Rory Quinn is a New York police officer that enjoys chasing women, hard drinking, and beating the crap out of bad guys. He's used to waking up with hangovers that leave most people curled around a toilet. But that all changes after one drunken night of revelry. Instead of a bathroom floor, he wakes up to find he's been dead for 500 years. And if that ain’t enough, the earth he knew is long gone. Zombies, cataclysmically evil robots, and techno-demons seem to be the least of his problems, as they all pale compared to his crazy immortal ex-wife! This is a LitRPG story!
When Tripp Keaton wakes up, he discovers that he is an orc. An orc in a strange world, with the skeletons of humongous beasts scattered around him.
This isn’t a normal morning.
Deep in the world of an online game, Tripp finds himself alone, weaponless, and with nobody to call a friend. Worse, the game’s god-like controller has taken an interest in him, and that interest manifests itself in cruel ways.
If he is to survive, he has to learn how to craft legendary weapons and find allies to fight with him. He must battle his way through a labyrinth of monsters and traps, while surviving wave upon wave of creatures unleashed into the land of Godden’s Reach.
It isn’t enough to make a sword. When the metal cools, he must learn how to weave magic into it.
The fourth installment in the best selling Awaken Online series!
Following Jason's evolution into a Keeper, he finds his fledgling city once again in turmoil. A new and deadly enemy threatens the Twilight Throne -- one that has no difficulty contending with Jason and the members of Original Sin.
Jason must work quickly to consolidate his city's power. That means securing the villages within the Twilight Throne's influence, finding a steady stream of income, and growing the city's military strength. Even as the group grapples with these changes, they notice that something is stirring up the native undead around the city, although the source of this strange influence is uncertain.
One thing is clear, however. Jason might have evolved, but his enemies have adapted with him. If the Twilight Throne is to survive, the group must grow stronger and Jason must learn to control his newfound abilities.
Otherwise, the darkness may very well claim them all.
After failing to take down the United World Government, Alan is a wanted fugitive on Earth. With nowhere else to go he leads the Black Rose guild into the Abyss Labyrinth. But hidden agendas thrive within the mercenary guild, and Alan soon discovers larger forces at play.
The Game is a war for survival, and a solo victory is virtually impossible—Alan needs to pick a side. But what does winning even mean in the Game? Will Alan be just another sacrificial pawn, or can he find a path to success?
A simple error leaves Leah with a unique Neural Enhancement Chip and a rapidly evolving AI implanted in her brain. In 'Nascent', she evaded kidnapping by virtual slavers and helped shut down some operations of the virtual crime syndicate that uses mind-controlled players as slaves. In 'Odyssey', she not only found a way to escape but she also uncovered deeper plots being carried out in both the virtual multi-universe and reality. In 'Change', Leah began learning how to use the additional connections her chip has made throughout her body. The Pod facility she opened expanded as she helped others from her neighbourhood. She discovered that the crime syndicate has an even greater presence in the virtual multiverse than she’d imagined. As she begins to unravel some of their secrets, they tarnish her reputation and kidnap.
In 'Rescue' Leah hacked the secure Vault where an AI friend of hers had been archived. She not only managed to retrieve her friend but uncovered a deeper conspiracy she has yet to understand. She succeeded in downloading a secure file she'd stolen from the crime syndicate although she hasn't yet managed to understand what it means. Leah also managed to rescue her mother from the crime syndicate but not before her mother had an AI chip inserted in her brain. She not only discovers that her boyfriend's family controls their own crime syndicate, but he is being controlled virtually by his parents.
In 'Ipseity' Leah discovers that the syndicate inserted a dangerously modified AI chip in her mother, the police are actively investigating her activities, her neural architecture is continuing to change, and her enemies are becoming more numerous and determined. Also, she works to rescue her boyfriend, continue her studies at MIT, understand the broader conspiracy, save her mother, complete quests in three virtual worlds, build her growing business empire, and set her AI free.
Never Split the Party!
All he wanted was a bit of quiet time and some extra cash for beta testing the new game, what Alan Gosling got was so much more when disaster strikes, trapping him in the VR game.
Although he’s still stuck in the MMORPG of Halfworld, Horc must turn his efforts to rescuing his friends when they split the party.
Even though he has to be careful not to die, Horc isn’t holding back when it comes to saving his friends.
As the game’s AI starts acting peculiar, Horc and his party find almost everything in the game is fighting against them.
Their biggest challenge awaits them in the Lone Palm Arena where they must fight and kill their friends to save them.
Is Horc up to the challenge that goes against everything he believes in?
Can he save his friends before he loses himself in the game?
With new friends and bigger challenges than before, Horc will do everything he can to fight and stay alive in a game that is nearly as real as the everyday life he was hoping to escape.
