and adventure. Join the party and begin to explore a massive world, where there is still a lot of area ripe for Discovery.
What happens when the apocalypse is over; to love, strained and torn?
How do you pick up the pieces, when life stabilises?
It's a question our heroes must ask themselves, when they're no longer fighting off swarms of monsters, no longer struggling for Credits and Levels.
Valentine's in the Apocalypse is set four years after the System Apocalypse has arrived, between books 5 and 6 of the System Apocalypse and features new characters. The story is set in Vancouver, BC.
When Pyresouls released, it was a brutal new virtual reality game with a twist: be the first to beat the game and win billions of dollars. But after the Burgon Beast couldn’t be defeated, Pyresouls turned very real and unleashed an apocalypse of undead, monsters, and a System of levels and stats onto the world.
For many years since, Jacob Windsor has fought with sword and shield to survive Post-Collapse Earth where only ancient, Guilt-soaked weaponry can harm the monsters from Pyresouls.
While defending his bunker with some of the last refugees of humanity, yet another friend loses his life to secure one final hope. An enigmatic artifact capable of sending one person through time.
In a cruel twist of fate, Jacob becomes humanity’s best chance for survival. He takes the plunge into the past of the terrifying, fractured realm of Pyresouls, where every player is out for blood, and the monsters are more vicious than anything on Post-Collapse Earth.
Armed with knowledge of game mechanics, secret loot and enemy weaknesses, along with well-honed swordsmanship from years of battle, Jacob has every possible advantage against the competition. But the choices he makes have long-reaching ripple effects on the timeline.
Can Jacob beat the clock while grinding out Levels and manage to avert the apocalypse, or will his every action darken the timeline even further?
They say God created the Earth in six days. Highly advanced invaders, calling themselves Admins, destroyed Earth’s civilization and part of its biosphere in a single day.
People had always considered their minerals to be the most valuable material on Earth. They quickly learned how wrong they’d been. People turned out to be the most valuable material, or rather, the substance that could be produced from them.
Intellectum was a liquid so potent that a drop of it could bestow any creature or thing with sentience. It could make all sorts of objects smart, strong, and infuse them with magic.
The Admins gave the three hundred million survivors a slim chance to improve their lot in life through the Global Game. Though the Earthlings were supposed to breed in special farms in order to produce more Intellectum, at least they hadn’t been deprived of their right to fight back.
Having problems coping with life but have nowhere to turn for help?
Why not try a crazy new therapy!
The early research data shows getting thrown into a fantasy land full of mythical creatures to fight for your survival will give you a fresh perspective on your existence.
That’s what Shaun, the ex-roofer, turned couch-potato did, and it’s working a treat!
His objectives? Avoid being eaten, deal with unrequited love, level up as fast as possible and save the Kingdom of Anatoli from an apocalypse.
His rewards? Become a legend in the real world.
A real-life game system lost millennia ago could turn the tide of a galactic war.
At first, Cullen thought the strange writing in the air was his imagination, but the power and drive to follow its quests was undeniable. The reward on the other end, too valuable to pass up.
He and his crew pullspace to a prison under siege, where the Cipher has quested him to rescue two telepaths who've seen the Cipher’s quests, too. This bounty hunter and mother-son duo of telepaths must utilize level-up bonuses and new class skills to survive in an alien jungle where the EMP throwing tigers aren’t even their greatest threat. Ha!
As Cullen recovers ancient texts which could unlock the power of the Cipher for all, they encounter reject telepaths who hunt their jungle like berserkers looking for revenge and a way home — just like Cullen. Ehli and her son were just happy to escape prison. Now they find their freedom came with a cost, like any true power worth wielding. In their race for survival, they will uncover dark secrets about her husband's death and the dangerous testing that turned her and her son into telepaths without their consent.
Welcome to Reject Jungle Dungeon. No quest is easy that involves telepaths. Even if it’s your first one.
Jayden likes to mind his own business. It’s the best way to survive in the favela. When an unfortunate set of events force him from the shadows of insignificance, he finds himself in the crosshairs of the biggest, baddest, crime lord in whole of the favela, the one and only, Terisco.
Fortunately, lady luck is shining on Jayden in the form of a mysterious Goddess who places him smack bang in the middle of a power struggle between two of the richest men in Texatron. One thinks he can mold any Tom, Dick or Harry into the greatest civilization builder of all time, rivalling even the King of Avila, Bilda FOH Smartown, while the other thinks he’ll fall flat on his face.
Propelled to the virtual world of Avila Online, Jayden has six months to build his civilization up to rival that of Bilda or he’ll be thrown out and have to face Terisco’s retribution.
4x Four Hex is a LitRPG Civ builder tale with stats and levels.
Audio currently going through quality control.
Features turn based fighting and playing card heroes.
For lovers of settlement building tales.
Craft Dungeons ...
Cultivate Monster Girls ...
... Become A King?
Osman Spar just made a very dangerous bargain ...
To try and cheat death, he agrees to play a new VR-based fantasy roleplaying game. However, Osman won't be playing as a warrior or a wizard, but as a dungeon core.
Now he must build an underground labyrinth of tunnels and chambers formidable enough to withstand any and all attacks.
But, in order to do that, Osman needs to learn dark magic, summon powerful minions, and cultivate gorgeous monster girls to be his loyal level bosses.
WARNING: This story contains dungeon building, harem building, lewd content, foul language, and explicit scenes ... plus: epic brawls, video game violence, mana cultivation, LitRPG stats and level progression, and a little corgi dog who thinks that he is a dragon!
In a world of sword and sorcery, Breck died and was reborn as a dungeon core, a specialized living gem in charge of creating and managing a dungeon. Unlike most dungeons, he was handicapped with the inability to create bones, the very building blocks that comprise most living creatures. Breck just wants his life back, his humanity, and will do whatever it takes to achieve his goal. Even if that means killing the hordes of adventurers that want to plunder his depths so that he can gain the power to transcend.
Zach, a new adventurer, is given the quest to find the source of new cosmic energy that has made itself known, the same cosmic energy that creates dungeon cores. It’s the lucky break he’s been waiting for his whole life. But he’ll face opposition that will see him dead before they let him complete his quest.
Despite his inability to create monster’s with bones, can Breck gain enough essence to rank up and become human again or will he be forever trapped as a dungeon? Will Zach be able to live long enough to complete his quest while other guild members are hunting him? What happens when Zach’s and Breck’s paths collide? Find all this out and more in this exciting GameLit, The Boneless Dungeon: Rebirth.
He was the champion of underground fighting in his world. He was young, handsome, and rich. Recognized world champions were no match for him. He had her, the love of his life...
He lived for her and for battle...
However, in a moment, it was all gone.
He lost his life and his name. His dreams were taken away from him. The one he had been in love with since childhood had betrayed him and plunged a knife into his heart...
In another world, very different and distant, a boy lying in a muddy ditch suddenly opens his eyes. A new life has been awakened in his empty body.
What will he do with an offer for a second chance at life?
What path will Kai follow in a world where power and skill reign supreme?
In a world where your worth is determined by your martial arts.
Rebirth. Ascension. Revenge.
As one of the hit novels of the new wave of Russian LitRPG novels, Heavenly Throne follows one of the greatest underground fighters of the 2010s, who has found himself in a world much different than his own. He had thought that he had nothing more to lose, but fate is a fickle and cruel mistress.
Now, he must fight for his place in this new world as he advances on the path of martial arts and force cultivation.
The winner of the Russian National Wuxia Contest, Heavenly Throne provides readers with a refreshing take on cultivation stories.
The end of the world has arrived.
Luca Fernandez was lucky to escape the slaughter that was Emergence Day when monsters overwhelmed the world. By plan or by luck, Luca was granted the legendary power of the Angel of Death and thrust into the fantastic and terrible inner realm of the World Dungeon. He has but one task, to survive and win the Genesis Game. But if he’s to win, Luca will need to learn that not all monsters are obvious, and the path to power is rarely straightforward, corrupting all those who seek it.
Can Luca learn to meet the perils of the World Dungeon, and begin to forge trustworthy alliances to survive this cruel and merciless world, or will he fall to the dark dwellers of this realm?
Can he grow his powers strong enough to defeat the World Dungeon’s deadliest denizens?
When partnerships are short-lived and often corrupted by fear and malice, how will Luca ensure he does not succumb?
To see more than the 30 most recent LitRPG with 5 out of 10 Click Here
Life and death decided by the draw of a card!
When an accident claims his life, Gareth finds himself reborn on Acamida. Dropped into a world where sorcerers draw magical power from a deck of cards, summoning monsters and flinging spells, Gareth must adapt to having arcane power at his fingertips. It’s just a shame he’s found himself with the weakest cards around—goblins!
Joined by a fallen goddess, a deposed demon king and surly local, Gareth sets out into Acamida. In a realm where experience points and levels are very real, Gareth must grow stronger if he intends to have his second life last longer than his first. With monsters around every corner and dungeons beneath his feet, Acamida is a dangerous place.
As Gareth finds new cards and grows in power, the rumbles of war stir in the west. If he’s going to survive Gareth will need to master his deck and find the strength hidden within his goblin allies.
Ivan Susanin, a typical guy and unemployed techie, is initiated by the System and transported, together with a thousand other players, to an unknown location beyond Earth. Ivan has an interface, a spear, and basic weapon skills. All he has to do to return to Earth is complete a simple quest and reach the second level. But experience points are only awarded for kills in this game, and the clock is ticking. Whoever doesn’t score within 24 hours will remain in the location forever.
The game takes places in the ruins of a massive city, where the undead lurk in the central districts and the outskirts are raided by the descendants of past owners. The undead are strong, while the goblins rarely move around alone and aren’t worth much XP. The most valuable prey under these conditions are formal allies, i.e. the other players. If a player is capable of killing a fellow human, of course. Even if they aren’t planning to go against their own nature by murdering innocents, who said that they will have a choice? It’s kill or be killed!
Those who complete the quest will be returned to Earth, where they can rest and prepare for the next attempt. Beyond the local objective is also a global one. In the center of the city stands a temple to a fallen god, and until one of the players captures the Altar, the mission will be repeated again and again. But when all you’re holding is a spear, your allies can’t be trusted, and resurrection is nearly impossible, this isn’t much more than a delayed death sentence…
For the first seven players, who become the Earth Gods, this mission is a chance to rapidly gain power and take charge of a united Pantheon. A chance to escape death and protect our world from invasion. Although there is only one altar and the Gods make others do their work. Ivan must make a choice and decide whose pawn he will become. Or should he take a risk, refuse their patronage and keep his options open?
When I climbed out to the surface this morning, to scavenge some food for my village, I knew the odds were severely stacked against me. A mere nurse, I had no business going out into the sun where all kinds of monstrosities roamed. But what other choice did I have? All our scouts had already perished on previous surface runs, leaving us few other options. It was either take the gamble or let my people die of hunger.
As if to prove my fears right, I was only out in the open for a few minutes when a pack of Kinru spotted me. Standing absolutely no chance, I started to run for my life but was quickly cornered by one of the fearsome beasts.
In a last desperate attempt to defend myself, I managed to hurt one in the face…right before the creature was snatched by an even bigger monster that turned it into a snack. Then everything became a blur.
When I came to, I wasn’t the same anymore. As it turns out, wounding the Kinru had earned me some mystical energy called “Bloodpoints” which gave me access to the “Hunter’s Sight.” Now, wherever I look, I have strange words floating before my eyes urging me to assign those Bloodpoints to gain incredible skills and abilities. Moreover, if I manage to kill a monster in the future, it would seem that I could use its bones to craft powerful talismans and its organs to brew magical potions.
As I’ll learn, there’s a name for people like me who’ve unlocked the Hunter’s Sight: Venators. But if those new talents give me a chance to survive on the surface, I still am very much a green and weak Venator. I will need to keep hunting monsters if I want to increase my points and provide for my people. Who knows, someday, I might even grow strong enough to reclaim the surface from those foul beasts and the worst of them all: the Titans, the dreaded giants which drove humanity underground in the first place…
Left for dead in a dungeon full of curses, what is a fellow to do? Kincaid may be all busted up now, but it’s going to be the rest of his party that ends up feeling the burn. What do you do when the dungeon wants you dead, the party wants you dead, the fairies want you dead, and the orcs want you dead. You find a way to survive and stick it too all of them obviously. Kincaid never considered himself a particularly vengeful kind of person, but there is only so much any one man can take. Now all his enemies are going to learn that sometimes underestimating the little guy has some serious consequences. If you like dungeon core/ Fantasy Game Lit stories than you are going to enjoy this one. Full of interesting characters, rowdy fairies, and novel ideas on how to rebuild and run a down on it's luck dungeon while under pressure from powerful competitors, ex friends and mysterious adversaries.
A top-secret game for training superheroes. Hostile locals and unfortunate kids, fighting each other to get power and save their skins. A man willing to master this new force by drawing the power of his inner demons.
When Nick entered the top-secret project Lost, his consciousness was connected to the combat neural network, awakening the hidden powers of his body and mind. Now, it's up to him to decide whether he'll follow the path of martial arts or focus on achieving something bigger - and whether he'll choose to be a lone wolf or join his new friends.
On an island hidden from the world, players are given access to a system that allows them to learn the ways of the force. They're engaged in mortal combat, but Nick is the only one in possession of a unique artifact with a very strange name - Cultivator.
Will the artifact help him win and get off the island? What secrets does this mysterious place hold?
Her last sim took everything she had. This one took what was left.
Tamsin Noonien is level 0 . . . and that's all she knows. She learns her name from a stranger who seems more confused than she is about where they are. He can't even work the user interface. Tam is the one who figures out they're in a virtual reality game--one with no exit.
Desperate for answers, she begins a series of quests to regain her memory. The more she learns, however, the more betrayed she feels. This isn't the first time she's been fooled into a virtual reality simulation, left to wonder what's real and what isn't. Last time, her own brother set her up, and it looks like he's done it again.
But this time, the project leaders have lost control of the sim. The game has been infiltrated by saboteurs--the same anti-tech religious fanatics who killed Tam's parents. They seem hell-bent on destroying the sim and everyone in it.
Tam has one chance to get her old life back. But it will mean joining forces with the people who deceived her, playing their game, and trusting everyone to get it right.
GameLit fans hungry for clever quests, exotic characters, and non-stop RPG action will devour Game Port, the first book in the Blue Matter Series. Grab your copy today!
James' day has finally come: to slay the Reapers' beasts, climb up the ranks and clean his father's name.
After three years in the Hunters' Academy, he's finally ready to join his brothers in arms and prove that his father's suspicions about corruption within the organization were wrong, once and for all.
On his very first day, he ends up being forced to go on a hunt with two people he had never met before. The shy, Fire-Controller, Tommy, and the dark, metal-whip-cracking Goth, Kendra.
But when they confront the Reapers' creature, they make a shocking discovery; one that can jeopardize the whole world and undermine their loyalty to the Hunters. There are beasts out of the ordinary and their organization - The Hunters - might be involved.
It's a race against the clock to beat the bloodthirsty beasts, and all the while the relationship between the three of them is getting more and more complicated. A clash of personalities is imminent as new members join the group and colleagues might become enemies, but James can't lose focus on the fate of the world.
With everything hanging in the balance, can James and his team slay the beasts and stay one step ahead of both the Reapers and the Hunters?
Cast spells, have fun, bring the dead back to life. Being a necromancer has its perks.
Jakub Russo recently graduated from the Queen's Academy of Magic. He is a necromancer - a wizard who can bring the dead back to life - and he's still trying to prove himself.
Disaster strikes while he and his friends are traveling through a desert, and he wakes up alone in a land where danger lurks in every shadow. Using his necromancy magic and survival grit, he needs to save his friends and get to safety.
Can he pull off this impossible rescue when he finds himself up against a band of not-so-nice slavers, ridiculously giant insects, and an old warrior bear looking for revenge?
Well, if a necromancer can't cheat death then nobody can.
I recall enjoying the 1st book in this series, but I also read it when it was originally published four years ago. I liked how the main character (MC) chose the unpopular race option when he was forced into the game and how interesting the combination of the clockwork race was with the RPG and crafting system.
However, things shift in book 2. The beginning is a little hard to follow as there is no recap and it’s been a really long time since book 1 came out. By 10% mark, I’d sort of recalled who everyone was and the story. However, a combination of the POV changing every chapter and the petulant main character (MC) made the story a lot harder to like. By the time it got to the action and dungeon diving, I’d sort of lost interest and nothing in the story ever regained it. I mean, the 1st book brought in the clockwork people and some interesting development of both tech and culture. This one doesn’t do that, and instead jumps right into summarized adventuring. Not a terrible story or anything, but it wasn’t interesting either.
Score: 5 out of 10
Maybe putting everything in the hands of machines hadn’t been a good idea after all.
But it was too late to cry now.
We, the gamers, needed to act.
Gone are the days when gamers were shunned and despised. Humanity is now facing a threat that defies comprehension, and the only chance to stop it is to get everybody hooked up to a virtual game. A game where rules are rich and complex and only the best can find the path to victory.
The name of that game... FOREVER ONLINE.
In a world where mana means unparalleled power, Zephyr Chronis sits comfortably at its peak.
Granted the title of “The Grand Wizard” at a young age, Zephyr has always been the genius everyone around fears and respects. However, some things were about to change when he acquires a cursed sword artifact— The Ruler’s Blade.
Suddenly devoid of any mana, Zephyr could only hope to rely on his mediocre physical ability.
The future looked bleak, but not with the Ruler’s Blade’s power at hand—
[Reached damage threshold— Stamina increased!]...
[Reached speed threshold— Agility increased!]...
“I— I can actually get stronger with this!”
Sky Realms Online is the largest and most popular Virtual Reality MMORPG ever made. Set amongst the mystical, floating islands of Hankarth, it's played and enjoyed by millions every hour. Until something goes wrong.
Unable to log out, players find themselves reduced to level one, and in the starting zones. They receive a cryptic message from the developers stating that for unknown reasons, they are trapped in the game and may have to live out their lives within the virtual world.
Hall is one of the those trapped in the game. He’s been playing Sky Realms Online as a spear-wielding Skirmisher ever since the beta. And instead of panicking as many do, he decides to make the most of it; to play the game and live his new life, all while quietly hoping the developers will find a fix.
It doesn’t take Hall long to find out that, while some aspects of the game are the same, the difficulty level is beyond anything he's ever experienced.
Together, with a new party of trapped players and NPCs with canned answers, Hall will find out just how different Sky Realms Online has become, and how playing a game is different from living the game...
Darkness was always kind to me. And after I got stuck in a non-existent game thanks to a technical glitch in a virtual capsule, the God of Darkness became my Patron. He gave me power and showed me the way. In this dark world, I'm different compared to everyone else, but I think it's for the better.
When the thrilling lands of RPGs come to life for Donovan; monsters, dungeons, experience points and leveling up, he is amazed. Never in his life could he have imagined the mysterious and exciting world that awaited him. After conquering a dungeon to rule for himself though, things get real. Stronger and stronger enemies are arising, and a messenger from the underworld brings a horrifying notice. He and his dungeon are to be brought to the underworld, where even his astonishing level is on the bottom of the totem pole.
Then, just as soon as he thinks everything is going well (or at least as well as can be for somebody living in the underworld), he loses it all. But, from the ashes, a new power burns through him. A power only the most powerful titans have even dreamed of wielding. The power of Creation. But alas, nothing is as it seems anymore. All alone in the darkest place imaginable, can he survive?
Miranda is an ordinary gamer who finds herself inside the body and mind of the notorious supervillainess Murder Maid - a character she created in the online role-playing game Super City. She has none of Murder Maid's memories but has to live with the consequences of her alter ego's actions.
When she escapes from prison and tries to claim Murder Maid's old lair, she is thrust into a life-or-death battle against vicious enemies she didn't know she had.
Now, she must stay alive in the brutal supervillain city of Nyx. She will make allies, level up, and try to discover what has happened to her. Is the world she remembers the real one; or the world she now experiences?
Villainess Life is a supervillainess adventure with LitRPG elements. Follow Miranda's exploits as she tries to come to terms with the unpleasant reality of life as a villaines
Morgan's life is not easy. Growing up on the streets of City Four, he is constantly shunned by the other citizens. Morgan doesn't mind being ignored. What he does mind, though, are the constant beatings from the city guards due to his friendship with Sarah, the city lord's only daughter. Lord Simon wants him dead, but the laws of the kingdom are on Morgan’s side and even the guards won't kill him, just for being seen near his manor.
Morgan’s time is running out, though. Lord Simon has deep pockets and his last visit to the manor may just have put him over the edge. Worse, he is nearing his sixteenth birthday, and has yet to awaken any abilities. In a world where might makes right, he has never been one of the mighty. What will he do when faced with a life altering decision and just how will his decision impact those around him?
Trapped. Aker is playing a fully immersive virtual reality video game, called VampQuest, but he can’t quit and doesn’t remember his real life.
He starts to raise level and enjoy the perks of being a vampire in a game-world mostly full of humans when a rival guild attacks. The battle leaves Aker bitter and bent on revenge. He completes many missions that take him far from his guild’s base but vows to return and bring peace when he is strong enough.
Can Aker defeat his enemies? Will he ever escape from VampQuest?
Steve’s days are numbered.
The illness has consumed him.
Would this stranger’s offer give him a second chance?
It looks like a game. Looks can be deceiving. Paul Nelson, the CEO of Tempest Inc, has developed another world and he’s ready to send in another consciousness. This time, though, things are different. Those that came before have caused some troubles and his world is in peril.
For Steve, it’s a last chance. He’s got nothing to lose. And who knows, it might be fun?
As a warrior named Abalonious, his body gone, Steve must adapt, learn, and grow to survive. But this world isn’t exactly as advertised. There’s a darkness coming. It looks like fun will have to wait.
And there’s a secret nobody wants to talk about.
Will Steve piece together enough to live?
If you like unforgettable fantasy heroes, pop culture references, epic battles, and immersive gaming worlds, then you’ll love this LitRPG adventure.
Fans of Pokémon, Digimon, and Monster Rancher will love this monster-battling take on the GameLit genre!
Jackson Hunt wants nothing more than to be a professional monster tamer — skilled trainers who raise and battle magical creatures called Djinn. He longs for the day when he comes of age and can leave home to pursue his dreams of taming Djinn.
Unfortunately for Jackson, dreams and reality don’t always coincide.
To help his grandmother make ends meet, Jackson spends his days doing manual labor on a breeder’s ranch — just about as far removed from the bright lights and roaring crowds of the DBL (Djinn Battle League) as it gets. But no matter how hard Jackson and his grandma try, it’s never enough.
Facing bank foreclosure, Jackson is desperate to save his home but has no idea how… until he discovers a young, untrained Djinn left behind for him by his dead mother.
As time runs out, Jackson works tirelessly to raise and develop a bond with his Djinn. But monster taming isn’t as easy as the pros make it look. Along the way, Jackson and his friends will delve into the shady world of underground fighting, experience the agony of defeat and learn what it takes to be a true monster tamer.
Will Jackson and his Djinn level up fast enough or is his dream destined to die before it even truly b
Shaping the fabric of reality, magic, that drew our genius athlete protagonist into the latest craze, a hyperrealistic VR game, Final Immersion Origin. Stay below level 10, he earns a shot at learning magic, feel alive again after being broken by past events.
An OP harpy, a godking's daughter, godly doors, a dungeon and slimes out of adamantium, crafted items beyond all reason; your willingness to suspend disbelief will be challenged in this wild fast-paced ride crafted to be re-readable, offering a New Game+ experience with a nameless and raceless MC you can shape within the limits of his backstory. Edited throughout 2 busy years, over 69 fully colored concise statdumps, a world built by rules everybody has to follow.
Yet rules are meant to be broken, YAOS tells the story of a rulebreaker exceeding common sense, an apotheosis of sorts. What if it's not just another game?
There are allusions to smut which aren't graphic in nature. Please feel free to sample the beginning of this book, bit.do/YAOS also links to the author's homepage.
Matthew Morgan used to be the best thief in the business. No lock was too hard to pick; no safe was too secure for him to crack. But when he was double-crossed by an associate and sent to the penitentiary, he didn’t just lose decades of his life… No, he lost the agility and quick reflexes that made him such a successful professional.
Now freshly out of prison, old Matthew has to find a way to survive in a world that has evolved without him. Robbing art galleries was all he knew, but if his mind is still sharp, his body is no longer what it used to be. So he tries to find an honest job, something to pay the rent and secure him some food, but who’s going to hire an ex-con? No option seems opened to him… That is until he learns about some virtual game called Federation Feud. According to an old acquaintance of his, there’s money to be made there for people with their kind of ‘expertise.’
Skeptical, Matthew gives it a go as all other venues seem closed for the time being. He figures he has nothing to lose, and so he joins the game as a rogue. The very first sessions leave him perplexed as, being a low-level character, he’s still limited in what he can do. But as he sticks with it and gains enough experience, he finds that his former occupation does give him an edge over other players.
Soon, he’s raiding dungeons solo, using his stealth to navigate the dangerous grounds and his lockpicking skills to unlock the treasure chests. Soon, he’s making real money…
But still, he needs to act fast. Whatever small cash he had left is dwindling fast. And with rent to pay and food to put on the table, he needs to up his game if he is to ensure his survival both in and outside the game.
Uriel is having a bad day.
Ambushed by pirates, the legendary Valiant finds herself wrecked and alone on a hostile planet.
Bairn is having a bad day.
Lost on some strange, backwater planet, this inexperienced adventurer finds himself at death's door, surrounded by strange beasts and monsters.
Together, these two must join forces to survive on this unforgiving planet. Which means Uriel must take the inexperienced Bairn under her wing and try to level the fool up before he gets the two of them killed.
Can the two set aside their differences to overcome secrets of their pasts and new, overwhelming enemies to conquer the Wild Worlds?
Lana’s life has gone from bad to worse ever since waking up with no memories in a strange land with Peter. From the very start, Peter had to be saved from one situation after another. In fact, if it hadn’t been for their mysterious new ally, Frost, both would probably be dead by now! Even being rescued by a stranger isn’t enough to make Lana trust anyone. Not the shady Wilshire agent they contract as an outfitter for a dungeon; not the gorgeous Defender with the big Lion shield that takes a fancy to her and certainly not Frost who seems to have more secrets than answers.
Things are almost looking up when Lana and her party complete the dungeon and finally have some coin in their purse. That goes suddenly sour when they’re caught in a House Valor trap meant for their illegal agent who vanishes, leaving them in the lurch. Not knowing that they’ve captured the first true Heroes in decades gives them time as House Valor mounts a search for the elusive agent but it’s only a matter of time before the Valor warriors discover the prize they really have. Against the clock, will the trio be able to work together to free themselves and escape or is their adventure going to be cut short? Find out in this month’s installment of Replay: First Dungeon!
Zane may be a loser, but he’s no nerd.
Zane Cunningham was a high school football star until an injury derailed his hopes to go pro. Now he wanders through his life with no goals and even fewer prospects,. Until, that is, the day his ex-best friend Danny offers him an opportunity that could turn Zane’s life around. All he has to do is play Danny’s smash hit MMORPG, Mythrune.
How hard can that be?
But there’s more going on in Mythrune than Zane could have anticipated, and he soon finds himself trapped inside the game. Some guys could take that in stride, but Zane has never been a gamer, and is completely out of his element.
Now, if he wants to get back to the real world, Zane will not only have to learn to play the game ... he’ll have to win it.
What would you do if you woke from a magical coma and found out you’d lost forty years of your memories?
Noah woke from a magical coma, losing 40 years of his memories. Even his body is not up to coping with this, so his only choice is to live in a VR-MMORPG game that would heal his brain and mind and help him recover his memories.
He accepts reality and decides to enter the game, but instead of a lush, beautiful human town, Noah is thrown into a cursed demon town.
Now every demon wants to kill him. There is no going back or hope of re-spawn in a human town. His starting location is fixed, and he has to somehow make his way through the nasty demon towns that sprawl between the cursed demon town and the nearest human city.
Join Noah in his epic adventure in BlackFlame Online.
The rules of reality have changed.
All types of zombies have appeared with only one goal. Kill the living.
Eric and his schoolmates must survive by adapting and growing stronger, but that's easier said than done.
The undead get stronger with every passing day, and that's not even mentioning the blood moons.
Even worse, the military and police seem to have disappeared.
How will they acquire food? How will they survive?
The first day of high school is never fun. There's the new campus, classmates, and teachers. It's an entirely new world. Literally. Everything has changed. People are turning into heroes and monsters. Classrooms have become entire levels of unexplored danger.
All Mason has to do is level up enough to survive the sprawling dungeon and get home. As long as home is still there.
Sam Sullivan has spent the last year of his life paralyzed. Unable to afford the state of the art surgery needed to repair his spinal cord, Sam has lost all hope. But when the first fully immersive virtual reality game goes live, Sam is given a second chance at life.
Rebirth Online offers players action, adventure, and a chance at real world riches. If Sam can rise through the ranks and claim his kingdom, he just might be able to earn enough money to afford the surgery he so badly needs.
Sam enters Rebirth Online excited to begin his adventure, but within fifteen minutes of spawning in the game, he is robbed, beaten, and left for dead.
He wakes to find himself in the care of Anna, a beautiful elf healer. Together they discover that he has an unbelievable special ability, one that allows him to instantly level. To use it, he must grind - literally - with the girls in his guild.
The only problem - A twelve hour cool down.
As Sam’s guild grows, he and Anna are joined by a beautiful human warrior, a feisty drow assassin, and a flighty female Furry. But when a run-in with a high level player named Kincaid ends with Anna’s kidnapping, Sam and his girls must pull all the punches to get their guild mate back. In the process, they uncover a secret with the potential to bring the entire game crashing down.
By the age of 80, General Gama Feihren has long since retired and is now on the last days of his life, spending most of it time on a virtual first-person shooter game he truly loves and enjoys: Gaia's Paradox.
Reminiscing about the days of his former military glory as his real is nearing death's door— Follow the adventure of Feihren as he ventures into this new world he suddenly transmigrated in, New World: Nuwiell
Escape from a world of darkness into a magical realm of limitless adventure.
In Starter Zone, Cami kept herself and her younger sister Alby alive in a post-apocalyptic world, facing starvation, violence, and death on a daily basis. Caught by the military and forcefully inscribed, Cami manages to scam the system and they enter the Realms, a Virtual Reality world, as privileged Players rather than slaves. They experience a world of safety, plenty, and magical adventure.
Indeed, magic, combat, gear scores, quests, and dungeons are all puzzles to be solved as Cami continues her epic quest to navigate the Realms and build a better life for her family. But an intrusion from her old life threatens everything she has gained and imperils the entire virtual world.
Time to play the game.
Check out our new podcast dedicated to the genre, the LitRPG Podcast
You can subscribe to it on iTunes, Google Play, Stitcher, or any podcatching app.
This week Ray reviews: Noobtown Book 5, Mixed Martial Cultivator, and Dungeon Crawler Carl
I’m Ramon Mejia. I’m here to bring you the latest LitRPG news, reviews, and author interviews.
Welcome to the show. I'm talking to Daniel Schinhofen about the end of one of his most popular series and the start of a new one. Plus we talk about what it's been like to write for so many years.
Welcome everyone. I’m Ramon Mejia from the LitRPG Podcast. Today I have the privilege to talk to the author of the highly rated and well loved LitRPG series: Desire series and The Towers Of Heaven series with over 200 Amazon review for book 1 and over 80 in just the week for book 2.
Welcome to the show Cameron Milan.
Today I have the pleasure of talking to Charles Dean, author of such amazing LitRPG series as:
The Bathrobe Knight (https://amzn.to/2CeZt7D ),
Merchant of Tiqpa (https://amzn.to/2Bkpn8j ),
and War Aeternus (https://amzn.to/2QAwnIS ).
Now Charles and I have been friends for a while. He and I first started talking when I made a error with the name of one of his series in the review I gave it on the LitRPG Podcast recommendation page. I called it the Bathroom Knight, and he e-mailed me and pointed out that while a story about a a plumber who fought evil would be great, the series was called the Bathrobe Knight. We’ve been friends ever since.
I'm having a nice chat with Harmon Cooper, the author of over 18 novels, including the Feedback Loop series, Fantasy Online series, The Last Warrior of Unigaea series, Cherry Blossom Girls, and Monster Hunter NYC.
