Path of Spirit (Disgardium Book #6): LitRPG Series

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Scyth and the followers of the Sleeping Gods have lost the Holy War. The new gods, who call themselves the True Gods, celebrate, unaware that the Sleepers have one more temple left. But how long until they find out? After all, Scyth’s enemy Mogwai, once the strongest player on the planet, knows about Kharinza. The Supreme Legate of the Destroying Plague thirsts for vengeance and is eager to regain his former positions, becoming stronger every day, while Scyth, deprived of his invulnerability, has lost his former advantages.

At the same time, the citizenship tests are approaching, and Cali Bottom turns out not to be quite so welcoming to the Awoken after all. Behemoth demands the impossible of Scyth, and the one thing that can help the Initial of the Sleepers is the Demonic Games…


My Opinion: 513, $6.99, Available On Kindle Unlimited

Full disclosure: I received an advanced copy for review. I purchased a copy when it became available.

This is an extension of the upcoming 7th book in the series, with a bunch of events going longer than planned according to the author. There's still good action scenes, RPG progression, but the plot moves less than other books.

There are decent smaller points of progression. I especially liked the unarmed combat progression scene. The other plotlines still progress, like the IRL threat, people trying to claim the reward for exposing him as a Threat, or progression on the Sleeping Gods quest. They just progress a little slower. 

Overall fairly good stuff but the novel feels like a bunch of setup for a bigger plot, which it is. Folks who want immediate progression on the series plot may have to wait till book 7.

Score: 7.5 out of 10

Path of Spirit (Disgardium Book #6): LitRPG Series

https://amzn.to/3prsB13