Having survived the first wave of invading players, Oren now seeks to strengthen his clan. With the Breeder’s Den destroyed and most of Goblin's Gorge's resources devoted to rebuilding, his best hope lies in creating an army of golems. But for that, he needs Viridium, a rare metal that can only be obtained from hobgoblin towns, where Oren and his clan of goblins are viewed as nothing more than potential slaves. To make his way in the game, and to defeat his former guild, Oren’s ingenuity alone will not be enough. He will need to conquer his deepest fears and tap into his inner monster.
What is it like for a small flap-eared goblin herbalist to play the role of the Dark Sovereign, the main antagonist for Boundless Realm’s hundreds of millions of players? What is it like to find one’s self the standard bearer for an army of man-eating giants, cyclopes, skeletons, ghosts and other hellspawn, who don’t give a damn about their modest little ruler?
Our hero didn’t desire such an unenviable fate, but there is no way back now. He’ll just have to tighten the straps and play the ghastly overlord to the innumerable hordes that now threaten all Boundless Realm. But the longer our hero plays, the better he understands that this world is much more complicated than it seems at first glance and he is just a pawn in someone else’s game. And lots of things depend on whether he can figure all of it out in the short time he has left, including his own life.
Joe has the power. The question is, can he hold on to it?
The malevolent kingdom of the night is now aware of his presence. A confrontation is guaranteed, just as Rook intended.
Joe provides freedom to the oppressed and enslaved. They flock to his banner. His nine-to-five job is gone forever, for a ruler of a kingdom never sleeps.
He believes this magical world is a game designed for fun, with no real consequences, but he couldn't be more wrong. His AI partner is starting to see this new reality for what it is.
Will Joe, in his ignorance, continue to defeat every opponent? Or, in order to survive, must he be awakened?
Someone's going to die the final death, there's no way around that. Only who?
Build. Evolve. Conquer. Welcome to the Civil War ...
Roark von Graf—former noble and hedge-mage, current mid-level mob in a MMORPG—has his sights set on taking down the tyrannical Dungeon Lord. But the reigning Troll despot is nearly as devious as Roark, and his followers are much higher level.
With forever-death on the line, civil war breaks out in the Citadel, pitting Roark’s new regime against Azibek’s horde of loyalists. To survive, Roark will have to outfox the Dungeon Lord, forge new, dirtier weapons and shady alliances, and above all, Evolve …
But while the Trolls are entrenched in their civil war, an outside threat is growing. Eyes from the IRL world are beginning to turn toward the Citadel. There’s something strange about this Roark, and they intend to find out what.
Every player in Barliona has heard of the Gray Lands—the land of the dead. Few have managed to travel there and speak with the heroes and villains of old. And of this miniscule number, only one bard has managed to bring the souls of the dead back to the world of the living: The Bard of Shadow. Now it is up to her to determine the future of her race. Shall the Biota race become full-fledged members of Barliona or will they oppose all that lives?
Can a disease infect a virtual world?
Jupiter finally got his hands on the newest immersive virtual reality system, and he’s logging into Yevelia along with his best friend, Cas. Yevelia has everything he wanted; magic, monsters, and a chance to level up. Everything he doesn’t have offline.
But there’s something odd about the first quest, and the NPC’s. And why did the developers include a plague that is slowly spreading across the game?
Something’s wrong with Yevelia, and the AI seems determined to use Jupiter to right the wrong.
A fast paced litRPG set in The Hub World.
What happens when one takes a murderous psychopath and forces them to team up with a cowardly tinkerer? Though not a question that Jeremiah ever expected to ponder, he is nevertheless looking forward to seeing what the aforementioned duo will cook up. Success or failure does not matter to Richard, only that the journey be entertaining.
Things are far less jovial for the one under Tom's 'care,' however. Stuck in the monster-infested wilderness, lacking the usual backup, hunted by the Empire's top brass and tasked with an incredibly vague and obtuse Quest, Boxxy will face a world of uncertainty and adversity. However, this is nothing new. Pain, suffering and loss are things that have been commonplace since day one, and Boxxy is not only entirely undaunted, but also eager to share those valuable lessons with its new 'companion.' With things both shiny and tasty on the line, the crafty killer has every intention of showing that lich who's boss.