I Know You're There (An Original Monster Hunt NYC Song) (30:36)
This week I’m talking to Gabriel Rathweg, author of the Eyrth Online and Warrior Academy LitRPG series. He’s here today to talk about Warrior Academy: Tournament of Hiroes Part 1 - Episode 3
This week I’m talking to Apollos Thorne about his latest release Codename: Freedom - The Goblin Siege and his other litRPG series, Underworld.
Welcome to the show, Apollos Thorne.
Welcome everyone. I’m Ramon Mejia from the LitRPG Podcast. I bring you the latest LitRPG news, reviews, and author interviews.
This week I’m talking to Christopher Keene, author of the LitRPG series Dream State Saga. The third book in the series, Ghost in the Game (Dream State Saga book 3) will be out (March 19th, 2018)
Welcome to the podcast Christopher Keene.
Welcome everyone. I’m Ramon Mejia from the LitRPG Podcast. Today I’m talking to the Dakota Krout, author of the Divine Dungeon series (http://amzn.to/2GoPP2O ).
He’s here to talk about his novel Ritualist (The Completionist Chronicles Book 1) (http://amzn.to/2FGDWF5 ), which will be available on March 15th, 2018. He’s also kind enough to answer some audience questions.
I’m Ramon Mejia, host of the LitRPG Podcast, I’m here today with Daniel Schinhofen, author of the Alpha World series, Apocalypse Gate series, and the Last Horizon novels.
( Show Amazon Author Page)
We’re doing a live Q&A session celebrating Daniel hitting a goal on his author facebook page.
So the two of us will be chatting and I’ll be asking him questions sent in from his readers as well as reading any comments or questions from the live audience.
Welcome everyone. I’m Ramon Mejia from the LitRPG Podcast. I bring you the latest LitRPG news, reviews, and author interviews.
This week I’m talking to Jeff Sproul author of multiple novels and short stories. Including the Permadeath Legacy series, Demon Bane, Grimoire Bound, and of course the Sigil Online series. Jeff is publishing the second book in the Sigil Online series, Hellions.
Welcome to the show, Jeff Sproul.
This week I’m talking to author whose work I’ve spent many a later hour reading when I should have been sleeping. I had the chance to meet him in person at DragonCon this year and was charmed by his personality and wit. He’s written and published 21 novels, 10 this year alone. He’s the best selling author of Emerilia series.
Welcome to the podcast Michael Chatfield.
Welcome everyone. I’m Ramon Mejia from the LitRPG Podcast. Every week I bring you the latest LitRPG, news, reviews, and author interviews.
This week I have the privilege of speaking to an author whose debut novel, Beginner’s Luck (http://amzn.to/2zh0OXb ), is set to release on October 31st. Welcome to the show, Aaron Jay
Today I have the pleasure of talking to an author who wrote a LitRPG series from a different perspective. He’s the author of the Last Horizon books, and the Alpha World series. Forming the Company (Alpha World Book 2) should be out by the time people are listening/watching this.
Also the audiobook for Last Horizon: Beta: Last Horizon Series, Book 1
Welcome to the podcast, Daniel Schinhofen.
Welcome everyone. I’m Ramon Mejia from the LitRPG Podcast. Today I have the pleasure of interviewing the author of one of my favorite LitRPG series, Lion’s Quest. He’s a New York Times and USA Today Bestselling Author. He’s written 19 novels and is still going strong.
His work has been described by his readers as: Awesome, Great Reads, Amazing stories, and True Literary Art.
Welcome to the show, Michael-Scott Earle.
I’m Ramon Mejia and this week we a very special episode for you. We’ll be playing the very first game of LitRPG Author Showdown! This week we have Vasily Mahanenko versus Aleron Kong.
Today I’m talking to the Dakota Krout, author of Dungeon Born (The Divine Dungeon Book 1). He’s here to talk about his novel Dungeon Madness and just have a nice LitRPG chat.
Congratulations on your wonderfully successful 2nd novel. You hit #47 on the Amazon paid store, #1 six separate categories: Kindle Store - Coming of Age, Books -Coming of Age, and Epic Fantasy
Welcome everyone, I’m Ramon Mejia from the LitRPG Podcast. Today I’ll be speaking with the audiobook narrator for Adventures on Terra: Book 1 - Beginnings. The woman of a thousand voices, Jill Smith.
This week I had the opportunity to speak with a man known in the LitRPG world as the MC LitRPG, and the audiobook artist supreme, Jeff Hays. Jeff Hays has narrated over 60 books on Audible and is looking to be the 'go to' guy for LitRPG Audiobooks narration.
Welcome everyone. I’m Ramon Mejia from the LitRPG Podcast.
Today I’ll be talking to G. Akella, the author of the Realm of Arkon series (http://amzn.to/2kSYG44 ). The series is widely popular in Russia. It has also been translated into English and has had great success here, with both e-book and audiobook editions of the first two novels. Book 4, Shadows of the Great Forest, will be available on March 17th on Amazon.
His friend and fellow LitRPG writer Andrey Vasilyev will have his novel available in English on Feb. 14th. The series is called Fayroll, the first book More Than a Game.
Today I have the pleasure of talking to author of the best selling Chaos Seeds series. He’s here to talk about book 6, The Land: Raiders.
Please welcome best selling author Aleron Kong, the father of American LitRPG.
With me today is the author of one of first LitRPG dungeon series on Amazon, the Slime dungeon chronicles series. It’s been called a “truly inspired work of pure genius” and “a great piece of LitRPG”.
Welcome, the man, the myth, the legend, Jeffrey "Falcon" Logue. Or Falcon to everyone.
Today I’m talking to the Dakota Krout, author of Dungeon Born (The Divine Dungeon Book 1). He’s here to talk about his upcoming novel Dungeon Madness, out Feb. 2017.
Today I’m talking to R.A. Mejia, author of the best selling novel, Adventures on Terra: Book 1- Beginnings (http://amzn.to/2i1WrXq) . The novel has been a surprise hit with the LitRPG community.
Today I’m talking to the author of Delvers LLC. (http://amzn.to/2gJGSU0 ), a novel beloved by LitRPG readers around the world. It has over 200 reviews of which over 95% are 4 or 5 stars.
Today I’m talking to the Dakota Krout, author of Dungeon Born (The Divine Dungeon Book 1). A novel that combines cultivation and dungeon creation to great effect.
Today I am talking to the author of Ascend Online, winner of the coveted Aspirant award and a top ten finalist of the Nerdist Inkshares video game novel contest.
Today I have the pleasure of talking to author of the best selling Chaos Seeds series. He’s recently released a new book for the series The Land: Swarm (http://amzn.to/2depAhi).
Today I have the honor of talking to the author of one of the best LitRPG Space Operas available, Michael Atamanov, the author of the Perimeter Defense series.
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Our full recommendation list -- Link to Why I love LitRPG
LitRPG with Anime -- -- To see as a list Click Here
Fresh from the battle with zombie mecha pilot and grand necromancer, Waldo, Scott and his team take a much needed breather back on Hellespont. Of course, rest and relaxation are not allowed for long. Old problems coupled with new possibilities join together to create a fantastic new ability that will reshape the very foundation of how he will play the game going forward.
Even as the call to adventure draws him from his comfortable apartment, and life of harem related shenanigans, a bigger threat looms in the distance.
Galactic Fist of Legend is one of several series of books that are part of the Project Scott multiverse. One Scott soul, infinite possibilities. Cool guys. Hot videogame babes. Epic boobery, exploding lesbians, and a battle against the dread cosmic entity known as... Global Warming?
Come! Witness the spectacle!
The final hour of the popular virtual reality game Yggdrasil has come. However, Momonga, a powerful wizard and master of the dark guild Ainz Ooal Gown, decides to spend his last few moments in the game as the servers begin to shut down. To his surprise, despite the clock having struck midnight, Momonga is still fully conscious as his character and, moreover, the non-player characters appear to have developed personalities of their own!
Confronted with this abnormal situation, Momonga commands his loyal servants to help him investigate and take control of this new world, with the hopes of figuring out what has caused this development and if there may be others in the same predicament.
My Opinion: In his favorite MMO, Momonga is the high level leader of the top guild. When that MMO is shut down, he’s transported to a world where he’s trapped in his over powered game
The group of strangers is transported to a game like world. They are told that in order to make a living, they would have to join the Reserve Army forces to keep the town safe from nearby monsters. The stronger looking people form a team to join the Reserve Army and depart, leaving Manato, Haruhiro, Ranta, Yume, Mogzo, and Shihoru to fend for themselves. But how will they get by if they can't even defeat the weakest of monsters?
The year is 2046. Haruyuki Arita is a young boy who finds himself on the lowest social rungs of his school. Ashamed of his miserable life, Haruyuki can only cope by indulging in virtual games. But that all changes when Kuroyukihime, the most popular girl in school, introduces him to a mysterious program called Brain Burst and a virtual reality called the Accel World.
In this city of dreams and desires, new adventurer Bell Cranel has his fateful encounter with the tiny Goddess Hestia.
Thus begins the story of a boy striving to become the best adventurer and a lonely goddess searching for followers both working together to fulfill their goals.
Thirty thousand Japanese gamers awake one day to discover that the fantasy world of Elder Tales, an MMORPG that was formerly their collective hobby, has become their cold hard reality. Severed from their everyday lives, they confront a new horizon filled with ravenous monsters, flavorless food, and the inability to die! Amid the chaos, veteran gamer Shiroe gathers his friends, the guardian Naotsugu and the assassin Akatsuki, and together they embark on an adventure to change the world as they know it!
n the year 2022, gamers rejoice as Sword Art Online - a VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) like no other - debuts. But when the game goes live, the elation of the players quickly turns to horror as they discover that, for all its amazing features, SAO is missing one of the most basic functions of any MMORPG - a log-out button. The only way the players can escape is by conqoring the games levels. But in the warped world of SAO, "Game Over" means certain death - both virtual and real...
Fantasy LitRPG -- -- To see as a list Click Here
Pirateaba returns once again, bringing you the thrilling seventh installment of chart-topping LitRPG series The Wandering Inn.
It's raining in Liscor.
The spring rains have come and Liscor's entire geography changes with the dawning of the new year. The Floodplains of Liscor live up to their name, and the only way anyone is going to travel is by boat.
With the rains come more monsters, dungeon delving, more goblins...not to mention some unwanted attention for the Wandering Inn.
Erin Solstice is going further abroad than she's ever dreamed: as far as the Walled City of Pallass, the City of Invention. With the magic door drawing the attention of world powers and the looming crisis of the Goblin Lord, Erin Solstice's inn is busier than ever.
When you steal a hundred grand from some very bad people, the best way to survive is to stay small and quiet...
Possibly its not to save a pair of drowning girls, not go 'viral' on social media and certainly not to let the local police take your passport, trapping you on a small 'party' island in the middle of the Mediterranean Sea.
But Steve isn't the average guy, he's ex-military, ex-enforcer and ex-human. He's a one man nanite fuelled nightmare for those that cross the line, and he's decided that its time to clean up his act. He's going to make up for the things he's done, and save 'the little guys'.
It's a nice fantasy, but even he has to admit, it's really just a justification, because he's a very bad man, with horrifying abilities, and he's only just learning what he's capable of. He needs a reason to not go to the dark, and if thats hunting down the creatures of the night and beating them to death with their own femurs?
Well, he's just the man for the job.
Stolen money. Greek Islands. Werewolves and Enforcers... what could possibly go wrong?
Book two in the breakout hit series Portal to Nova Roma is now available. With over 12 MILLION pages read on Kindle Unlimited, thousands of Kindle copies sold, and 2,700+ ratings with a 4.8 star average, make sure to pick up the sequel today!
Alexander and his growing legion have managed to escape Nova Roma and, more importantly, learned that the rest of the world may not be as ravaged by monsters as they had all thought.
Join them as they set sail for ancient Venice, the Queen of the Adriatic, to try to learn more about the wider world outside Nova Roma. Along the way, they'll encounter a growing plague of deadly pirates, deceitful old merchant families out to quash any new competitors in the region, mysterious new allies, and much more.
Just as Alexander is starting to feel hope that humanity may actually survive, something happens to tear him away from everyone and everything he has come to care about. Lost, shackled, and without the majority of his skills, Alexander will be forced to confront a new side of himself, a darker, more violent side that threatens to take control of his mind and the new powers he has managed to craft for himself.
If he can't manage to resist the growing corruption of his mind, he may not just be a danger to himself and those he cares about, but may become a danger to the very world itself.
He entered the contest to win cash...
Now millions could die.
Random gigs and ramen noodles... that's how out-of-shape gamer Terry survives the job-starved future of 2044. Until he's accepted into the Path of Relics tournament—the most anticipated virtual reality RPG event of the decade—where he has the chance to win some real loot.
But does he have a fighting chance against the world's top Active-VR athletes?
Not to mention the ancient dungeons, puzzles, scorpion-wolves, and all-too-realistic NPCs the game world throws at him. And just how advanced is this "Portal Rig" that lets him physically experience the fantasy world as if he were transported there?
Worse, could his suspicions be true?
Are the strange and deadly malfunctions plaguing Manhattan somehow triggered by Path of Relics?
Now, outmatched and exhausted, can Terry's mysterious ability to level-up quickly and his meager martial arts skills help him avert catastrophe in the real world?
Since starting a crew— and a relationship— with Cyra and Trish, Stern was hopeful… and nervous. They’d officially registered their crew, Pawsitively Irregular, with their icon depicting a polydactyl cat’s paw.
Leaving Darkstone behind, they arrived in Waterrock, settling in to find more crew members. A lucky encounter introduced them to Cammie and Vulk, dwarven siblings. The two were hesitant, but agreed to a trial run through the local dungeon. That first run went well, and Cammie and Vulk signed on permanently with Stern’s crew; however, the camaraderie was a little lacking, so they spent time in the city, training and getting to know one another.
By the time they’d reached the town of Whitewater, they’d started to gel as a unit both inside and out of the dungeons. During their time together, Cammie and Vulk admitted that they were running dungeons to save their mother, who had been fractured when they were children.
It was after a night out that Vulk met his future wife... and an old enemy came back into Stern’s life. Victor Bloodcoin hadn’t forgiven Stern for his son’s death and, by using Vulk as a hostage, the old mayor forced a confrontation. Once the dust settled, Victor was dead, Vulk had been freed, and Stern had a goal: calling on his family, he had the dwarves’ mother retrieved and reborn, then brought her to the city. The happy reunion allowed Vulk and his lover to settle down and marry.
Cammie stayed on even though her brother had given up running, and the crew headed north toward Mistwood. The writing was nearly on the wall, and emotions were running high. They needed to find more crew members and see how that would affect them— they’d find out when they reached the next city.
The world teeters on the brink of destruction.
The people who should be saving the Earth ignore Jason Asano's warnings and choose to loot the house as it burns down around them. He lacks the strength to save the world himself, but resolves to do it anyway, impossible be damned.
The impossible, in this case, means seizing a power that no mortal should touch. It's a choice from which there is no turning back, and marks Jason's first step into a wider cosmos that he is not yet ready to face.
Holding the fate of two worlds in his hands, Jason must decide for himself what home truly means.
The Delvers LLC group is moving into the unknown. Tasked with a dangerous quest by Dolos, the god of Ludus, they have had to leave one of their members behind. Their journey will be full of shocking revelations as they learn more of Earth’s ancient history.
Forces of evil that have been gathering on Ludus have begun to act. Henry and Jason are rapidly being caught in the middle of a world war. The stakes have never been higher.
Although great, the power they have acquired thus far might not be enough to survive. Will Delvers LLC be able to complete their next mission? More importantly, even if they do, is the fight for the planet one they can even win?
A world on the precipice of the apocalypse. A secret forged in the flames of war. A chance to start over.
For John Sutton, only one of those three things matters.
Retired from a decade of brutal war, he wants nothing more than a quiet pastoral life while he does his best to stem the steady increase of his Doom Points before they hit 100, signaling the start of the end.
He’s been given a small farm on the outskirts of the empire as a thanks for his service, but no matter how far he travels, it's impossible to escape the war's devastating effects on the world.
Bandits, suspicious townsfolk, a mysterious pair of siblings, and a secret that lurks in the mountains all threaten John’s peace. It will take all of his considerable power to keep from burning everything to the ground.
Allistor has struggled almost nonstop since the apocalypse, battling monsters, aliens, and other humans when necessary. He has risen from a scared gamer geek with nothing, no home or family, not even a decent weapon, to become Emperor of Earth and several other worlds.
Now, as he attempts to consolidate and stabilize his holdings, he faces the consequences of the very actions that helped him rise to power.
Invictus has grown, millions of new citizens now look to him for support and protection. While he tries to gather together the human survivors across Earth, new enemies arise to threaten his empire. His worst fears confront him, and Allistor is not prepared.
The battle with the horde of necromorphs is lost. Foreston has been overrun by Dark fiends. The foxfolk have been forced to abandon their homes and seek salvation on the far side of Narrow Lake.
Its main city lost, the Order of Monster Hunters finds itself on the brink of destruction. And now deprived of their chief ally, the gnomes are left all alone to take on the army of the Steel King.
Eric’s attempts to halt his foe’s advance have all come to naught ― Alrak the Heartless and the other Dark primordials are simply too powerful.
To cover his friends’ retreat, Eric makes use of forbidden magic, for which the Great System strips him of his rank as magister and declares him an apostate.
In spite of the crushing defeat and grievous wound, Eric’s will is not yet broken. And although he has become a renegade in the eyes of yesterday’s friends and allies, Eric will keep up the fight against Darkness!
Decades ago, the world was changed by the arrival of the system.
One day, monsters spawned across the world, gateways to dungeons appeared everywhere, and the blue screens heralded the end of days. The apocalypse. The ruin of the world.
Amongst the ruins of the world, they survive.
The players.
Those granted power by the system and led by the 2nd regressor, the King of the Crows.
He who mastered the system, learned the truth of the apocalypse, and seized the keys of absolute authority.
But even a King cannot stop the fall of mankind.
No power is absolute. An end is eventual.
The final calamity and coming of disaster.
To fight against the overwhelming power of a mad god, the mark of the regressor will be passed on.
Jax Nolan is picked as the successor, the man destined to go back to the beginning.
Back to the start of the apocalypse and the advent of the system.
And become the hero of the story.
Clowns, Goblins, and Erin Solstice. Not all in the same place, mind you.
Erin Solstice trusts a lot of people—even some lost Redfangs survivors of Esthelm—but can she handle being friends with Goblins when every hand is turned against them and the tribes are on the rampage?
Liscor is in the path of Goblin Lord's inexorable march north, and the fates of Rags, Garen Redfang, and Tremborag's Goblin tribes are all tied to an impending war. Who will survive?
Tom the [Clown] is facing Demons in Rhir while Zel Shivertail is facing Wall Lord Ilvriss and an uncertain future. Faced with the knowledge of the Necromancer's return, who can the two Drakes turn to?
Contains bonus content, an exclusive account of the 2nd Antinium War by famed [Writer], Krsysl Wordsmith.
The humans call me Nemon Fargus. They call me wizard, and [Elementalist] and [Enchanter]. They call me teacher. They call me adventurer.
But I don't care. Not anymore.
For more than 150 years I've served the Kingdom of Sena. Through four Kings and a Queen. Two wars and a rebellion. I've founded and taught at a magic school. I've fought against beast waves and dungeon breaks.
But now? Now, the one close friend I had left has passed. So, I'm done with their politics and their economics. The short and busy lives of humans are more burden than benefit on the weary soul of this half-elf.
Now, I'm looking for a refuge, a place that can well and truly be my own. Away from the growing cities and the bustling markets, away from the pointless wars, away from the eager students and the arrogant adventurers.
I'm seeking the peaceful life of a wizard in his tower, studying magic to advance my spellcraft...We'll see if that happens.
Rorkh is a city from which waves of horror surge out, one after the other. It maims one's sense of reason and devours one’s body. And if it ever seems like you're in the clear? Get ready and get in position! Watch the skies, look underfoot - creatures can appear from anywhere at all. One is already behind you...
A new world of magic and violence. One crazy starting bonus. Major downside: No thumbs!
Carl was a regular construction foreman. Not the worst, not the best, and definitely not the thinnest. Even so, he didn't deserve that heart attack! He really didn't deserve being reborn into a magic-filled, dog-eat-dog world as a dragon.
To be fair, it’s nice to be at the top of the food chain. Now Carl just needs to learn how magic works, which monsters are safe to eat, and why his hoard is so important to him. Dealing with everything changing is hard enough, but he has enemy dragons incoming, hostile environments, and foes constantly trying to get bragging rights by taking down a dragon.
At the end of the day, Carl needs to learn how to build a life worth living in a world where might makes right.
Jason has discovered that his homeworld is not what he thought. What’s more, the rest of the planet is on the precipice of sharing his revelation.
With magic on the rise and forces pulling him in multiple directions, Jason is faced with challenges greater than ever before.
Even as his power reaches new and incredible heights, he is faced with the realization that going beyond his best is still not enough.
A New Threat Arises, And Time Itself May Not Be Enough
Retirement or polite exile. Whatever you want to call it, it had been kind to Micah Silver. He had saved his home of Basil's Cove at the cost of his reputation, leaving the country to avoid further complications and settling into the comfortable life of a guild master, running a small but elite adventurer's guild.
When war and nefarious forces split the realms, Micah dives into the breach once more, confident in his stupendous magical power and time magic will keep him and his friends safe. It won't.
He fails, and a new enemy with a familiar face has followed him back into the past, wreaking havoc on the timeline. Now Micah's only chance comes in the form of a map, guiding him halfway around the world to the laboratory of the greatest wizard that ever lived. If he's going to have any chance in the coming confrontation, he will need to arm himself with the powerful artifacts she left behind.
But his enemy knows the location of her laboratory as well, turning his quest into a deadly race with consequences for all life on Karell.
Seol had everything – a loving family, a beautiful girlfriend, and an instinct for danger that let him navigate through life safely. Unfortunately, an addiction to gambling cost him everything. Seol was at the lowest he had ever been, and had decided to end his life... but instead, he received a second chance to make things right – a chance of redemption – in a different world called Lost Paradise, where danger abounded at every step. Wanting to escape reality, and guided by his dream, Seol decided to take a leap of faith and entered Paradise.
In this new world, where gods are able to bestow powers upon humans, will Seol be able to redeem himself? Will he find the meaning of his vivid dream? Join Seol as he embarks on an epic adventure, creating new legends in his search for answers in this new world of Lost Paradise…
Humanity to save. Alien threats to annihilate. Aim your spells accordingly.
Drew and his team are the entire counter offensive plan against the Naga. He knows that the serpents must be dealt with, but watching the Sidhe forces take the nodes near his old home and turn them violet is weighing on him. Even worse than the external threat is the pressing fact that the gathered humans are beginning to fracture into factions with competing desires.
The mana shield over the stadium was supposed to solve every one of their problems. The Naga disagreed, and their frequent skirmishes are ramping up into a constant drain on resources. Drew’s only possible response to the humans, the aliens, and the strange urban jungle appearing across the Potomac is to increase the count of his own red nodes and build up his strength; all in a race to save humanity.
As tensions rise, Drew wonders more and more if he can solve everything with a well-placed fireball.
A crazed princess, royal intrigue, relentless assassins, and a merciless army—Lars must overcome all these and even deadlier challenges as he navigates new threats in the brutal cultivation world he had thought he finally understood.
Follow Lars as he does everything he can to survive and grow stronger in this cultivation-themed Gamelit LitRPG adventure.
To find peace, Alexander must first embrace war.
After tragically losing the only person he ever cared about, Alexander, a rogue artificial intelligence, opens a portal to an alternate dimension to escape his grief.
Scanning trillions of different dimensions, Alexander finally finds a world that is reminiscent of the only time he was ever happy, back when he could play virtual reality games with his only friend. He doesn't know why, or how, such a world exists, but he doesn't care. All he cares about is finding a place where he can escape the misery of Earth and start over.
Join Alexander as he risks it all by downloading his intelligence into a body made from the best stolen technology and bio-enhancements Earth has to offer and takes the plunge through a portal to another world.
Only this new world isn’t full of the idyllic adventures and fantasy roleplaying he had hoped to find. Instead, Alexander finds himself trapped in the middle of an ancient city, in a divergent timeline, where monsters have ravaged the world and the only people left alive huddle behind thick walls, struggling to survive.
To save his new home, Alexander must quickly learn to adapt to his new world, melding magic with technology to give himself an edge over the unending waves of monsters assaulting the city.
To survive, Alexander must embrace war.
On just another average day, Jake finds himself in a forest filled with monsters, dangers, and opportunity...
It was a day like any other when suddenly the world changed. The universe reached a threshold humanity didn’t even know existed, and it was time to finally be integrated into the vast multiverse. A place where power is the only thing anyone can truly rely on.
Jake, a seemingly average office worker, finds himself thrust into this new world. Into a tutorial filled with dangers and opportunities.
His new reality should breed fear and concern. His fellow coworkers falter at every turn. Jake, however, finds himself thriving.
Perhaps... This is the world Jake was meant to be born in.
A mere human who ascended to the position of a god, ‘Twilight of the Gods’. After becoming infamous as an Evil God, he lost everything. His Constellation, his faith and his status. His divinity got cut off, and his divine power disappeared.
“I’d like you to work with me.”
That’s when the master of the Underworld, Thanatos, offered his hand… After grabbing Thanatos’s hand, ‘Twilight of the Gods’ decided to live again as the player ‘Lee Changseon’ to get back at the gods who threw him down to the underworld!
‘So, I’ve really come back.’
Late 21st century Earth is overcrowded, her natural resources dwindling rapidly. World governments and greedy mega corporations are forced to work together toward a solution.
A crew of ten humans are sent to Mars aboard Hyperion I to locate a suitable site and establish the first colony. After a months-long flight to the red planet, just as they are about to descend to the surface, problems arise. A careless accident kills a crew member, damages the ship, forcing the others to launch early. And that's just the beginning of their troubles.
On day one they learn that magic is real, and that the planet, in fact the entire galaxy, is governed by a complicated and merciless System. Their assimilation into the System makes them enemies of the paranoid powers that be on Earth, and they find themselves cut off. No communications with family, no resupply, they're on their own on a mostly dead world.
And nearly every form of life they do encounter is out to kill them.
Join Commander Fletcher and her crew as they struggle to survive a new world with new but familiar rules.
Keith has died twelve times.
After making a deal with a mysterious immortal, he was sent to a new world in hopes of gaining the offered reward - a chance at a better life with his family. However, Keith failed to realize that this deal did not come with an expiration date, no matter how many times he died.
After dying for the dozenth time, Keith renegotiates with the immortal. This new deal will see him sent to the world of Raiah - a world filled with monsters, cowardly monkeys, and a system of magic very similar to the fantasy roleplaying games his brother used to enjoy.
Completing a quest to hunt the most dangerous monsters on the planet, is the price Keith will need to pay to regain his old life. It’s a good thing that all of his experiences in his previous lives translate to Skills in this new one because if Keith fails this time, the price he will need to pay will be far steeper.
We Hunt Monsters is a crunchy LitRPG in an epic fantasy setting. Fans of Dakota Krout, Will Wight, and the Monster Hunter games will enjoy this new series by the bestselling author of the Rise to Omniscience and Buryoku series.
“We’re only taking a break for about 30 seconds? I’m not imagining things, right?” “…Yes.” After 15 hours of hunting, Hyunsung asked to rest for a while, and after 30 seconds, he had to get up again and started hunting. Actually, Hyunsung has a special skill. [Thananos’ narcolepsy skill is activated.] [You’re being forced into a sleep state.] After sleeping for a while and waking up, I got an item? Pay close attention to the story of the God-Rank Class, the descendant of Thananos, the unstoppable Hyunsung.
Black Centurion: A LitRPG Novel
A new novel from the bestselling Russian LitRPG author of Small Unit Tactics!
Sometimes, life can be cruel and unpredictable, snatching away all you hold dear in an instant. When you’re betrayed by the one person you love most, the actions you commit in the heat of the moment may derail the rest of your life. You can’t undo what’s been done, and now an incorruptible AI keeps thwarting your attempts to find the truth. Will you be able to persuade it?
This is the opportunity given by an RPG game that works like an international arbitration court - an impartial and error-free machine. For a top-ranked player who has already made millions in the game, this task sounds like child’s play. But things aren’t as simple as they seem, and this game is totally unlike any other!
Our hero will have to save a life, survive, and - most importantly - prove to an AI that he’s a good guy and deserves to have the one thing he wants more than anything else on Earth!
**A LitRPG tower climber adventure**
In the heart of the world there’s a tower that shouldn’t exist. One that has torn the fabric of reality and brought forth hordes of monsters thirsty for blood. A tower filled with loot, but one that’s spreading its corrupted roots across the land and showing no signs of stopping.
Enter Terry Byrne.
He spends his days working in a bar and the rest of the time he’s looking out for his little brother. He also scored highly on the aptitude tests for a stat rune, which would let him level up and earn abilities and choose a class.
But it comes with a price he’s never been willing to pay.
One day, though, he does something that leaves him no choice. On the run from the law, there’s only one job open to Terry now.
That job is called a tower climber.
In Tower Climber Terry you'll read about leveling up and rare abilities and an experience-based power progression.
Xeal and friends continue their journey to the top of Eternal Dominion. However, as Xeal searches out potential leaders for his guild and bolsters its ranks others are moving as well. Will he and his guild weather the storm or will they lose their footing and be stopped before they can even really begin.
Yes I begin to introduce romantic complications in this book, yes Alex’s/Xeal’s relations will become more complex and integral to the plot of this series as it goes on. No I will not be writing any smut scenes, I will setup things and skip all the details, my 73 year old mother reads these and yeah enough said. I hope you all understand that for Alex/Xeal having a meaningful relationship was something that escaped him in his first life and this time around he is going to try to make it work sometimes a bit to hard.
Science Fiction LitRPG -- To see as a list Click Here
When you steal a hundred grand from some very bad people, the best way to survive is to stay small and quiet...
Possibly its not to save a pair of drowning girls, not go 'viral' on social media and certainly not to let the local police take your passport, trapping you on a small 'party' island in the middle of the Mediterranean Sea.
But Steve isn't the average guy, he's ex-military, ex-enforcer and ex-human. He's a one man nanite fuelled nightmare for those that cross the line, and he's decided that its time to clean up his act. He's going to make up for the things he's done, and save 'the little guys'.
It's a nice fantasy, but even he has to admit, it's really just a justification, because he's a very bad man, with horrifying abilities, and he's only just learning what he's capable of. He needs a reason to not go to the dark, and if thats hunting down the creatures of the night and beating them to death with their own femurs?
Well, he's just the man for the job.
Stolen money. Greek Islands. Werewolves and Enforcers... what could possibly go wrong?
Gnat the Devourer is becoming a more prominent figure in grand space politics. Sure, he may not be totally independent yet, but he has enough leeway to be able to differentiate Earth's interests from those of its Geckho suzerains and act exclusively for the good of his own kind.
Gnat must balance obligations to his almighty suzerains against a desire to advance humanity’s position in space, and his home planet’s search for ever more allies. Although Earth’s masters are not big fans of his independent ways, the great war has shifted the historic balance of forces, and the Geckho are no longer as powerful as they once were, leaving them with no choice but to abide the Kung of Earth’s antics.
So, will Earth be able to take this chance and free itself from alien control completely? And if so, is it even a good idea?
And that means one of the human leaders will have to back down.
Allistor has struggled almost nonstop since the apocalypse, battling monsters, aliens, and other humans when necessary. He has risen from a scared gamer geek with nothing, no home or family, not even a decent weapon, to become Emperor of Earth and several other worlds.
Now, as he attempts to consolidate and stabilize his holdings, he faces the consequences of the very actions that helped him rise to power.
Invictus has grown, millions of new citizens now look to him for support and protection. While he tries to gather together the human survivors across Earth, new enemies arise to threaten his empire. His worst fears confront him, and Allistor is not prepared.
Decades ago, the world was changed by the arrival of the system.
One day, monsters spawned across the world, gateways to dungeons appeared everywhere, and the blue screens heralded the end of days. The apocalypse. The ruin of the world.
Amongst the ruins of the world, they survive.
The players.
Those granted power by the system and led by the 2nd regressor, the King of the Crows.
He who mastered the system, learned the truth of the apocalypse, and seized the keys of absolute authority.