After spending months on an alien world for work, all John Espinoza just wants to do is get home to his wife and daughter. Unfortunately, the transport ship he chose is attacked by pirates and he ends up stranded on an unknown planet where the very air is toxic to him. Now John has to team up with the ship’s AI and the two have to survive on this hostile alien world and figure out some way to get off the planet or get a message out for help. Can they overcome their dwindling resources, alien life forms, and hostile space forces? Or will they die together, planet bound?
This is a sci-fi survival story with augmented reality, a snarky AI, upgrade mechanics, resource gathering, crafting, alien creatures, and space pirates
Devon has faced off with half-mad zombie frogmen, a demon war priestess, and a thousand-year-old curse.
But can she survive another attempt to cook dinner?
You know, sometimes it would be nice to catch a break. Devon, a professional gamer, has a settlement to grow into a city, a character she'd love to focus on leveling, and some kitchen cabinets that really need restocking.
Unfortunately, the fate of the Relic Online game world is at stake, torn asunder by battling creator AIs. Demons rise through planar rifts, rampaging across the physical realm. The ancient city of Ishildar holds power that might turn the tide. If only Devon, the brave heroine chosen as the city's champion, could finish her epic quest line to gain control of the place.
The in-game events would be challenge enough if she weren't confronted with disasters in the real world. After a horrifying mountain bike crash, Devon's friend, Tamara, needs her support. Emerson, a programmer from the gaming company, can't unravel the troubling actions of the demonic AI, Zaa, without Devon's help.
And yeah, there's the little problem of a raid force of anarchist players coming to demolish Stonehaven, the only true home Devon has ever known.
No problem, right?
Locked inside an unreleased game awaits a world of untapped possibility--and consequences.
Gerard is a would-be scientist, not a soldier, but his father is nowhere near fit for the open-ended rescue mission into the Parallel, a hyperrealistic VR world that was stolen for government applications from genius game developer Ned Dixon. As a fan of Dixon's immersive and often twisted worlds, Gerard thinks he knows what he's getting himself into by taking his father's place, but within the Parallel awaits an infinite number of sinister surprises.
The mission is simple: Play through the deadly game's storyline to save the living researchers trapped within. Not so simple? Dealing with a snarky A.I. who knows Gerard doesn't belong and fending off the monstrous angels Dixon programmed to make the crew's job as difficult as possible.
As Murmur reels in the wake of the secret her friends tried to keep, her grip on what is real and what is virtual begins to slip. What's more, she's no longer sure who she can trust.
Stalked across the continent by a rogue with a vendetta, Murmur is forced to dig deep and develop her abilities before she finds a knife in her back.
Suspicion surrounds the AIs as well. Their behaviors are too human, their reports too perfect. Shayla and Laria must uncover the truth before the system raises concerns and Murmur is lost forever.
A giant telepathic parrot with a rather foul mouth, a horde of smelly goblins, and a tyrannical demon priestess…
Welcome to Devon Walker’s “new normal.”
During her first weeks in the deeply immersive VR game, Relic Online, she’s hacked out a home from a choking jungle, gathered a tribe of loyal followers, and earned a wisp stalker who insists she’s some kind of champion.
But Relic Online isn’t some wussy kids’ game, and there will be no easy-street cruising for Devon. Like a monk racking up combo points, the system opens a fresh offensive by crippling her most powerful ability. Following through, it strangles the village food supply, sends demons bursting through rifts in the earth, and delivers a final, devastating throat punch by exploiting Devon’s worst fear.
The players have discovered Devon’s home. Now everything changes.
Brock Paddon is a hardcore video gamer. He has structured his entire life around gaming. He surrounds himself with AI’s, robots, and has a customized sleep schedule to maximize his in-game time. In the middle of a workout, Epoch International’s most anticipated fully-immersive game The louVRe Adventure launches, and he does what any good gamer would do: he logs in.
However, he is not prepared for the quirky AI’s unique requirements for the game. He is not prepared at all.
Hijinks and shenanigans abound in this unique look at Eloria with a character that you might just know from other stories.
There’s no problem a cupcake can’t solve.
M.I.T. calls her a genius, her mother calls her Cupcake, her buddies call her Princess Cuddle Fluff and she’s here to kick butt and blow stuff up. At least until she realizes she’s stuck. Eleven-year-old Mayah’s just collateral damage in an investigation by a government that’s intent on keeping control of its finances. Now she’s trapped in the Virtual Reality of Ruins of Majesta waging the war for her life the only way she can, by questing, leveling up and sewing.
She’s attempting to unravel the mystery of who did this to her and why. She’s angry as shaz and out for blood. The same blood the parental filters won’t let her see. So instead she’d be happy smashing them into a hole with her hammer and tossing in a few grenades for good measure. Involving her in their plans was the worst idea the government cronies ever had. If you’re going to be stupid enough to fight a genius, …DON’T!!!
Follow Mayah through the Ruins of Majesta, as she unlocks its mysteries, and tries to escape its deadly clutches.
