Audiobook

Fostering Faust: Book 2

Alex has taken firm control over his county as the Count of Brit. By and large, everything has settled into a fairly normal pattern for him, his numbered, and his wife. 

The problem, of course, is there's still an ongoing war between two duchies, and Regina Tannulf, Alex's liege and lord, has plans for him.

Plans that he wants no part of. Except that he doesn't really have a choice in the matter.

Everything begins to spin back out of control as a messenger from the Wild Lands arrives with a plea for help.

It's time for Alex to get back to work. Leah still owns his soul, and if he wants to keep it safe, he needs to make deals in his favor, in her name.

Warning: This novel explores dark subjects, and what people will give up of themselves, and each other, to get what they want. The main character is written as a real person in a tough situation and will not make choices that line up with societal and cultural norms.

It contains adult themes and moral ambiguities.

As with my previous work, explicit scenes are found within. It has violence and a harem relationship.

Remnant

Steve doesn't know who he is.

Or who he was.

He doesn't know anything, actually.

Not even where he is.

Other than a vast open field of dirt.

All Steve knows is that he's apparently supposed to build a farm. At least that's his only workable assumption. Given the number of farm-tools left to him. That and the massive number of sacks full of seeds.

Unfortunately, this isn't even the strangest part of this new life.

Hidden inside the farm tools, Steve finds messages. Messages that appear in floating windows in front of him.

Messages from his past self, telling him that he'd already failed once.

But he has no idea what he actually failed at. Or how he can succeed this time.

Beyond all this, and unfortunately for Steve, the world just underwent a radical change. A change that's going to have Steve fighting the undead, bandits, nature, and even himself. All while the world falls down around him.

And the only weapon he has is an axe.

Warning and minor spoiler: This novel contains graphic violence, undefined relationships/harem, unconventional opinions/beliefs, and a hero who is as tactful as a dog at a cat show. Listen at your own risk.

This story is an adult fantasy novel.

Project Alpha: Book 2

Fresh off his victory at the System Games, Anthony Tinoco is living a life he never could have dreamed of. His family is safe in a brand-new home, he's enrolled in college, he has an incredibly hot girlfriend, and, best of all, he gets to fight monsters for a living. Unfortunately, some things are too good to last. Unbeknownst to Anthony, an old enemy has started making moves from the shadows, sowing seeds of destruction and plotting his revenge. When a random dungeon appears and begins spreading its corrupting influence through his old neighborhood, Anthony is forced to confront his own personal demons and take action or risk losing everything that he’s worked so hard for. Little does he know, however, that while he may be the target, he's not the one in the crosshairs.

Awaken Online: Unity

A side quest adventure in the best selling world of Awaken Online!

In the aftermath of Thorn's attack on the Twilight Throne, Frank is in an awkward position. Jason and Riley have outpaced him and everyone is hard at work rebuilding the Twilight Throne, establishing new towns, and trying to get their fledgling manufacturing operation off the ground. Everyone except Frank - who finds himself with no immediate task or goal.

So Frank decides to strike off on his own. He sets his eyes on the north, heading toward the snow-capped mountains that loom over the undead kingdom's border in the hope of improving his shapeshifting abilities.

He soon stumbles into an unexpected adventure. A journey that may unearth the secrets behind his class and finally force him to reach his true potential.

Somerset (The Rules Book 1)

WELCOME TO SOMERSET

A land of mystery and magic! You have been chosen by our Illustrious Overlord to take part in The Rules: a no holds barred death-match, to see who among you is the most powerful. You have been transported here against your will. The only way back is to reach level 100 and defeat the final boss. Please do be careful with your life, as it is the only one you’ll get.

Have a pleasant match, and remember, we’re always watching…

When Sam wakes up in a strange new world with a message floating before his eyes, he thinks he's hallucinating. However, he soon discovers a land filled with dungeons, monsters, angry gnomes, and even worse, talking dogs!