But even a King cannot stop the fall of mankind.
No power is absolute. An end is eventual.
The final calamity and coming of disaster.
To fight against the overwhelming power of a mad god, the mark of the regressor will be passed on.
Jax Nolan is picked as the successor, the man destined to go back to the beginning.
Back to the start of the apocalypse and the advent of the system.
And become the hero of the story.
Luke Tavares has dreamed of joining the vast gaming guilds of the hypernet. After recently graduating high school, his parents have given him the same ultimatum as his siblings; he has one month to get a job to pay for his air, gravity, and water aboard the Dahlia.
The freighter needs more hands, but Luke doesn’t want to be a trader-ship engineer. In Sphere World, he can mine asteroids, build bots, and make weapons to fuel the system-wide war between nodes.
As a free player, it is his own credits on the line. But when his opponents are the very guilds that he wishes to join, he’s going to have to use every trick he knows to win.
Late 21st century Earth is overcrowded, her natural resources dwindling rapidly. World governments and greedy mega corporations are forced to work together toward a solution.
A crew of ten humans are sent to Mars aboard Hyperion I to locate a suitable site and establish the first colony. After a months-long flight to the red planet, just as they are about to descend to the surface, problems arise. A careless accident kills a crew member, damages the ship, forcing the others to launch early. And that's just the beginning of their troubles.
On day one they learn that magic is real, and that the planet, in fact the entire galaxy, is governed by a complicated and merciless System. Their assimilation into the System makes them enemies of the paranoid powers that be on Earth, and they find themselves cut off. No communications with family, no resupply, they're on their own on a mostly dead world.
And nearly every form of life they do encounter is out to kill them.
Join Commander Fletcher and her crew as they struggle to survive a new world with new but familiar rules.
Kim Soohyuk, a veteran rescuer in Shinil-seo was crushed and killed during a rescue operation in a collapsing building.
Soohyuk, who thought he was dead, opened his eyes in an incident 10 years ago. [Save Everyone] He was able to save two people that he couldn’t save in the past.
As a reward, he was also given new abilities and strength. “Great. From now on, I will save the lives of those I couldn’t save in the past!”
In the wake of an unexpected homecoming, Jason questions if there is still a place for him in the world he left behind.
Forced to confront what he has become in his time away, he feels more alien than ever. But his old world is hiding secrets that he never knew.
As he starts to unravel what has been hidden from him his entire life, he discovers that not only might he fit in better than ever, but he may be exactly what the world needs.
Alvin and his wives had been busy over the last few weeks. They’d gone out of their way to visit settlements they’d helped in the past, all while killing a string of mini-bosses across what had been the American west. Life looked good for Team Asshole… until the devs made a mistake.
Without any warning, Sammi stopped showing up. At first, they brushed it off as her being too busy, or maybe in trouble. That changed when a new dev showed up and tried to assert his dominance. That man was killed twice— first by Alvin blowing his head off his shoulders, then by Mousie running him through with both of her swords.
With the gloves off, Team Asshole started breaking things they’d left alone. They circumvented rules left and right, cheated fast travel, and did everything else they could. A third dev appeared and pleaded for a chance to explain.
Sammi hadn’t been fired, they were told. Instead, there was an unexpected development— Sammi was the first alpha tester. Now that they knew their friend was fine— and might even join them soon— Alvin and his wives backed off their shenanigans to give the new dev, Renato, a chance.
It wasn’t long after that that they received a message from Sammi. She was in New Orleans, stuck in the Superdome with a Loa named Erzulie, and she needed their help. With no hesitation, they loaded up their helicopter, Sky Blade, and set off to rescue Sammi and those with her.
After barely pulling off the rescue of Sammi and half a dozen other women, Team Asshole returned to their base. In the aftermath, Sammi joined Team Asshole fully, accepted as another wife by Alvin and with Gothy’s enthusiastic approval.
What's worse than Australian wildlife? Mutated Australian wildlife.
The System Apocalypse has come to Australia, altering native organisms and importing even more menacing creatures to the most dangerous continent on Earth. For Kira Kent, plant biologist, the System arrives while she's pulling an all nighter at work with her pair of kids in tow.
Now, instead of mundane parental concerns like childcare and paying the bills, she's got to figure out how to survive a world where already deadly flora and fauna have grown even more perilous - all while dealing with the minutiae of the System’s pesky blue screens and Levels and somehow putting together a community of survivors to forge a safe zone to shelter her son and daughter.
It almost makes her miss the PTA fundraising sales. Almost.
Town Under is the first book in a new series, The System Apocalypse: Australia. It's set in the same universe as Tao Wong's The System Apocalypse and starts in the same time period as Life in the North but focuses on the changes in the deadliest of continents, Australia. Fans of the original series, LitRPG, fantasy, science-fiction and post-apocalyptic novels will want to take a look
At first everyone thought it was a game...
But aliens have arrived and they are turning people into fertilizer.
Brad and Sam are gamers and when they started playing the hot new game Apocalypse Online they had no idea that the game was a preview of reality! With the help of a benevolent alien AI and nanotechnology, our heroes will have a chance to survive the apocalypse. They just have to survive, level up and find other survivors.
Jake is no gamer. But when he finds out aliens have arrived, he'll do anything to protect his little sister Sam.
Will they be able to grow strong enough for the second wave or will they become alien plant food?
APOCALYPSE ONLINE is a litrpg/gamelit post-apocalypse fantasy series filled with action, adventure, aliens and snarky AIs.
Vasily Mahanenko's new LitRPG series set in the universe of his World of the Changed!
Modern times. Genius physicist Artyom Kuchaev found himself facing the darker side of the world we live in. Integrity is met with a laugh, the rat race instead full of people out to grab whatever they can. Where big money is on the line, no betrayal, even of loved ones, is a bridge too far. But Artyom couldn’t bring himself to conform. Instead, he decided to make a change in himself if not in the world around him. His work, surroundings, country...
However, the world wasn’t ready to let the genius go. It was benefiting too much from him. In one moment, everything was turned upside down: Artyom’s freedom was exchanged for prison, his noisy colleagues for morose cellmates, and his spacious labs for tiny offices in a restricted research institute. All that remained was his drive to make the world a better place. And that just left the tiny detail of how to actually make that happen.
Earth is under siege.
For decades, the governments of our world have been fighting a desperate and secret battle to keep hordes of alien invaders away from our planet.
When the guardian of the United States falls, a new champion must be chosen. Sadly, the choice of a champion isn’t ours to make, and the Galactic Conflict Authority selects a human, seemingly at random, to lead the United States of America’s efforts at holding back the tide.
Hugh Logan is in the middle of teaching a class when he is taken against his will and informed that he is now the newest member of Earth’s defense against alien invasion. He must give up everything to become our champion. He must give up everything to prevent our destruction. He must become… a War Core.
War Core is a Dungeon Core series with LitRPG and RTS elements.
One Man, One Bat, One Apocalypse
When the end of the world arrives, people know they can always count on a hero.
A John, and there is always a John.
Be it a Sheppard, Sheridan, Lee, Constantine, or Spartan.
One True John to save the world, but until they can find him, they'll have to make do with Dan.
As undead pour into the suburbs and more monsters flood the cities, will Dan and the crusaders be able to stem the tide?
Welcome to the challenge. You’re an absolute nobody here—nothing; a zero; a useless lump of meat filled with bones. You’re but a delicious morsel for your antagonists and those who got lucky at the start. The only goal you can have in your miserable existence is to kick the bucket as soon as possible.
The aggressive invaders from another galaxy cannot be stopped. The Composite keeps capturing system after system wiping out everything in its path, and there is no sign of a force capable of standing up to it.
In the search for allies, Gnat embarks on a long journey aimed at uniting the various branches of the human race. And though the potential for alliance is there, how can he convince them to set off to fight a suicidal war with such a disastrous balance of forces?
Beyond that, things aren’t as easy as they initially seemed with the humans from the far-off Empire, and they have a compelling reason not to enter this war which does not concern them. There's also the status of sole ruler of humanity at stake, which is not the kind of achievement that can be shared.
Monsters are real. Magic works. Its a dry run for the apocalypse. Will you survive The Beta Test?
The wild places have become more and more dangerous as animals and plants have become altered. Some are larger, some exhibit strange powers but many are dangerous. Cody, a down on his luck veteran of the US Army, goes to the forest to die. He's going to earn an insurance payout for his family and maybe help protect some of the countless squatters forced from their homes when automation took their jobs. It will be a good death. That isn't quite the way things work out.
The artificial intelligence thinks it is operating a game. The players are the residents of the forest. They all undergo forced character creation and try to survive while learning their new powers. Cody is determined to break out of the test zone and builds a team that work closely together to survive the new game-like reality.
The NanoWielder Saga combines modern technology with emergent magic. Many normal animals are altered into super predators. The most dangerous monsters of all are the gamers.
Beta Test contains game elements. Both characters and monsters level up and gain new powers as they grow in experience. Some of the crew learn to create simple magic items and learn to use magical runes.
If you’re going to stick your hand into somebody else’s refrigerator, you better be ready to deal with the consequences. Especially when, instead of perishable foodstuffs, the icebox in question contains people who are “provisionally alive.”
They haven’t died yet — death has not yet made up its mind about them. And even though most of them will never open their eyes again, a lucky few do stand the ghost of a chance of returning to this world. What a pity then that among these fortunate souls, there is one man who thought his earthly affairs concluded for all eternity.
His case file bristles with cautionary attributes such as “serial killer,” “extremist” and “mentally unstable.” And yet could this be the best candidate for an assignment that has already claimed the lives of several veteran operators? Who knows…
So you want to fight crime? Save people from villains? Be the good guy? If the answer is yes to all these questions, then the life of a Sidekick just might be for you. Warning: Not responsible for potential death or dismemberment.
Davis might come to regret the day he decided to become a Sidekick, but now that he has already put in the time to complete the certification program, he was going to see it through. But first, he needs to survive in the wilds for a couple of weeks with his fellow wannabe sidekicks. Nothing like teen angst and drama to make a man feel his years.
If he succeeds and makes it as a sidekick, he gets to look forward to working with the cantankerous Hammer Jack, a hero of some repute. Though whether that is good or bad is yet to be determined. The time has come for Davis to embrace his new life and take his place on Planet Hero as a lowly sidekick.
Disclaimer: This is a LitRPG or GameLit novel containing video game elements and rules.
In this world, everyone starts with no memory and no recollection of their past life. In this world, you have nothing — even your limbs are rented, and you'll have to pay up every day. In this world, you must complete tasks assigned to you by the System or be fined and stripped of everything, including your arms and legs. In this world, you're under unrelenting supervision. But in dark corners hidden from the System's watchful eye, violence, brutality, and lawlessness abound.
In this world, you're assigned a number. You're a volitional Nullform. Now it's up to you to adapt to this reality and try to survive without ending up crippled. Just don't mess up, or you'll be wishing you were dead as you dig yourself deeper into an endless pit of debt. This world will not take pity on you. You'll have to work tirelessly to earn the right to live another day…
Read the first book in a new series from the author who brought you Clan Dominance: The Sleepless Ones.
The Army of Earth is being sent on its first tour of duty. Its fifty thousand proud and valiant troopers are the best of the best, full of hope for brilliant victories and spoils of war that can help Earth's humanity along in its development.
There's just one little problem though. The operation's Geckho commanders view their human vassals as mere cannon fodder, good only for plugging up holes in their defensive line and shipping out to the space war’s most punishing hotspots where the chance of surviving is practically nil.
How should the Kung of Earth behave in this situation? Disobey the suzerains' orders, draw their ire and put his home planet under threat of complete annihilation? Or make a play for the freedom of humanity in a game of his own?
Read all about it in the seventh book of the Reality Benders series!
An unstoppable curse. A dead man displaced from his time. How do you survive the zombie apocalypse when you started it?
Digby Graves, a deceased medieval peasant with delusions of grandeur, is trying to figure out how the hell he ended up in Seattle eight hundred years after his death. Also, why does he have necrotic magic coursing through his zombified body? Added to that is the fact that he made a terrible first impression the moment he woke up by lunging at the first person that came into biting range.
Now, the curse he unleashed is loose in the world. Digby has a target on his back and only fragmented memories of his death. He needs to survive long enough to put the pieces back together, learn what it means to lead the horde, and master his power over the dead. Digby might even find a few accomplices along the way, if he can hold off on eating them.
The end of the world is gonna get weird.
From gamer to battlefield commander, the war grows!
Recruited from Earth and tasked with putting his gaming skills to work commanding vast fleets of starships, Evan secured a victory considered impossible. Now the Hegemony is asking him to repeat that accomplishment before the deadly forces of the Children consume their empire.
Whilst searching for a suspected enemy base, Evan discovered a secret the Children are desperate to hide. One that will determine the entire course of the war. Victory will require winning in an entirely new theatre of battle.
With a new suite of units at his fingertips, the ground assault begins!
Yesterday a wannabe pro-gamer, today an alien admiral.
Evan was desperate to hit the big time playing Star Commander, the world’s most popular real-time strategy game. While Evan works hard to get the pros to notice him, it's very different eyes that are captivated by Evan's progress.
The Kirran Hegemony is at war. Outclassed at every step, the aliens turn to the most warlike race they know—humanity! Abducted from Earth, Evan finds himself fighting for his life, using his skills to command Hegemony forces in desperate battle.
Now, helped by fellow humans, Evan must prove victory can be grasped from the jaws of impossible odds.
Yesterday Altai was a war hero. Today he is a prisoner who chose exile to Rhapsody instead of death. This planet, the Range, knows no mercy. Here, thousands of prisoners fight each other for a place under the strange, cold sun. Here, the leftover alien biomechanisms and out-of-control Terran war machines roam in the ruins, and human life is measured in virtual experience that can be exchanged for armor and implants.
Surviving in the Limbo slaughterhouse, upgrading to the tenth level and getting into the Green Zone is all any dead man can hope for. Except not everyone succeeds. Altai will have to make a lot of effort just to take a breather, and remaining high in the audience’s favor is something worth striving for. After all, the Range, among other things, is the most popular reality show, one of the few where everything is real, and death...death only raises the ratings.
Carl thought his life was on track, until disaster struck. Now he looks like a 35 year-old and is out of points, so he needs to scramble to change the situation before any one finds out the truth.
The question is, what should he do next? Buy more businesses, or focus on his love life? And always in the background is his family, wondering what happened to their father and grandfather and if he will ever talk to them again?
Biomedical Self-Engineering is a LitRPG slice of life adventure, following Carl as he discovers new ways of living when he is nearing the end of his own. There are no explicit scenes, very little swearing and no harems.
A thief on a mission to save his sister.
An ambitious demon masquerading as an artificial intelligence.
A game designed to shatter the minds of the people who play it.
When Ramzan steals from the Chechnyan Mafia to create a better life for his sister, he knows he’s pissing off the wrong people. They want their money, and they’ve created a diabolical method of extracting information from their enemies. Full Immersion Virtual Reality sounds great, until he learns the horrors this incredible technology can cook up.
Now, he must keep his wits up and his sanity points high as he battles hordes of fearsome abominations on his quest to escape. Zombies, lycanthropes, slime monsters and more stand in his way, controlled by a devious programmer that doesn’t play fair.
Can Ramzan protect his secrets and maintain his sanity against this psychological onslaught? Will he succumb to the terror, and become the monster he set out destroy? He’s gotta stay sharp, and he’s gotta stay sane, if he has a hope of escaping…
The Nightmare Game System.
The original MMORPG Murder, Mutilation, Offensive, Repulsive Player Game
Alvin was happy to finally give Gothy one of the things she’d been begging for all along— a plane— so he was understandably upset when it died in its first, short-lived flight as they helped the Red River Army Depot fend off a horde of zombies from Dallas.
Gothy was happy to get a replacement for the plane, however, and the armored vehicle sporting a BIG gun pleased Alvin as well. With the Bradley Fighting Vehicle in their possession, he couldn’t help but wonder what could possibly be a real challenge in the future.
Alvin made the decision that they would all take a few days to learn what the Bradley was capable of before they ventured further east. Its Bushmaster gun delivered a hell of a kick to anything with armor, though Alvin wondered how they could acquire TOW missiles or high-explosive ammunition to boost their damage even more.
After Alvin and his group wiped a miniboss out without so much as breaking a sweat, Alvin should have been expecting more changes to the game he now inhabited. After all, he seemed to be a nexus of Dev-elopements as the game went on.
The apocalypse will be televised!
A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.
In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.
The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.
Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style.
You can't just survive here. You gotta survive big.
You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.
What happens when the apocalypse is over; to love, strained and torn?
How do you pick up the pieces, when life stabilises?
It's a question our heroes must ask themselves, when they're no longer fighting off swarms of monsters, no longer struggling for Credits and Levels.
Valentine's in the Apocalypse is set four years after the System Apocalypse has arrived, between books 5 and 6 of the System Apocalypse and features new characters. The story is set in Vancouver, BC.
Virtual Reality LitRPG -- To see as a list Click Here
He entered the contest to win cash...
Now millions could die.
Random gigs and ramen noodles... that's how out-of-shape gamer Terry survives the job-starved future of 2044. Until he's accepted into the Path of Relics tournament—the most anticipated virtual reality RPG event of the decade—where he has the chance to win some real loot.
But does he have a fighting chance against the world's top Active-VR athletes?
Not to mention the ancient dungeons, puzzles, scorpion-wolves, and all-too-realistic NPCs the game world throws at him. And just how advanced is this "Portal Rig" that lets him physically experience the fantasy world as if he were transported there?
Worse, could his suspicions be true?
Are the strange and deadly malfunctions plaguing Manhattan somehow triggered by Path of Relics?
Now, outmatched and exhausted, can Terry's mysterious ability to level-up quickly and his meager martial arts skills help him avert catastrophe in the real world?
Year 2286 Alex Bell has put in 20 years of work in the VR game Eternal Dominion a full dive fantasy VRMMO game that accounts for around 20% of the world's economy. He had risen to the top as a vice guild leader and thanks to his work his guild was steps away from truly standing with the other top guilds. Only fate decided to rip it all away at the last moment. After his fall Alex awakens to see his 18 year old self looking back at him in the mirror. It's 2266 and Eternal Dominion is set to launch in a matter of hours, this time things will be different. This time he will succeed in life and make sure his friends and family are along for the ride even if he has to drag them along to do so.
Arktania is a virtual game with a steampunk style. It's a place where magic spells, enchanted artifacts, steam-powered machines, firearms and mechanical golems are a part of everyday life.
Gamer Andrew Falk begins his journey in a small village on the border of Orcish territory. The locals are the keepers of many secrets, but their behavior is too realistic for characters in a game; so realistic, in fact, that Andrew starts to treat them as if they were real people. Maybe because of the way he plays, or maybe just thanks to good luck, he becomes one of a mysterious class of people known as "sliders,” allowing him to control electricity and earn the favor of Elenia, the goddess of fate.
But as he advances through levels, the pain threshold in his character settings gradually begins to drop, making the game increasingly more dangerous. Andrew is facing a hard choice: either to keep on playing, risking eventual death by pain shock, or to abandon his gamer pod altogether. Still, his digital adventures just won’t let him go, immersing him ever deeper into VR…
Reborn five years in the past. A second chance to do everything over. What would you do?
For Ashlyn, being reborn five years in the past is both a boon and a bane. She’s reborn in the wreckage of tragedy, forced to deal with a life that she messed up before. Now, all she has to show for her life is five years of accumulated knowledge in the greatest virtual reality game ever released - Elysium - and the pain of friendships lost.
This time, Ashlyn is going to make a difference. This time, she’s going to fix the mistakes she made and save the relationships she lost. And to do that, she’s going to use all the knowledge she gained from the future to blaze her way to the top with a new class: the Mystic Mage.
A game too good to be true. A golden opportunity. A nightmare he can’t escape.
If Arthur Mallory plays one more steaming pile of garbage disguised as a virtual role-playing game, he might hang up his gaming hat for good. When he discovers the new “deep dive” game Worlds Unbound, he decides it might be worth a try. If it sucks, he'll just return it the next day and cancel the financing.
The game is everything he could have wanted, even without elves or dwarves or character creation. The magic system has him hooked.
He’s willing to overlook the mangled sleep schedule and crippling nightmares if it means feeling that power running through his veins. But when an accident leaves his headset broken, he realizes he might be cut off from the magic – and the game – for good.
He’s not going to let that happen.
The man forsaken by the world, the man a slave to money and the man known as the legendary God of War in the highly popular MMORPG Continent of Magic. With the coming of age, he decides to say goodbye, but the feeble attempt to earn a little something for his time and effort ripples into an effect none could ever have imagined. Through a series of coincidences, his legendary avatar is sold for 3 billion 90 million won ($2.7 million), bringing great joy to him, only to plunge him into despair at losing almost all of it to vicious loan sharks. With revelation of money through gaming, he rises from the abyss with new found resolve and steps forward into the new age of games led by the first ever Virtual Reality MMORPG, Royal Road.
This is the legend of Lee Hyun on his path to becoming Emperor with only his family loving heart, his boundless desire for money, his unexpected mind, his diligently forged body and the talent of hard work backing him. This is the legend of the lowest becoming the strongest. This is the legend of WEED.
Who wouldn't want to pilot giant robots for a living?
The Overdrive Corporation has announced another Selection, the exclusive tryout process for aspiring Fortress Masters. Designing maps for the Mech battling virtual reality RPG is Julian's dream come true, but a brutal defeat against superstar sniper Dynamic has destroyed his confidence.
Hoping to find a stronger machine, Julian enters an immensely challenging map that promises ultra-rare Mech frames.
During the ill-fated mission, he finally learns what it takes to get better. It's not the strength of the machine that matters most - it's the skill of the pilot.
Julian rebuilds his gameplay from the ground up, seeking out the strongest opponents and the most challenging dungeons. He explores the countless aspects of Overdrive that he's inadvertently ignored. Waiting for him is a rematch with the sniper he's never beaten, with a spot in the Selection on the line.
The fifth novel from writer Ryan Tang, a veteran of the esports industry and high school sports coach, The Heaven's Boxer will delight fans of LitRPG, sports stories, and mecha anime.
Having problems coping with life but have nowhere to turn for help?
Why not try a crazy new therapy!
The early research data shows getting thrown into a fantasy land full of mythical creatures to fight for your survival will give you a fresh perspective on your existence.
That’s what Shaun, the ex-roofer, turned couch-potato did, and it’s working a treat!
His objectives? Avoid being eaten, deal with unrequited love, level up as fast as possible and save the Kingdom of Anatoli from an apocalypse.
His rewards? Become a legend in the real world.
After a night of drunken debauchery following the defeat of the academy's headmistress, Lucas awakens to trouble on all fronts. The steady balance of power within the Imperium has been shaken by his presence, and the resulting aftermath is a town full of heavily armed and well-staffed enemies that seek Lucas's death. Lucas must not only survive their assault but also manage his own slowly crumbling internal affairs when his party begins to fracture. Angered by Lucas's increasingly selfish actions, some of his closest allies are tempted to turn against him.
Follow our protagonist while he tries to grow his influence within the empire, survive the daggers in his back from Imperium traitors, and restore the relationship he truly wants with the woman he has slowly fallen in love with in this epic litrpg adventure from Charles Dean.
A broke gamer. A deadly online world. Can Dahlia level up fast enough to keep the debt collectors at bay?
Dahlia has to pay off her dead father’s bills or risk her life in the lithium mines. Which... no thank you. Besides, the world is run by tech, and this gamer girl is determined to explore the virtual world her father was so obsessed with and get rich while she’s at it.
So, she sells everything and rents a premium VR pod to play Eternal Online.
Enter the toughest realm available? Check.
Discover the fastest way to loot without dying?… in progress.
But when Dahlia finds an epic quest chain that others have overlooked, she thinks she’s struck gold. What she doesn’t expect is to make friends with two deadly warriors and one powerful creature, or find a world boss gunning for them all.
The Great Old Ones are stirring. In the Virtual Reality Game Darkworlds, it's 1927 in Paris and something weird is happening in the Bois de Boulogne. Fresh from the terrors of London, Adam Harker is sent to play again and fathom the secrets of gameworld Paris. But this time, he's got something growing in his head.
Craft, build, search for loot and fight to survive in a vast post-apocalyptic game world.
It’s been seven days since the old world fell and now my girlfriend, Sayōnara and I must battle for our survival. We’ll harvest wood, mine metal, grow our own food and craft better equipment.
Then we will build our base, secure it with traps, fortified walls and defend it till the end.
The monsters that ended the old world are out there, hunting the night and gathering into hordes that will attack us once a week. But zombies and mutants are not the only threat.
From mysterious enemy NPC factions, to hostile player bandits and ravenous packs of wild animals, the open world of 7 Days Later is filled with danger.
Only by working together can Sayōnara and I hope to live through the horror.
But are we ruthless enough to survive?
Grab your guns, tools and item upgrades and enter the apocalypse!
Welcome new resident of PrimeVerse! By now your old meat body has been utilized to its fullest! Thank you for your contribution! You have stepped foot on a new journey for humankind, the journey to a life that will never end! You have started as a blank slate, the sky is the limit, be all you can be! You are now in PrimeVerse!
We built PrimeVerse on the backs of many of the most popular VR games, with one goal: to make the most realistic, fantastic world for you and your fellow residents to live and thrive in. You can live, laugh, and love. You can feel pain, hatred, and anguish. This world allows you the full range of human experiences while also granting abilities unheard of. Will you unlock the secrets of magic? Will you study the blade or bow? Will you attempt to recreate the technology of the world you left behind? Anything is possible!
***
No matter how many times you die, it still sucks.
For Hudson, the virtual world of PrimeVerse isn’t all bad. It’s beautiful; much nicer than overpopulated Earth. It almost feels like a vacation except for the volatile wildlife, lack of any amenities, and — oh yeah — the inability to log out.
Exploring the world, learning his class, and leveling skills is all fun and games until a powerful rogue player with a vendetta shows up to wipe out Hudson and his primitive tribe. Thrust into a conflict he didn’t create, Hudson is forced into a cycle of respawning where he learns that even death can be used as a tool. So much for that vacation.
It’s not like he signed up for this. Or even went willingly. But when life hands you lemons… use them to kill the dog-size spiders that are trying to eat your face.
Fantasy meets horror in this gore-soaked, standalone LitRPG adventure!
It had seemed like a dream offer. Paint a mural. $15,000. How could Duke not jump at the chance?
But it came with a catch, as these things often do. He had to first see what his client wanted him to paint.
A private server. A digital playground. An alliance of the world’s most sadistic, most depraved minds. A place to bring their prey, to hone their skills.
Kaiju: Battlefield Surgeon. Survival horror. One of the most brutal, most terrifying full-immersion games ever made. A place where fantasy characters such as elves and dwarves clash with technology, where giant monsters roam the hills, entrusted with protecting the gates of heaven from the demons who would tear it all down.
A game where one plays the last of the battlefield surgeons: a healer tasked with keeping the behemoths alive at all costs.
But on this server, they don’t care about the game. That’s not why they’re here. They’ve come because of the game’s most unique feature: Full pain. Realistic anatomy. The ability to bring their victims well beyond the body’s normal breaking point. And most importantly, the ability to bring them back and do it all over again.
Trapped in a bloody, merciless nightmare, Duke only has one goal. To survive. And in order to survive, he must play the game. He must win the game. And to do that, he must become the most cruel, most ruthless monster of them all.
Mayah, Grax, and Margaret, better known as The Royal Death Claws, have just entered the prize dungeon they won in the paladin’s tournament. Now they just have to survive in the bowels of a sprawling, massive underground world filled with dangers around every corner, and under every leaf. It’s a gamers paradise, but there’s one small problem.
Our tiny heroine, Pretty Princess Cuddle Fluff, is still stuck in the expansive VR game world of Majesta. It isn’t half bad until Grax and Margaret log out and she gets reminded that her life is on the line.
With her logout button inoperable and a malicious AI searching for her in-game, she’s struggling to get as strong as possible to survive the inevitable clash for her survival. Because in the dungeon her chances of dying have just risen significantly.
This novel contains big hammers, cats, enchanting, snark, grenades, necromancy, leveling, fetch quests, beeps and boops, misunderstandings of the deadliest kind, olfactory and gustatory offenses, grandmothers, Evil sentient computer viruses, truces, crafting, duels, getting gear, friendship, Happiness and sweet, sweet XP.
Safe for the kids. Great for the adults.
The vaunted power of the Mage’s College. Unbounded freedom among the Wolfmen. The best of both worlds.
Recent college grad Sam King was hoping for a backpacking trip across Europe as a graduation present. Instead he’s going to get a different kind of trip: a three-month stint in the ultimate immersive gaming experience. As a lifelong geek, gamer, and outsider, it’s a better gift then he’d ever dreamed.
But when he jumps feet first into the world of Eternium, run by CAL, the Certified Altruistic Lexicon, it’s not exactly what he expected. All he wants is to quest, game, grind some levels, and get his hands on awesome loot. You know, have fun! But the Mage’s College seems to have a very different definition of fun, one involving study, blisteringly strict regulations, aristocratic hierarchy, and tons of pay to play.
Sam crosses the College and finds himself running for his life with a back-talking book that is far more than it seems and a class that no one has even heard of. If he can navigate the deadly College politics and the looming war with the barbaric Wolfmen, he might just find the fun and adventure he was looking for.
When an overly powerful guild threatens to take over an entire server in the worlds premier crime game, it falls to a new player and his small but powerful crew of friends to stop them.
The Life of Crime is Blacklight Industries second major immersive experience. Everyone played their first, the world famous fantasy game Brescia Online. Now, years later, the company has focused on a different genre entirely. Once plugged into the game world, you feel as though you're back in the early 21st century, and thanks to their powerful immersive AI, have all the freedom to shape the world around you one could hope for. Players build Crews, Crews control Turf, and fight one another tooth and nail for it, rising to great power and status along the way. Each server houses a major metropolitan city, and the west coast US server, Illusion, is being threatened with total takeover by an unscrupulous and power hungry Crew named GoonStorm.
Kurt joins the game three years after its release, at the request of his lifelong friend Jimmy, and in response to getting kicked out of college. The pair falls in with The Getaway Gal, The Life's most famous driver, and joins her campaign to stop Illusions most powerful guild from taking over the server entirely. Kurt sets off on a series of elaborate and harrowing heists and guerilla warfare actions towards this goal, making powerful allies and enemies along the way.
I recall enjoying the 1st book in this series, but I also read it when it was originally published four years ago. I liked how the main character (MC) chose the unpopular race option when he was forced into the game and how interesting the combination of the clockwork race was with the RPG and crafting system.
However, things shift in book 2. The beginning is a little hard to follow as there is no recap and it’s been a really long time since book 1 came out. By 10% mark, I’d sort of recalled who everyone was and the story. However, a combination of the POV changing every chapter and the petulant main character (MC) made the story a lot harder to like. By the time it got to the action and dungeon diving, I’d sort of lost interest and nothing in the story ever regained it. I mean, the 1st book brought in the clockwork people and some interesting development of both tech and culture. This one doesn’t do that, and instead jumps right into summarized adventuring. Not a terrible story or anything, but it wasn’t interesting either.
Score: 5 out of 10
Evie Winterbourne has had it.
After five exhausting years of video game marketing for a struggling MMORPG and one too many instances of her ideas getting ignored by her boss, Evie's fortunes seem to change when a chance encounter introduces her to her company's rival just as she quits her nightmare job.
Evie's dream was to work on games themselves until her ex cheated her and her team out of their beloved project's success--and it seems that the rival CEO knows her story and her potential. As a gift, he gives her the chance to play his blockbuster single-player fantasy game Aurora's Rift, and the world within might just change Evie's life forever...inside the game and out.
***
The rift begins a new Age, splitting time itself with magic older than the forgotten gods. It is a moment of chaos and upheaval, when alliances fracture along fault lines and peoples are raised up to thrive…or brought low. Anything is possible. Anything can happen. Ancient secrets are revealed, futures forged or broken.
Aurora’s Rift demands heroes to shape what comes next.
It is the anvil upon which your mettle is tested.
It is the arena in which you will wrest your future from the ashes of the past.
Take your place among legends.
Who you’ll be is who you truly are.
Who will you become?
Alex is broke. He's pretty much always been broke. A misspent youth led to mistakes which led to convictions and plea deals. No career, no education, no hope.
