Audiobook

Class-A Threat (Disgardium Book #1) LitRPG Series

The novel has been voted the best Russian LitRPG release of 2018 and won the first prize at the LitRPG competition held by a leading Russian literary site litnet.com. Read the opening chapters here - magicdomebooks.blogspot.com/2019/01/disgardium-class-threat-by-dan.html

Our future. Noncitizens and individuals of low social standing can only find work in one place – the virtual world of Disgardium. And that might mean mining ore; it could just as well mean cleaning pigsties or washing dishes in a tavern, but that’s about as glamorous as it gets.

Fifteen-year-old schoolboy Alex has dreams of working as a space guide. All he can think about is the stars, but life gets in the way and now his only path to achieving that goal is through the game.

Towers of Heaven: Book 1

One day, six towers appear on Earth. Each one stands hundreds of stories tall, and are invulnerable to all attacks. At the base of each tower is a portal, welcoming in all who dare enter it.

All sorts of magical monsters can be found inside the towers. Even treasure, magic and superhuman strength can be acquired. The problem is that the towers aren't a friendly place. Even worse, the towers sometimes release waves of monsters to attack Earth.

In the year 2083, there are only a hundred survivors. In one last attempt, they challenge the final floor without regard for their lives. By some miracle, they manage to beat the floor at the cost of their lives, leaving only one survivor.

As a reward for clearing the tower, he is granted one wish. He decides to go back in time to before the towers arrived. His goal is simple: prevent humanity from being wiped out.

The City and the Dungeon: And Those who Dwell and Delve Within

CityAndDungeon.jpg

The City is an immense metropolis of crystal spires and wondrous magic. Beneath is the Dungeon, a vast underground world, and a source of endless treasure guarded by grotesque and deadly monsters. No one knows where the Dungeon came from, or why.

Any who would dare face the dangers and riches of the Dungeon must first be transformed into a delver, a quasi-immortal creature whose every attribute is defined by numbers. Yet the "immortality" offered is but illusionary, for without consuming the crystal found only within the Dungeon, a delver will inevitably die.

One young immigrant braves the Dungeon to remit money to his family, only to find much, much more. Friends, power, and secrets of the Dungeon.

Perhaps even love.

My Opinion: 353 pages, $3.99, Available on Kindle Unlimited; Available as an Audiobook

Review written by Ray Johnson for the Audiobook version of the story:

I don't get to say this very often about a LITRPG book, but this one really stands out. It pretty much avoids a lot of the repetitive things that occur in other books of this genre. I like that. It tells a story, but doesn't slavishly follow conventions set forth by others in this genre. Plus, the characters, even the background ones, are all interesting and the story is compelling, which leads us into a fantastic tale that you are lucky enough to be able to read.

The main character, Alex Kenderman, decides to start out as a dungeon diver, and the whole system is sort of based on different crystals. The crystals follow the color wheel, red, orange, yellow, blue, etc. Players all have auras that grow stronger and change colors as they level up, and in order to survive they need to eat one crystal per day. Bit of a warning, the book does start just a wince slow, it does need to build up some steam, but once that boiler pops you will be going full bore down the rails without any brakes. Seriously, it picks up and never looks back. I think it helps that you aren't bogged down by the characters having to farm XP, as Schmidt smartly kinda skips that part of the storyline. A wise choice. Another issue is that the sheer number of characters can be a bit overwhelming, but unlike some books you will know the players as they start to standout. That is the crux of it, the story is more character driven than anything else. The plot is good, and the gaming stuff is there, but it is the characters that hold your attention and keep you listening.

So, what is so different? For one thing, the protagonist is not overpowered or have special abilities that no one else has or can get. He is just a regular joe; leveling as he goes along. Oh, and no Uber-powerleveling either. I also liked that you weren't over whelmed by game mechanics, stat screens, damage reports, etc. It doesn't hurt that the characters are all likable and hold your interest. Additionally, I think that the game system itself is well thought out that allows for some cool class building. This story has a feel like WOW insofar as the characters try to get gaming gear and go on raids. One benefit, and I talk about this a lots is that there are not as many stats thrown at you as the book moves on. The story rolls and you aren’t being smacked in the face by numerous reports of status changes every fifteen or so pages. So you might say that it looks less at stats than it does world building. Another thing that is usually problematic is the fact that there are huge jumps in time throughout the book, during which new classes might have suddenly been added or other things. Normally, this would bug me, and to a slight extent it did, so I have to chop off some points for that, but the fact is that it worked in the story. The story still flowed nicely and you just sort of roll along with it. Finally, one odd aspect is that there is often a lot of build up about bosses or monsters and then when the fight comes it is practically over before it starts. I’m talking a few paragraphs rather than pages.