Warning: Contains profanity and content that may not be suitable for children. This is a LitRPG book, containing multiple stat sheets, message windows, dungeons and epic loot.

Elven Accord (Apocalypse Gates Author's Cut Book 4)

Meeting a dark Elf was unexpected. Kuro offered unconditional servitude in exchange for being saved, and Gothy was determined to make the most of it.

Kuro had a single request: to warn the Queen that the King had broken their pact. Alvin agreed to take her to her world to report, wondering if it would be as easy as it sounded. Meanwhile, Kuro held up her end of the bargain, doing everything Gothy asked of her.

Driving through the Svargax Gate, what they saw before them was not what any of them expected: two armies at war with each other, one composed of the dark Queen’s Elves, the other of the light King’s Elves.

Feeling his simple plan go out the window, Alvin decided to find out if the King’s Elves could be reasoned with. Realizing it would be more difficult than he thought, Alvin wondered if he could reach some sort of accord with either side.

(This book contains adult situations, in all their horror and glory, including but not limited to: sex, abuse, drug use, and murder. It also contains graphic sex scenes, which portray elements of BDSM and harem. You’ve been warned.)

The Phoenix of Altria: Digital Sorcery Book 2 (A LitRPG Series)

Witness the rise of a phoenix, or at least the world’s worst gamer, learning to make use of his stat page.

The Altrian town of Roselake suffers from a vanishing villager problem that has gone largely ignored. But now that the guards are going missing and all forms of communication from within the game are blocked, it's time for the Governess to intervene. She'd prefer with someone she won't miss.

Caught illegally crossing the border, Ryland and Co have been "politely ordered" to investigate. However, with this ragtag group of misfits involved, nothing can go smoothly. Eldertits threatens to blow their cover, and half the town along with it; Rondo is desperate to foster a relationship with the clergy, despite being past puberty; Elaria must resist shoving something hard and pointy into everyone's favorite elf; and Ryland faces his greatest challenge yet: achieving a basic level of competence.

Will they succeed? Probably not.

Earth Force (Relict Legacy Book 1)

On the first day, a mist descended from the heavens blanketing earth.

On the second day, a cryptic message, ‘Infusion commencing’, appeared in the corner of everyone’s eyes.

On the third day, the sick were healed and the crippled walked again.

On the fourth day, celebration and joy spread across the globe.

And on the fifth day, the warping began…

There was no warning.

A mist descended from the sky, disabling all technology and causing a weird message to appear at the corner of everyone’s eye. The situation grew even worse as animals and people started to warp, transforming into terrible monsters that prey on the livings.

Within months, human civilization had crumbled. Unable to fight the seemingly-indestructible beasts, the survivors are reduced to cowering in reinforced shelters. Waiting for the end to come. Helpless.

All seemed lost until a few brave souls discovered the secret of their new reality: the Tec and how to use it to level up.

Together they represent humanity’s last best hope for salvation. But they first must find the answers to the mystery of their new existence.

Their journey will require them to quickly adapt to alien technology, operate strange spaceships, and even befriend an extra-terrestrial merchant with an Inferiority Complex.

In Search of the Uldans (Galactogon: Book #2) LitRPG Series

What could be better than space adventures? Captain Surgeon knows the answer to this question—space piracy! Loot, pillage, plunder and sell all the lucre—that’s the motto of the Galactogon pirates, and Surgeon is doing his best to join their number.

But what is to be done when the enigmatic Uldans do not want to leave our swashbuckler in peace and keep laying new mysteries in his path, distracting him from his main goal? How does one become a formidable buccaneer, the scourge of Galactogon’s countless star systems, when an indomitable alien invasion is razing empires all across the galaxy?