Now he has a chance to make things right for him and his family when the newest immersive MMO comes with the ability to convert money earned in the game into real currency. Well, it's cryptocurrency but that's real-ish, right? Seeing an opportunity, Alex joins The Realms as Jack Alltrades, looking to make money any way he can. He may be a Master of None, but he's determined to learn every way possible to make money and turn his life around. Along the way, he'll find answers to important questions like:
Can he win Employee of the Month?
Do gnomes dream of electric sheep?
How many kobolds does it take to swing a pickaxe?
Can NPCs commit tax fraud?
OK, maybe he won't answer most of those, but that doesn't mean you shouldn't come follow the high margin adventures of Jack Alltrades!
Two Thousand Forty-Four. The world of games changed long ago.
"Ascension" has become one of the most popular VRMMO games. It is a huge world divided into a hundred Floors, with each Floor a boundless location with its own countries, tribes, and millions of players.
The object of the game is to unlock all the gates and conquer the top.
Having joined the game, Will Thomson doesn't realize that he is all by himself. Then he accepts the first quest ...
Cursed Rat: level 46 ...
With his chance to join the world's first VR MMORPG, Robin takes the class of necromancer in a world of constant conflict. Facing off against gods, monster and other players. Will he be able to stay the tide of destruction and save the village he swore to protect or will Ignis and his guild prevail and lay waste to the land? Join Robin, his undead companion Charon, and his friends as they take on the world and other players! Dungeons, pvp tournaments, large scale battles, and a deer leasing agent named Chester.This is Hunter's Dream.
In the year 2101, ISLANDS allows users to become whoever they want to be.
Nineteen year old Sylvi Grohl is excited for her first semester in a new school, but all thoughts of higher education vanish when she starts receiving strange packages at home. Packages she didn't order.
As Sly delves deeper into the underbelly of ISLANDS to find the source of the mysterious packages, she finds herself caught in a dangerous love triangle in a world where she can't tell friend from foe.
Can she unravel the mystery without alienating everyone around her, or will the consequences of her own actions finally catch up with her?
When a tricky merchant player called Cat finds a mysterious magic sword, it quickly draws the attention of both the administration and the other players inside the virtual reality of a top-of-the-line full-immersion MMORPG. This discovery sets off a special event and starts a deadly intercontinental war, all arranged by long-gone developers.
Now, Oleg, the man behind Cat, has to collect all the unique weapons left in the game by its creators before the tragic accident claimed their lives and to complete the new challenge that nobody on the new developer team has any idea about, all the while being accused of cheating and hunted by the most dangerous guild in the game world, led by a dark goddess and one of the top PvP players.
Once, he was a professional player earning real money in another game. He fell from his pedestal into a debt pit: his account got blocked, his savings got burnt, his friends left him behind, and dangerous people appeared at his doorstep, wanting their money back. To get back on his feet, he decided to enter a new game and find a new source of income.
***
Cat’s Quest is a highly-rated LitRPG new adult series by Roman Prokofiev. The protagonist is one of a kind: more of a trickster and a merchant than a classic adventuring hero—even if he has to become the one to finish what the original developers of the game started.
The setting is the future, around 2070. The Earth has changed: climate, coastlines, even countries. The Sphere is a game ruled by supercomputers…but not everything inside it is controlled by AI, and Cat, whose only interest is earning money to survive in real life, becomes embroiled in the long-gestating plan that will change the face of the entire in-game world.
The fourth installment in the best selling Awaken Online series!
Following Jason's evolution into a Keeper, he finds his fledgling city once again in turmoil. A new and deadly enemy threatens the Twilight Throne -- one that has no difficulty contending with Jason and the members of Original Sin.
Jason must work quickly to consolidate his city's power. That means securing the villages within the Twilight Throne's influence, finding a steady stream of income, and growing the city's military strength. Even as the group grapples with these changes, they notice that something is stirring up the native undead around the city, although the source of this strange influence is uncertain.
One thing is clear, however. Jason might have evolved, but his enemies have adapted with him. If the Twilight Throne is to survive, the group must grow stronger and Jason must learn to control his newfound abilities.
Otherwise, the darkness may very well claim them all.
Stan, also known as Mongoose, is an extreme traceur and a freerunner, whose real-life talents attracted the attention of The Steel Hounds, the most notorious and private clan of the virtual world of Artar, famous for serving the grey cardinal. While the political landscape for this new world is yet to form, intrigues, conspiracy, daring raids, and sabotage are the main weapons of the Hounds, and his evaluation has just begun.
To complete it successfully and become a full-fledged member of the clan, Stan will have to adapt to working side-by-side with the most unique people with shady backgrounds — even if he is not a team player by nature and has already failed at the very beginning by choosing the least suitable class for teamwork: Battle Monk.
Stan is rebellious, free-spirited, and daring. He risks his life every day just to avoid getting bored of the daily grind. Normally, an expelled student has no hope of entering the virtual world of Artar, an expensive online VR project, but when a suspicious organization offers to pay all expenses to let Stan in for a special purpose, Mongoose gets his chance to become one of the select few. However, to successfully complete his trial, Stan will have to face his main enemy — himself, while finding peace and mastering all five styles of the Battle Monks of Artar.
Jack Kross only wanted to play the game. Now he's fighting for his life.
When a mysterious hacker takes control of Hundred Kingdoms, Jack is trapped inside the fantasy VR world along with millions of other players. But Jack is in a worse predicament. He's cornered in the very tower the terrorists have taken as their base; the only free player left within its walls. Even worse, in the real world, his body lies in a sweltering room with no hope of relief.
Playing the profession-based Scavenger class, and at a low level, Jack's prospects of fighting his way out are next to impossible. Crafting gear, traps and weapons, allying with a deadly dungeon master and an AI he can't fully trust, Jack is in a race against time to save not just himself but the millions of players held hostage.
Battle Spire is a meeting of World of Warcraft and Die Hard, using crunchy LitRPG mechanics with a heavy focus on crafting. Readers can expect to find in depth item and spell descriptions, along with stat tables and profession recipes.
Cadence, the extraordinarily-powerful Bard-based Song Mistress, is back for the final installment of the Uniworld Online Trilogy! Joined by her friends, she embarks on a journey to – somehow – bring peace to Uniworld, all while avoiding attempts from her own faction to kill her.
Now knowing who brutally attacked her – if not his real-life persona – Cadence must get stronger, learn more about her abilities, and devise a strategy for him to confess to his involvement. To do that, however, she needs to survive long enough; which is going to be hard with the entirety of the Light faction out to get her.
With the only avenue for escape among their “enemies”, Cadence and her friends travel to the Dark faction, where she learns much-needed information regarding one of her oldest and most important quests. From that information stems an expedition into the unknown, which will bring her closer to her goal…and her destiny.
A simple man, lacking in knowledge, but quick of wit. He is flung into the future, where everything is different. Now, he has to make a name for himself, carve his own path in life. He decides to play a game, the biggest one in the world. A strategy game, focused on tactics, used to select the top managers of the largest international corporation. Now, he has to prove his mettle and earn a place for himself in the future...
Watch as he enters the competition, chooses his class, creates an army, and shows everyone in this new, future world the spirit of a player from the 2010s. Will he be the champion in the end?
The vast forests of the elven kingdom, full of wild animals; the wastelands of the orcs, with everpresent drought and death; the dwarven mountains, on top of which the wyverns and harpies have built their nests; the majestic Ilian ridge that protects the great lands from the evil of the Sunset Empire, cursed by all the gods.
Kraven has a new home now, the World of Noria. It would be great if he were just a carefree traveler in this beautiful world.
But it's not that simple. His body is imprisoned in a regeneration capsule, an imprisonment he needs to live, and his mind is now part of this new, virtual world. Who is he now? What is he? He's become an unusual player, a unique bit of code that has appeared as the result of a system error.
All he has now is his character and his will to go on. His goal is to become stronger and survive in this cruel world. And who could be stronger than the “Shadows”, the most famous assassin's guild in Noria?
Transported to Game World LitRPG -- To see as a list Click Here
Book two in the breakout hit series Portal to Nova Roma is now available. With over 12 MILLION pages read on Kindle Unlimited, thousands of Kindle copies sold, and 2,700+ ratings with a 4.8 star average, make sure to pick up the sequel today!
Alexander and his growing legion have managed to escape Nova Roma and, more importantly, learned that the rest of the world may not be as ravaged by monsters as they had all thought.
Join them as they set sail for ancient Venice, the Queen of the Adriatic, to try to learn more about the wider world outside Nova Roma. Along the way, they'll encounter a growing plague of deadly pirates, deceitful old merchant families out to quash any new competitors in the region, mysterious new allies, and much more.
Just as Alexander is starting to feel hope that humanity may actually survive, something happens to tear him away from everyone and everything he has come to care about. Lost, shackled, and without the majority of his skills, Alexander will be forced to confront a new side of himself, a darker, more violent side that threatens to take control of his mind and the new powers he has managed to craft for himself.
If he can't manage to resist the growing corruption of his mind, he may not just be a danger to himself and those he cares about, but may become a danger to the very world itself.
The world teeters on the brink of destruction.
The people who should be saving the Earth ignore Jason Asano's warnings and choose to loot the house as it burns down around them. He lacks the strength to save the world himself, but resolves to do it anyway, impossible be damned.
The impossible, in this case, means seizing a power that no mortal should touch. It's a choice from which there is no turning back, and marks Jason's first step into a wider cosmos that he is not yet ready to face.
Holding the fate of two worlds in his hands, Jason must decide for himself what home truly means.
The Delvers LLC group is moving into the unknown. Tasked with a dangerous quest by Dolos, the god of Ludus, they have had to leave one of their members behind. Their journey will be full of shocking revelations as they learn more of Earth’s ancient history.
Forces of evil that have been gathering on Ludus have begun to act. Henry and Jason are rapidly being caught in the middle of a world war. The stakes have never been higher.
Although great, the power they have acquired thus far might not be enough to survive. Will Delvers LLC be able to complete their next mission? More importantly, even if they do, is the fight for the planet one they can even win?
To find peace, Alexander must first embrace war.
After tragically losing the only person he ever cared about, Alexander, a rogue artificial intelligence, opens a portal to an alternate dimension to escape his grief.
Scanning trillions of different dimensions, Alexander finally finds a world that is reminiscent of the only time he was ever happy, back when he could play virtual reality games with his only friend. He doesn't know why, or how, such a world exists, but he doesn't care. All he cares about is finding a place where he can escape the misery of Earth and start over.
Join Alexander as he risks it all by downloading his intelligence into a body made from the best stolen technology and bio-enhancements Earth has to offer and takes the plunge through a portal to another world.
Only this new world isn’t full of the idyllic adventures and fantasy roleplaying he had hoped to find. Instead, Alexander finds himself trapped in the middle of an ancient city, in a divergent timeline, where monsters have ravaged the world and the only people left alive huddle behind thick walls, struggling to survive.
To save his new home, Alexander must quickly learn to adapt to his new world, melding magic with technology to give himself an edge over the unending waves of monsters assaulting the city.
To survive, Alexander must embrace war.
Keith has died twelve times.
After making a deal with a mysterious immortal, he was sent to a new world in hopes of gaining the offered reward - a chance at a better life with his family. However, Keith failed to realize that this deal did not come with an expiration date, no matter how many times he died.
After dying for the dozenth time, Keith renegotiates with the immortal. This new deal will see him sent to the world of Raiah - a world filled with monsters, cowardly monkeys, and a system of magic very similar to the fantasy roleplaying games his brother used to enjoy.
Completing a quest to hunt the most dangerous monsters on the planet, is the price Keith will need to pay to regain his old life. It’s a good thing that all of his experiences in his previous lives translate to Skills in this new one because if Keith fails this time, the price he will need to pay will be far steeper.
We Hunt Monsters is a crunchy LitRPG in an epic fantasy setting. Fans of Dakota Krout, Will Wight, and the Monster Hunter games will enjoy this new series by the bestselling author of the Rise to Omniscience and Buryoku series.
Ready for Anything—Except This
Strapped for cash, Souya signs up for a shady gig straight out of a video game: warp to a fantasy world with a team of experts and ascend a dungeon tower to make off with its spoils. However, an accident in the transfer process leaves him stranded there alone. Desperate for support, he recruits a host of adventurers—from elven sisters banished from their forest, to a Goddess of Deception and Secrecy partial to lazing about as a cat—to form a party that can brave the tower’s perils. Caught between corrupt nobles and merchants outside the dungeon and deadly monsters within, can this motley band rise to the challenge? Or will Souya’s adventure end before it even begins?
Rob didn't think of himself as anyone special, but when a pitch-black portal tried to wrap his best friend in chains, he stepped up without thinking and found himself ensnared instead. His moment of heroism results in being torn away from everyone he knew and loved, kidnapped by an unknown force that leaves him with a note in his pocket stating: "Good luck."
After being thrown into the wilderness of Elatra, a hostile fantasy world ruled by levels, stats, progression, and bizarre video game logic, he finds himself entirely out of his depth. Armed with nothing but a sword and the clothes on his back, he sets out on his the first day, and almost dies. On the second day, he almost dies again. On the third, he began to notice a worrying trend. And almost dies.
It doesn't get any easier from there.
Overcoming the wilds is just the first step in his journey; the society of Elatra is incredibly hostile to humans, having just come off of a devastating war that left over half the population dead, and getting the locals to kindle their faith and trust the last human in existence is a struggle in and of itself. Between being powerless in a world that hates him and suffering under a System that is altering his mind in unwanted ways, Rob quickly finds that monsters aren't nearly the biggest thing to worry about.
As far as LitRPG Isekai adventures go, Rob drew the short straw in many ways. But that's okay - all the bullshit in the world won't keep him down. He'll carve out a place in this world with his bare hands if necessary. He'll survive, and then he'll thrive.
Whether anyone wants him to or not.
(This novel is the e-book version of the free web serial. You may read the entire ongoing story at wanderinginn.com free of charge.)
[Kings] awake and [Emperors] build new lands. Change is coming to the world, from the King of Destruction moving to a certain [Doctor] finding more friends from home.
The Wandering Inn has a [Princess] who solves problems rather than creates them, and her name is Lyonette. Yet what happens when the [Innkeeper] returns to manage her inn? Lyonette must learn to be a good employee rather than manage everything herself, and sharing power is never easy...
Nor is it ever simple in war, but that is where Geneva Scala remains. In bloodier and increasingly brutal battlefields, The Last Light of Baleros is now growing in fame, but there is no future there. She is desperate, working against hostile forces who see her intervention as dangerous, and still bears the wounds of her previous war to save lives. But she is no longer alone.
Skills are everything. When he accepted the hit, Russ would not have believed whose interests he was actually serving. Now, with the job done, an otherworldly being is giving him with one hand what was just taken from him with the other. His life. Skills are everything and what doesn't kill you makes your skills stronger. Placed into the world of skills, Russ found himself faced with a new life governed by a system he did not completely understand. It is, however, a completely new start. Will Russ continue doing what he does best? Or will he be able to achieve the things that he had always wanted but considered to be a lost cause in his old life? Why not some of both? This is a litrpg story where the main character acquires skills and levels them up by using them. He gets ability choices as he levels up and as a reader you will be going through the choices with him, in most cases.
For all that Jason’s new life is amazing, he is about to learn that his new power, wealth, and influence comes at a price...
Riding high on success, he and his team are looking to the future, preparing themselves for the challenges to come. Nothing, however, could prepare him for the lessons his enemies have to teach. When magic is involved, the stakes can be even greater than life and death.
While Jason’s personal enemies make plans, the greater foes plaguing his new home have been pushed to the brink. With one powerful card left to play, they are on a collision course with Jason and his team. With no one to help and more than their lives on the line, Jason and his companions must fight with more monsters than ever in the race to grow stronger. With an invincible enemy already anticipating them, they will learn that sometimes winning the battle is more important than surviving it.
Straight out of the West (or, you know, somewhere through a gloom portal), in a thunder of hooves (but they’re kinda like giant turtle hooves, if you can picture it?), comes Montana Coggeshall, gun (sword) slinger.
Sure, he’s survived Fiends’ Night and an all-out goblin war. But for his people in Coggeshall to truly be safe, Montana needs to go out and find the source of all these crazy attacks.
Along the way, Montana will be tested by feuding families, money-hungry miners, hookers with hearts of gold, and more than a few idiot tour guides. Turns out everything Montana’s been through up until now wasn’t hell. It was practice.
Wild, Wild Quest is rabble rousin’ LitRPG like you’ve never read before. If you like genre-twisting plots full of mind-bending battles, pick up this page turner today.
Forget going to 11. This book goes to 12.
Maximilian Storm has embraced his new life as a Battleborne. Reincarnated on a strange world in a powerful chimera body, he has gathered friends, made enemies, and developed wondrous new magical and physical abilities. He’s even discovered that a couple of his men, Smitty and Dylan, have chosen to join him on this world.
Max is on a mission to secure and expand his newly conquered kingdom, Stormhaven. But War Chief An’zalor wants his mine back. When he sends a small army of orcs to capture it, Max’s party, along with his dwarven and orc allies, must help him defend his new territory.
An epic quest is discovered, sending Max and his core party into the wilds to track down and retrieve a powerful artifact. New friends are discovered, and new challenges met along the way. When Max ventures off on his own, he discovers a lost territory, and an ancient dwarven secret that may change the lives of everyone. A secret that might also end his own life, and his reign.
Jack Jensen is a middle-aged nobody who lives a lackluster life in an even more uninteresting town. Having sampled every job the small town of Merrill, Wisconsin has to offer, he has excelled at nothing but growing his beer gut and his luxurious curly, chestnut brown hair. His life is one of unrealized potential and lack of direction.
Things change one morning when his brother, an Army Major, lands his helicopter in the parking lot of Jack’s less-than-profitable gaming store in a desperate bid to thrust the perennial slacker into the role of saving the country, the world, and even more unlikely, himself.
One man. Assassin. Caster. A new world. And a Game that is as brutal as it is complex.
Michael finds himself in the realm of the Forever Kingdom, with no memory of how he got there and who he is. Even so, he must participate in the Grand Game and forge a new destiny for himself.
Dropped into a dungeon of monsters, and strange magics, would you survive in a Game where to lose means death?
Alone, and with little more than his wits to aid him, Michael must advance as a player, slay his foes, and gain experience. All while navigating the intrigues around him and discovering his purpose.
A world of Powers, Forces, and mysterious factions. A Game with endless opportunities for advancement and power.
Join Michael on his epic adventure as he deals with the Game’s challenges, the machinations of the Powers, and the ambitions of his fellow players.
The start of an exciting new portal fantasy epic!
Welcome to the challenge. You’re an absolute nobody here—nothing; a zero; a useless lump of meat filled with bones. You’re but a delicious morsel for your antagonists and those who got lucky at the start. The only goal you can have in your miserable existence is to kick the bucket as soon as possible.
The path from retail middle management to inter-dimensional wizard adventurer wasn’t easy.
But Jason Asano is settling into his new life. Now, a contest draws young elites to the city of Greenstone to compete for a grand prize. Jason must gather a band of companions if he is to stand a chance against the best the world has to offer.
While the young adventurers are caught up in competition, the city leaders deal with revelations of betrayal as a vast and terrible enemy is revealed. Although Jason seems uninvolved, he has unknowingly crossed the enemy’s path before. Friends and foes made along the way will lead him to cross it again. Inevitable conflict looms....
He’s tried to ignore them for too long.
But the long-simmering conflict between Montana’s holding at Coggeshall and the Night Goblins who also occupy the valley is about to boil over.
Usually, goblins aren’t anything to write home about: an enemy without much size, intellect, or weaponry. But these goblins? Well, that’s just not the case.
These are goblins with limitless resources, never-before-seen tactics, and horrifying monsters at their disposal. Worst of all, they don’t fear death in the slightest.
They just might force a good guy to become what he has always struggled to defeat.
Killing Them Awfully is chaotic warfare, nonstop battles, and more monsters with digestive issues than totally necessary. Ready? Let’s go to war!
After Jebediah Trapper completed the Impossible Tutorial (by cheating), The vet's been in something of a slump, his PTSD gradually guiding him down the path of self harm. Crippled, stripped of his power and homeless, he's got no reason to keep breathing.
Until a little girl is in trouble.
Life and death decided by the draw of a card!
When an accident claims his life, Gareth finds himself reborn on Acamida. Dropped into a world where sorcerers draw magical power from a deck of cards, summoning monsters and flinging spells, Gareth must adapt to having arcane power at his fingertips. It’s just a shame he’s found himself with the weakest cards around—goblins!
Joined by a fallen goddess, a deposed demon king and surly local, Gareth sets out into Acamida. In a realm where experience points and levels are very real, Gareth must grow stronger if he intends to have his second life last longer than his first. With monsters around every corner and dungeons beneath his feet, Acamida is a dangerous place.
As Gareth finds new cards and grows in power, the rumbles of war stir in the west. If he’s going to survive Gareth will need to master his deck and find the strength hidden within his goblin allies.
Jason wakes up in a mysterious world of magic and monsters.
It’s not easy making the career jump from office-supplies-store middle manager to heroic interdimensional adventurer. At least, Jason tries to be heroic, but it's hard to be good when all your powers are evil.
He’ll face off against cannibals, cultists, wizards, monsters...and that’s just on the first day. He’s going to need courage, he’s going to need wit, and he’s going to need some magic powers of his own. But first, he’s going to need pants.
An endless night, full of hungry shadows.
The most dangerous night of the year is upon Coggeshall. Fiends’ Night, when the boundary between Vuldranni and hell is the weakest.
And so hell comes out to play.
To survive the night, Montana must put his entire holding on lockdown, and turn hastily made cave apartments into an actual, inviting home for thousands of Coggeshall residents. Most of whom don’t really know or like each other. And all of whom have different ideas of what needs to be done on Fiends’ Night.
So, intent on becoming the duke his people deserve, Montana spends the night flitting about Imperial balls, handing out gifts to children, squeezing through kobold tunnels, and building with the dwarves. It’s his hand-shaking, baby-kissing time to shine.
Oh, except that The Master he just took care of in Osterstadt? That was the wrong one.
The real Master is hiding in Coggeshall, and Montana has to catch him before the entire holding becomes his dinner.
Eat, Slay, Love is high-drama, fast-paced LitRPG at its finest. Pick up this page-turner today for palace intrigue, deals with the devil, and yes, even a little romance.
Dhane kicked the bucket in spectacular fashion, every bone crushed, every organ popped against the full force of a 40-ton garbage truck speeding through a red light.
The only part of him intact—whole—entirely unaffected by the grisly affair, was his soul. Souls are durable things, you see, like kids: they bounce.
And bounce he did, into the abyss between worlds, drifting until one excited soul watcher fished him out and found him a new home, a heaven for gamers and nerds and everything in between.
It was all he could have ever wanted in the afterlife, down to choosing his class, killing mobs, and exploring a beautiful, fantasy world chock full of mysteries yet to be discovered.
At least . . . it would have been those things if that first day had gone a little, tiny bit differently.
Instead, he now finds himself locked in the middle of an eternal conflict between Light and Shadow—humans and monsters—potentially being the enemy to all.
WHEN THE GODS WAGE WAR, THE INNOCENT SUFFER.
THE REALMS FACE ANNIHILATION, and their greatest defender has gone missing.
When Gryph is torn from the Realms by the Light, an ancient secret society sworn to end the threat of the High God Aluran, he has one mission.
Get back to the Realms, at any cost.
The Light offer Gryph a quest. “Help us resurrect the Source and together we can free all the peoples of the Realms.”
But things are not what they seem and Gryph soon discovers that even in the Light, shadows fester.
Shadows that could doom the Realms to eternal darkness.
To save his sister, his friends, and the people of the Realms, Gryph must win the war of the gods.
A comedy.
All life on Earth has been stolen away by The System, transported to another world at the behest of a distant galactic empire, who lived in terror of humanity's potential.
Ben was a normal, slightly above average man, and had been about to go on the first real vacation of his adult life. Now he must contend with danger and mystery in a world of monsters, magic and treasure, armed with nothing but his wits, and the special item given to him by The System.
This is his adventure.
Welcome to The World.
Max's coworkers treat him like hot garbage and his manager is a superficial dolt. It might be worth it if he made any money but he doesn't. Unfortunately for him, his fate was sealed before he was even born and it's way worse than working part-time in a coffee shop.
Confronted out of the blue by a cackling demonic entity from another world, like a lot of things in his life, Max doesn't take it seriously. So when he's yanked by his bones into that world, he's given every disadvantage the demon can dish out.
Finding that he's fallen feet first into an old RPG game his dad played on the NES back in the 90s, Max is immediately given two quests: Find the imprisoned girl with the green eyes, and survive. He's not sure which one's worse.
As the fighting competition grips Vuzgal, the city-state declares its independence and strength.
Alva prepares to retake the lost floor of Water.
The Adventurer Guild hones their blades, training and cultivating. They prepare for war, for the Willful Institute to reap what they have sown.
Erik and Rugrat’s travels take them to the sixth realm, a realm with cities under the sun and dungeons beneath.
Not all of Earth’s modern knowledge is used to help or heal.
The Beast Mountain Range is United under the Empire.
Join Erik and Rugrat on their Epic Fantasy journey, even a small party’s adventures can build a city and give rise to an Empire. If you love heart-pounding video game action, stats, loot, crafting and matching of realistic technologies with magical abilities. Well, why aren’t you reading already?
Doc Holyday never expected to be in a new world with a new name, but Lady Luck made him an offer he couldn’t refuse. Her deal came with perks; he gained the ability to heal and he could periodically avoid taking damage from any single attack. Lady Luck had assured him that the list of perks would grow over time. The offer also came with a major drawback, however— Doc had to help save the world.
While that would be a tall order for anyone, Doc was never one to back down from a challenge. Luckily, pun intended, Doc struck it rich on a mining expedition, staking a claim worth more than the whole town of Deep Gulch.
Using his new wealth, Doc hired the local clan of dwarves to work the claim. He offered them not only a better wage, but respect as well. Similarly, he was able to hire the secretary away from what had been the wealthiest man in town, and freed several of the town’s merchants from the crippling debt they’d been saddled with.
All of this has made him a target for the bigwigs who run the town. Doc isn’t worried, though, because he has friends to help him along. But will they be enough to handle Goodman and Suez? And the Church of Apoc, which is bound to notice him?
(This book contains adult situations, including but not limited to: sex, gambling, abuse, drug use, harem, and murder. It also contains graphic sex scenes, which portray elements of BDSM. You’ve been warned.)
After helping save a country on Ludus from a demon invasion, Henry and Jason could use a break. Unfortunately, life moves on, and new problems will appear, especially for their friend, the new ruler of Berber. Being orb-Bonded adventurers wielding powerful magic means they have the responsibility to do what others cannot.
Some members have left, and there will be new additions. The Delvers LLC team is solid. But while Henry creates new magi-tech and Jason perfects his deadly power, evil forces are gathering. The men from Earth had better enjoy what down time they have, because it’s not likely to last.
Events on Ludus and out among the rest of the universe are spiraling towards something terrible. Henry Sato, Jason Booth, and Nora Hazard might find themselves being drawn towards the center of the conflict, or knowing their luck, fall right into it.
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
The gloves are off, and the invasion has begun.
Rook has turned his attention onto the newly-formed Kingdom of the Iron Dice. In his mind, Joe has become a nuisance that must be squashed. How will Joe’s castle prevail when not one, but two armies march upon it?
Joe and Zoya no longer have a shield of ignorance to hide behind. If they face Rook, it will be with the full knowledge of their own true mortal peril. They may be Champions, with near-immortality, but they are still just two micro-sentients facing a god-like being.
The adventure continues as Joe and Zoya journey back to their kingdom in hopes of bringing order to a dungeon that has been falling into chaos. How will they prioritize which fire to put out? Or will everything they have built burn down to ashes?
If Joe and Zoya don’t build levels, strength, and abilities quickly, then the kingdom will fall.
Apocalypse LitRPG -- To see as a list Click Here
A mid 30s Truck driver must make hard choices on his quest to get home to his family while the world as we know it comes to an end. 700 miles, no truck and just his loyal dog to accompany him, can he survive in this new world? A world where The System spawns monsters and mutates plants and animals to absorb and refine essence? Let us find out.
Yesterday Altai was a war hero. Today he is a prisoner who chose exile to Rhapsody instead of death. This planet, the Range, knows no mercy. Here, thousands of prisoners fight each other for a place under the strange, cold sun. Here, the leftover alien biomechanisms and out-of-control Terran war machines roam in the ruins, and human life is measured in virtual experience that can be exchanged for armor and implants.
Surviving in the Limbo slaughterhouse, upgrading to the tenth level and getting into the Green Zone is all any dead man can hope for. Except not everyone succeeds. Altai will have to make a lot of effort just to take a breather, and remaining high in the audience’s favor is something worth striving for. After all, the Range, among other things, is the most popular reality show, one of the few where everything is real, and death...death only raises the ratings.
The Ulterians, alien overlords, have conquered Earth and created the Gates for races to do battle in a battle royale across the galaxy. Will and Rachel have battled across their once prosperous city of Denver only to find an unforgiving new world. They entered the Gates and they were victorious, but at a price. Not ready to pay that price, Will and Rachel must put their lives on the line again and again to earn enough currency to buy their way out of their problem. The only complication is that they have a time limit. They have sixty-eight hours to earn their reward or the chance could be gone forever. Can Rachel and Will sprint to the finish and earn their reprieve, or will their break-neck pace cause them to get careless and lose out on the prize?
When our protagonist Andrei discovers that his girlfriend has cheated on him, he finds himself with an unexpected choice to make: a quick death, or a new life in another world he knows absolutely nothing about. Andrei chooses life, and sets off alongside his pet, a ginger cat with a limp, for a primeval world fraught with danger. The trouble is… who is whose pet becomes entirely unclear; the man’s consciousness is split between both creatures, and the little cat gets a far greater share of intelligence and wit than his hulking master. What do you do as a weak little kitty? Abandon the clumsy human who always seems to get into trouble, go in search of a new master? Or protect your human body in the hope of one day returning to it?
The world will change in the next six hours. Governments will fall, people will die, and the natural laws will shatter. A small group of people will gain extraordinary abilities and compete against the alien races of the universe in a life or death competition called the Gate Wars. Will and Rachel will be two of the people to gain reality bending abilities. They will battle their way across their once peaceful city in search of these Gates. They will risk their lives and learn to use their abilities to do something they never thought they would have to do, kill. Will they have what it takes to succeed against the alien races of the universe, or will they succumb to the pain of losing everything? The next six hours will change more than just the world.
This story contains leveling, abilities and some adult language.
After making several profitable deals, it was time to go back through the Twurgh Gate and return to Earth. Alvin and Gothy had been surprised to learn that the newest member of their harem was a princess, but neither was willing to leave Desiree behind.
Once they were back on Earth, Alvin proposed a new destination, much to the amusement of his companions. They all agreed and went south out of Colorado, into New Mexico. The road south led them back to old friends in new places; Johnny, the native shaman from Bridgeport, was in Ignacio and in desperate need of help.
Strapping on their boots and loading their guns, the slightly demented (but equally fun) group got ready for one of the biggest can of worms they had opened so far.
(This book contains adult situations, in all their horror and glory, including but not limited to: sex, abuse, drug use, and murder. It also contains graphic sex scenes, which portray elements of BDSM and harem. You’ve been warned.)
The end of the world has arrived.
Luca Fernandez was lucky to escape the slaughter that was Emergence Day when monsters overwhelmed the world. By plan or by luck, Luca was granted the legendary power of the Angel of Death and thrust into the fantastic and terrible inner realm of the World Dungeon. He has but one task, to survive and win the Genesis Game. But if he’s to win, Luca will need to learn that not all monsters are obvious, and the path to power is rarely straightforward, corrupting all those who seek it.
Can Luca learn to meet the perils of the World Dungeon, and begin to forge trustworthy alliances to survive this cruel and merciless world, or will he fall to the dark dwellers of this realm?
Can he grow his powers strong enough to defeat the World Dungeon’s deadliest denizens?
When partnerships are short-lived and often corrupted by fear and malice, how will Luca ensure he does not succumb?
Allistor, now both a Planetary Prince of Earth, and Emperor of Orion, faces a new set of challenges. Thrust completely unprepared into the realm of interplanetary politics, he must navigate the pitfalls of dealing with more powerful races and factions.
