Dan the Warlord (A Gamelit Harem Fantasy Adventure)
Gold Girls and Glory, Book 4
By: Hondo Jinx
Narrated by: Andrea Parsneau
Length: 11 hrs and 18 mins
Dan the Warlord (A Gamelit Harem Fantasy Adventure)
Gold Girls and Glory, Book 4
By: Hondo Jinx
Narrated by: Andrea Parsneau
Length: 11 hrs and 18 mins
Oathbreaker: An Epic Fantasy LitRPG
Realm Online, Book 1
By: Stuart Thaman
Narrated by: J. Scott Bennett
Length: 11 hrs and 38 mins
I’ve really thought about this one for a while, and debated back and forth on my thoughts with this book. There were several things that I liked, some that I didn’t, and others that really didn’t thrill me one way or the other.
The first thing I’m getting out of the way is that in spite of what you see on the cover, this is not in any way a harem book. I didn’t think that it was, but I know how people are, you see two women and your mind automatically goes into harem mode. This is not remotely the case, so if you were wondering, now you know.
Secondly, I like the whole sucked into the game via a summoning spell aspect. That was fun, and happens right away so no spoilers, but it set me up for some expectations, and I found the book slowed down right after the big entrance. I mean it slowed down a lot. I think a lot of it was the whole no class not lit stuff for a while, hell just leveling takes like 2/3rds of the book I think. That said I think there are reasons that necessitate the lack of lit elements for awhile so it’s a tough call.
Thirdly, I do like how the MC, Steve, isn’t perfect morally or physically. He’s not a gung ho hero nor is he built like Charles Atlas. He’s more like Charles Alas. So, Steve is not readily likable, although I must say that my son found the cats funny. Of course, he’s just a few bad grades from identifying as a cat lady.
One thing I thought was funny was that even though it isn’t a harem Steve spoke incessantly about how sweetly hot and sassy his ladies were. Still there was no action. I think the biggest issues were that there were times that Steve was a D-bag, and the lit elements didn’t pop up until too late in the story.
J. Scott Bennett narrates, and I have said for the longest time that I think he is one of the bestest narrators out there. He is a fave of mine. He can have real fun with the right story. He does his utmost to keep this tale going but even he couldn’t get it to pick up the pace of the story. He does individualize each character, but again, he can’t make you like a character if their actions put you off. Bennett does a great job and doesn’t let the story spiral like a lesser narrator could have.
Final Score? 7 stars, its pacing was too slow and it lacked some much needed litrpg aspects earlier in the story. Still, there is world building that does go on and will probably make the next book run a little smoother.
Once bound by his morals, John has been released from his chains.
The Sinner System will finally come to reveal its true potential in his hands. Together with his gift for chaos, it will forge his path to victory.
One that will finally settle his grudges once and for all.
One that will defend what matters most to him.
For as much as a man changes, his priorities remain the same.
Read this fourth issue of The Idle System to continue another chapter in John and Sarah’s story. One of adventure, revenge, and conspiracies. For if you enjoy LitRPG, action, and morally ambiguous protagonists, this is your book.
Don’t hesitate, read it now.
Eric was born in a world governed by the Great System, in the family of Aren Bergman, a respected miner from Orchus. But the joy of gaining a son was overshadowed by the newborn’s terrible affliction. Eric was completely nulled – level zero and no characteristics points. The only things keeping him from dying were his tiny base supplies of “life” and “energy.”
The medicine woman who delivered Eric believes this to be the work of the evil spirit Bug. Due to the peculiar laws of the Great System, Eric cannot use experience essences or characteristics tablets, so he risks having to spend his whole life confined to a bed. But his father finds a solution. He takes out a large bank loan and goes to the capital where he buys a few artifacts of the Ancients on the black market, which have no level restriction.
Despite having the artifacts, Eric is still very feeble and everyone in town thinks him a freak. But at least he can move on his own and that gives the Bergmans hope. But alas, it isn’t for long. On Eric’s fourteenth birthday, his father and mother die in a mining accident. The bank takes their house, and Eric is left with no choice but to work off the remaining debt in the Dungeons of the Crooked Mountains.
And so begins the story of a nulled boy’s struggle to survive…
More Barliona adventures from the bestselling author of The Way of the Shaman LitRPG series!