Time and time again, the game hands Captain Surgeon the Black Spot and time and time again he refuses to take it. It looks like he will have to work extra hard to realize his dreams of piracy and find the answers to all these mysteries…

Class-A Threat (Disgardium Book #1) LitRPG Series

The novel has been voted the best Russian LitRPG release of 2018 and won the first prize at the LitRPG competition held by a leading Russian literary site litnet.com. Read the opening chapters here - magicdomebooks.blogspot.com/2019/01/disgardium-class-threat-by-dan.html

Our future. Noncitizens and individuals of low social standing can only find work in one place – the virtual world of Disgardium. And that might mean mining ore; it could just as well mean cleaning pigsties or washing dishes in a tavern, but that’s about as glamorous as it gets.

Fifteen-year-old schoolboy Alex has dreams of working as a space guide. All he can think about is the stars, but life gets in the way and now his only path to achieving that goal is through the game.

Towers of Heaven: Book 1

One day, six towers appear on Earth. Each one stands hundreds of stories tall, and are invulnerable to all attacks. At the base of each tower is a portal, welcoming in all who dare enter it.

All sorts of magical monsters can be found inside the towers. Even treasure, magic and superhuman strength can be acquired. The problem is that the towers aren't a friendly place. Even worse, the towers sometimes release waves of monsters to attack Earth.

In the year 2083, there are only a hundred survivors. In one last attempt, they challenge the final floor without regard for their lives. By some miracle, they manage to beat the floor at the cost of their lives, leaving only one survivor.

As a reward for clearing the tower, he is granted one wish. He decides to go back in time to before the towers arrived. His goal is simple: prevent humanity from being wiped out.

The City and the Dungeon: And Those who Dwell and Delve Within

CityAndDungeon.jpg

The City is an immense metropolis of crystal spires and wondrous magic. Beneath is the Dungeon, a vast underground world, and a source of endless treasure guarded by grotesque and deadly monsters. No one knows where the Dungeon came from, or why.

Any who would dare face the dangers and riches of the Dungeon must first be transformed into a delver, a quasi-immortal creature whose every attribute is defined by numbers. Yet the "immortality" offered is but illusionary, for without consuming the crystal found only within the Dungeon, a delver will inevitably die.

One young immigrant braves the Dungeon to remit money to his family, only to find much, much more. Friends, power, and secrets of the Dungeon.

Perhaps even love.

My Opinion: 353 pages, $3.99, Available on Kindle Unlimited; Available as an Audiobook

Review written by Ray Johnson for the Audiobook version of the story:

I don't get to say this very often about a LITRPG book, but this one really stands out. It pretty much avoids a lot of the repetitive things that occur in other books of this genre. I like that. It tells a story, but doesn't slavishly follow conventions set forth by others in this genre. Plus, the characters, even the background ones, are all interesting and the story is compelling, which leads us into a fantastic tale that you are lucky enough to be able to read.

The main character, Alex Kenderman, decides to start out as a dungeon diver, and the whole system is sort of based on different crystals. The crystals follow the color wheel, red, orange, yellow, blue, etc. Players all have auras that grow stronger and change colors as they level up, and in order to survive they need to eat one crystal per day. Bit of a warning, the book does start just a wince slow, it does need to build up some steam, but once that boiler pops you will be going full bore down the rails without any brakes. Seriously, it picks up and never looks back. I think it helps that you aren't bogged down by the characters having to farm XP, as Schmidt smartly kinda skips that part of the storyline. A wise choice. Another issue is that the sheer number of characters can be a bit overwhelming, but unlike some books you will know the players as they start to standout. That is the crux of it, the story is more character driven than anything else. The plot is good, and the gaming stuff is there, but it is the characters that hold your attention and keep you listening.