Doug Tisdale Jr. does a great job narrating and living the story out for you. He took me a few minutes to get used to, but once I settled in I was impressed at his skill and versatility. I know him best from the Days of Future Past series by John Van Stry where he did some incredible work. Like I say he has a lot of skill and versatility and he held my interests but there were points that he seemed rushed or was upping the pace unnecessarily. Also, he does a great job with voices, but could inject a little more emotion into the tale. I think he did better in the Days of Future Past series, which is odd because that is an earlier work. I’d say he did a 7 out of 10 on his part of the book.

Final score is a 7.9. I enjoyed it, but I think the fighting scenes could have been better fleshed out and that there is a weakfish ending that isn’t as strong as the rest of the story. Coupled with the slow start and I have to consider that while the book is fun and captivating it isn’t perfect.

Score: 7.9 out of 10

The City and the Dungeon: And Those who Dwell and Delve Within

https://amzn.to/2X94SVA

Adapt (A Touch of Power Book 2)

Improvise. Overcome. Adapt.

Only five days have passed since Jade was brought to a distant world and a new life. Mobile for the first time ever, Jade is given the chance to do something she’s always wanted: attend school.

Dracona isn’t your typical school, however. In Andara she needs to learn all the skills an adventurer needs. For her, that means how to cast magic and use weapons without hurting herself. She’ll have to learn fast because the obstacle course isn’t the only thing challenging her progress; she’s racing against the clock to learn how to beat the Mesmer before they find her.

With both enemies and allies all around, Jade must hit the ground running, because what’s chasing her may be worse than the hospital bed she left behind. Turns out that adapting to a new world is only the first step.

Shyft - Book 1 - Defender of Gallowind: (A LitRPG Adventure)

When's the last time a game started with a real-life gunfight?

In the industrial wasteland of future America, Solomon Herrick spends his day wandering the streets and getting into trouble. Staying one step ahead of the local PD, his life is mostly spent immersed in history or aimless exploring -- until Shyft comes along.

Whether that's a good thing or not is still up in the air...

Shyft 2.0, an immersive open-world RPG, just entered beta, and though Solomon Herrick wasn't on the list, his friends knew a guy who could get them in. A chase and a gunfight later and Sol is deposited into the world with nothing but a few rags on his back and a nearby stick to defend himself.

With his friends gone, no knowledge of the game world and zero guidance available, Solomon will have to rely on his ability to learn fast if he wants to not only figure out how to play the game, but figure out how to get out - if he even can.

Shyft is a new Gamelit / LitRPG series created by Mike Kraus and Justin Bell, writing under the M Kraus and J Donald pen names.


The Final Trial (Level Up Book #3) LitRPG Series

Phil Panfilov's tribulations seem to have run their course. He's quite prepared to quit the alien game installed in his brain. In fact, Phil looks forward to a normal existence: both he and his company are in excellent shape. Still, the timing seems to be badly wrong.


Humanity's enemies are stronger than ever. Despite all his new abilities, Phil has never been so close to defeat. But there's too much at stake this time, his interface included. Without it, all his hopes for a better future will be thwarted.


Phil can't afford that to happen. He has to face his enemies and defeat them, otherwise all his work has been for nothing.


Can he really confront a force which is infinitely more powerful than he can ever hope to become? A force which will stop at nothing to achieve its ends...


Supermage (Rise to Omniscience Book 1)

Morgan's life is not easy. Growing up on the streets of City Four, he is constantly shunned by the other citizens. Morgan doesn't mind being ignored. What he does mind, though, are the constant beatings from the city guards due to his friendship with Sarah, the city lord's only daughter. Lord Simon wants him dead, but the laws of the kingdom are on Morgan’s side and even the guards won't kill him, just for being seen near his manor.

Morgan’s time is running out, though. Lord Simon has deep pockets and his last visit to the manor may just have put him over the edge. Worse, he is nearing his sixteenth birthday, and has yet to awaken any abilities. In a world where might makes right, he has never been one of the mighty. What will he do when faced with a life altering decision and just how will his decision impact those around him?

Dungeon World: A Dungeon Core Experience

In a distant world five times the size of planet Earth, dungeons and their dungeon cores have become the top of the food chain.

Millions of dungeons inhabit the planet, utilizing the various human kingdoms as a source of much-needed mana to facilitate their own growth; in turn, the humans delve into the dungeons and acquire their own power in the form of Essence, which allows them to develop and enhance themselves in a multitude of different ways. It is a symbiotic relationship that has lasted centuries and has brought about a measure of peace.