Reality is cruel. The rising level of technological development has led to a rising level of unemployment. They're laying off everybody, from teachers to technical servicemen. What's the point of holding onto a person if they can be replaced by an advanced mechanism?
But what are the people to do? How are they to live? Where are they to get money from? There is only one answer – Barliona. The official government project is gathering steam, luring more and more people into its net. Who knows how people will behave when they lose everything?
Brody West is one such person. Unlike most, he doesn't lose heart. A professional project manager with thirty years in the business simply cannot do that. He has a goal, and a clear understanding of how to achieve it. Nobody can get in his way – not the new class, not the strange friend, and not the unexpected foes.
Alex has taken firm control over his county as the Count of Brit. By and large, everything has settled into a fairly normal pattern for him, his numbered, and his wife.
The problem, of course, is there's still an ongoing war between two duchies, and Regina Tannulf, Alex's liege and lord, has plans for him.
Plans that he wants no part of. Except that he doesn't really have a choice in the matter.
Everything begins to spin back out of control as a messenger from the Wild Lands arrives with a plea for help.
It's time for Alex to get back to work. Leah still owns his soul, and if he wants to keep it safe, he needs to make deals in his favor, in her name.
Warning: This novel explores dark subjects, and what people will give up of themselves, and each other, to get what they want. The main character is written as a real person in a tough situation and will not make choices that line up with societal and cultural norms.
It contains adult themes and moral ambiguities.
As with my previous work, explicit scenes are found within. It has violence and a harem relationship.
Steve doesn't know who he is.
Or who he was.
He doesn't know anything, actually.
Not even where he is.
Other than a vast open field of dirt.
All Steve knows is that he's apparently supposed to build a farm. At least that's his only workable assumption. Given the number of farm-tools left to him. That and the massive number of sacks full of seeds.
Unfortunately, this isn't even the strangest part of this new life.
Hidden inside the farm tools, Steve finds messages. Messages that appear in floating windows in front of him.
Messages from his past self, telling him that he'd already failed once.
But he has no idea what he actually failed at. Or how he can succeed this time.
Beyond all this, and unfortunately for Steve, the world just underwent a radical change. A change that's going to have Steve fighting the undead, bandits, nature, and even himself. All while the world falls down around him.
And the only weapon he has is an axe.
Warning and minor spoiler: This novel contains graphic violence, undefined relationships/harem, unconventional opinions/beliefs, and a hero who is as tactful as a dog at a cat show. Listen at your own risk.
This story is an adult fantasy novel.
What would you do if you awoke without memory, crucified, and on the brink of death?
Varnoth, a shadow panther, must struggle to survive in the cruel world of Albattara. He must use his natural-born skills in this fantasy LitRPG to explore the land, complete quests, conquer dungeons, craft potions, destroy terrifying monsters, and find answers to his questions:
Who is he?
Why was he crucified?
An ordinary Russian guy, Sergei picks a fight in his neighborhood, defending a little boy. Problem is, the guy he's just defeated vanishes into thin air, leaving Sergei to discover he now possesses the ability to turn time around.
On top of that, Sergei can now travel between worlds. He acquires even more mysterious new skills and abilities. And he discovers there're many others just like him in our world.
Sergei finds his own place in the secret community of the Seekers - creatures with superpowers. He even teams up with a few of his new buddies, planning to strike gold in one of the neighboring worlds.
Sergei has no idea that his every step is being watched. He's being shadowed by the Darkest One - one of the oldest Seekers around who'll know no peace until he gets hold of some of Sergei's unique abilities.
Fresh off his victory at the System Games, Anthony Tinoco is living a life he never could have dreamed of. His family is safe in a brand-new home, he's enrolled in college, he has an incredibly hot girlfriend, and, best of all, he gets to fight monsters for a living. Unfortunately, some things are too good to last. Unbeknownst to Anthony, an old enemy has started making moves from the shadows, sowing seeds of destruction and plotting his revenge. When a random dungeon appears and begins spreading its corrupting influence through his old neighborhood, Anthony is forced to confront his own personal demons and take action or risk losing everything that he’s worked so hard for. Little does he know, however, that while he may be the target, he's not the one in the crosshairs.