Assuming Boxxy manages to find it, of course.
CONTENT WARNING: Profanity, gore, violence, explicit adult content
Mace and Shari continue their search for survivors among the undead even as they struggle to stay alive themselves.
While working to raise their sync levels with the game, the new couple pursue the quests they’ve picked up, explore a dungeon or two, and work to stabilize the game world they hope to live in.
With the undead world above closing in, will they have the time to figure out how to save themselves and other survivors?
Dominic Thompson becomes an infernal dungeon core and is given one task: make his dungeon renowned throughout the world by killing adventurers in the most gruesome ways possible.
With this new power, he infuses his soul with a Tainted Elf avatar so he can walk among mortals. To become the greatest, he must make the other dungeon cores submit to him. And that means shattering their jeweled hearts.
Or seducing their avatars.
Lucky for Dom, the dungeon’s avatars are beautiful monster girls. But they’re also the fiercest warriors in the realms, and there’s a fine line between murder and seduction.
This dungeon core story contains light LitRPG and harem elements.
Never Split the Party!
All he wanted was a bit of quiet time and some extra cash for beta testing the new game, what Alan Gosling got was so much more when disaster strikes, trapping him in the VR game.
Although he’s still stuck in the MMORPG of Halfworld, Horc must turn his efforts to rescuing his friends when they split the party.
Even though he has to be careful not to die, Horc isn’t holding back when it comes to saving his friends.
As the game’s AI starts acting peculiar, Horc and his party find almost everything in the game is fighting against them.
Their biggest challenge awaits them in the Lone Palm Arena where they must fight and kill their friends to save them.
Is Horc up to the challenge that goes against everything he believes in?
Can he save his friends before he loses himself in the game?
With new friends and bigger challenges than before, Horc will do everything he can to fight and stay alive in a game that is nearly as real as the everyday life he was hoping to escape.
This is the story of 20 year old Lucas Rollin. Orphaned at the young age of 10, his life is filled with struggles as a Superhuman, a genetically enhanced human. Living a life of poverty in the 23rd century, he could only barely sustain himself with his genetic differences compared to a normal human and survived by gaining money in virtual reality to pay for his food and survival.
Now his final break came with a less then popular game [Magic Life] which features a special auto character creation process. During this process, he ends up with the Race Demon Lord and the class of the same name. Follow him as he plays in the virtual world that changed his life as the Demon Lord Akor as he trains in the tutorial zone facing countless choices in his [Magic Life].
Delmen MacDougall lived a relatively comfortable life compared to most. He had his enchanting shop, his flat above it, and his health. He even had a friend. Not everyone could make that claim. All he had to do was follow the mandates given to him by Governor Law, Steamtown's infamous steward. Non-citizens of Steamtown, called travelers, didn't make sticking to the mandates easy. They robbed him. They killed him, forcing him to resurrect. They hurled insults at him for being a dwarf or calling him an "NPC," whatever that was.
But when one traveler attacked his only friend in the world, Delmen eagerly abandoned his mandates and fought back. He earned himself a bounty that forced him to hide underground. Now a fugitive, Delmen must do everything in his power to gain his freedom again, and that means clearing his bounty by whatever means necessary. The alternative, being captured by the guards and locked up in Steamtown Stockades for the rest of his life, was not an option.
He's found his new home. Now he has to defend it.
Denel's goddess has granted him the title of Paladin, and with it, the responsibility of protecting the people of his village, both reptilian and otherwise. The threats facing the faithful of Goddess Watch are numerous, and the last thing Denel wants to do is sit and wait for the enemy to come to him. Isolated and far from player civilization, Denel must forge bonds and friendships with races that view his friends as nothing more than monsters to be culled. Unbeknownst to him, he's no longer the only digital resident of Aelterna Online, and the newcomers are out to destroy everything he's worked to create! What he's become is more than the system is prepared to accept; what will he be forced to do to survive?
The sequel to the bestselling LitRPG epic Barrow King.
“I cannot believe that idiotic plan worked.”