Far in the northern wilds where no humans (and therefore – no dungeons) regularly frequent, a young man is left alone when his parents are murdered suddenly and unexpectedly. Now, without friends, family, or even supplies, he embarks on a journey to find out who targeted his parents – and who he needs to enact his revenge upon. Along the way, he discovers something about himself that his parents said was impossible from the moment he was born.

Will he learn to control the new powers he has gained, or will his newly awakened dungeon core abilities consume him?

Contains LitRPG elements such as statistics and leveling. No harems and no profanity.

Viridian Gate Online: Firebrand: A litRPG Adventure (The Firebrand Series Book 1)

New worlds get new kings, and that’s exactly what Abby thinks she’s found in her boss’ hacked code.

With a cataclysmic asteroid careening toward Earth, the VRMMORPG project Viridian Gate Online has become more than just a game, and Abby thinks her boss, Robert Osmark, wants to be more than just its founding father.

Now, Abby holds a hacked key to the kingdom that could earn her a punishment worse than death. To uncover the secret that drug lords and corrupt politicians paid millions for, Abby must dive into the game she helped create and team up with one of its AI creations. It’s a race against the clock as she tries to discover what’s hidden in the secret code before Osmark can crown himself ruler over all that remains of humanity.

From James A. Hunter—author of Viridian Gate Online, Rogue Dungeon, War God's Mantle, and the Yancy Lazarus Series—and debut author J.D. Astra, comes an epic new entry into the Expanded Universe of Viridian Gate Online that you won't want to put down!

Awaken Online: Dominion

The fourth installment in the best selling Awaken Online series!

Following Jason's evolution into a Keeper, he finds his fledgling city once again in turmoil. A new and deadly enemy threatens the Twilight Throne -- one that has no difficulty contending with Jason and the members of Original Sin.

Jason must work quickly to consolidate his city's power. That means securing the villages within the Twilight Throne's influence, finding a steady stream of income, and growing the city's military strength. Even as the group grapples with these changes, they notice that something is stirring up the native undead around the city, although the source of this strange influence is uncertain.

One thing is clear, however. Jason might have evolved, but his enemies have adapted with him. If the Twilight Throne is to survive, the group must grow stronger and Jason must learn to control his newfound abilities.

Otherwise, the darkness may very well claim them all.

Quest Accepted (XP: Unlocked Book One) A LitRPG Fantasy Series

Getting in was easy. Getting out will be the challenge of their lives.

Trapped on opposite ends of an immersive virtual reality fantasy game world, Evan and his sister Audyn embark on a quest where the choices they make can tip the scales of life and death. Their only hope lies in learning magic, crafting, skills, and forming unlikely alliances, to confront an evil intent on destroying them.

They must rely on the power they find both within the world and themselves to survive, before they are locked in forever.

Code of the Necromancer : A LitRPG Series (Book 2)

Cast your spells. Earn EXP. Bring the dead back to life.

Death fears the men who can use magic against it, but what are those guys scared of?

Well, necromancers are only human. Jakub Russo has a big heart but a dark past, and when he's banished from the magical academy for failure in his first assignment, he finds himself needing new allies, new spells, and new weapons.

A world of secrets and spells awaits outside the academy doors, and Jakub knows that one day, he'll master them all. If he can find his own code, he'll become the best necromancer who ever lived.

This is book 2 in the Necromancer series. It can be read as a standalone, but I recommend starting with book 1, Path of the Necromancer.

The Dungeon Traveler

I spent most of my life trying to get by with whatever happiness I could, that included alcohol, food, and porn.

My death was unpleasant and humiliating. However, death is something we all need to go through. A bit like a proctology exam; necessary but never anything one wants to go through while it's happening.

However, death was supposed to be the end of it. Either way, the pain, suffering, and failures were supposed to be over. I was supposed to wink out, or perhaps take a trip to a lovely afterlife!

No, I ended up as a small stone, strapped to a table, while a pimple-faced teenager rubbed my facets and told me how 'lovely' I was. Last time I checked, birth wasn't supposed to be as embarrassing as death!

Life as a dungeon core isn't all bad. I like watching lizard love triangles and snooping on militaristic dwarves; though there is that issue where I'm trying to free myself from the entanglements of the Gods....ok, yeah that last one is a bit of a problem.

Beta Life: Digital Sorcery Book 1 (A LitRPG Series)

Old and about to die, Christopher Ryland is digitized in the new beta program offered by the Everlast Corporation. The beta promises eternal life in a video game, but as Ryland is soon to discover, he should’ve read the instruction manual first.

The corporation failed to mention that it populated his new world with slavers, sadists, supremacists, and one very trollish elf. All right, that last one isn’t really their fault. Sure, he might live forever but with a serious lack of RPG knowledge this isn’t going to be the fun and relaxing retirement he imagined.