So, what is so different? For one thing, the protagonist is not overpowered or have special abilities that no one else has or can get. He is just a regular joe; leveling as he goes along. Oh, and no Uber-powerleveling either. I also liked that you weren't over whelmed by game mechanics, stat screens, damage reports, etc. It doesn't hurt that the characters are all likable and hold your interest. Additionally, I think that the game system itself is well thought out that allows for some cool class building. This story has a feel like WOW insofar as the characters try to get gaming gear and go on raids. One benefit, and I talk about this a lots is that there are not as many stats thrown at you as the book moves on. The story rolls and you aren’t being smacked in the face by numerous reports of status changes every fifteen or so pages. So you might say that it looks less at stats than it does world building. Another thing that is usually problematic is the fact that there are huge jumps in time throughout the book, during which new classes might have suddenly been added or other things. Normally, this would bug me, and to a slight extent it did, so I have to chop off some points for that, but the fact is that it worked in the story. The story still flowed nicely and you just sort of roll along with it. Finally, one odd aspect is that there is often a lot of build up about bosses or monsters and then when the fight comes it is practically over before it starts. I’m talking a few paragraphs rather than pages.

Doug Tisdale Jr. does a great job narrating and living the story out for you. He took me a few minutes to get used to, but once I settled in I was impressed at his skill and versatility. I know him best from the Days of Future Past series by John Van Stry where he did some incredible work. Like I say he has a lot of skill and versatility and he held my interests but there were points that he seemed rushed or was upping the pace unnecessarily. Also, he does a great job with voices, but could inject a little more emotion into the tale. I think he did better in the Days of Future Past series, which is odd because that is an earlier work. I’d say he did a 7 out of 10 on his part of the book.

Final score is a 7.9. I enjoyed it, but I think the fighting scenes could have been better fleshed out and that there is a weakfish ending that isn’t as strong as the rest of the story. Coupled with the slow start and I have to consider that while the book is fun and captivating it isn’t perfect.

Score: 7.9 out of 10

The City and the Dungeon: And Those who Dwell and Delve Within

https://amzn.to/2X94SVA

The Heroic Villain

Although he was once the promising young CEO of a successful corporation, Lucas abandoned everything he knew and retreated from both the real world and his demanding life following a horrific accident. In order to cope with tragic loss, he began spending his time in virtual reality, lazing about in the sun and living a carefree life.

When he learns that his escapist paradise is being threatened and is about to disappear, however, Lucas is once again forced to take action and do what he does best: take charge. With newfound purpose, Lucas desperately begins making plans that will not only save the world that he has come to love but also propel him back into the spotlight once again—only this time as the villain.

In this GameLit LitRPG adventure, Lucas overthrows local lords, assumes command of the evil Imperium’s forces, and begins designing a dungeon that no player would ever want to miss out on. As he struggles to evolve his monsters and create an entourage of minions in order to become the greatest villain ever, however, Lucas realizes that things aren’t going to be as easy as they initially seemed.

Adapt (A Touch of Power Book 2)

Improvise. Overcome. Adapt.

Only five days have passed since Jade was brought to a distant world and a new life. Mobile for the first time ever, Jade is given the chance to do something she’s always wanted: attend school.

Dracona isn’t your typical school, however. In Andara she needs to learn all the skills an adventurer needs. For her, that means how to cast magic and use weapons without hurting herself. She’ll have to learn fast because the obstacle course isn’t the only thing challenging her progress; she’s racing against the clock to learn how to beat the Mesmer before they find her.

With both enemies and allies all around, Jade must hit the ground running, because what’s chasing her may be worse than the hospital bed she left behind. Turns out that adapting to a new world is only the first step.

Dark Hand (Alpha World Book 7)

The Path to Peace brought them to the gates of the old city. Now Alburet and his friends will need to find their way into the vaults under the city. They will need to bypass the undead and the cultists that roam the city to even find those tunnels, and that’s only the start of the troubles they will face.

Traitors to Stormguard are uncovered, and the King will have to be told. That can only happen after they deal with the two quests that have brought them this far. Vladimir Dracon hopes to put his brother Dimitry to rest, slaying the one known as the Dragon Eater, while Sir Cody Carter has come to make sure the Urn of Souls is destroyed so it doesn’t fall into Stein’s hands.

What happens under Peace will tilt the balance of what is to come: either in favor of the Crown of Stormguard, or for Stein and his cultists.

Welcome back to Alpha World.