Sandra had been a merchant traveling through the human lands of Muriel, though that wouldn’t have been her chosen profession. What she would’ve loved to become was a crafter, producing wondrous creations with her own two hands; however, she didn’t want to become a master in just one craft – she was interested in them all.
Unfortunately, Sandra was born with a deformity in her hands that made them appear frozen in a claw-like pose; as a result, she couldn’t grip anything with any sort of strength or dexterity, meaning that she wasn’t able to craft anything but the most simple of things that required very little in the way of hand-based manipulation. To top it off, while most people could access and manipulate at least one or two of the basic elemental energies, she could see them all – but was unable to manipulate a single one.
Despite these setbacks, Sandra spent the majority of her twenty-six years of life visually learning the processes, techniques, and secret formulas for every aspect of crafting she could discover. And it was that pursuit of knowledge that ultimately led to her untimely death.
Reborn in the shape of a tiny Dungeon Core, Sandra learned about the purpose behind dungeons and Cores from an assigned dungeon helper; at the same time, she also discovered that she had much more freedom than most other Dungeon Cores. The repercussions of her mere existence could end up being far-reaching, but the most important thing she learned had nothing to do with the other Cores, the different races, or even the real purpose behind her being brought back to life as a strange glowing gem.
Sandra didn’t care about any of that, though – all she cared about was that she could finally do some crafting.
This Dungeon Core story contains LitRPG/GameLit elements such as statistics and leveling and a heavy crafting emphasis. No profanity and no harems.
A side quest adventure in the best selling world of Awaken Online!
In the aftermath of Thorn's attack on the Twilight Throne, Frank is in an awkward position. Jason and Riley have outpaced him and everyone is hard at work rebuilding the Twilight Throne, establishing new towns, and trying to get their fledgling manufacturing operation off the ground. Everyone except Frank - who finds himself with no immediate task or goal.
So Frank decides to strike off on his own. He sets his eyes on the north, heading toward the snow-capped mountains that loom over the undead kingdom's border in the hope of improving his shapeshifting abilities.
He soon stumbles into an unexpected adventure. A journey that may unearth the secrets behind his class and finally force him to reach his true potential.
When Tripp Keaton wakes up, he discovers that he is an orc. An orc in a strange world, with the skeletons of humongous beasts scattered around him.
This isn’t a normal morning.
Deep in the world of an online game, Tripp finds himself alone, weaponless, and with nobody to call a friend. Worse, the game’s god-like controller has taken an interest in him, and that interest manifests itself in cruel ways.
If he is to survive, he has to learn how to craft legendary weapons and find allies to fight with him. He must battle his way through a labyrinth of monsters and traps, while surviving wave upon wave of creatures unleashed into the land of Godden’s Reach.
It isn’t enough to make a sword. When the metal cools, he must learn how to weave magic into it.
Montana Coggeshall is feeling the squeeze — and not just because of his new leather pants from the goddess Eona. His little safeholding in the ruthless world of Vuldranni is under siege. On both sides.
At the front is Lord Caticorix, a grade-A Imperial flunkey if there ever was one. He’s clearly ridiculous, but the army he brought with him might not be. Plus they’re bent on blocking Coggeshall from getting any food or supplies from the outside world.
And at the back are the ursus, the larger-than-life bear people who’ve traditionally called this valley home. They’re none too pleased with Montana for taking in a few ursus refugees, and would like the 400-lb Goldilocks and her followers out of their house now, thankyouverymuch.
Battles are brewing, and the entire town is being held hostage. And despite all his strength and ability, Montana needs to do some serious training to get Coggeshall out of this. There are actual stakes this time — children could starve, his friends have gone missing — and Montana’s not sure he has what it takes to save everyone.
This video game world is starting to feel way too much like reality.
WELCOME TO SOMERSET
A land of mystery and magic! You have been chosen by our Illustrious Overlord to take part in The Rules: a no holds barred death-match, to see who among you is the most powerful. You have been transported here against your will. The only way back is to reach level 100 and defeat the final boss. Please do be careful with your life, as it is the only one you’ll get.
Have a pleasant match, and remember, we’re always watching…
When Sam wakes up in a strange new world with a message floating before his eyes, he thinks he's hallucinating. However, he soon discovers a land filled with dungeons, monsters, angry gnomes, and even worse, talking dogs!