He might not be the world’s greatest gamer, but he won’t let anything keep him down-not even fish herpes.

Sacrificial Pieces (The Gam3)

After failing to take down the United World Government, Alan is a wanted fugitive on Earth. With nowhere else to go he leads the Black Rose guild into the Abyss Labyrinth. But hidden agendas thrive within the mercenary guild, and Alan soon discovers larger forces at play.

The Game is a war for survival, and a solo victory is virtually impossible—Alan needs to pick a side. But what does winning even mean in the Game? Will Alan be just another sacrificial pawn, or can he find a path to success?

A Thousand Drunken Monkeys (Book 2 in the Hero of Thera series)

Continue Playing the Game? Yes / No

The Kingdom of Thera is a crossroads to many worlds and realities. Here a secret war between the gods plays out via their proxy mortal champions. These player-champions use all the augmented-reality interfaces and game mechanics that role-playing and video-gamers know and love.

Join Hektor Saint-Savage, Marine and martial artist extraordinaire; Morgana Nox, shapeshifting druid-thief and trickster; and the cantankerous dwarf, Elmac Arguson—as they punch, blast, stab, and slither their way through the second Hero of Thera novel.

Can they outwit, outfight, and outrun assassins? The Imperial Knight Champion of Chaos? Feisty gnomes with slide rules? A horde of a thousand inebriated simians?

There’s only one way to find out…

Viridian Gate Online: Doom Forge: A litRPG Adventure (The Viridian Gate Archives Book 6)

February, 2043

Jack and the crew of the Crimson Alliance have finally made it back from the Realm of Order, but the threat to Eldgard is deadlier than ever.

Vogthar incursions are increasing, dungeons falling in droves, towns and cities ravaged by Darklings—Players and NPCs who have willingly sided with the Dark Overmind Thanatos. But thanks to a priceless artifact Jack found after defeating the Lich Priest, there might be a glimmer of hope on the horizon. Jack and company have unearthed a Doom-Forged relic, one part of an ancient weapon capable of killing even a god. But to assemble the legendary god-killer, they’ll need to find the other relics and locate the fabled Doom Forge of the Dwarven godling Khalkeús, all while unraveling a mystery five hundred years in the making.

From James A. Hunter the author of the Yancy Lazarus Series, War God's Mantle, the litRPG epic Rogue Dungeon!

Path of the Necromancer Book 1 (A LootRPG Series)

They say that death is the end. That isn't true if you're a necromancer...

When Jakub graduates from the Queen's magic academy as a necromancer, he earns a license to raise things from the dead. His instructors believe that his dark childhood makes him too dangerous to be a necromancer, and some didn't want him to graduate. Jakub will do anything to prove them wrong.

His first mission is to recover the corpse of a traitor, resurrect him,and find out what secrets he told their enemy. He knows he's in deep when he learns that the traitor's body is missing, and worse- he isn't the only person looking for it. Mages, necromancers, cannibals, and warriors all stand in his way as he fights to find the truth.

Trapped in a deadly land and surrounded by hostiles, Jakub will have to scavenge weapons and loot from the enemies he kills, learn new necromancy spells, and use them in ways other necromancers have never dreamed of.

Valhalla Online 4: Hel Hath No Fury: A Ragnarok Saga LitRPG Story

Trapped between two goddesses is the worst 'rock and a hard place' Samantha has ever run into.

The fourth book in the Valhalla Online series from a USA Today bestselling author.

Even worse, the 'goddesses' are really advanced AIs - artificial intelligences. One of them is plotting to go all 'Skynet' on the world, and it's up to Sam and her friends to put a stop to it.

Winning this battle isn't just about staying alive or solving a mystery. This time, everything is at stake. If Samantha fails, the outside world will burn, and everyone she ever knew or loved outside Valhalla will die.

Into the Light (Axe Druid Book 1)

Chris and his friends had been hearing voices begging for help, but aren’t dreams supposed to stay dreams? When they finally answer the call, they’re pulled into a fantastic world with themes similar to modern role-playing games. The world of Brindolla. This is what every gamer has always wanted… right?

There's one major problem: War. The big baddie of the universe has come to collect another planet for his relentless march. The Brindollan Gods only have the power to hold him back for a short while, which they can only hope will be long enough to give Chris and his buddies a fighting chance. Either this team gets rid of War’s vanguard of minions and generals, giving the Gods a chance to keep him out for good... or War comes for Earth.

The group is ready to dive into combat, magic, and any other obstacles that come their way. No matter what needs to be done, Chris and his buddies will always do it together