(This book contains adult themes. You’d think I could stop with these disclaimers, but even this far into the series, people are shocked by the content. This book contains a polyamorous relationship, with one of the four people in it being a Succubus. You’ve been warned.)

Shyft - Book 1 - Defender of Gallowind: (A LitRPG Adventure)

When's the last time a game started with a real-life gunfight?

In the industrial wasteland of future America, Solomon Herrick spends his day wandering the streets and getting into trouble. Staying one step ahead of the local PD, his life is mostly spent immersed in history or aimless exploring -- until Shyft comes along.

Whether that's a good thing or not is still up in the air...

Shyft 2.0, an immersive open-world RPG, just entered beta, and though Solomon Herrick wasn't on the list, his friends knew a guy who could get them in. A chase and a gunfight later and Sol is deposited into the world with nothing but a few rags on his back and a nearby stick to defend himself.

With his friends gone, no knowledge of the game world and zero guidance available, Solomon will have to rely on his ability to learn fast if he wants to not only figure out how to play the game, but figure out how to get out - if he even can.

Shyft is a new Gamelit / LitRPG series created by Mike Kraus and Justin Bell, writing under the M Kraus and J Donald pen names.


The Final Trial (Level Up Book #3) LitRPG Series

Phil Panfilov's tribulations seem to have run their course. He's quite prepared to quit the alien game installed in his brain. In fact, Phil looks forward to a normal existence: both he and his company are in excellent shape. Still, the timing seems to be badly wrong.


Humanity's enemies are stronger than ever. Despite all his new abilities, Phil has never been so close to defeat. But there's too much at stake this time, his interface included. Without it, all his hopes for a better future will be thwarted.


Phil can't afford that to happen. He has to face his enemies and defeat them, otherwise all his work has been for nothing.


Can he really confront a force which is infinitely more powerful than he can ever hope to become? A force which will stop at nothing to achieve its ends...


Soulcatcher. LitRPG series "Universe ICS": Book I

What happens when you suddenly find yourself in a reality of untold possibilities, in a place where technology and magic are indistinguishable? Every game location is a transformed physical world connected to one other through an interstellar network of portals. Every player "avatar" is a living physical body with incredible survival traits. Once in this dreamscape, it would be unwise to not seize the moment! There are, however, a couple of catches.

First of all, you don't remember your identity.

Second, the "sandbox" of this inter-civilization game, "Universe ICS", is a dangerous place for beginners.

Finally, character restoration is finite.

Death in "ICS" may be irreversible.

Vindication (The Alchemic Weaponeer - Book 1)

The end of the world is not such a bad thing for Russian weapons engineer Vlad Nardoir.

Really his world ended six months ago when his wife died, and ever since then, things have been downhill. Soul-crushing medical debt. Favors to the Russian mafia. Now, asteroid. For Vlad, this is life in a nutshell.

But, in a wild twist of fate, he has found a way out. A chance to start fresh in a brand-new ultra-immersive MMORPG called Viridian Gate Online. Making the leap might kill him, but again, death is not such a bad thing for a man with nothing to live for. Even in the virtual world, however, old grudges burn true, and the past is not as far gone as it seems. He must use his quick wits, rugged persistence, and peculiar set of skills as a weapons engineer to make a place for himself in this new world, or be forcibly dragged back into the very life he fought so hard to escape.

Supermage (Rise to Omniscience Book 1)

Morgan's life is not easy. Growing up on the streets of City Four, he is constantly shunned by the other citizens. Morgan doesn't mind being ignored. What he does mind, though, are the constant beatings from the city guards due to his friendship with Sarah, the city lord's only daughter. Lord Simon wants him dead, but the laws of the kingdom are on Morgan’s side and even the guards won't kill him, just for being seen near his manor.

Morgan’s time is running out, though. Lord Simon has deep pockets and his last visit to the manor may just have put him over the edge. Worse, he is nearing his sixteenth birthday, and has yet to awaken any abilities. In a world where might makes right, he has never been one of the mighty. What will he do when faced with a life altering decision and just how will his decision impact those around him?