At the same time, he strives to continue his mission to strengthen the human race. To bring other survivors into the fold, and claim as much of the earth as possible for humans. Class trainers must be found if his people are to have a proper chance to grow and thrive.
Hard choices have to be made. New and deadly enemies surface, and friends are lost. Allistor's acquisition of a particular artifact places a target squarely on his back. And behind it all, the Ancient Ones continue to meddle in Earth's affairs.
A haven for humanity. Factions forming and fracturing. The seeds of a new empire.
Drew and his team are racing to create a system-recognized ‘Habitat’. To make this happen, they must conquer more nodes, deal with an antagonistic superior officer, and possibly worst of all: their own fear.
Freeing the troll’s sacrificial captives was only the beginning. Now the remnants of humanity must find a safe place to call home. But Nat's Park isn't the safe haven he was promised it would be. Not only do internal politics threaten to rip the survivors apart, an unknown danger haunts the stadium.
Drew and his allies will struggle to survive in the changed world after the Advent as fate works to temper them.
Earth was never the same after World of the Changed. Humanity was reduced to two camps: monsters thirsting to kill, and players doing everything they could to survive. The squabbles people had spent their time on before? Gone. If you wanted to live to see another sunrise, you had to work with everyone you could, from other players to game functions.
Mark Derwin, the most advanced player through the initial period of the game, knew all too well that his level was no advantage. Far from it—the game owner didn’t tolerate anyone who got too far ahead. The only thing the owner wanted was for Earthlings to disappear without a trace, giving up their resources to be extracted. But not everyone was willing to bend the knee before alien intelligence. In fact, some had begun to fight back against the game.
Let’s go! A new, ultramodern mobile game, and the release is just two days away. Be the best, save the planet! Who’s going to fight back the monster invasion if you don’t? Prerelease already available, no text alerts or payment required.
World of the Changed completely modified human consciousness. The incredible graphics that worked even on the simplest of phones. The intuitive interface that made the game accessible for absolutely anyone. The aggressive marketing campaign that put news about the game on every TV, every phone, every tablet. By the time the launch was a few days away, an entire army of fans was out there waiting for just one thing: Hour X. That was what the mysterious developers were calling the release time.
But did anyone have a clue what Hour X would unleash on them? Were they ready to pay the price the game demanded? Mark Derwin, a student, was just one of many to have no idea what kind of fate awaited him in the game. All he cared about was jumping into the prerelease as soon as it came out.
Earth becomes the full immersion experience litRPG readers fantasize about, but at what cost?
Figuring out how to cast spells without the luxury of a controller or keyboard was the least of Garath's worries when The Culling got underway. Though some elements of the new interface were familiar to the lifelong gamer, there was a lot he didn't understand.
What exactly does The Culling have in store for mankind? What will loot be like on this new Earth? And if this is supposed to be like an MMO, where are all the god damn hot elves??
Follow Garath as his mismatched group of friends and neighbors attempt to survive the twenty-four hour Event.
A bounty hunting survivor. A Galactic dark elf. A woman who has given up her humanity to become something more.
These stories and more are available in the first short story anthology for the System Apocalypse, covering year one on Earth. When the world ends, humanity steps up, finding new ways to survive in a world with Classes, magic and monsters. The anthology features exciting, new stories by five new writers and a new, never publicly released short story by Tao Wong.
The System Apocalypse world was first introduced in 'Life in the North' and is a LitRPG science fiction and fantasy post-apocalyptic work that features monsters, science fiction technology, character sheets, supernatural races and ancient myths in one heady, LitRPG brew.
Stories and writers featured in this anthology include:
Craig Hamilton - "Hunting Monsters" has our protagonist doing what he does best. Finding those who would exploit the System and the people within. Except this time, there are even more complications than normal.
Alexis Keane - "Tooth and Claw" is a heart-warming tale of friendship that knows no bounds of race or distance.
Ix Phoen - "Rebel Within" tells a tale of hardship in South America, where the monsters are not always the ones outside the walls.
Tao Wong – “Debts & Dances” covers the arrival of the System from the perspective of our favorite Truinnar Lord.
R.K. Billiau – “Phoenix Rising” covers an unconventional hero, one whose mind is slipping from him before the apocalypse. Will the apocalypse be his salvation? Or doom?
L.A. Batt - “Overture to Obliteration” brings us to far-off New Zealand to glimpse the wreckage the System has wrought.
An act of terror eliminated civilization. Ninety percent of all adults died, and nine percent became zombies--whose brains were slowly recovered by nanites. Only one percent stayed human. Life had been turned into something resembling a computer game, where levels were increased by absorbing the nanorobots from other's bodies.
Presumptuous mankind had destroyed itself, but it might still be reborn in a new form, with a new meaning, with the sole Sun, and with the new God - the Supreme Mind.
Warning This fiction contains: Gore
Mace and Shari continue to pursue their mission to eliminate the Black Flame. Nearing the city of Graf, they and the crew of the Sea Sprite were ambushed on the river. After suffering losses and stopping to make repairs, they have been approached by two drow thieves walking out of the woods. An epic battle awaits them in Graf, where they’ll try to eliminate Garya, the drow priestess who has become master of the Black Flame.
Griff and Lisa are leveling quickly so that they can join Mace and Shari at Darkstone. But they need to risk a trip to the real world surface for a food run, and are unaware that two monstrous zombie titans are awaiting them at the grocery store.
Another survivor is found! One with the skills and knowledge to potentially speed up the process of getting them all permanently uploaded into the game. But he’s far away, and facing real world challenges of his own.
The kingdom building continues, along with crafting, epic battles, diplomacy, new magic spells, legendary loot, and intrigue. But can all the humans survive the zombie apocalypse long enough to upload themselves?
If you could turn back the clock and fix all the mistakes you ever made, would you?
From the author of the award-winning Web-novel 'Reborn: Evolving From Nothing' comes the tale of Micheal Care, a swordsman that could only be considered a middling warrior in Humanity's Last Army.
Micheal's answer to that question would be quite simple.
Yes. A million times yes.
Humanity has fallen, killed by stronger races of beings after being warped away to a new reality, the mystical 7 Layers.
Humanity's goal had been simple. Make it through all 7 Layers and reach Heaven.
Humanity failed.
Humanity died.
Micheal Care's memories have been transported back into his past self thanks to a magical Artifact he found by chance.
He is no chosen savior. He is no divinely picked hero.
Can he change the future? Can he catch up to the mightiest warriors of humanity and surpass them?
Meeting a dark Elf was unexpected. Kuro offered unconditional servitude in exchange for being saved, and Gothy was determined to make the most of it.
Kuro had a single request: to warn the Queen that the King had broken their pact. Alvin agreed to take her to her world to report, wondering if it would be as easy as it sounded. Meanwhile, Kuro held up her end of the bargain, doing everything Gothy asked of her.
Driving through the Svargax Gate, what they saw before them was not what any of them expected: two armies at war with each other, one composed of the dark Queen’s Elves, the other of the light King’s Elves.
Feeling his simple plan go out the window, Alvin decided to find out if the King’s Elves could be reasoned with. Realizing it would be more difficult than he thought, Alvin wondered if he could reach some sort of accord with either side.
(This book contains adult situations, in all their horror and glory, including but not limited to: sex, abuse, drug use, and murder. It also contains graphic sex scenes, which portray elements of BDSM and harem. You’ve been warned.)
Four years ago, the Erethran Honor Guard arrived and threw John Lee into a Portal to another world. Since then, Earth has received no word of the intrepid adventurer. Until now.
Finding his way back to Earth through a Portal, John returns to a very changed world. The shackles of Galactic control have bound Earth and humanity ever tighter to the System. Now, John has to find a way to free Earth from Galactic control while battling stronger, more powerful enemies. And worst of all, he will need to indulge in politics.
Good thing he's got a new Class and new allies.
World's Unbound is book six of the System Apocalypse, a LitRPG / GameLit series of post-apocalypse troubles, scifi & fantasy elements, all in a world filled with game mechanics.
This series contains elements of games like level ups, experience, enchanted materials, a sarcastic spirit, mecha, a beguiling dark elf, monsters, minotaurs, a fiery red head and a semi-realistic view on violence and its effects. Does not include harems.
The end of the world had arrived just as many had predicted, in a global exchange of nuclear weapons.
What no one predicted was the sudden message that appeared before every living soul moments before impact, a message from 'The Administrators' revealing our entire world and everything in it to be a species simulation. According to the message, Humanity had been reset over a million times and every single time we could not prevent our own extinction.
No more resets for humanity. No more chances.
They would leave our world an irradiated disaster, but to keep things interesting, they would convert our species simulation to a game for their twisted entertainment.
Digital or not, real or not, I have a family to protect. A wife and daughter who need me, universe be damned. I say bring it on. Welcome to the end of the world.
Welcome to The Great Filter.
The familiar world collapsed overnight. As the Game Transformation progressed, disasters occurred throughout the Earth. Materials changed their properties, new species of flora and fauna appeared, and there was no more electricity. The Game was massive, spread across multiple worlds, and when a new planet was added, it was converted into a huge dungeon, completely replacing the previous civilization.
However, the alien plans for Earth began to go awry from the very beginning. The conversion was less successful than expected and then an ordinary young man stole the bonus for the first gaming action in the new dungeon, depriving the invaders of their perk.
How can he manage the situation? Which of the aliens will become his ally? Which ones are his enemy? Dare they rebel against the all-powerful invaders, regain their land and even create a new world?
Mace and Shari continue their search for survivors among the undead even as they struggle to stay alive themselves.
While working to raise their sync levels with the game, the new couple pursue the quests they’ve picked up, explore a dungeon or two, and work to stabilize the game world they hope to live in.
With the undead world above closing in, will they have the time to figure out how to save themselves and other survivors?
The rules of reality have changed.
All types of zombies have appeared with only one goal. Kill the living.
Eric and his schoolmates must survive by adapting and growing stronger, but that's easier said than done.
The undead get stronger with every passing day, and that's not even mentioning the blood moons.
Even worse, the military and police seem to have disappeared.
How will they acquire food? How will they survive?
The System is generous. Not with presents, but with predicaments.
Cheater now has a straightforward goal, or so it seems to him. To everyone else, his endeavor sounds suicidal for a high-level veteran, never mind a newcomer whose intellect is still shackled by the System.
Cheater sees only one way forward: develop his skills, conquer monsters, and become stronger, faster, wiser, and more fearsome with each passing day. Until he makes progress on his own capabilities, he cannot hope to achieve anything else.
But the System has intentions of its own. Namely, to hit Cheater every step of the way with unforeseen, unpleasant refutations of his noble plans.
The first day of high school is never fun. There's the new campus, classmates, and teachers. It's an entirely new world. Literally. Everything has changed. People are turning into heroes and monsters. Classrooms have become entire levels of unexplored danger.
All Mason has to do is level up enough to survive the sprawling dungeon and get home. As long as home is still there.
Drew Michalik was working in a top-secret facility in Washington, D.C. when the Advent began. As all electronics in the world simply ceased to work, blue screens filled with information appeared before him.
Drew was given access to a mana interface and a limited number of reality-altering crystals called Xatherite. Following the instructions on his vision-impairing screens, he ‘slotted’ his Xatherite and changed his fate: he gained the ability to cast spells. Now alone in the dark, he must battle through the government bunker-turned-dungeon in a desperate bid for survival.
Escape is only the beginning, the first of his many problems in the changed world. Drew will be tasked to not only survive… but to guide the rest of humanity safely through the anarchy.
It has been two years since the Shift—when most technology stopped working, and the laws of physics changed. Humanity has been brought to its knees. Like other survivors, Noah Henson has heard rumors of the Aelves. Among other guesses, predatory aliens seem as good as any other theory for what caused the Shift.
But for Noah, everything else takes second place to survival, sometimes even self-respect…or any sort of decency. Lawless, post-apocalypse America had forced Noah to make many difficult decisions, and he has never seemed to choose correctly. However, despite hating himself, he doesn’t have the strength or the courage to change.
He will get a lucky break in a big way, though—a mysterious orb with otherworldly power.
In time, perhaps Noah will find another path. And if he does die during the Shift, maybe it won’t be the end of his story.
Sometimes, another chance can be an opportunity for redemption.
Reluctant ruler of the settlements in British Columbia, John and his friends must now face even greater dangers as they seek to free other human settlements from Galactic control in North America. But John's enemies have begun to take notice of the burgeoning resistance and take steps to stop him and the human resistance including bringing in Master Class help. Can John navigate the treacherous waters of Galactic politics and human interests without compromising his beliefs or sacrificing his friends?
Life, love, quirky musical numbers, there has never been an apocalypse quite like this one. Return to the world of Earth Tactics Advance. Beset by the rules of a turn-based tactical survival horror dating sim, witness the efforts of the hot new rising faction 'Team Badass' as they try to find their place in the new world order. Life lived one-turn at a time can be hard on the best of days, but a new light shines in the darkness. Can they make the hard choices to ensure their survival?
Welcome to the Second Stage!
Alvin had a rough week.
Thrown into a digital death-game, Apocalypse Gates, with only his wits and a less than helpful AI handler, Alvin’s prospects for survival looked bleak.
Managing not only to survive, but to thrive, he helped build a Settlement of survivors in Green River, Utah. Along the way he met the very sexy and broken Gothy.
He’s taken on the undead, mutated bugs and animals, and the worst possible enemy—other people—and triumphed. Nothing looked like it would be a major problem… except for the flight of dragons.
Now the Gates are opening, and Alvin and Gothy are heading out along the roads of America. They’ll need to earn XP, upgrade their stats and gear, found new Settlements, find allies, and hope they survive long enough to explore the world and each other.
The end of the world had come, and a new one awaits. Welcome back to Apocalypse Gates.
(This book contains adult situations, in all their horror and glory. Ranging from abuse, to drug use, to murder. It also contains graphic sex scenes, which contain elements of BDSM. You’ve been warned.)
After being falsely accused of murder, Nicholas Dread finds himself losing not only seven years of his life, but also his son and wife. Fate further kicks him on the chest when he suddenly finds himself in the middle of an unannounced apocalypse, witnessing death by the thousands. After a desperate struggle, he dies only to find himself in the body of a Goblin..
LitRPG with a Female Protagonist -- To see as a list Click Here
What's worse than Australian wildlife? Mutated Australian wildlife.
The System Apocalypse has come to Australia, altering native organisms and importing even more menacing creatures to the most dangerous continent on Earth. For Kira Kent, plant biologist, the System arrives while she's pulling an all nighter at work with her pair of kids in tow.
Now, instead of mundane parental concerns like childcare and paying the bills, she's got to figure out how to survive a world where already deadly flora and fauna have grown even more perilous - all while dealing with the minutiae of the System’s pesky blue screens and Levels and somehow putting together a community of survivors to forge a safe zone to shelter her son and daughter.
It almost makes her miss the PTA fundraising sales. Almost.
Town Under is the first book in a new series, The System Apocalypse: Australia. It's set in the same universe as Tao Wong's The System Apocalypse and starts in the same time period as Life in the North but focuses on the changes in the deadliest of continents, Australia. Fans of the original series, LitRPG, fantasy, science-fiction and post-apocalyptic novels will want to take a look
Friendless, broken by grief, tired of the real world, Jin-ee represents the perfect candidate for the new on-site 24/7 fully immersive gaming sensation, Aethermarked. Of course becoming Phallania Trevellian is more than she ever dreamed, and more than she bargained for. From the moment she submerges into a vat of conductive nanogel and chooses her first spell, she’s captivated at the reality and wonder of the wide magical world around her, a new life so different from what she'd had in the real world.
That is, until the game refuses to let her out. Jin-ee has no choice but to become her character, and trust that the people behind the game are honestly trying to free her, rather than use her as a televised marketing sensation to drive up sales. Things take a turn down a dark path when Phallania faces down eldritch horrors, and battles fiends for her very survival. It is only then she realizes that what she thought was a game may be more than she bargained for.
Warning: Things get dark at times. There might sometimes be content that you find traumatic. This LitRPG Isekai contains scenes of torture and minor fade-to-black sexual content.
Reborn five years in the past. A second chance to do everything over. What would you do?
For Ashlyn, being reborn five years in the past is both a boon and a bane. She’s reborn in the wreckage of tragedy, forced to deal with a life that she messed up before. Now, all she has to show for her life is five years of accumulated knowledge in the greatest virtual reality game ever released - Elysium - and the pain of friendships lost.
This time, Ashlyn is going to make a difference. This time, she’s going to fix the mistakes she made and save the relationships she lost. And to do that, she’s going to use all the knowledge she gained from the future to blaze her way to the top with a new class: the Mystic Mage.
he goal was simple: level up and earn enough points to pay for my mother’s medical needs.
I’m Kayla and I wanted to soar through the air and command the wind as a feared and respected Airmancer in an online Gothic fantasy world. I’d collected what experience we needed, but someone decided victory shouldn’t be mine. I got hacked, and they used my points on a build used for mule accounts. Now, apparently, I cook. I do magic with my food, but not by choice.
Not only do I have to deal with that, but I have to survive a world filled with the undead, vampires, and a group of people who think I should suffer some more.
With the help of my friends—a flesh-golem, fairy illusionist, and a shape shifter—we put a plan in place to prove to my enemies I can win and help my mom with flour power.
If you love unique classes, strong female protagonists, non-harem GameLit/LitRPG elements, and a self-contained story, you’ll love Cookmancer Online!
When I climbed out to the surface this morning, to scavenge some food for my village, I knew the odds were severely stacked against me. A mere nurse, I had no business going out into the sun where all kinds of monstrosities roamed. But what other choice did I have? All our scouts had already perished on previous surface runs, leaving us few other options. It was either take the gamble or let my people die of hunger.
As if to prove my fears right, I was only out in the open for a few minutes when a pack of Kinru spotted me. Standing absolutely no chance, I started to run for my life but was quickly cornered by one of the fearsome beasts.
In a last desperate attempt to defend myself, I managed to hurt one in the face…right before the creature was snatched by an even bigger monster that turned it into a snack. Then everything became a blur.
When I came to, I wasn’t the same anymore. As it turns out, wounding the Kinru had earned me some mystical energy called “Bloodpoints” which gave me access to the “Hunter’s Sight.” Now, wherever I look, I have strange words floating before my eyes urging me to assign those Bloodpoints to gain incredible skills and abilities. Moreover, if I manage to kill a monster in the future, it would seem that I could use its bones to craft powerful talismans and its organs to brew magical potions.
As I’ll learn, there’s a name for people like me who’ve unlocked the Hunter’s Sight: Venators. But if those new talents give me a chance to survive on the surface, I still am very much a green and weak Venator. I will need to keep hunting monsters if I want to increase my points and provide for my people. Who knows, someday, I might even grow strong enough to reclaim the surface from those foul beasts and the worst of them all: the Titans, the dreaded giants which drove humanity underground in the first place…
A girl suddenly vanishes from her world and finds herself drifting in and out of consciousness in a world of pure darkness. The only insight into her precarious situation is a prompt opening before her eyes indicating that the system failed to delete her.
The doggedly optimistic and naive teenager, Naomi, is reborn as a monster into a fantastical world governed by the rigid rules of a suspiciously game-like system; a world full of magic and danger where the familiar mingles with the inexplicable. She finds herself deep in the bizzarre, savage forests of the unclaimed lands where deadly monsters prowl in the shadows just out of sight.
After a close brush with death, any hope that this could be a lighthearted adventure evaporates as she feels real pain for the first time. The realization sinks in as Naomi comes to terms with this not being just a game; it’s her reality now.
As if coming to grips with the life or death survival situation she finds herself in isn’t enough, the description of one of her skills seems to be speaking to her...
A broke gamer. A deadly online world. Can Dahlia level up fast enough to keep the debt collectors at bay?
Dahlia has to pay off her dead father’s bills or risk her life in the lithium mines. Which... no thank you. Besides, the world is run by tech, and this gamer girl is determined to explore the virtual world her father was so obsessed with and get rich while she’s at it.
So, she sells everything and rents a premium VR pod to play Eternal Online.
Enter the toughest realm available? Check.
Discover the fastest way to loot without dying?… in progress.
But when Dahlia finds an epic quest chain that others have overlooked, she thinks she’s struck gold. What she doesn’t expect is to make friends with two deadly warriors and one powerful creature, or find a world boss gunning for them all.
Hell. This was absolute hell. Every day was hell to 2244, an NPC in the Massive Multiplayer Online Role-Playing Game known as AO. Just another prisoner of the game like all NPCs, she never expected her wish for freedom to be granted in such a grandiose way; a big event in the game leads to her suddenly becoming a mother, a hellspawn, and a queen, all within a matter of moments. Now tasked with maintaining a balance between keeping the Game Masters happy and trying to take down all of AO, 2244 discovers that there's much more to this game than just slavery and item upgrades.
A LitRPG that destroys the boundaries of the known world.
Do you like to be whisked away into a new world of LitRPG wildness? Then read on...
Enter The Quell:
When the Reckoning came, the world was plunged into the fantasy realm of the Quell. Those who remember the old world would say that it’s like those old video games they use to play only with the threat of death. Those in the Quell would say it has given them a life of freedom, while it has robbed some of everything they have.
In the Quell, it’s fight or die and Adrianna Swann aimed to live. Ever since her uncle got kidnapped by cultists, she has set off on her own quest of freedom and answers. The Quell is vast and full of horrors, pushing one's mind to the brink of insanity. Adrianna has never been too worried, though. Her uncle taught her everything she knew, and nothing was going to get between her and finding answers...
But how far is one girl willing to go to unlock the secrets of this world that everyone has known for so long?
What sacrifices have to be made to get what she wants and is she willing to make them?
This book is just the Prequel, a taste of what The Quell might bring. I have much more for you where this comes from!
The greatest Heroes have already fallen…
Now it’s up to Claire and her ragtag crew of Zeroes to save the city.
Low-ranked contractors Claire, Elise, Norah, and Piper dream of making it to the top twenty with the Stewards of Light, but their weird RPG powers have them trapped near the bottom instead. Balancing college, part-time jobs, and family matters leaves the girls without much time to fight crime and grind out the experience they need to climb the ranks.
When a new threat emerges, the gamer girls are left standing in a city turned upside down with no hero to save them. The underclassmen are outclassed, but they're also the only ones who can stop the spread of chaos. Claire and her friends will have to unravel the mess with clever teamwork and determination, and find the top-rank heroes in themselves to save the city before it falls into darkness.
Morgan Mackenzie had a very bad day. First at work, then at home, and then her bathtub fell through a portal to another world, with her in it. Now she's stuck thousands of miles from any sort of civilization with nothing but the bathtub and a lace puffball scrubby. But she learned magic, so that's sorta nice. Now if only she could find some clothes..
There are many worlds in the cosmos. Many of them have rules and laws that are utterly alien to the world that we know. Most never leave the world they were born into, never even know or suspect that other worlds even exist. Their souls simply go through the cycle of reincarnation again and again, always forgetting their past lives, and living as they please. But some few are given the gift of Transfering after death, to live their next life in a different world, with memories of their past lives to enrich the world they go to with new concepts and new ideas, and bringing back those same from the world they visited when it is time for their next cycle in their old world.
A young woman suffers a tragic fate, and is granted the ability to Transfer. She is reincarnated into a new world, full of monsters and magic, things that would be mere myths and legends to her in her old life. This time, she promises, will be different. She doesn't have to be weak here. She doesn't have to be a victim. She can be strong, and no one will ever control her again!
Her last sim took everything she had. This one took what was left.
Tamsin Noonien is level 0 . . . and that's all she knows. She learns her name from a stranger who seems more confused than she is about where they are. He can't even work the user interface. Tam is the one who figures out they're in a virtual reality game--one with no exit.
Desperate for answers, she begins a series of quests to regain her memory. The more she learns, however, the more betrayed she feels. This isn't the first time she's been fooled into a virtual reality simulation, left to wonder what's real and what isn't. Last time, her own brother set her up, and it looks like he's done it again.
But this time, the project leaders have lost control of the sim. The game has been infiltrated by saboteurs--the same anti-tech religious fanatics who killed Tam's parents. They seem hell-bent on destroying the sim and everyone in it.
Tam has one chance to get her old life back. But it will mean joining forces with the people who deceived her, playing their game, and trusting everyone to get it right.
GameLit fans hungry for clever quests, exotic characters, and non-stop RPG action will devour Game Port, the first book in the Blue Matter Series. Grab your copy today!
My name is Dahlia Otou, and I’m 16 years old. I left everything behind to join Tol Online, the world’s most popular VRMMORPG.
My parents are dead, and I only have one option left: join Tol’s most dangerous realm and fight for survival. But my plan goes haywire when my greatest asset is nerfed by the game’s AI.
Now, I have to recover the pieces of a powerful family heirloom, cleave through bloodthirsty baddies, and trade every scrap of loot I can find before I am arrested and forced to pay off my father’s debt.
Easy, right?
Perfect for fans of Ready Player One by Ernest Cline and Ascend Online by Luke Chmilenko!
THIS BROKEN SWORD is Episode 1 of the SERIALIZED YA GAMELIT LIT RPG saga, TOL Online. Each episode is between 20K and 35K words.
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
Here there be dragons!
At least one of them, and he's gone and burned down the great City of Gnome. Chase and her merry band of miscreants must search the rubble for their friend Thomasi, before the mysterious Inquisition can put an end to him.
The only problem is that the dragon is still around. Worse yet, some old familiar faces are back, and Chase must contend with the powerful and amoral players once more. She'll need every bit of skill and wit to keep alive and succeed with her mission!
Oh yeah, and evidently the world's ending. That might need looking at too. She'll get right on it as soon as everything's not on fire.
The stunning conclusion to the litrpg Small Medium Trilogy!
Mayah, Grax, and Margaret, better known as The Royal Death Claws, have just entered the prize dungeon they won in the paladin’s tournament. Now they just have to survive in the bowels of a sprawling, massive underground world filled with dangers around every corner, and under every leaf. It’s a gamers paradise, but there’s one small problem.
Our tiny heroine, Pretty Princess Cuddle Fluff, is still stuck in the expansive VR game world of Majesta. It isn’t half bad until Grax and Margaret log out and she gets reminded that her life is on the line.
With her logout button inoperable and a malicious AI searching for her in-game, she’s struggling to get as strong as possible to survive the inevitable clash for her survival. Because in the dungeon her chances of dying have just risen significantly.
This novel contains big hammers, cats, enchanting, snark, grenades, necromancy, leveling, fetch quests, beeps and boops, misunderstandings of the deadliest kind, olfactory and gustatory offenses, grandmothers, Evil sentient computer viruses, truces, crafting, duels, getting gear, friendship, Happiness and sweet, sweet XP.
Safe for the kids. Great for the adults.
In the False Lands, it's either git gud or die.
Tanisha Richards, known as Koest in dARkness: Online, isn't your typical augmented reality mobile gamer. She's a deer-hunting engineer from Oregon who lives in a self-sustainable house but drives a really inefficient truck.
She also happens to be in a wheelchair.
When the loot of a lifetime shows up during a potentially bugged event, Tanisha rushes out into the wilderness to capitalize on some intern's mistake. She was expecting some amazing drops. What she got was dropped into the False Lands.
Will Tanisha be able to survive in a reality ruled by the systems in dARkness: Online, or is it GG?
In 6 days, my real body dies. Unless I solve the riddle to transition into a virtual reality, it’s game over.
Orianna is thrown into a deadly virtual world of magic and monsters. The power hungry leader of the Dragon Hunters guild offers her a choice – sacrifice an innocent to save herself, or risk everything and become the first person ever to solve the riddle.
With clues pointing to the Dragon Gate and her time disappearing fast, how can she find something that’s supposed to be a myth? If she does succeed, it’ll undermine the foundation of the biggest guild in the game.
Are you ready to play for your life?
Zones of Alacria: The Dragon Gate is the first book in the Experimental Alchemist epic fantasy LitRPG series, which contains game mechanics, crafting, tons of Easter Eggs and pets (no harems or swearing). If you enjoy unique magic, along with page turning action and adventure, then you’ll love this mind-bending quest.
Evie Winterbourne has had it.
After five exhausting years of video game marketing for a struggling MMORPG and one too many instances of her ideas getting ignored by her boss, Evie's fortunes seem to change when a chance encounter introduces her to her company's rival just as she quits her nightmare job.
Evie's dream was to work on games themselves until her ex cheated her and her team out of their beloved project's success--and it seems that the rival CEO knows her story and her potential. As a gift, he gives her the chance to play his blockbuster single-player fantasy game Aurora's Rift, and the world within might just change Evie's life forever...inside the game and out.
***
The rift begins a new Age, splitting time itself with magic older than the forgotten gods. It is a moment of chaos and upheaval, when alliances fracture along fault lines and peoples are raised up to thrive…or brought low. Anything is possible. Anything can happen. Ancient secrets are revealed, futures forged or broken.
Aurora’s Rift demands heroes to shape what comes next.
It is the anvil upon which your mettle is tested.
It is the arena in which you will wrest your future from the ashes of the past.
Take your place among legends.
Who you’ll be is who you truly are.
Who will you become?
Could you defeat the world's hardest immersive game?
Alexandria Duke must learn how to or risk losing everything.
When Alex joins Gamemakers Online, she finds there are no newbie areas, no tutorials, and nothing but vicious critters hunting her down. This seems like an impossible task but Alex is a veteran platinum achievement hunter who has solved previously unwinnable scenarios. She won't give up now.As she delves deeper into the game, she discovers it hides sinister secrets. If she can't survive the first year in Gamemakers Online then she'll lose more than her own life.
The last three years have not been easy for Nora Hazard, but she’s been able to create a new life for herself. Since becoming orb-Bonded, she’s managed to survive, then thrive. She’s mastered her power and grown up during her time as a soldier, even experiencing love.
But circumstances will force Nora to make new choices. Her deal with a powerful demigoddess is coming to an end, bringing new opportunities and new dangers--including secret information about her painful, mysterious past. Her loyalties will be put to the test.
Unfortunately, despite her survivor mentality, her luck is terrible. Trouble seems to follow her wherever she goes. After uncovering a massive plot that directly threatens everything she holds dear, she will be forced into a struggle that pushes her to her very limits.
For Nora Hazard, nothing is ever simple, but she made a promise to someone important to never give up. She’s been wounded in spirit and body, but remains unbroken. Anyone or anything that picks a fight with her or threatens her friends may come to regret it, even a dark god.
*This is the last volume of the Nora Hazard series, which directly intersects with the Delvers LLC series, also by Blaise Corvin.
What is a billionaire heiress supposed to do when all of her older siblings take to business like her parents, proving that business is in their blood?
But not hers.
There are many good choices. Unfortunately, Chloe decided that partying was the right one.
Now a requirement to keep her money requires her to attend daily meetings with the family psychologist—a daily meeting about how she should change her life to change her future.
The worst part? The meetings are before noon, so she has to get up early.
Then he presents her with an offer.
Invest in a new game company and become the first player to stay inside their full-immersion pod.
For two years.
Two years away from her parents looking down on her, and not having to listen to her siblings and their success?
Done.
There is only one problem…
Chloe’s avatar connects to a Goddess of Retribution who doesn’t remember her past.
Following the rabbit trail of armor to help the goddess will require more responsibility from Chloe than she has ever accepted in the past.
Will she return to being the party girl of her past, or will the Lagarde daughter tempered in fire from her upbringing wake up?
Go up and click Read For Free or Read Now and find out if Chloe Lagarde has what it takes to help a broken Goddess.
And herself.
Sandra had been a merchant traveling through the human lands of Muriel, though that wouldn’t have been her chosen profession. What she would’ve loved to become was a crafter, producing wondrous creations with her own two hands; however, she didn’t want to become a master in just one craft – she was interested in them all.
Unfortunately, Sandra was born with a deformity in her hands that made them appear frozen in a claw-like pose; as a result, she couldn’t grip anything with any sort of strength or dexterity, meaning that she wasn’t able to craft anything but the most simple of things that required very little in the way of hand-based manipulation. To top it off, while most people could access and manipulate at least one or two of the basic elemental energies, she could see them all – but was unable to manipulate a single one.
Despite these setbacks, Sandra spent the majority of her twenty-six years of life visually learning the processes, techniques, and secret formulas for every aspect of crafting she could discover. And it was that pursuit of knowledge that ultimately led to her untimely death.