The only thing Gryph wanted when he entered the Realms was to find his missing sister. Then he pissed off a power-hungry god, got stuck in the undead hell dungeon known as the Barrow and nearly had his soul consumed.
Then things trended upwards, and with the help of a ragtag group of companions, Gryph escaped to a verdant paradise of magic and wonder. But when his exposed secrets lead to betrayal and murder, Gryph is forced to accept an insane quest or his new friends will face the headsman's axe.
Now, to stop a world-conquering zealot from capturing an ancient weapon of incredible power, Gryph must become the one thing he never wanted to be, a leader. Standing in his way are a group of crazed cultists, an army of deadly magical machines, and friends who no longer trust him.
And he is still no closer to saving his sister.
The Lost City, the sequel to the breakout hit Barrow King, is an overflowing cauldron of leveling, world building, humor, and action.
When firefighter, Rob Saunders, is called to the scene of a raging fire and the floor beneath him collapses, he’s severely injured and rushed to the nearest hospital.
Luckily, the doctors manage to stabilize and ultimately save him. And so begins his slow rehabilitation. But with third-degree burns all over his body, Rob is in constant pain. He has trouble even functioning because of his injuries. That’s when he’s offered a spot in an experimental program that aims to provide relief through immersion in a VRMMORPG.
Rob accepts the proposal and discovers a wonderful world where not only he can find a new purpose in his life but also feel at peace.
However, not all patients using this technology share the same laudable goals. As Rob will quickly realize, the testing is also opened to people from other units…. Units where the disorder that is under treatment is of a psychiatric nature. Soon, Rob—as his in-game avatar Tolsar—will have to deal with griefers set on hurting others and destroying that amazing world.
Derek is an old school gamer and refuses to play in the increasingly popular virtual world.
One stormy day with nothing to do, his sister talks him into trying the online horror role playing game Night World for one hour. He agrees but when Derek goes to log out and discovers that he can’t.
Now he’s trapped in a world not his own with new rules and stranger sights and threats to be discovered. He must learn how to play and more importantly who to trust as he looks for a way out.
Welcome to Night World.
Sometimes it takes a noob.
Alexis joins a struggling Gnome race in a Virtual online game called ArcOn. As a complete newbie in gaming she has some rather unorthodox approaches to encounters that normal gamers likely would not even have thought of doing. As her online character Yllo Tinkerpuff, she makes some weird choices that work for her. She goes from encounter to encounter using her ‘logic’ to solve them. This is fortunate because with her stats she is more dangerous to herself in a fight than to her opposition.
The Gnomes have to be careful to ensure they do not get stopped again. Their previous problems all seem to point to an individual or group targeting the race to make it fail. Luckily the Gnomes now have an unorthodox noob, a colorful spider, a bored AI and new friends to help them move forward.
This is literature role-playing- game novel with light use of in-game mechanics, statistics and items.
All Hail The Tiny Snake God!
When life ends, many believe a soul is judged. Warriors might get to Valhalla, saints might go to heaven, and evil-doers go to hell... but what about someone who doesn't fall into any of those categories?
Well, some of them end up like... this.
From the online web-serial, comes a story of reincarnation, comedy, and the winding path towards existential redemption: All Hail The Tiny Snake God!
After being falsely accused of murder, Nicholas Dread finds himself losing not only seven years of his life, but also his son and wife. Fate further kicks him on the chest when he suddenly finds himself in the middle of an unannounced apocalypse, witnessing death by the thousands. After a desperate struggle, he dies only to find himself in the body of a Goblin..
Discover the class you were born to play.
Wren, a seasoned healer, is dismayed when Somnia Online automatically assigns her character, Murmur, to the Enchanter class. Determined to overcome the unexpected setback, she assembles her guild, intent on the coveted #1 spot. Twelve keys stand between her and victory, but finding them is only part of the puzzle.
Armed with telepathic abilities, Murmur rises to the challenge. However, old rivals have followed her to Somnia Online desperate for revenge. Intricate quest lines become more dangerous as NPCs absorb powerful artifacts, and Murmur begins to wonder just what sort of AI controls the world.
Murmur questions her sanity as the real and virtual worlds mesh together. Everyone is keeping secrets from her, even the AI, and Murmur’s determined to uncover them.