This novel is a combination of big hammers, cats, books, enchanting, snark, necromancy, leveling, government conspiracies, financial revolutions, grandmothers, Evil sentient computer viruses, crafting, duels, getting gear, friendship, Happiness and sweet, sweet XP.
Safe for the kids Great for the adults.
This book Is GameLit / LitRPG and contains very visible RPG, video game mechanics, and fights that are integral to the story. No blood or cursing, though.
Total Quest, a “full immersive virtual reality game” is releasing to the public. As the beta players prepare for new release, Ken suits up for the first time unlocking his personal AGI, Vera. The technology offers more than a “good time” online. The public release of the game brings a new opportunity, get paid to play. When you’re the best, companies want you to play for them. Corporate obedience strains friendship and loyalties, as the virtual game becomes a real life nightmare when players’ minds become the prize
It’s not a game. It’s a nightmare.
25 year-old Justin Boone has been waiting his entire life for an adventure like this.
Breakthrough technology developed at a government sleep study program allows participants to interact with each other in OmniWorld, a shared dream state that resembles an online role-playing game.
2.3 million people applied to participate in the first public test. 5,000 were chosen. And Justin is one of them.
But he soon finds that he’s not one of the lucky ones. Not by a long shot.
Now he must face legendary monsters, murderous assassins, and other players bent on his destruction--as well as a diabolical AI game controller who has plans of its own...
In 2049, the Singularity has emerged from the depths of the internet, and the world is better for it. Earth has entered a golden age of technology, and man and artificial intelligence share the world in peace. For those that aren't satisfied with the physical humdrum of Earth, the Singularity's people eagerly welcome humans into their home of Incipere.
But new golden age or not, the world keeps on turning as it always has, and it still isn’t always datum and daisies. Just ask Athos Aramis.
After being mugged, stabbed, and left with a critical spinal injury, Athos’s last option is to trade one machine-supported life for another and let his mind be downloaded into the world of Incipere. Thanks in part to some outdated guide books, his journey is less than ideal, and as the newest alchemist of Incipere, Athos must learn to survive as he goes. His biggest lesson? Incipere - and its denizens - shouldn't be taken lightly.
Grind XP and loot in an ancient land of powerful magic, fierce warriors, fire-breathing dragons, deadly monsters and horny demons.
Join the noble Paladin Ajax and his two companions. One a goth chick turned Demon Mage, the other a kink loving succubus with whips and a tail, as they journey through the world of Visaria Online, gaining levels, abilities and phat loot.
The real world is a frozen wasteland. Humanity is exiled to Visaria Online, living under the game’s rules and the dreaded specter of its now-defunct pay to win cash shop. Conscripted into the war between the two Visarian factions, Ajax and his companions must survive the brutal player versus player battles and grow in power and prestige.
But as the two factions of the game launch massive simultaneous invasions of one another’s lands, a new threat looms on the horizon that threatens to destroy the exiled home of humanity.
He entered the game in a blinding flash of light. He had no memory of who he was, where he came from or why he was here. Where was here, anyway?
All he knew was that he had entered an online game full of magic and wonder and fantastical beasts.
But something was wrong. The world that he knew was gone. All the people. His family, loved ones, everything had been shattered and stolen from him.
And he was tasked with saving the last remnants of the human race.
But he wasn't alone.
In a race against time, Ivanhoe must overcome his fears and battle his way to victory.
But the AI had other plans. She didn't know that there were any survivors. Not at first. Time is NOT on his side. Will he fight and die alone? Or will he pull other digitized players into the game to aid him on his quest?
In this epic 100k word novel, you will find adult themes, violence, language, stats and more!
A simple error leaves Leah with a unique Neural Enhancement Chip and a rapidly evolving AI implanted in her brain. In Nascent, she evaded kidnapping by virtual slavers and helped shut down some operations of the virtual crime syndicate that uses mind-controlled players as slaves.
In Odyssey, she not only found a way to escape but she also uncovered deeper plots being carried out in both the virtual multi-universe and reality.
In 'Change', Leah began learning how to use the additional connections her chip has made throughout her body. The Pod facility she opened expanded as she helped others from her neighbourhood. She discovered that the crime syndicate has an even greater presence in the virtual multiverse than she’d imagined. As she begins to unravel some of their secrets, they tarnish her reputation and begin removing allies and friends who can help her.
In 'Rescue' Leah works to save some of her family and friends who are held captive by the syndicate. Through all of this, she continues to expand her presence, position and power in the virtual multi-verse, in her studies and real life.
Tharis doesn’t know who he is, what he is, or what he will do. All he knows is that he must fight and kill as that is what his IRL player tells him to do.
Soon, Tharis realizes he can taste, feel, and even think on his own! With life becoming more real every second, Tharis finds that he can take control of his own destiny--literally--against the will of his creator. Yet all decisions have consequences, and with awareness comes the fear of death.
And for Tharis… there is no respawn.