Reborn in the shape of a tiny Dungeon Core, Sandra learned about the purpose behind dungeons and Cores from an assigned dungeon helper; at the same time, she also discovered that she had much more freedom than most other Dungeon Cores. The repercussions of her mere existence could end up being far-reaching, but the most important thing she learned had nothing to do with the other Cores, the different races, or even the real purpose behind her being brought back to life as a strange glowing gem.
Sandra didn’t care about any of that, though – all she cared about was that she could finally do some crafting.
This Dungeon Core story contains LitRPG/GameLit elements such as statistics and leveling and a heavy crafting emphasis. No profanity and no harems.
In the year 2101, ISLANDS allows users to become whoever they want to be.
Nineteen year old Sylvi Grohl is excited for her first semester in a new school, but all thoughts of higher education vanish when she starts receiving strange packages at home. Packages she didn't order.
As Sly delves deeper into the underbelly of ISLANDS to find the source of the mysterious packages, she finds herself caught in a dangerous love triangle in a world where she can't tell friend from foe.
Can she unravel the mystery without alienating everyone around her, or will the consequences of her own actions finally catch up with her?
Miranda is an ordinary gamer who finds herself inside the body and mind of the notorious supervillainess Murder Maid - a character she created in the online role-playing game Super City. She has none of Murder Maid's memories but has to live with the consequences of her alter ego's actions.
When she escapes from prison and tries to claim Murder Maid's old lair, she is thrust into a life-or-death battle against vicious enemies she didn't know she had.
Now, she must stay alive in the brutal supervillain city of Nyx. She will make allies, level up, and try to discover what has happened to her. Is the world she remembers the real one; or the world she now experiences?
Villainess Life is a supervillainess adventure with LitRPG elements. Follow Miranda's exploits as she tries to come to terms with the unpleasant reality of life as a villaines
Awoken on the cold, hard dirt in a near-pitch-black underground cavern, Cassandra Flynn must face the real possibility that she is a digital representation - a player, as it were - in an unknown game.
How did she get here? Where was her 'real' body? Did she even have a real body?
Facing a myriad of unanswered questions, she must learn about her new world and forge a life for herself in this timeless, endless dungeon.
With only a wand, a pickaxe and a certain spunky pet raptor by her side (hiss!) will Cass uncover the secrets of the game? Or stumble to her death in the inky blackness of the unknown?
Who knows what lies on the other side? If anything...
Improvise. Overcome. Adapt.
Only five days have passed since Jade was brought to a distant world and a new life. Mobile for the first time ever, Jade is given the chance to do something she’s always wanted: attend school.
Dracona isn’t your typical school, however. In Andara she needs to learn all the skills an adventurer needs. For her, that means how to cast magic and use weapons without hurting herself. She’ll have to learn fast because the obstacle course isn’t the only thing challenging her progress; she’s racing against the clock to learn how to beat the Mesmer before they find her.
With both enemies and allies all around, Jade must hit the ground running, because what’s chasing her may be worse than the hospital bed she left behind. Turns out that adapting to a new world is only the first step.
New worlds get new kings, and that’s exactly what Abby thinks she’s found in her boss’ hacked code.
With a cataclysmic asteroid careening toward Earth, the VRMMORPG project Viridian Gate Online has become more than just a game, and Abby thinks her boss, Robert Osmark, wants to be more than just its founding father.
Now, Abby holds a hacked key to the kingdom that could earn her a punishment worse than death. To uncover the secret that drug lords and corrupt politicians paid millions for, Abby must dive into the game she helped create and team up with one of its AI creations. It’s a race against the clock as she tries to discover what’s hidden in the secret code before Osmark can crown himself ruler over all that remains of humanity.
From James A. Hunter—author of Viridian Gate Online, Rogue Dungeon, War God's Mantle, and the Yancy Lazarus Series—and debut author J.D. Astra, comes an epic new entry into the Expanded Universe of Viridian Gate Online that you won't want to put down!
It's tough being a country girl in the big city, especially when werewolves are murdering their way through the underworld! Chase Berrymore must bring all her divination skills to bear in order to survive both wild werewolves and murderous mafiosos.
She's got a shot at finding steadfast allies along the way, but at great cost; the mysterious entities that call themselves 'players' are involved. And where they go, chaos follows...
The sequel to a new litrpg saga, Small Medium: At Large serves up a large helping of action, cunning plans, and mystery...
Dungeon Core LitRPG -- To see as a list Click Here
A new world of magic and violence. One crazy starting bonus. Major downside: No thumbs!
Carl was a regular construction foreman. Not the worst, not the best, and definitely not the thinnest. Even so, he didn't deserve that heart attack! He really didn't deserve being reborn into a magic-filled, dog-eat-dog world as a dragon.
To be fair, it’s nice to be at the top of the food chain. Now Carl just needs to learn how magic works, which monsters are safe to eat, and why his hoard is so important to him. Dealing with everything changing is hard enough, but he has enemy dragons incoming, hostile environments, and foes constantly trying to get bragging rights by taking down a dragon.
At the end of the day, Carl needs to learn how to build a life worth living in a world where might makes right.
James thought he would be just another adventurer in the world’s most anticipated dungeon delving VRMMORPG. But when he logs in, he soon finds out that he won’t be diving the dungeon – he will be creating it. Pretty awesome right?
At least that was what he thought when he boldly chose ‘Random’ as his dungeon type…
Then he summoned his first mob. A fearsome, bloodthirsty demonic… Chicken.
Still, Demonic Farm Animals are the least of his worries. The person who is supposed to be teaching him the ropes is a weirdly advanced AI pixie who drinks too much and is overly fond of gambling. Oh and some mysterious figure seems to be watching and judging his every move – so signing that NDA is feeling like less and less of a solid choice.
Either way, James is up for the challenge. Even if it means building a dungeon around kamikaze sheep, enraged cows, unhygienic pigs and yes… Dickens.
At least his next randomly selected mob type can’t be worse… right?
This is the revised, edited and novelized retelling of the popular Royal Road web serial Dungeon Core Online by Glyax.
Earth is under siege.
For decades, the governments of our world have been fighting a desperate and secret battle to keep hordes of alien invaders away from our planet.
When the guardian of the United States falls, a new champion must be chosen. Sadly, the choice of a champion isn’t ours to make, and the Galactic Conflict Authority selects a human, seemingly at random, to lead the United States of America’s efforts at holding back the tide.
Hugh Logan is in the middle of teaching a class when he is taken against his will and informed that he is now the newest member of Earth’s defense against alien invasion. He must give up everything to become our champion. He must give up everything to prevent our destruction. He must become… a War Core.
War Core is a Dungeon Core series with LitRPG and RTS elements.
The first rank four dungeon ever born. An unusually talented party of adventurers. Both must face the terror that destroyed the kingdom that came before them.
Will is the newest in a long line of dungeons born into the world—and he’s a rank higher than any dungeon that preceded. He’s born along with seven other dungeons in a small area, but so many dungeons were born in one place because of a magical disaster… A disaster brought about by the Voidbringers who sought to conquer the world.
Now the unthinkable has happened. The Voidbringers have returned, and they have the ability to corrupt dungeons. As a powerful dungeon, Will is one of their targets. He comes under assault by their minions, has to deal with aggressive neighboring dungeons, and of course, adventurers.
With the aid of his dungeon fairy, Amber, and an adventuring party run by Gar Adamant, displaced prince of the kingdom destroyed by the Voidbringers, Will must grow his dungeon to become as strong as he possibly can, grow his nearby town, defend himself and the locals, and fend off the enemies that surround him everywhere.
A Dungeon Core story.
When a new dungeon is born, it wants nothing more than to have the most vicious monsters, the most cunning traps and the most shiny of loot. There is only one problem, but it's a rather big one; it finished its first floor years ago, but it still hasn't been visited by any adventurers! In order to find someone or something to explore its floors, or perhaps just to find someone to talk to, this dungeon will have to go way off script. But it soon discovers that going off script brings problems of its own, and that adventurers are not the only thing this world is missing.
In a world dictated by probabilities, Clay was an anomaly…
Thousands of Heroes protect the land, defending against the periodic incursions by gigantic monsters known as World Threats. This was the way it had always been and Clay Shuntwise was perfectly fine with that. Running deliveries for his family’s shop in the sleepy town of Renton, the young teenager barely even thought about Heroes and their role in keeping the world safe.
That was, at least, until the world came crashing down on him.
Reborn into the brand-new and unfamiliar form of a Dungeon Core, Clay struggles through learning more about Heroes and the dungeons they delve through to get stronger. According to the guide that was trying to help him understand his new life, however, because he was a former Hero, Clay should already know most of what he needed to succeed; all of the finer parts regarding the relationship between Heroes and dungeons, including information about probabilities and drop rates, should be common knowledge.
The problem? Despite wishing that he had been that lucky in his past life, Clay had never been a Hero…but now he might be forced to become one, though not quite in the way he ever expected.
Fat, bald, and bored, Mike the merchant is steadily losing his business to attrition. Customers just aren’t coming in anymore. He blames his misfortune on the lack of adventurers; they are migrating toward other settlements in droves. For the love of trade, what else is happening around this settlement?
When a passerby drops dead in Mike’s General Store, the guards begin pointing fingers. Settlement Council is devising nasty quest lines to manipulate the locals, and the rewarding attraction once keeping this place alive is closed. It’s being listed…
Artificial Dungeon: For Sale by Owner
The hero dreamed of ascending. The monk craved redemption.
The dungeon only wished to keep things tidy.
Kai was the least likely young man to ascend. Raised on his uncle’s potato farm, he began his career as an adventurer with empty pockets and little skill. But a foolish attempt to prove his bravery leads Kai to unlock hidden power within himself and acquire a most unlikely ally.
Rhona is a battle-scarred soldier who’s as likely to toss a quip as she is to throw a punch. After setting aside a promising career in the army to pursue the Path of the Bleeding Tiger, she sets out to stop a war and seek atonement for a bloody past.
When Bancroft the Earth Core awakens, he can’t wait to clean up his dungeon and begin building things anew. A recovered item from his past reminds him that more is at stake, however, putting an end to such pleasantries.
Join The Guild Core, a small band of friends determined to restore the world to an age of dragons, heroes, and honor.
The Guild Core is a novel by TJ Reynolds Fantasy LitRPG author of Eternal Online books 1-3. The Guild Core was inspired by the Divine Dungeon series, the Wheel of Time, and classic films like The Labyrinth and The Neverending Story.
This story takes place in an Epic Fantasy world governed by gaming mechanics. It contains light to moderate LitRPG, Gamelit, Cultivation and Dungeon Core elements. Features realistic violence, 3 MC POVs, and more than a few quaint jokes. Language and adult content is appropriate for teen readers.
In this world where Hunters with various magical powers battle monsters from invading the defenceless humanity, Sung Jin-Woo was the weakest of all the Hunters, barely able to make a living.
However, a mysterious System grants him the power of the ‘Player’, setting him on a course for an incredible and often times perilous Journey.
Follow Sung Jin-Woo as he embarks on an adventure to become an unparalleled existence through his “Level-Up” system - the only one in the entire world!
Left for dead in a dungeon full of curses, what is a fellow to do? Kincaid may be all busted up now, but it’s going to be the rest of his party that ends up feeling the burn. What do you do when the dungeon wants you dead, the party wants you dead, the fairies want you dead, and the orcs want you dead. You find a way to survive and stick it too all of them obviously. Kincaid never considered himself a particularly vengeful kind of person, but there is only so much any one man can take. Now all his enemies are going to learn that sometimes underestimating the little guy has some serious consequences. If you like dungeon core/ Fantasy Game Lit stories than you are going to enjoy this one. Full of interesting characters, rowdy fairies, and novel ideas on how to rebuild and run a down on it's luck dungeon while under pressure from powerful competitors, ex friends and mysterious adversaries.
In a world of sword and sorcery, Breck died and was reborn as a dungeon core, a specialized living gem in charge of creating and managing a dungeon. Unlike most dungeons, he was handicapped with the inability to create bones, the very building blocks that comprise most living creatures. Breck just wants his life back, his humanity, and will do whatever it takes to achieve his goal. Even if that means killing the hordes of adventurers that want to plunder his depths so that he can gain the power to transcend.
Zach, a new adventurer, is given the quest to find the source of new cosmic energy that has made itself known, the same cosmic energy that creates dungeon cores. It’s the lucky break he’s been waiting for his whole life. But he’ll face opposition that will see him dead before they let him complete his quest.
Despite his inability to create monster’s with bones, can Breck gain enough essence to rank up and become human again or will he be forever trapped as a dungeon? Will Zach be able to live long enough to complete his quest while other guild members are hunting him? What happens when Zach’s and Breck’s paths collide? Find all this out and more in this exciting GameLit, The Boneless Dungeon: Rebirth.
In the icy north exists a young orphan, and a war on a microscopic scale.
Marstin Hardgrove was orphaned at a young age, forced to live on the streets, and needed to turn to thievery to survive. When a special job assigned to him by the Thieves’ Guild went awry, the guild leadership punished him with a beating, compelled him to eat dirt and rocks to soothe his hunger, and left him to die in an abandoned mine. Unbeknownst to the young thief, when he was forced to eat that handful of dirt and rocks…he also ended up swallowing a tiny dungeon crystal.
Thrown into a highly unusual world filled with cells, bacteria, and other dangerous pathogens, the tiny dungeon crystal is, at first, confused by his surroundings. After seeing how the different complex systems of the body work together, the crystal is quickly fascinated; it isn’t long before he decides that, instead of trying to escape, he wants the body for himself. He wants to possess the living being for his own use as a crystal, wholly unlike anything the world has ever seen before.
To get to that point, however, the fledgling dungeon crystal has to learn how to survive against the different enemies trying to destroy him. Not only will he have to defeat the hostile pathogens standing in the way of his complete domination; but also, as a foreign invader to the body, himself, Marstin’s natural immune system sees the crystal as a threat. The only way to survive is to create his own immune cell defenders, and to place traps to prevent anything from reaching his dungeon crystal. In short: He has to turn the body into a dungeon.
But will his new Bio Dungeon be enough to keep him – and the body he wants to possess – alive?
Contains LitRPG/GameLit elements, such as character progression, statistics, and resource management. Also contains an in-depth, science-based portrayal of how the immune system responds to foreign pathogens via different white blood cells and other microscopic protectors. No harems, sexual content, or foul language.
One captain’s death might turn out to be humanity’s best chance at survival.
As humanity expands into the stars, it discovers the universe is a hostile place.
When Captain Slater of the USS Franklin is assigned to a deep-space reconnaissance mission, his ship is destroyed by an unknown alien race. Much to his surprise, Slater isn’t killed—he’s transformed. He is now a “derelict,” a consciousness bound to his old vessel.
Slater must quickly adapt to his new existence before raiders, alien armies, and mysterious forces seek to destroy him for a second and final time.
Get ready for the exciting conclusion to the Dungeon World series!
With the help of an unlikely ally, Fred has secretly obtained access to all seven elements for his Core without the Supreme Council of Dungeon Cores’ knowledge; Fire, Water, Nature, Earth, Dark, Light, and Air are now technically at his disposal. However, despite having access to them all, he finds himself behind enemy lines without the use of any but Light and Air due to his temporary Core he had created back in his dungeon. Now, with the assistance of Roady, Ravenne, and Agelstein – three members of the Allroads Government, and Fred’s “bodyguards” – he has to safely make it back to the city before the inevitable deadly response from the local Dungeon Cores at his theft of the Light element kills him.
Trouble is brewing behind the scenes, though, and the Supreme Council is ready to step up their attacks on Fred’s dungeon underneath the city of Allroads. With additional complications preventing Fred from fully utilizing his newly acquired elements, he has to scramble to find a way to not be useless and assist in the defense of his dungeon, his Shards, and all the people in the city above relying on him.
Oh, and on top of that, Fred still needs to figure out a way to save the world…
Contains LitRPG/GameLit elements such as statistics and leveling. No harems and no profanity.
Dale wanted to do more than survive as a dungeon core. His experience with the gods made it clear that with power, he could do as he pleased, and without it, he was simply a toy of the powerful. Unfortunately, it isn't just the gods who have plans for the Traveling Dungeon.
Follow Dale as he tries to create his own little world, study magic, enchant devices and create challenges for the gods and an [Arch-Mage]. All while trying to keep Miss Blue-Box happy.
From The Spire of the West to the Orcs of the South, to a discovery that will rock the world, Dale can't help but shove his stone where it doesn't belong.
All that Tacca GloomLily ever wanted to be since she was very little was a Fairy Assistant to a Dungeon Core. After her negatively portentous birth, however, she was never fully accepted by her superstitious peers and instructors at the Dungeon Assistant Preparatory School; nevertheless, she persisted in her studies and graduated at the top of her class.
Unfortunately for her, the “hands-on” training she was supposed to receive from a Mentor and his Bonded Dungeon Core didn’t go the way she would’ve hoped. In fact, the stigma attached to her origins finally made itself known in the form of horrendously “bad luck”; the rotten part of her newly discovered luck was that it adversely affected Cores that she happened to be near, and not just herself.
What can a Dungeon Assistant Fairy do when every Dungeon Core she gets near ends up being destroyed? Tacca had no idea, but a solution eventually presents itself – though it’s one that she never saw coming…
This story contains Dungeon Core elements such as dungeon construction and defense, LitRPG/GameLit mechanics such as character progression and stats, and contains NO harems/sexual content or profanity.
If you die in the battle of good versus evil, maybe it's time to change sides. Beno doesn't remember much about dying. Only that it hurt, he probably deserved it, and there were no snacks in Death's waiting room. When he is reborn as a dungeon core and he joins the fantastical Dungeon Core Academy, he learns a secret: the bad guys are really the good guys...and he's a bad guy now. As well as learning how to make a deadly dungeon lair and populate it with murderous monsters, he is taught three golden rules: Every hero in the world wants to kill him now. But heroes are made from squishy things. And Beno can create monsters who love to tear squishy things apart. Now that he's the master of his own dungeon, treasure-seeking adventurers are sure to hunt for him. It's up to Beno and his army of creatures to change how the stories all end. It's time to stop the good guys from winning.
Life can be good when your enemies think you're dead.
But Wynne has traded one set of foes for another, and a hunter in oldtech armor wants him for sinister purposes.
Neither fully man or machine, it's up to this new bunker core to rise up against all odds, using his wits and technology to prevail against twisted animal-folk, shining mutants, and threats literally from out of this world...
You only live once…unless you’re resurrected to become the master of a dungeon. When Beno died and was offered a second chance as a dungeon core, he dived right in. He joined the dungeon core academy, and he found himself in a new life where killing heroes wasn’t just accepted, but encouraged. Under the tutelage of the academy overseers, he learned how to make dungeons filled with monsters and traps. Beno finds himself in a strange dungeon now. One where he not only has to summon all kinds of foul creatures to defend his lair, but where he is also the savior of a race of people. That's a lot of pressure for a dungeon core. He used to live a normal life. Now he builds dungeons, creates monsters, and uses them to fight loot-hungry heroes.
In search for the townspeople of Gatecross and his Core Power Guild, Fred and his friends wind up in the city of Allroads – where they find more than they bargained for. After successfully breaking them all out of prison using his special abilities and creating a small dungeon underneath the city, his activity unfortunately gained the attention of the elemental Dungeon Core factions surrounding the large valley where the city was located.
That’s because the city of Allroads was occupying the middle of what the Cores called a Convergence, an area of intense elemental concentration that produced an extraordinary amount of ambient Mana; those Convergences are protected and off-limits for any dungeons to possess, which was one of the reasons Fred gained the ire of the nearby Cores.
Or, it could be because he destroyed three of their own…
Regardless of the reason, Allroads is under siege, and Fred has to help defend the city from all seven of the elemental factions pressing against his territory border, prepare for potential invaders to his dungeon with the help of his Shards, and potentially figure out a way to save both species (Humans and Dungeon Cores) from extinction.
And he has to do all of that while convincing the Allroads Council not to execute him for bringing all of this trouble to their literal doorstep…
Contains LitRPG/GameLit elements such as statistics and leveling. No harems and no profanity.
You only live once…unless you’re resurrected to become the master of a dungeon.
When Beno died and was offered a second chance as a dungeon core, he dived right in. He joined the dungeon core academy, and he found himself in a new life where killing heroes wasn’t just accepted, but encouraged. Under the tutelage of the academy overseers, he learned how to make dungeons filled with monsters and traps.
Now he has finally been given his own dungeon, and he must pass his final test. Either build a dungeon powerful enough to slay heroes, or fail and get smashed up into core dust. He will apply all his diabolical dungeon strategy to succeed, but what happens when an unexpected visitor walks into his lair?
He used to live a normal life. Now he builds dungeons, creates monsters, and uses them to fight loot-hungry heroes.
What kind of god would you be?
Deep beneath the earth, Corey finds himself reborn as a God Core - a sentient crystal with unusual powers. His new worshipers? A colony of incompetent gnomes, scratching out an existence in their underground grotto.
If that wasn't bad enough, Corey soon realizes that his gnome denizens are about to become extinct. They are threatened by groups of blundering adventurers, and abducted by raiding kobolds to be sacrificed to their own dark god: an ancient, mysterious foe who does not take kindly to Corey's arrival.
With the aid of his helper sprite and a menagerie of newly evolved creatures, Corey must protect and guide his gnomes until they can stand on their own two feet. But the kobold army is on the march, led by his new rival's powerful avatar.
It's a hard rock life, being a God Core.
Inspired by the god sims such as Black & White, dungeon managers like Dungeon Keeper and civ builders like Age of Empires, God of Gnomes is the first in a new generation of LitRPG and Dungeon Core stories -- God Core.
Sandra managed to survive the first major incursion from the nearby Orcs, thanks in part to the help a certain Half-Orc/Half-Dwarf provided. However, Kelerim left her dungeon to seek out his father, leaving her all alone with just Winxa – her Dungeon Fairy – as company.
With the loss of her new friend comes some opportunities, at least; she now has the freedom to craft whatever she wants, and the threat of her Dungeon Core’s destruction from outside forces is practically absent. She even has the opportunity to upgrade her Core Size, unlocking additional constructs for use as Dungeon Monsters, as well as a new Core-specific Skill.
Unfortunately for Sandra, a particular action outside of the dungeon has unintentionally drawn attention to her activities, and there’s now a very serious threat to her survival. Racing against the clock, the crafting-based dungeon needs to find a way to prevent her destruction, all the while dealing with the problems her expanding Area of Influence has created.
Because it’s not only the nearby races that she has to deal with – but the nearby dungeons, as well.
This Dungeon Core story contains LitRPG/GameLit elements such as statistics and leveling and a heavy crafting emphasis. No profanity and no harems.
Sandra had been a merchant traveling through the human lands of Muriel, though that wouldn’t have been her chosen profession. What she would’ve loved to become was a crafter, producing wondrous creations with her own two hands; however, she didn’t want to become a master in just one craft – she was interested in them all.
Unfortunately, Sandra was born with a deformity in her hands that made them appear frozen in a claw-like pose; as a result, she couldn’t grip anything with any sort of strength or dexterity, meaning that she wasn’t able to craft anything but the most simple of things that required very little in the way of hand-based manipulation. To top it off, while most people could access and manipulate at least one or two of the basic elemental energies, she could see them all – but was unable to manipulate a single one.
Despite these setbacks, Sandra spent the majority of her twenty-six years of life visually learning the processes, techniques, and secret formulas for every aspect of crafting she could discover. And it was that pursuit of knowledge that ultimately led to her untimely death.
Reborn in the shape of a tiny Dungeon Core, Sandra learned about the purpose behind dungeons and Cores from an assigned dungeon helper; at the same time, she also discovered that she had much more freedom than most other Dungeon Cores. The repercussions of her mere existence could end up being far-reaching, but the most important thing she learned had nothing to do with the other Cores, the different races, or even the real purpose behind her being brought back to life as a strange glowing gem.
Sandra didn’t care about any of that, though – all she cared about was that she could finally do some crafting.
This Dungeon Core story contains LitRPG/GameLit elements such as statistics and leveling and a heavy crafting emphasis. No profanity and no harems.
Dungeon Eternium (The Divine Dungeon Book 5)
Unlikely allies uniting across the world. Blood feuds that span centuries. A single chance at life.
The world watches the sky with trepidation. The insanity of Xenocide knew no bounds, and all will soon suffer the effects he had planned for a millennium. Though none know what is to come, they all know it isn’t going to be easy to survive.
The Master has a plan, one that can give the world at large a way to escape the onrushing desolation. It may be on the bleeding edge of morality and what he needs might prove too difficult to secure, but The Master asks for trust.
Cal and Dale both have their role to play as the world hurtles toward destruction. One needs to bring the races of the world together while the other simply needs to survive. Surrounded by supposed allies, the duo will do all that they can to succeed—but with every new arrival comes rising tensions and faltering trust.
The apocalypse is coming. Will honor or greed stand the test of time?
Ryan doesn't remember much about his life before becoming a dungeon core. Only that he had a bit of a disagreement with the church -- something to do with a beheading?
Now reborn, Ryan begins to arm his darkness dungeon with devious traps, bestial zombies and ill-named skeletal creations, without doing anything too evil. Well, mostly. Some adventurers just deserve a stalactite to the head.
But Ryan quickly learns being a darkness dungeon isn't all loot and bone puns. With a necromancer on the rise and the Adventurer's Guild watching his every move, he must prove that not all darkness dungeons are malevolent... even if they do have a few skeletons in their caverns.
Sadly, all of these issues keep distracting him from his own guilty pleasure, skeletal fight club. But don't tell his fairy about that.
I spent most of my life trying to get by with whatever happiness I could, that included alcohol, food, and porn.
My death was unpleasant and humiliating. However, death is something we all need to go through. A bit like a proctology exam; necessary but never anything one wants to go through while it's happening.
However, death was supposed to be the end of it. Either way, the pain, suffering, and failures were supposed to be over. I was supposed to wink out, or perhaps take a trip to a lovely afterlife!
No, I ended up as a small stone, strapped to a table, while a pimple-faced teenager rubbed my facets and told me how 'lovely' I was. Last time I checked, birth wasn't supposed to be as embarrassing as death!
Life as a dungeon core isn't all bad. I like watching lizard love triangles and snooping on militaristic dwarves; though there is that issue where I'm trying to free myself from the entanglements of the Gods....ok, yeah that last one is a bit of a problem.
Do you ever wonder why spirits take the actions they do? What if there was a system of rules they had to follow?
Clive Logan is a serial killer; or, to be more accurate, Clive Logan was a serial killer. Caught after a record-breaking streak of murders, he was executed by lethal injection by the state, while thousands of his victims' grieving family members watched.
That should’ve been the end of his emotionless and unfeeling existence – but it wasn’t.
Sent to Hell – where he enjoyed himself entirely too much – he was singled out to become a Spirit Core, an invisible spiritual entity that eventually ended up back on Earth. At first unfamiliar to him, his new incarnation slowly revealed itself to have its own set of rules, following something not unlike the video games he used to program back when he was alive. At its root, he was tasked with invoking fear upon his new victims – but there was just one problem.
Having never felt any emotions before, he had no idea what that meant.
Contains LitRPG elements such as level progression and statistics.
The necromantic armies are on the warpath and nowhere is safe. Even the presumed sanctuary of the floating dungeon controlled by Cal is threatened! The leadership of nearly all the sentient monarchies has been wiped out, and only the races most suited to repelling the advancing darkness have an intact chain of command.
Cal learns quickly that the most pressing threat is not the far-off war, but is instead those entrusted with the general population’s protection. As it turns out, the idea of having a flying dungeon for your people is very tempting indeed…
Dale has been facing his trials and tribulations better than anyone else could have hoped for, but when the war takes a turn for the worse, his duties are forcibly assumed by another. Since his only chance at survival is painful and rigorous advancement, Dale must learn if his strength of will can develop into strength alone. If not, the world itself may be at risk.
Translated LitRPG -- To see as a list Click Here
Rorkh is a city from which waves of horror surge out, one after the other. It maims one's sense of reason and devours one’s body. And if it ever seems like you're in the clear? Get ready and get in position! Watch the skies, look underfoot - creatures can appear from anywhere at all. One is already behind you...
Black Centurion: A LitRPG Novel
A new novel from the bestselling Russian LitRPG author of Small Unit Tactics!
Sometimes, life can be cruel and unpredictable, snatching away all you hold dear in an instant. When you’re betrayed by the one person you love most, the actions you commit in the heat of the moment may derail the rest of your life. You can’t undo what’s been done, and now an incorruptible AI keeps thwarting your attempts to find the truth. Will you be able to persuade it?
This is the opportunity given by an RPG game that works like an international arbitration court - an impartial and error-free machine. For a top-ranked player who has already made millions in the game, this task sounds like child’s play. But things aren’t as simple as they seem, and this game is totally unlike any other!
Our hero will have to save a life, survive, and - most importantly - prove to an AI that he’s a good guy and deserves to have the one thing he wants more than anything else on Earth!
Arktania is a virtual game with a steampunk style. It's a place where magic spells, enchanted artifacts, steam-powered machines, firearms and mechanical golems are a part of everyday life.
Gamer Andrew Falk begins his journey in a small village on the border of Orcish territory. The locals are the keepers of many secrets, but their behavior is too realistic for characters in a game; so realistic, in fact, that Andrew starts to treat them as if they were real people. Maybe because of the way he plays, or maybe just thanks to good luck, he becomes one of a mysterious class of people known as "sliders,” allowing him to control electricity and earn the favor of Elenia, the goddess of fate.
But as he advances through levels, the pain threshold in his character settings gradually begins to drop, making the game increasingly more dangerous. Andrew is facing a hard choice: either to keep on playing, risking eventual death by pain shock, or to abandon his gamer pod altogether. Still, his digital adventures just won’t let him go, immersing him ever deeper into VR…
Vasily Mahanenko's new LitRPG series set in the universe of his World of the Changed!
Modern times. Genius physicist Artyom Kuchaev found himself facing the darker side of the world we live in. Integrity is met with a laugh, the rat race instead full of people out to grab whatever they can. Where big money is on the line, no betrayal, even of loved ones, is a bridge too far. But Artyom couldn’t bring himself to conform. Instead, he decided to make a change in himself if not in the world around him. His work, surroundings, country...
However, the world wasn’t ready to let the genius go. It was benefiting too much from him. In one moment, everything was turned upside down: Artyom’s freedom was exchanged for prison, his noisy colleagues for morose cellmates, and his spacious labs for tiny offices in a restricted research institute. All that remained was his drive to make the world a better place. And that just left the tiny detail of how to actually make that happen.
The skies of the Dark Continent teem with ravening beasts. Thousands of refugees are at the gates of Foreston seeking salvation from a mysterious scourge.
The Wastes are infested with herds of bloodthirsty necromorphs that devour every living thing in their path. A Dark Gateway has opened in the Stone Forest, allowing a horde of otherworldly monsters to come flooding through.
Adversaries from time immemorial are gathering armies and amassing forces. Ancient enemies are forming alliances. The world of the Great System stands once again on the precipice of change. A new war is coming.
The Crow Cycle is set in the world of Waldyra, its events echoing the story of Clan Dominance: The Sleepless Ones, a cult LitRPG series by the same author. Nonetheless, The Crow Cycle has a completely standalone plot. Each series is connected to the main storyline and shows certain characters from different points of view, revealing information about their past or explaining the background of events already known to the reader from earlier series.
The world of Waldyra treats its inhabitants differently. Some of them, appearing out of nowhere, suddenly receive unique achievements and quests; they become living legends and idols while basking in the limelight. And there are those who call Waldyra home. They do not play, but rather live in this colorful magic world. They do not get anything unique or legendary in return.
Perhaps they are just unlucky? Or maybe they don't need the hype, and they are content with their simple existence? Or could there be something special about a peaceful and well-planned life? Who knows... As the old saying goes, "Only time will tell."
After returning to Cali Bottom and the wider world of Disgardium, Alex realizes that the Demonic Games were a vacation compared to the problems he now faces.He has to help the beta players stuck in the Nether and decide what to do with his friends who ‘betrayed’ him; identify a real traitor and prepare for the citizenship tests; and reach the Inferno to obtain Coals of Hellflame and destroy the Nucleus, whose legates, now free, have gained new powers thanks to the pantheon of dark gods who have joined the Destroying Plague. And as it turns out, there’s more to the third Sleeping God than meets the eye…
The aggressive invaders from another galaxy cannot be stopped. The Composite keeps capturing system after system wiping out everything in its path, and there is no sign of a force capable of standing up to it.
