High School Dungeon Crawl: Level 1


The first day of high school is never fun. There's the new campus, classmates, and teachers. It's an entirely new world. Literally. Everything has changed. People are turning into heroes and monsters. Classrooms have become entire levels of unexplored danger.

All Mason has to do is level up enough to survive the sprawling dungeon and get home. As long as home is still there.

My Opinion: 71 pages, $1.99, Available on Kindle Unlimited

This is an RPG apocalypse story set in a high school. The main character (MC) is a new kid that gets to be level 0, ordinary. He finds some allies, fights some monsters, levels, and that’s kind of it. There’s an additional attempt at horror of some kind but it just doesn’t work at all.

There are lots of small technical writing errors and the writing is awkward. Combat isn’t well described, nor does it make RPG sense. The MC is almost killed by the monster worth 10 XP, but easily beats the one worth 300 XP, and breezes through a fight with a monster worth 3000 XP without being hurt. The rest of the game mechanics, while appearing throughout the short story, also don’t always make sense.

Overall, this wasn’t particularly entertaining.

Score: 5 out of 10

High School Dungeon Crawl: Level 1