Warning: Contains profanity and content that may not be suitable for children. This is a LitRPG book, containing multiple stat sheets, message windows, dungeons and epic loot.
Meeting a dark Elf was unexpected. Kuro offered unconditional servitude in exchange for being saved, and Gothy was determined to make the most of it.
Kuro had a single request: to warn the Queen that the King had broken their pact. Alvin agreed to take her to her world to report, wondering if it would be as easy as it sounded. Meanwhile, Kuro held up her end of the bargain, doing everything Gothy asked of her.
Driving through the Svargax Gate, what they saw before them was not what any of them expected: two armies at war with each other, one composed of the dark Queen’s Elves, the other of the light King’s Elves.
Feeling his simple plan go out the window, Alvin decided to find out if the King’s Elves could be reasoned with. Realizing it would be more difficult than he thought, Alvin wondered if he could reach some sort of accord with either side.
(This book contains adult situations, in all their horror and glory, including but not limited to: sex, abuse, drug use, and murder. It also contains graphic sex scenes, which portray elements of BDSM and harem. You’ve been warned.)
Witness the rise of a phoenix, or at least the world’s worst gamer, learning to make use of his stat page.
The Altrian town of Roselake suffers from a vanishing villager problem that has gone largely ignored. But now that the guards are going missing and all forms of communication from within the game are blocked, it's time for the Governess to intervene. She'd prefer with someone she won't miss.
Caught illegally crossing the border, Ryland and Co have been "politely ordered" to investigate. However, with this ragtag group of misfits involved, nothing can go smoothly. Eldertits threatens to blow their cover, and half the town along with it; Rondo is desperate to foster a relationship with the clergy, despite being past puberty; Elaria must resist shoving something hard and pointy into everyone's favorite elf; and Ryland faces his greatest challenge yet: achieving a basic level of competence.
Will they succeed? Probably not.
On the first day, a mist descended from the heavens blanketing earth.
On the second day, a cryptic message, ‘Infusion commencing’, appeared in the corner of everyone’s eyes.
On the third day, the sick were healed and the crippled walked again.
On the fourth day, celebration and joy spread across the globe.
And on the fifth day, the warping began…
There was no warning.
A mist descended from the sky, disabling all technology and causing a weird message to appear at the corner of everyone’s eye. The situation grew even worse as animals and people started to warp, transforming into terrible monsters that prey on the livings.
Within months, human civilization had crumbled. Unable to fight the seemingly-indestructible beasts, the survivors are reduced to cowering in reinforced shelters. Waiting for the end to come. Helpless.
All seemed lost until a few brave souls discovered the secret of their new reality: the Tec and how to use it to level up.
Together they represent humanity’s last best hope for salvation. But they first must find the answers to the mystery of their new existence.
Their journey will require them to quickly adapt to alien technology, operate strange spaceships, and even befriend an extra-terrestrial merchant with an Inferiority Complex.
Zeke and his comrades have only been in their new world - Brindolla - for a short time, but every minute has been amazing. Kicking butt and not bothering to take names, the group has been moving forward in their quest to push back the galactic tyrant, War.
Then the unthinkable happens; their friend is banished to the darkest Hells. Poof. Gone, just like that. Now, not only are they on a quest to stop the vanguard of War, but they are going to need to get stronger, faster, and better than ever if they want to have any hope of busting into the Hells and getting their friend back. The Brindollan Gods plan to help as much as they can, but will it be enough to allow them to complete a task that even Orpheus couldn’t in Earth’s mythology?
With the odds looking bleak, and the world they’re trying to defend turning on them, they’re going to need to seek help from unlikely spaces, travel to new places, and break some faces.
What could be better than space adventures? Captain Surgeon knows the answer to this question—space piracy! Loot, pillage, plunder and sell all the lucre—that’s the motto of the Galactogon pirates, and Surgeon is doing his best to join their number.
But what is to be done when the enigmatic Uldans do not want to leave our swashbuckler in peace and keep laying new mysteries in his path, distracting him from his main goal? How does one become a formidable buccaneer, the scourge of Galactogon’s countless star systems, when an indomitable alien invasion is razing empires all across the galaxy?
Time and time again, the game hands Captain Surgeon the Black Spot and time and time again he refuses to take it. It looks like he will have to work extra hard to realize his dreams of piracy and find the answers to all these mysteries…