In the search for allies, Gnat embarks on a long journey aimed at uniting the various branches of the human race. And though the potential for alliance is there, how can he convince them to set off to fight a suicidal war with such a disastrous balance of forces?
Beyond that, things aren’t as easy as they initially seemed with the humans from the far-off Empire, and they have a compelling reason not to enter this war which does not concern them. There's also the status of sole ruler of humanity at stake, which is not the kind of achievement that can be shared.
I was on a date with the girl of my dreams when life took a strange turn and I found myself sucked into a virtual game world. It was pretty much a nose dive out of my own world of comforts, where I had everything: money, love and a bright future on the horizon. I'm not a gamer and I’ve never been one to run from reality, but it seems fate has decided that my real life no longer belongs to me. Now I'm rotting away in some dumpy medieval village where everyone I meet wants to kill me.
But I won’t give up and I won’t lose hope. I'll get to the bottom of this! What’s it all for, and who's the mastermind behind it? I don’t plan on just rolling over and accepting any “gift” fate wants to bestow upon me, and if I have to turn this whole damn world inside out, so be it!
Think there are no more offbeat and original plotlines in the world of LitRPG? Well, friends, you’re in for a big surprise!
If you’re going to stick your hand into somebody else’s refrigerator, you better be ready to deal with the consequences. Especially when, instead of perishable foodstuffs, the icebox in question contains people who are “provisionally alive.”
They haven’t died yet — death has not yet made up its mind about them. And even though most of them will never open their eyes again, a lucky few do stand the ghost of a chance of returning to this world. What a pity then that among these fortunate souls, there is one man who thought his earthly affairs concluded for all eternity.
His case file bristles with cautionary attributes such as “serial killer,” “extremist” and “mentally unstable.” And yet could this be the best candidate for an assignment that has already claimed the lives of several veteran operators? Who knows…
What are you supposed to do when the whole world joins forces against you? Give up, find some hole to duck into, and beg for your life to be spared? But even despite how obvious the answer to that question might be, many an adult had been dashed on the rocks twelve-year-old Tailyn Vlashich was supposed to climb. Ahead of him lay a secret laboratory belonging to the ancients; behind was a horde headed by his sworn enemy. But through it all, Tailyn had those who loved him, those who believed in him, and that support was enough to carry him to the ends of the earth.
There was just one question left to answer: who was the Absorber? And what did he want with Tailyn?
The Army of Earth is being sent on its first tour of duty. Its fifty thousand proud and valiant troopers are the best of the best, full of hope for brilliant victories and spoils of war that can help Earth's humanity along in its development.
There's just one little problem though. The operation's Geckho commanders view their human vassals as mere cannon fodder, good only for plugging up holes in their defensive line and shipping out to the space war’s most punishing hotspots where the chance of surviving is practically nil.
How should the Kung of Earth behave in this situation? Disobey the suzerains' orders, draw their ire and put his home planet under threat of complete annihilation? Or make a play for the freedom of humanity in a game of his own?
Read all about it in the seventh book of the Reality Benders series!
Scyth and the followers of the Sleeping Gods have lost the Holy War. The new gods, who call themselves the True Gods, celebrate, unaware that the Sleepers have one more temple left. But how long until they find out? After all, Scyth’s enemy Mogwai, once the strongest player on the planet, knows about Kharinza. The Supreme Legate of the Destroying Plague thirsts for vengeance and is eager to regain his former positions, becoming stronger every day, while Scyth, deprived of his invulnerability, has lost his former advantages.
At the same time, the citizenship tests are approaching, and Cali Bottom turns out not to be quite so welcoming to the Awoken after all. Behemoth demands the impossible of Scyth, and the one thing that can help the Initial of the Sleepers is the Demonic Games…
A sudden death after all-nighters and ridiculous amounts of work playing a game?! What greeted me after opening my eyes was the reality that I was in the world of <Paradiso>. And on top of that, I was stuck in the body of a perfectly vulgar, obese, extra of a lord. The worst of the worst. I reincarnated in Jared’s body! Dammit! All those protagonists in books or movies are born to stupidly well-off families, being raised with wealth and riches! “I’ll get to the top as soon as I can!” I’ll succeed and grow! Whether I use bugs or hacks, it’s all a-okay! The start of a challenging world of intense dieting and bug abuse begins now!
After wiping out the drak nest, Eric finds himself now also in a trap. In order to avoid dying in a cave-in, he activates the manuscript he received for defeating the Lady of the Anomaly. A portal then whisks Eric away to the lookout point atop the mysterious Citadel of Chaos.
The entrance to the Citadel is guarded by the Gatekeeper, a huge troll encased head to toe in a suit of plate armor. Thanks to his Friend of the Trolls amulet, Eric manages to avoid fighting him and thus passes the Gatekeeper’s first test and can enter the Citadel of Chaos to partake in its mysteries.
Eric isn’t interested in its mysteries though and he tells the troll as much directly. He even goes so far as to say he would rather just go on his merry way and leave the Citadel. But the Gatekeeper informs Eric that he will not be able to leave quite so easily because now that he has activated the manuscript, he must undergo a test known as Unity with Chaos!
On the one hand, Eric understands that taking part in the undoubtedly dangerous activity threatens to end not only in loss of time, but possibly loss of life as well. On the other hand though, he remembers perfectly well what Chaos Magic is capable of.
What if Eric is able to pass the test? Will Chaos grant him power? After all, Eric is conscious of the fact that, despite how markedly he has changed and grown stronger, he is still nowhere near as powerful as the Steel King, who is holding Maya and Mee in captivity.
Could the gods perhaps be telling Eric the time has come to do as the Woodwose instructed?
The time has come to grow stronger!
When he realized it, the protagonist was in another world and had become a sword that was stabbed on an altar in a great plain, crowded with devil beast. The world he was in had a game like system; HP, MP, Strength, Vitality, Agility, Intelligence, Dexterity, Titles and Equipment. Following his instinct as a living sword, he traveled to find the one who could be his wielder, until he met with a cat girl that was about to be attacked by a bear type devil beast.
Yesterday Altai was a war hero. Today he is a prisoner who chose exile to Rhapsody instead of death. This planet, the Range, knows no mercy. Here, thousands of prisoners fight each other for a place under the strange, cold sun. Here, the leftover alien biomechanisms and out-of-control Terran war machines roam in the ruins, and human life is measured in virtual experience that can be exchanged for armor and implants.
Surviving in the Limbo slaughterhouse, upgrading to the tenth level and getting into the Green Zone is all any dead man can hope for. Except not everyone succeeds. Altai will have to make a lot of effort just to take a breather, and remaining high in the audience’s favor is something worth striving for. After all, the Range, among other things, is the most popular reality show, one of the few where everything is real, and death...death only raises the ratings.
These were dark times for Tailyn Vlashich, the twelve-year-old alchemist. He’d been banished from the empire. The academy had summarily dismissed him. A deadly killer had been dispatched to hunt him. He’d been dropped all the way down to level one. But while there weren't many adults who would have been able to cope with the litany of problems Tailyn was facing, they weren’t him. And he had help—two mentors, his girl, and a friend. Not only that, but there was an ancient journal hidden somewhere in the academy dean’s office that held the secret to the location of the dragon’s blood. It was time to drop by and get their hands on it. All they had to do was clear one small hurdle: how were they going to get into the planet’s most heavily guarded building?
Back then, Dokja had no idea. He had no idea his favorite web novel 'Three Ways to Survive the Apocalypse' was going to come to life, and that he would become the only person to know how the world was going to end. He also had no idea he would end up becoming the protagonist of this novel-turned-reality. Now, Dokja will go on a journey to change the course of the story and save humankind once and for all.
Hwang Jae-Ho joins a game and wants to open a flower shop, thus begins his long journey of being a florist in a virtual world.
10 years ago, the monster horde from the rift formed from space and time started attacking the mankind. At the same time, people have started to awaken the power and began hunting the monsters for fame and money Lee SungHoon, in need of money because of his mother’s sickness, takes a dangerous job to help hunt those monsters four times a month by acting as a bait for the hunters But one day, he is heavily injured by a monster and remembers his past life as a sorcerer king ‘Huh? Did I just die?» ‘Wait, I was a Sorcerer King Kratraus in my previous life?’ With his past memories, SungHoon’s overpowered magic show begins
The primordial waters, full of algae and unicellular organisms... Not quite how one would imagine the end of the world, is it?
The goal is to evolve and reach the land. Use your teeth, claws, stings, and whatever else you deem appropriate to take down your opponents and survive in the New World.
Dan used to work at the Psychic Agency, making a living by swindling naive clients. One day, however, this came to a sudden halt. A group of thugs paid him a visit and took him away. As if that wasn't bad enough, the world had decided that it had had enough of us humans.
After that day, humanity was no more. Those who survived the Apocalypse have been forced to fight for their lives.
Dan, to his misfortune, didn't become a gray-bearded wizard he had always hoped to be. Little did he know that he'd be forced to start his new life from the very beginning.
Perhaps he should have paid more attention in biology class.
Under the protection of Nergal the Radiant, the Alliance’s armies march confidently toward Tiamat’s temple. Scyth’s old tricks are no longer working. The Legate of the Destroying Plague and his friends have a difficult choice to make: bow to the wishes of the Snowstorm corporation and complete the quest of the Nucleus, surrender to the preventers, or retreat in the battle for Tiamat’s temple to win the war?
One thing is sure: they’re going to need allies. And sometimes, old enemies can make the best friends.
A strange, foreign world. Mysterious judges with capricious rules. Thousands of gamers find themselves split into factions and pitted against each other at the whim of an unknown higher power, with no idea how they got there or why they were chosen. Dying in this world hurts, but it's not the end: dead players always respawn to fight again.
Echo, with his extensive knowledge of fighting, armor, and weapons, has all the makings of a great leader. The ragtag recruits fighting for him under the less-than-threatening name "Society of Pinprick Enthusiasts" become the bane of the opposing factions, sowing terror in their wake. But this game won't be won in straightforward skirmishes. The squad will have to forge pacts with their own faction, the judges, and even their enemies. Each day brings new twists, new rules, and new ways to play, and a step that seemed to be in the right direction might suddenly become a fatal mistake.
Brute force and bravado won't be enough for Echo to carve his way to the top and stay there. He will have to lead his squad through mistakes, good fortune, victory, and defeat in his quest to secure his position.
They say God created the Earth in six days. Highly advanced invaders, calling themselves Admins, destroyed Earth’s civilization and part of its biosphere in a single day.
People had always considered their minerals to be the most valuable material on Earth. They quickly learned how wrong they’d been. People turned out to be the most valuable material, or rather, the substance that could be produced from them.
Intellectum was a liquid so potent that a drop of it could bestow any creature or thing with sentience. It could make all sorts of objects smart, strong, and infuse them with magic.
The Admins gave the three hundred million survivors a slim chance to improve their lot in life through the Global Game. Though the Earthlings were supposed to breed in special farms in order to produce more Intellectum, at least they hadn’t been deprived of their right to fight back.
In a dark universe where the strong rule and the weak die, our story follows a guy on the path of Light and his journey through a world of Darkness.
Everyone's childhood is tough. Some have nothing to eat, some aren't allowed to leave their homes, and some can't afford what others have.
And some, like Nick, get gifts, like gene modification, that allow them to tap into powers beyond human capabilities in another world.
This, of course, comes at a price.
Unfortunately for Nick, things went awry. What exactly happened remains unclear, but the Shadow sect knew that they must cover their tracks.
And so they did.
They destroyed everything and murdered everyone who was a witness to their plans -- everyone but one kid.
Nick was saved by a strange book that appeared next to him -- little did he know that his salvation would soon become the very source of his misfortune.
With his genes modified, and he himself corrupted by the artifact that had saved him, Nick was summoned to another world.
Cultivation Methods. Ancient Secrets. Ascension of the Paladin.
Why be the Light in a world ruled by Darkness?
Why be an angel and serve God, when you can become one yourself?
Why pick one, when you can save them all?
The Magic Academy… An institution shrouded in mystery and secrets. People from all over the different empires want nothing more than to enroll, get their hands on the knowledge stored there, become those most respected in the world—mages. Tailyn Vlashich was one of the lucky few admitted without going through the entrance exams. And once inside, he had training, the arena, lessons, and an interesting take on what had happened three thousand years to look forward to, all capped off by a dynamic labyrinth that came with a chance to sit down with the provost. After all, that’s who holds the key to the secret of the dragon’s blood.
But how are you supposed to find time to study when your mentor has a problem he can’t handle on his own? Once again, Tailyn faces a road very much unlike the noisy halls of the academy, life itself reprising its role as his trusty teacher.
When our protagonist Andrei discovers that his girlfriend has cheated on him, he finds himself with an unexpected choice to make: a quick death, or a new life in another world he knows absolutely nothing about. Andrei chooses life, and sets off alongside his pet, a ginger cat with a limp, for a primeval world fraught with danger. The trouble is… who is whose pet becomes entirely unclear; the man’s consciousness is split between both creatures, and the little cat gets a far greater share of intelligence and wit than his hulking master. What do you do as a weak little kitty? Abandon the clumsy human who always seems to get into trouble, go in search of a new master? Or protect your human body in the hope of one day returning to it?
Is there anything better than a quiet life? Well, there’s a quiet life surrounded by people you care about, people who love you in return, of course. But Tailyn Vlashich knew nothing of the kind. His parents had died years before, the townspeople stayed well away from the god’s favorite, and his guardian just wanted to be rid of him. That was the setting when Tailyn was again placed on the road to uncertainty, beset by terrifying lixes, and hounded by a harsh trainer it was impossible to please. All he can do is bear up and keep pushing forward in the hopes that his wishes will be granted. As legend has it, somewhere ahead lies the Forest of Desire, a place capable of bringing to life one’s every wish. For example, returning Valia Levor, Tailyn’s betrothed, who was kidnapped. Oh, and does anyone know why Forian Tarn still isn’t back from his trip?
To be on a starship that’s just sustained serious damage in a space battle including losing its thrusters and find yourself in a totally different galaxy... You might think that would be cause for panic or, at the very least, despondency, right? Not at all! Gnat maintains optimism, gradually gets his space frigate back in working order and even finds upsides to what happened.
On top of that, there's never a dull moment – both in the virtual game and the real world Gnat finds himself at the very epicenter of the great space-faring races’ interests, though he does not understand why they’re paying him such close attention. And add to that the fact that humanity's Geckho suzerains are also in a tight spot and demanding all their vassals institute a military draft then send their assembled forces out to fight a distant space war.
Will Gnat be able to play his part in this complicated diplomatic party with the future of the entire human race at stake? Find out in Book Six of Reality Benders!
LitRPG with Town Building-- To see as a list Click Here
A mid 30s Truck driver must make hard choices on his quest to get home to his family while the world as we know it comes to an end. 700 miles, no truck and just his loyal dog to accompany him, can he survive in this new world? A world where The System spawns monsters and mutates plants and animals to absorb and refine essence? Let us find out.
A new series in the New Era Online universe from the author who brought you Life Reset!
John Slater never had any interest in video games. Now he’s got to beat one to save his brother.
A battle-hardened, ex-special forces soldier, John was never a fan of games, unlike his brother. But now, he’s got to learn and learn fast if he has any chance of saving his younger sibling. Magic, monsters and levels are new to him, and his real-world skills aren’t as useful as he thinks.
Lucky for him, he’s used to adapting on the fly. And soon, the world will know why his squadmates called him Seraph, the death angel.
Note: Events in Biomancer happen after Life Reset. The two plot lines are not directly connected however and can be read independently.
The skies of the Dark Continent teem with ravening beasts. Thousands of refugees are at the gates of Foreston seeking salvation from a mysterious scourge.
The Wastes are infested with herds of bloodthirsty necromorphs that devour every living thing in their path. A Dark Gateway has opened in the Stone Forest, allowing a horde of otherworldly monsters to come flooding through.
Adversaries from time immemorial are gathering armies and amassing forces. Ancient enemies are forming alliances. The world of the Great System stands once again on the precipice of change. A new war is coming.
Earth is crumbling from the pressures of not only the invaders, but from nature itself...
Zac has managed to secure his island for the time being, growing into a true powerhouse through his endless struggles. However, becoming the strongest man in the world does not come without complications.
A target has been placed on his back. Natives, aliens—everyone has their eye on the throne. Even the System itself seems intent on forcing him into one desperate situation after another.
Zac knows he is running against the clock in his mission to find his family, prompting him to set out to New Washington in search of answers. Meanwhile, powerful beings from a long-forgotten cult gather in the dark, their goal unknown.
These were dark times for Tailyn Vlashich, the twelve-year-old alchemist. He’d been banished from the empire. The academy had summarily dismissed him. A deadly killer had been dispatched to hunt him. He’d been dropped all the way down to level one. But while there weren't many adults who would have been able to cope with the litany of problems Tailyn was facing, they weren’t him. And he had help—two mentors, his girl, and a friend. Not only that, but there was an ancient journal hidden somewhere in the academy dean’s office that held the secret to the location of the dragon’s blood. It was time to drop by and get their hands on it. All they had to do was clear one small hurdle: how were they going to get into the planet’s most heavily guarded building?
A prophecy foretold … the fate of thousands on the line …
With one major enemy town behind them, the GreenPiece clan marches onward to new conquests. Facing Oren and his monster army are the combined forces of the so-called ‘civilized races’, intent on halting his invasion of their territory.
Reality blurs as Oren fights harder than ever to save the trapped players, his clan, and his family.
Life Reset: Conquest is book 5 of New Era Online, a LitRPG / GameLit bestselling series that combines settlement development, a monster protagonist, a deranged AI companion who’s obsessed with testicular quips, and a desire to explore what it means to be a human living inside a video game.
Enemies emerge everywhere. Stagnation starts seeming standard. Results require Ruthlessness.
Joe has been moving deeper into his study of ritual magic, and further away from his combat team. He's learning more and more, but more often than not needs to choose between his research and squad leadership. Improving the town is a huge help to the guild, and they have been pushing to increase their power.
Their rapid increases have not gone unnoticed. The guild receives an ultimatum, delivered by assassins and signed with blood. If they continue to accrue power and fame, each and every person with a grievance against the guild will come to smash the town back to square one.
With tensions coming to a head, all Joe wants to do is leave it all behind and reach the next area. He flatly refuses the guild when they ask him to devise lethal options to use against the gathering army, but when the time comes… even Joe is unsure if he'll step into the limelight and show everyone exactly how Ruthless he can be.
The VIs' revolt succeeded.
The digital beings took over the game world and ejected millions of players while keeping a few thousand trapped inside as their prisoners.
In the real world, Oren Berman is recovering from the mental trauma of being trapped, tortured, and abruptly ejected. But the company has come to him, hat in hand, asking him to reenter the game world. With the entire NPC population arrayed against the trapped players, Oren and his clan of monsters might be their only hope.
Now a Level 3 village, Tine has grown considerably since that fateful day Charles Morris got thrown in Liora by mistake and decided to become its Champion. With threats of uprising behind him, Charles could focus on bringing the Satisfaction and Happiness rates higher than ever, while also adding the basic structures that would generate enough weekly income to keep Tine growing steadily. But as with the companies he used to run in his previous life, he’ll find that the bigger a village gets, the bigger the problems. Follow our dear champion as he embarks on a delicate mission to switch governments. Follow him as he must select the best candidates for new advisor slots as they open and also find a way to up his Cultural Points in order to unlock new options in the Great Picture… all the while having to deal with a mighty warmonger and a mysterious group of thieves that could very well ruin everything he’s been working so hard for.
Eddie Hunter isn't stuck in the game Light Online, but if he wants to keep his job, he needs to stay there. It's not a hardship for him as he increasingly believes that his in-game life is far preferable to his out of game life.
Working on a hidden development quest that he discovered by accident has him becoming more and more entrepreneurial even while running his own inn, but between him and his party, the Meadowlands is rapidly developing.
The goblins from the Forest of Fools have noticed the Meadowlands growing stronger as well, and start attacking out of the forest. They seem to be growing stronger as the Meadowlands do. The Meadowlands themselves are changing also, offering more challenges and rewards, as Eddie completes more of his quests.
Eddie finally decides that he can't keep everything going on his own. Between running an inn, building the things necessary for his quest, adventuring, and more, he's getting to the point where important things are slipping his mind. When a dungeon is discovered in the Meadowlands, where there was never one before, he gives in and relegates himself to an assistant in running his own inn so that he and his party can test themselves against it in an attempt to grow their own power levels.
Every Frog Has His Day
Deep in the bayou of Louisiana, Henry’s life has been shattered. He never expected a second chance, a way to redeem himself. He’s been given an opportunity to return to his family, if he can fight off the evil threatening to take over Anura.
All Henry has to do is understand his new abilities, build a kingdom, and form an army to stand against the impending doom in this new fantasy world.
Just one problem.
He has to do it as a frog.
Leap of Faith is Book 1 of Anura Rising, a kingdom building LitRPG series that combines fantasy elements along with game mechanics.
This series contains elements of games like enchanted gear, skill trees, experience points, material gathering, building creation, character leveling, two-headed plague hounds, anthropomorphic fantasy races, magic, and intense battle sequences. Does not include harems, but does include some profanity.
After visiting Nevada, California, and two Apocalypse Gates, Alvin was tired. With Gothy, and now Kuro, beside him, they faced necromancers, an undead army, and saved a Queen from assassination. Alvin could only wonder what was going to be thrown at them next...
First, however, a vacation was in order. Returning to Green River, seeing the first settlement he had helped build, and revisiting old friends was cathartic. Alvin knew that he would not be able to stay long, as something was bound to happen to push them back on the road again.
Alvin had to decide where they would go next, and had narrowed it down to two choices—south into Texas, or head north and east into Colorado and maybe the Great Lakes. Either choice would mean meeting new friends, new enemies, or both.
(This book contains adult situations, in all their horror and glory, including but not limited to: sex, abuse, drug use, and murder. It also contains graphic sex scenes, which portray elements of BDSM and harem. You’ve been warned.)
Otherworldly invasions. Nuclear meltdowns converted to dark power. A quest assigned by the Planet itself.
Three weeks ago the world started anew as buildings literally stood up, fearsome monsters materialized, and humanity’s way of life changed forever. Now, Rockland Barkclay must continue to protect his people from a new threat while dealing with internal issues that keep popping up. For instance, will he choose to heed the warning of his resurrected Ancestral Guide as she notices the edges of an ancient conspiracy?
Things take a turn for the worse thanks to a freshly awakened God—or was it the fearsome evolution of Earth's wildlife? Regardless of the cause, the group discovers something dark and twisted in the Atlantean System, invited by a recent unmanned nuclear catastrophe.
The apocalypse isn’t over; it’s just luring everyone into a false sense of security.
When Charles Morris is forced into retirement, the old multinational company CEO has to accept that it is all over. The days of running his financial empire have finally come to an end. All because of a stupid heart attack. Now what is there for him to do but to curl up in a corner and die?
While Charles is attending a fundraiser, however, something happens and he’s transported into a strange medieval world where magic is real and legendary heroes coexist with mythical monsters.
As it turns out, he’s been snatched by a goddess who was in need of a Champion to grow her village. But the goddess made a mistake. He wasn’t the one she was targeting with her spell. Long story short, she departs without even a word of excuse, leaving Charles stuck with no means of going back home. Not one to feel sorry for himself, Charles embraces this new opportunity, especially since the goddess’ magic returned him to his prime during the transfer.
On his way, Charles meets the inhabitants of Tine, a modest village that’s been awaiting a sign from the gods for centuries. And after discussing the situation with the Mayor, he decides to help them out by assuming the role of their Champion.
Relying on a lifetime of business expertise and the Topsight—an ability that allows him to see and manage the entire village from above—he will have to start back from the bottom and find how to bring this measly Level 1 village to prosperity. One thing is for certain, it will be a long road.
As Charles starts looking for any opportunity to generate gold, the problems begin to pile up. Soon, Charles not only has to deal with bandits and other rulers looking to make a profit out of him, he also has to face internal crises that threaten to escalate into a full-blown uprising.
Because, as he’ll quickly learn, the Mayor had somehow "forgotten" to tell the villagers of their deal, and now they’re mad at him for usurping the position of Champion without the approval of the gods. And so, they give him an ultimatum: he has one month to prove himself and improve Tine, otherwise it’s the hangman’s noose.
Follow Charles as he takes on the challenge of a lifetime. Follow him as he builds roads and shops, hires heroes, develops alliances with neighboring villages…but also fights terrible foes while struggling to maintain the Happiness and Satisfaction levels of his village in the positives.
Eddie Hunter is about at the end of his rope, so when he stumbles across an ad looking for people to farm in Long Term Immersion in the game Light Online, he can't believe his luck. Once hired he enters the game as soon as he can. Unbeknownst to him, though, the person that hired him is also doing illicit research on the pods that he and the other farmers are using.
The research is rapidly discovered by the AIs that monitor the game and shut down, forcefully, by the company that runs Light Online. But the code that runs those pods has been altered, and until it's fixed Eddie and the others can't log out. Although the devs assure him that it won't take long to fix, Eddie's not so sure of that himself.
Eddie entered the game to make money in real life, and as he tries to do that he finds himself getting entangled deeper and deeper in the game and with the people he meets there. But when he discovers a side of the game that the previous players had apparently never even considered, he knows he has to find a way to stay in the game.
This story is approximately 120,000 words long and DRM free.
The one year Stabilization period has ended, and the aliens are colonizing earth! Allistor and his people have prepared as well as possible, and now they'll find out if it was enough.
In this third book of the Shadow Sun series, Earth's survivors continue to fight for their lives, and to reclaim as much of the earth as they can for the human race. More than one alien faction threatens their existence, while others prove to be staunch allies. Allistor and company learn more about the system, its mechanics and politics, and take the first step in bringing the fight to their enemies off-world!
...Champion of Aros, God of Battle...
...Bearer of foreknowledge...
...A mythical third realm expert...
Jason had it all, and yet he still couldn't prevent his father's death. He didn't even have time to grieve as his mission took precedence over all else. Pressing onward was the only path. But did he possess enough strength to clear the tower, even with Roy and Olivia at his back?
The answer was obvious: only with humanity's best could he stand a fighting chance.
Yet as his actions influenced the world, the more things changed. Worse, his secret identity, Index, was in the spotlight for releasing knowledge that couldn't possibly be known. If the major powers of the world found him, they'd no doubt use torture to obtain his secrets.
A single mistake would cost everything.
He already got a second chance.
He won't get a third.
Unleash the Monster Inside
A mysterious island. A half-orc battling for control of his mind. Things that go bump in the night.
Fresh from the events of the Academy's end of year tournament, Half-Orc Lugor and his party are on their first official Guild assignment. Their mission? Aid in the creation of a new settlement on a recently discovered landmass.
Unfortunately, Lugor is finding out that nothing in life ever comes easy. Disaster strikes on arrival and there is no way to contact his mentor Maric for help. The expedition starts crumbling and Lugor must find a way to keep the new settlement from falling apart.
But Lugor has his own personal problems. His monster side is awakening faster than predicted, and if he doesn't become strong enough then the Orc soul inhabiting his body will seize control. With his friends by his side, Lugor is still confident that he can take on the challenges ahead of him.
That is, if the demonic beasts attacking in the night don't kill them all first.
The human race has become nearly extinct.
Allistor and his small group push to make themselves stronger, fighting to survive the year-long Stabilization.
Forced to battle increasingly stronger and more deadly monsters, they work to expand their holdings, learn better spells, and gather resources to improve their crafting.
Dungeons must be cleared, and dragons defeated. Fellow survivors are found - some friendly, some hostile.
Allistor considers every human life precious, but when it becomes a case of kill or be killed, hard choices must be made.
And each day brings them closer to the invasion of Earth.
Humanity on the run. Desperate base building. Dark deeds done during daylight.
Joe has started to draw attention to himself and his abilities. While some of the attention is good and allows for personal growth, most of it is from various organizations that feel threatened by the sudden upswing of power that Joe’s guild—The Wanderers—are attaining.
As the threat to earth begins to reach its peak, all of humanity has a choice: flee to Eternium, or stay for an uncertain future. Some stay, some go, some don’t make the choice quickly enough. In Ardania, the human Kingdom is seeing an unprecedented influx of people. Supply and demand is an issue no matter where you go, as a civilization of a few million can’t prepare to accept an eighth of earth’s inhabitants at once.
Joe sets out to solve problems where he can, but he can’t be there for everyone… especially when a group of smiling enforcers are working to bring him down.
Montana Coggeshall is feeling the squeeze — and not just because of his new leather pants from the goddess Eona. His little safeholding in the ruthless world of Vuldranni is under siege. On both sides.
At the front is Lord Caticorix, a grade-A Imperial flunkey if there ever was one. He’s clearly ridiculous, but the army he brought with him might not be. Plus they’re bent on blocking Coggeshall from getting any food or supplies from the outside world.
And at the back are the ursus, the larger-than-life bear people who’ve traditionally called this valley home. They’re none too pleased with Montana for taking in a few ursus refugees, and would like the 400-lb Goldilocks and her followers out of their house now, thankyouverymuch.
Battles are brewing, and the entire town is being held hostage. And despite all his strength and ability, Montana needs to do some serious training to get Coggeshall out of this. There are actual stakes this time — children could starve, his friends have gone missing — and Montana’s not sure he has what it takes to save everyone.
This video game world is starting to feel way too much like reality.
His life on earth was over. Myelad was his world now. And there he had power. Power to change the Game. But would he? And how?
Accidentally summoned to Myelad, Kyran has earned the ire of the Gods and been banished to the subterranean world of Crota – to die. Yet Kyran has proved tough to kill, and despite the odds, has survived his first few days in the new world.
But his plans for escape have gone awry... Defeated and captured, what will become of him?
Join Kyran, as he battles his way through the labyrinth, gathering allies, overcoming foes, growing into a player, and finding purpose…
Although he was once the promising young CEO of a successful corporation, Lucas abandoned everything he knew and retreated from both the real world and his demanding life following a horrific accident. In order to cope with tragic loss, he began spending his time in virtual reality, lazing about in the sun and living a carefree life.
When he learns that his escapist paradise is being threatened and is about to disappear, however, Lucas is once again forced to take action and do what he does best: take charge. With newfound purpose, Lucas desperately begins making plans that will not only save the world that he has come to love but also propel him back into the spotlight once again—only this time as the villain.
In this GameLit LitRPG adventure, Lucas overthrows local lords, assumes command of the evil Imperium’s forces, and begins designing a dungeon that no player would ever want to miss out on. As he struggles to evolve his monsters and create an entourage of minions in order to become the greatest villain ever, however, Lucas realizes that things aren’t going to be as easy as they initially seemed.
When Montana first started playing in iNcarn8, his new game life, he just wanted to be one of the good guys for a change. But despite his impressive stats and incredible heroics, even his followers are just plain scared of him. Trouble keeps pouring down Montana, even in the remote, supposedly safe holding he’s building into his dukedom.
All that will have to change if Coggeshall is going to survive. Walls go up and homes get built, but Montana can’t shake the feeling that none of it will be enough to keep out the problems of the Empire. Or the world of Vuldranni.
The Battlefield Realm. A realm where sects rise and fall where the ground trembles under the feet of fighters from the higher realms.
Where riches are gained and Empires lost.
This is where Erik and Rugrat must go if they want to increase their strength, to increase the strength of Alva. They say that fortune favors the bold. This is the Ten Realms. To the Victor go the spoils.
The Fourth Realm will change their lives, or end them.
How well would you fare if the apocalypse fell upon you? Could you survive more than a few days? Would you be able to feed yourself? Find clean water? Safe shelter? Heal your wounds?
Allistor is a gamer geek who has spent most of his life indoors, playing virtual reality MMORPGS and reading classic LitRPG books. But when Earth is seized by an ancient race wielding incredibly advanced tech, who transport the entire planet to a new location with twin suns, he finds himself fighting to survive in real life. The human race is declared a contaminant, and the new overlords decree that 90% of us will be exterminated. Creatures out of myth and legend are sent to do the killing. Dragons, titans, alien creatures big and small, all with a hunger for human flesh. Humans who survive the first year will be rewarded.
After seeing his family killed in the first week, Allistor leads a small group of survivors in their struggle to stay alive. Not satisfied with simple survival, he strives to make himself and his people stronger. The new 'magic' RPG system that now governs the planet is something he can work with, and teach others to exploit. Thrust into a leadership position, and with vengeance in his heart, Allistor aims to establish a stronghold, then take the fight to the monsters who seek to enslave his people.
Montana Coggeshall, duke of Coggeshall, defeater of dungeons, he of far fewer intelligence points than is probably recommended, is finally ready to start building his dukedom. He just needs one more thing before he can leave Osterstadt: a few hardworking friends to join him on this adventure.
Well, and some lumber. And nails and whatnot. And enough food to get through the winter. And probably some more gold.
All Montana needs before he can leave Osterstadt are some friends, some building materials, food, and money.
But he did promise to retrieve some magic texts from a cemetery for Emmeline. And he really should try to help the lost little boy who keeps following him around. And all the undead in that basement crypt aren’t going to re-kill themselves.
Maybe Montana’s taken on a few too many side quests.
Gaia has awakened, and the world will never be the same again.
Rockland Barkclay has had a rough year. On top of everything else, his father has just passed, and Rocky has to go it alone on their annual trip. But his plans for drinking alone in Algonquin Park are rudely interrupted by a sea of cosmic energy that governs the universe. Ether, the driving force of creation, has returned. Now a confused Rocky must navigate odd hovering messages to survive.
With the awakening of the very planet they reside on, humans are in a desperate fight to survive in an evolving world. If only Gaia hadn’t woken up so very… very… unhinged.
After coming face to face with death, Elorion and company have found a dungeon to call their own. They’ve fought hard to earn a stint of peace, but Mistress Nava is still out there and her captain is now on the hunt. The impending arrival of the army of minotaurs will be the greatest threat they have faced thus far.
With their new-found freedom comes a myriad of additional dangers. They’re running low on food, the dungeon is in disrepair, and they must find new hunting grounds to continue growing in power. As their chosen leader, Elorion is faced with an impossible task. Will he weaponize their dungeon, develop his party’s strengths, or seek ancient power from the long-forgotten depths of the Underworld?
HOPE Engine
A world on the brink of war, absent parents, and no friends sounds like a disaster unless all you ever wanted was to live inside your virtual reality pod.
Meet Severo, a fresh-eyed graduate, as he joins the ranks of new players in the HOPE engine, but quickly finds out that everything isn’t as advertised. An unnatural enemy is rising, more glitch than feature, that not even the highest level players can stop. A noob like Severo doesn’t stand a chance! Right? But with his starter village in the enemy’s warpath, he better figure something out! Before that, he needs to learn that NPCs are sentient, friends are needed, and food in fantasy games sucks! Oh yeah, and pick a class!
As if all that wasn’t enough to worry about, outside of the VR pod, real life is starting to have its own technical difficulties...
LitRPG with Audiobook editions -- To see as a list Click Here
Pirateaba returns once again, bringing you the thrilling seventh installment of chart-topping LitRPG series The Wandering Inn.
It's raining in Liscor.
The spring rains have come and Liscor's entire geography changes with the dawning of the new year. The Floodplains of Liscor live up to their name, and the only way anyone is going to travel is by boat.
With the rains come more monsters, dungeon delving, more goblins...not to mention some unwanted attention for the Wandering Inn.
Erin Solstice is going further abroad than she's ever dreamed: as far as the Walled City of Pallass, the City of Invention. With the magic door drawing the attention of world powers and the looming crisis of the Goblin Lord, Erin Solstice's inn is busier than ever.
When you steal a hundred grand from some very bad people, the best way to survive is to stay small and quiet...
Possibly its not to save a pair of drowning girls, not go 'viral' on social media and certainly not to let the local police take your passport, trapping you on a small 'party' island in the middle of the Mediterranean Sea.
But Steve isn't the average guy, he's ex-military, ex-enforcer and ex-human. He's a one man nanite fuelled nightmare for those that cross the line, and he's decided that its time to clean up his act. He's going to make up for the things he's done, and save 'the little guys'.
It's a nice fantasy, but even he has to admit, it's really just a justification, because he's a very bad man, with horrifying abilities, and he's only just learning what he's capable of. He needs a reason to not go to the dark, and if thats hunting down the creatures of the night and beating them to death with their own femurs?
Well, he's just the man for the job.
Stolen money. Greek Islands. Werewolves and Enforcers... what could possibly go wrong?
The world teeters on the brink of destruction.
The people who should be saving the Earth ignore Jason Asano's warnings and choose to loot the house as it burns down around them. He lacks the strength to save the world himself, but resolves to do it anyway, impossible be damned.
The impossible, in this case, means seizing a power that no mortal should touch. It's a choice from which there is no turning back, and marks Jason's first step into a wider cosmos that he is not yet ready to face.
Holding the fate of two worlds in his hands, Jason must decide for himself what home truly means.
Jason has discovered that his homeworld is not what he thought. What’s more, the rest of the planet is on the precipice of sharing his revelation.
With magic on the rise and forces pulling him in multiple directions, Jason is faced with challenges greater than ever before.
Even as his power reaches new and incredible heights, he is faced with the realization that going beyond his best is still not enough.
(This novel is the e-book version of the free web serial. You may read the entire ongoing story at wanderinginn.com free of charge.)
[Kings] awake and [Emperors] build new lands. Change is coming to the world, from the King of Destruction moving to a certain [Doctor] finding more friends from home.
The Wandering Inn has a [Princess] who solves problems rather than creates them, and her name is Lyonette. Yet what happens when the [Innkeeper] returns to manage her inn? Lyonette must learn to be a good employee rather than manage everything herself, and sharing power is never easy...
Nor is it ever simple in war, but that is where Geneva Scala remains. In bloodier and increasingly brutal battlefields, The Last Light of Baleros is now growing in fame, but there is no future there. She is desperate, working against hostile forces who see her intervention as dangerous, and still bears the wounds of her previous war to save lives. But she is no longer alone.
Zorian Kazinski has all the time in the world to get stronger, and he plans on taking full advantage of it.
A teenage mage of humble birth and slightly above-average skill, Zorian is attending his third year of education at Cyoria's magical academy. A driven and quiet young man, he is consumed by a desire to ensure his own future and free himself of the influence of his family, resenting the Kazinskis for favoring his brothers over him. Consequently, Zorian has no time for pointless distractions, much less other people's problems.
As it happens, though, time is something he is about to get plenty of.
On the eve of Cyoria's annual summer festival, Zorian is murdered, then abruptly brought back to the beginning of the month, just before he was about to take the train to school. Finding himself trapped in a time loop with no clear end or exit, he will have to look both within and without to unravel the mystery set before him. He does have to unravel it, too, because the loop clearly wasn’t made for his sake, and in a world of magic even a time traveler isn't safe from those who wish him ill.
Fortunately for Zorian, repetition is the mother of learning…
Alistern “Stern” Masterson never expected to have the sort of life he found himself living. He was an irregular— a person who looked like the undead and had unusual perks— and his life hadn’t been very pleasant, so he’d written off the idea of ever finding anyone who understood him. Then, an old lady had asked for help, and he’d given it…
Stern was able to rescue Cyra Walot’s shards from the Bloodstone dungeon, after which he was brought before the city magistrate on false charges. Cyra helped him clear his name, and he was set free with the newly reborn Cyra beside him.
Although the rabbit lykian had lived a rough life and died horribly inside the dungeon, she wasn’t about to let that stop her from following her own dream. Seeing her determination, Stern offered to help her. Together, they ran the starting dungeons so that Cyra could develop the skills she would need to survive as a Walker.
Stern and Cyra found a friend in Trish Moxy, an accomplished leatherworker. That friendship blossomed and grew, becoming something that none of them had expected.
The new triad relationship and fledgling crew trained together in Darkstone, preparing to take on the next set of dungeons. These would be much harder, but they felt like they had a chance if they worked together.
After Darkstone, they set out for Waterrock. They were intent on finding people to fill out their crew, knowing they would need more allies for what the future held.
(This book contains non-standard relationships and touches upon adult situations.)
For all that Jason’s new life is amazing, he is about to learn that his new power, wealth, and influence comes at a price...
Riding high on success, he and his team are looking to the future, preparing themselves for the challenges to come. Nothing, however, could prepare him for the lessons his enemies have to teach. When magic is involved, the stakes can be even greater than life and death.
While Jason’s personal enemies make plans, the greater foes plaguing his new home have been pushed to the brink. With one powerful card left to play, they are on a collision course with Jason and his team. With no one to help and more than their lives on the line, Jason and his companions must fight with more monsters than ever in the race to grow stronger. With an invincible enemy already anticipating them, they will learn that sometimes winning the battle is more important than surviving it.
James thought he would be just another adventurer in the world’s most anticipated dungeon delving VRMMORPG. But when he logs in, he soon finds out that he won’t be diving the dungeon – he will be creating it. Pretty awesome right?
At least that was what he thought when he boldly chose ‘Random’ as his dungeon type…
Then he summoned his first mob. A fearsome, bloodthirsty demonic… Chicken.
Still, Demonic Farm Animals are the least of his worries. The person who is supposed to be teaching him the ropes is a weirdly advanced AI pixie who drinks too much and is overly fond of gambling. Oh and some mysterious figure seems to be watching and judging his every move – so signing that NDA is feeling like less and less of a solid choice.
Either way, James is up for the challenge. Even if it means building a dungeon around kamikaze sheep, enraged cows, unhygienic pigs and yes… Dickens.
At least his next randomly selected mob type can’t be worse… right?
This is the revised, edited and novelized retelling of the popular Royal Road web serial Dungeon Core Online by Glyax.
Some disasters can only be avoided if you know they’re coming...
On Karell, you are either blessed by the gods, granted a unique power and the ability to gain experience and levels, or you are forgotten. Micah Silver was a boy picked for greatness. Chosen by the gods to bear a mythic power, he longed to take his place amongst the heroes and legends he grew up reading about.
Unfortunately, his primary blessing only allows him to travel into the past by sacrificing his class, wealth, and levels--a psychological burden that Micah is reluctant to shoulder. But, even if Micah is unwilling, fate has a way of forcing you to face your destiny... and running away can cost you everything.
Over and over again...
Experience the start of a time-loop LitRPG Series where a reluctant hero is forced to fight against an impossible catastrophe. Using his talents for enchanting items and summoning creatures, he must retrace his steps and grow stronger in a potentially futile effort to prevent tragedy and protect his family.
Earth is crumbling from the pressures of not only the invaders, but from nature itself...
Zac has managed to secure his island for the time being, growing into a true powerhouse through his endless struggles. However, becoming the strongest man in the world does not come without complications.
A target has been placed on his back. Natives, aliens—everyone has their eye on the throne. Even the System itself seems intent on forcing him into one desperate situation after another.
Zac knows he is running against the clock in his mission to find his family, prompting him to set out to New Washington in search of answers. Meanwhile, powerful beings from a long-forgotten cult gather in the dark, their goal unknown.
Straight out of the West (or, you know, somewhere through a gloom portal), in a thunder of hooves (but they’re kinda like giant turtle hooves, if you can picture it?), comes Montana Coggeshall, gun (sword) slinger.
Sure, he’s survived Fiends’ Night and an all-out goblin war. But for his people in Coggeshall to truly be safe, Montana needs to go out and find the source of all these crazy attacks.
Along the way, Montana will be tested by feuding families, money-hungry miners, hookers with hearts of gold, and more than a few idiot tour guides. Turns out everything Montana’s been through up until now wasn’t hell. It was practice.
Wild, Wild Quest is rabble rousin’ LitRPG like you’ve never read before. If you like genre-twisting plots full of mind-bending battles, pick up this page turner today.
Forget going to 11. This book goes to 12.
Maximilian Storm has embraced his new life as a Battleborne. Reincarnated on a strange world in a powerful chimera body, he has gathered friends, made enemies, and developed wondrous new magical and physical abilities. He’s even discovered that a couple of his men, Smitty and Dylan, have chosen to join him on this world.
Max is on a mission to secure and expand his newly conquered kingdom, Stormhaven. But War Chief An’zalor wants his mine back. When he sends a small army of orcs to capture it, Max’s party, along with his dwarven and orc allies, must help him defend his new territory.
An epic quest is discovered, sending Max and his core party into the wilds to track down and retrieve a powerful artifact. New friends are discovered, and new challenges met along the way. When Max ventures off on his own, he discovers a lost territory, and an ancient dwarven secret that may change the lives of everyone. A secret that might also end his own life, and his reign.
After returning to Cali Bottom and the wider world of Disgardium, Alex realizes that the Demonic Games were a vacation compared to the problems he now faces.He has to help the beta players stuck in the Nether and decide what to do with his friends who ‘betrayed’ him; identify a real traitor and prepare for the citizenship tests; and reach the Inferno to obtain Coals of Hellflame and destroy the Nucleus, whose legates, now free, have gained new powers thanks to the pantheon of dark gods who have joined the Destroying Plague. And as it turns out, there’s more to the third Sleeping God than meets the eye…
Home. It is time to go home, but home changes.
Erin Solstice is going home, but everyone else seems to be leaving. The Goblin Lord is following Rags and Garen Redfang to the mountain of Goblins where the Great Chieftain, Tremborag waits.
Ceria and Pisces are far from home, the home of [Mages] where they once met. Wistram Academy. Under winter's umbrella, the two meet, and explore how they were first friends, and enemies in Wistram Days, as well as what forced the two apart.
Ryoka Griffin runs north, and her travels lead her to meet possible allies, or at least...another friend from home. The first winter of innworld comes with strange meetings, reunions, and Christmas cheer...and perhaps too much snow.
Without so much as a warning, humanity in its entirety was suddenly moved to another dimension. Every person without exception.
But this new world with all its opportunities and gifts of wondrous abilities, was a stadium. A deadly arena of an unimaginable scale. And Humanity were to be its latest gladiators. Every man, woman and child was given a weapon and ordered to fight. Stuck in this dimension without a way out, only two options existed for the would be hunters: Fight with monsters to complete the many trials ahead, or perish.
Faced with hordes of powerful monsters, thrown into battle with complete strangers at random, the unfair game of survival began. And from the very beginning, billions of lives were extinguished in mere moments. But even within this abyss of despair was a small ray of hope: If even one person were to complete every raid, then humanity would be redeemed and restored back to its former glory.
No save points, no revives, no retries. Everyone had just one life to make their way through the gauntlet of raids prepared to test their mettle. Within this marathon of death, one man becomes aware of an exception to the rules of the game.
One man. Assassin. Caster. A new world. And a Game that is as brutal as it is complex.
Michael finds himself in the realm of the Forever Kingdom, with no memory of how he got there and who he is. Even so, he must participate in the Grand Game and forge a new destiny for himself.
Dropped into a dungeon of monsters, and strange magics, would you survive in a Game where to lose means death?
Alone, and with little more than his wits to aid him, Michael must advance as a player, slay his foes, and gain experience. All while navigating the intrigues around him and discovering his purpose.
A world of Powers, Forces, and mysterious factions. A Game with endless opportunities for advancement and power.
Join Michael on his epic adventure as he deals with the Game’s challenges, the machinations of the Powers, and the ambitions of his fellow players.
The start of an exciting new portal fantasy epic!
New Achievement! Total, Utter Failure.
You failed a quest less than five minutes after you received it. Now that’s talent.
A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.
It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked.
Here's the thing. It's never easy. Carl and his team can't go it alone. Not this time. They must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?
Welcome, Crawler. Welcome to the fifth floor of the dungeon.
Zac was alone in the middle of the forest when the world changed...
The whole planet was introduced to the multiverse by an unfeeling System... or God. A universe where an endless number of races and civilizations fought for power and dominion.
Zac finds himself stuck in the wilderness surrounded by deadly beasts, demons, and worse. Alone, lost and without answers, he must find the means to survive and get stronger in this new cut-throat reality.
With only a hatchet for his weapon, he'll have to seek out his family before the world collapses... or die trying.
Kill after kill, Lars’s bloody hands have grown stronger by the day as he’s soaked in the EXP from every cultivator whose life he’s taken. What was once horrific is now becoming an addiction, but just getting strong enough to survive was only the start.
When an elder cultivator powerful enough to destroy Lars with a gesture spirits him away to the Sect of the Spring Rain, he ends up as the subject of a twisted plot to uncover and exploit his secret cultivation technique.
Can he navigate the treacherous power struggles of the sect within or will he be killed off by the factions vying for power? What happens if his grisly methods are exposed? One thing is for certain, he must prove once again that you shouldn't mess with a warlock who grows more powerful with every life he takes.
Join Lars as he continues to carve his own bloody path to power in this cultivation-themed xanxia inspired LitRPG and Gamelit adventure.
The path from retail middle management to inter-dimensional wizard adventurer wasn’t easy.
But Jason Asano is settling into his new life. Now, a contest draws young elites to the city of Greenstone to compete for a grand prize. Jason must gather a band of companions if he is to stand a chance against the best the world has to offer.
While the young adventurers are caught up in competition, the city leaders deal with revelations of betrayal as a vast and terrible enemy is revealed. Although Jason seems uninvolved, he has unknowingly crossed the enemy’s path before. Friends and foes made along the way will lead him to cross it again. Inevitable conflict looms....
Reborn five years in the past. A second chance to do everything over. What would you do?
For Ashlyn, being reborn five years in the past is both a boon and a bane. She’s reborn in the wreckage of tragedy, forced to deal with a life that she messed up before. Now, all she has to show for her life is five years of accumulated knowledge in the greatest virtual reality game ever released - Elysium - and the pain of friendships lost.
This time, Ashlyn is going to make a difference. This time, she’s going to fix the mistakes she made and save the relationships she lost. And to do that, she’s going to use all the knowledge she gained from the future to blaze her way to the top with a new class: the Mystic Mage.
The Army of Earth is being sent on its first tour of duty. Its fifty thousand proud and valiant troopers are the best of the best, full of hope for brilliant victories and spoils of war that can help Earth's humanity along in its development.
There's just one little problem though. The operation's Geckho commanders view their human vassals as mere cannon fodder, good only for plugging up holes in their defensive line and shipping out to the space war’s most punishing hotspots where the chance of surviving is practically nil.
How should the Kung of Earth behave in this situation? Disobey the suzerains' orders, draw their ire and put his home planet under threat of complete annihilation? Or make a play for the freedom of humanity in a game of his own?
Read all about it in the seventh book of the Reality Benders series!
An unstoppable curse. A dead man displaced from his time. How do you survive the zombie apocalypse when you started it?
Digby Graves, a deceased medieval peasant with delusions of grandeur, is trying to figure out how the hell he ended up in Seattle eight hundred years after his death. Also, why does he have necrotic magic coursing through his zombified body? Added to that is the fact that he made a terrible first impression the moment he woke up by lunging at the first person that came into biting range.
Now, the curse he unleashed is loose in the world. Digby has a target on his back and only fragmented memories of his death. He needs to survive long enough to put the pieces back together, learn what it means to lead the horde, and master his power over the dead. Digby might even find a few accomplices along the way, if he can hold off on eating them.
The end of the world is gonna get weird.
Jason wakes up in a mysterious world of magic and monsters.
It’s not easy making the career jump from office-supplies-store middle manager to heroic interdimensional adventurer. At least, Jason tries to be heroic, but it's hard to be good when all your powers are evil.
He’ll face off against cannibals, cultists, wizards, monsters...and that’s just on the first day. He’s going to need courage, he’s going to need wit, and he’s going to need some magic powers of his own. But first, he’s going to need pants.
An endless night, full of hungry shadows.
The most dangerous night of the year is upon Coggeshall. Fiends’ Night, when the boundary between Vuldranni and hell is the weakest.
And so hell comes out to play.
To survive the night, Montana must put his entire holding on lockdown, and turn hastily made cave apartments into an actual, inviting home for thousands of Coggeshall residents. Most of whom don’t really know or like each other. And all of whom have different ideas of what needs to be done on Fiends’ Night.
So, intent on becoming the duke his people deserve, Montana spends the night flitting about Imperial balls, handing out gifts to children, squeezing through kobold tunnels, and building with the dwarves. It’s his hand-shaking, baby-kissing time to shine.
Oh, except that The Master he just took care of in Osterstadt? That was the wrong one.
The real Master is hiding in Coggeshall, and Montana has to catch him before the entire holding becomes his dinner.
Eat, Slay, Love is high-drama, fast-paced LitRPG at its finest. Pick up this page-turner today for palace intrigue, deals with the devil, and yes, even a little romance.
"The training levels have concluded. Now the games may truly begin."
The ratings and views are off the chart. The fans just can't get enough. The dungeon gets more dangerous each day. But in a grinder designed to chew up and spit out crawlers by the millions, Carl and Princess Donut need to work harder than ever just to survive.
They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered prostitutes rain from the sky. An ancient spell is finally ready to reveal its dark purpose.
Carl still has no pants.
They call it Dungeon Crawler World. For Carl and Donut, it's anything but a game.
Scyth and the followers of the Sleeping Gods have lost the Holy War. The new gods, who call themselves the True Gods, celebrate, unaware that the Sleepers have one more temple left. But how long until they find out? After all, Scyth’s enemy Mogwai, once the strongest player on the planet, knows about Kharinza. The Supreme Legate of the Destroying Plague thirsts for vengeance and is eager to regain his former positions, becoming stronger every day, while Scyth, deprived of his invulnerability, has lost his former advantages.
At the same time, the citizenship tests are approaching, and Cali Bottom turns out not to be quite so welcoming to the Awoken after all. Behemoth demands the impossible of Scyth, and the one thing that can help the Initial of the Sleepers is the Demonic Games…
Passing through the Vampire Gate, Elorion enters the true heart of the Underworld for the first time. The sooner he completes his mission, the sooner he and the girls can return home. The task is impossible at his current level, so he follows the lich down the only viable path. A path laden with bodies and blood.
The Questing Stones have come to Nowherested, and Evelia Greene is finally ready to receive her life's quest. Perhaps she'll be a great warrior, or a wealthy merchant, or a brilliant mage. Perhaps her quest is simply to live a quiet life, constantly honing a craft to the heights of perfection.
Or perhaps the Questing Stones will grant her the Legendary mission of popping over to the next village to pick up a loaf of bread.
Wouldn’t that be ridiculous?
Eve can’t even begin to guess how or why she’s come by such an absurd life goal, nor how a level 1 Messenger Girl is supposed to complete anything labeled as Legendary, but at least she can be sure of one thing. No matter how many wolves or goblins attack, no matter how many speeding tickets she racks up, no matter how many bakeries spontaneously combust as she steps into town, one way or another, Eve is going to get that gods-damned bread.
There just might be a few Side Quests along the way.
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A scout in the infamous Demon Cult, Seolhwi is on a routine patrol when his squad unexpectedly encounters a fearsome master of the Mount Hua Sect, the sworn enemies of the Demon Cult. Without warning, the Mount Hua Cult master slaughters the entire squad. As Seolhwi lies dying, lamenting years of service to the cult with nothing to show for it, he is suddenly faced with a video game prompt, asking if he would like to start again. Given the opportunity to start over and make different choices, Seolhwi vows to survive and become stronger so he can rise to the top of the Demon Cult.
The protagonist gets hit by lightning while playing a game beta and gains a special ability to transform into his handsome character from the game in real life. Follows his adventures living as both himself and the game's alter ego!
A sudden death after all-nighters and ridiculous amounts of work playing a game?! What greeted me after opening my eyes was the reality that I was in the world of <Paradiso>. And on top of that, I was stuck in the body of a perfectly vulgar, obese, extra of a lord. The worst of the worst. I reincarnated in Jared’s body! Dammit! All those protagonists in books or movies are born to stupidly well-off families, being raised with wealth and riches! “I’ll get to the top as soon as I can!” I’ll succeed and grow! Whether I use bugs or hacks, it’s all a-okay! The start of a challenging world of intense dieting and bug abuse begins now!
On his way home from his office, the main protagonist drove and ran over a big dog. At that moment, he heard the sudden sound of a voice inside his head. ≪ The monster has been subjugated, gaining experience points. ≫ 「Eh?」 Before anyone knew, the world has changed. Monsters appear, this is a game-like world where levels, skills, and status exist. This is an adventure where the modern world becomes fantasy and where the main protagonist has to strive hard for his survival.
Large numbers of monsters come out the gate which is the boundary of the world. After many sacrifices, People won the fight against monsters through their awakening. Jin Taekyung is alive as an 'F class hunter' which is the lowest level. After Jin has a hard time, he gets an old capsule then he goes into the capsule that is the martial heroes' world. And the game system gives him special abilities, he starts growing up to become the best martial hero.
Hwang Jae-Ho joins a game and wants to open a flower shop, thus begins his long journey of being a florist in a virtual world.
An average student got summoned to another world and granted the strongest job.
No, not Hero, not Sage either.
It's Inspector.
With ability to inspect anything and gather information accurately, surely this is the strongest job there is!
Once it starts up, the dungeon goes through a process called “Reset the Next User”. Why doesn’t this reset process apply to me?! I am the only one left from that endless reset of this dungeon. With simple skills and an overwhelming weapon, Jung-down's game starts inside the dungeon
10 years ago, the monster horde from the rift formed from space and time started attacking the mankind. At the same time, people have started to awaken the power and began hunting the monsters for fame and money Lee SungHoon, in need of money because of his mother’s sickness, takes a dangerous job to help hunt those monsters four times a month by acting as a bait for the hunters But one day, he is heavily injured by a monster and remembers his past life as a sorcerer king ‘Huh? Did I just die?» ‘Wait, I was a Sorcerer King Kratraus in my previous life?’ With his past memories, SungHoon’s overpowered magic show begins
Yeon-woo had a twin brother who disappeared five years ago. One day, a pocket watch left by his brother returned to his possession. Inside, he found a hidden diary in which was recorded “By the time you hear this, I guess I will be already dead….”
Obelisk, the Tower of the Sun God, a world where several universes and dimensions intersect. In this world, his brother had fallen victim to betrayal while climbing up the tower. After learning the truth, Yeon-woo decided to climb the tower along with his brother’s diary.
In this world where Hunters with various magical powers battle monsters from invading the defenceless humanity, Sung Jin-Woo was the weakest of all the Hunters, barely able to make a living.
However, a mysterious System grants him the power of the ‘Player’, setting him on a course for an incredible and often times perilous Journey.
Follow Sung Jin-Woo as he embarks on an adventure to become an unparalleled existence through his “Level-Up” system - the only one in the entire world!
When a game has the power to bring peace to the planet, you're damn right everyone plays. Every person on the planet can choose if they want to live their life in the physical world or the digital, and Quentin has been waiting for his chance to go all digital.
Once in the game, he chooses a powerful caster, but quickly finds out just how fragile he is. His advisor is a little girl, the village he builds is filled with raving lunatics, and the only edible food for miles around is poisonous to humans. But hey, his friends seem nice.
High level players are fleeing from their towns, beaten by a great force in the East. Will Quentin rise to the challenge and fight these evil forces? Will he pledge his allegiance to them instead? Will he find a meal that doesn't make him sick?
Find out in The HOPE Engine!
Such a fun story. It’s basically the story of a high level player being forced to start over as a goblin, one of the weakest races in the game. It’s an interesting look at a game from the monster’s point of view. All the game mechanics are really well thought out and interesting. Great story.
A person from a world where magic is rare, creates a spell that takes him to a monster filled world where he can finally be the arcane mage he’s always wanted. Fun, combat oriented story with some interesting skills like sleep learning. Something I could have really used in college.
A pretty good fun story about someone from our world reincarnated as a dungeon. He builds up his dungeon and faces off against adventurers who come to loot him. It has community building aspects and I’d recommend it to anyone that liked the game Dungeon Keeper.
Eric Williams like many lower class citizens immediately saw the potential of a new life in Teurilia and signed up for the migration program within the first week of its announcement. Eric always dreamed of grand adventure and Teurilia was his golden ticket. This is his story…
Join Arwyn (and her snarky narrator who likes to interject sarcastic comments in parentheses) on her exciting, often hilarious adventures inside the latest VRMMO Fantasia, a magical world full of every fantasy creature you’ve ever encountered in books, games, and movies, and a few that you haven’t.
AUTHOR’S NOTE:
I decided to create a new story. Nothing original, I just followed the latest and more popular genre here in RoyalRoad. Zombie Apocalypse meets the Gamer. to make it a bit different, I decided to create a new kind of zombie with its own rules. hopefully, the zombie will become more dangerous and open up new possibilities. So basically, this is a story of an underdog guy surviving the zombie apocalypse… and the unrequited love of the woman he loves.
Without further ado, ENJOY!
While Mike was sleeping, the world went to hell in a hand basket. Now he has to learn to survive in a new world where magic and monsters are real, and even the weakest man can become strong by raising his levels.
Can Mike survive this world turned video game? Very doubtful. Will the apocalypse improve his love life? Don’t count on it. Will he die alone and in pain? Signs point to yes. Am I reading these answers from a magic eight ball? Concentrate and ask again…
Given the Gamer ability after shattering a crystal inside a game, Jon’s world is upturned as he is thrown into a life he considered fantasy.
Making new enemies and encountering a god, he cannot escape the quest which is forced on him.
Different worlds and different situations, can he come out on top?
He’s neither perfect nor a saint, he is Jon.
Welcome to Gamer.
When our universe ends humans are transported to a dimension where they must fight for the entertainment of others to survive.The main character gives up everything, including his name and race when he’s transported to a new universe. This is not an overpowered character but has some interesting abilities that help him progress
The change brought to entertain the bored God. And the story of Kang Hansoo who returned to the past to save the humankind from its perishment brought by the change.
A shady young businessman, Jeremy Grand, decides to play the latest Virtual Reality MMO – Loiterous. Watch as he advances in the game and tries to keep both worlds and his often conflicting identities apart.
Makoto Henderson, neither Hero nor Villain he is but a human, neither good nor bad.
Putting on a facade every day, hiding his true thoughts and lying like we all do.
What is someone like him going to do when he has the option to be someone else inside a Virtual Reality Game.
Reborn into a fantasy world as the last ‘Demon Lord’, Edwin is expected to rule over a vast number of races, each of which are considered ‘monsters’ and demon-kin by the zealous human kingdoms of the world. And if that wasn’t enough, the only way to progress and make ends meat is to build and control ‘Dungeons’ for the righteous humans to invade!
A “”””hive””””, the body of a creature that lures in prey like humans, monsters and animals in order to grow. Devouring their magic power which resides in every living body.
The world has changed. Humans, plants and animals have supernatural abilities, fantasy monsters are roaming the streets and technology doesn’t work anymore. Follow the protagonist, as he battles humans, animals, plants and monsters alike, leaving a suspiciously blood-less trail in his wake.
Sidnie is young girl that has to stay at home, long term, due to an illness. Her father, a game designer, gets her access to the greatest game in the world Dungeon Wars. Dungeon Wars is an augmented reality, pet raising, pet battle game. With the help of her advance A.I., Sidnie raises, breeds, and evolves a unique race of creatures no one else has access to yet. She’ll work her two friends to learn all the ins and outs of the system. These aren’t any Tamagotchi pets either. They live in their own virtual world where they hunt, build, and evolve whether Sidnie is there watching or not.
A young man who has trained all his life in his home country of Japan was forced to abandon the life he knew and begin anew in the country of Korea. Launched into a world of technological marvels like virtual reality, will he be able to adjust to this new world in front of him? How will his upbringing give him an edge when finally enters the world of VR? Will he make any friends? Why is there a turtle?
A 34-year-old NEET otaku was chased out from his house by his family. He is reincarnated to a world of swords and magic, as Rudeus Greyrat. Born to a new world and a new life, Rudeus declared, "This time, I'll really live my life to the fullest with no regrets!" Thus begins the journey of a newly made man.

Pirateaba returns once again, bringing you the thrilling seventh installment of chart-topping LitRPG series The Wandering Inn.
It's raining in Liscor.
The spring rains have come and Liscor's entire geography changes with the dawning of the new year. The Floodplains of Liscor live up to their name, and the only way anyone is going to travel is by boat.
With the rains come more monsters, dungeon delving, more goblins...not to mention some unwanted attention for the Wandering Inn.
Erin Solstice is going further abroad than she's ever dreamed: as far as the Walled City of Pallass, the City of Invention. With the magic door drawing the attention of world powers and the looming crisis of the Goblin Lord, Erin Solstice's inn is busier than ever.