Just yesterday, Ben was a neckbeard weeb with a weakness for Red Bull and tendies. Today, he's got a new name, a new face, and a new body, and he's watching the Glaton City Guard fight a twenty-foot-tall ooze that crawled forth from the sewers. Tomorrow, he'll need to find a guild to join, save a girl, steal a crown, and most importantly, convince an innkeep about the gloriousness of chicken fingers.
Beneficence Church, also known as Benny, is a special forces operative against the Demonic forces invading her people. That is until a mission behind enemy lines goes awry. Now a captive of the Demons, what will be her fate?
What would you do if you awoke without memory, crucified, and on the brink of death?
Varnoth, a shadow panther, must struggle to survive in the cruel world of Albattara. He must use his natural-born skills in this fantasy LitRPG to explore the land, complete quests, conquer dungeons, craft potions, destroy terrifying monsters, and find answers to his questions:
Who is he?
Why was he crucified?
It's Ruwen’s Ascension Day, and he finally dies for the first time. His newly revived body can learn Spells and Abilities for the Class given him by the Goddess Uru, and dying is no longer permanent.
Ruwen’s high intelligence makes becoming a Mage inevitable. With his new powers, he will locate his parents and clear their family name. But nothing goes as Ruwen imagined, and when a rival God tries to kill Ruwen shortly after his disastrous Ascension, his focus turns from his future to just surviving.
His choices place him in the middle of an ancient war, and he must overcome the limitations of his unexpected Class to reach level five. Only then will he have the tools needed to survive. But dying now comes with a terrible penalty, and failing Uru might not only cost him his life and loved ones but his entire world.
It turns out dying on your Ascension Day is the easy part.
The world ended as many thought it might — with fire and spectacle.
Eldritch horrors descended from the sky to consume the world. Only a last-minute intervention by a mysterious Hegemony of Worlds saves Earth, albeit temporarily. Skills, levels, and battles with twisted monsters are part of the new reality the survivors will have to face.
Augustus Finn wakes up after surviving countless terrors. He is thrown directly into danger as a twist of fate places him in an area designed to contain and dispose of eldritch lifeforms — areas also known as dungeons. He will have to compete with monsters, alien Peacekeepers, and his own inner demons if he is to survive.
Sean and the Bastards have entered the Bitrealm, and so far it hasn’t been all 1-Ups and treasure. They’ve tracked Pliny down to a castle in the mountains to the north, and they’ll need every bit of their skills, honed while playing some of the first and greatest video games, to survive its depths.
But it won’t be easy. The castle soon takes its toll, separating the party and pitting them against some of the most dangerous creatures they’ve faced yet—creatures that may not be what they seem. Something has been tormenting the souls of Afterall, transforming them into shadows of their former selves. And with every twist and turn the castle throws at them, that something is getting closer.
Add in a devious AI, a skeleton who’s watched too much TV, and more retro gaming goodness than you can shake a joystick at, and you have Eight-Bit Bastards: Level Two.
What is a billionaire heiress supposed to do when all of her older siblings take to business like her parents, proving that business is in their blood?
But not hers.
There are many good choices. Unfortunately, Chloe decided that partying was the right one.
Now a requirement to keep her money requires her to attend daily meetings with the family psychologist—a daily meeting about how she should change her life to change her future.
The worst part? The meetings are before noon, so she has to get up early.
Then he presents her with an offer.
Invest in a new game company and become the first player to stay inside their full-immersion pod.
For two years.
Two years away from her parents looking down on her, and not having to listen to her siblings and their success?
There is only one problem…
Chloe’s avatar connects to a Goddess of Retribution who doesn’t remember her past.
Following the rabbit trail of armor to help the goddess will require more responsibility from Chloe than she has ever accepted in the past.
Will she return to being the party girl of her past, or will the Lagarde daughter tempered in fire from her upbringing wake up?
Go up and click Read For Free or Read Now and find out if Chloe Lagarde has what it takes to help a broken Goddess.
In the year 2101, ISLANDS allows users to become whoever they want to be.
Nineteen year old Sylvi Grohl is excited for her first semester in a new school, but all thoughts of higher education vanish when she starts receiving strange packages at home. Packages she didn't order.
As Sly delves deeper into the underbelly of ISLANDS to find the source of the mysterious packages, she finds herself caught in a dangerous love triangle in a world where she can't tell friend from foe.
Can she unravel the mystery without alienating everyone around her, or will the consequences of her own actions finally catch up with her?
After a mission gone awry, secret operative John Taggart’s identity is compromised. He needs to go into hiding until he can afford the surgery to get a new face. All the cash he had left, he invested to buy a hacked virtual reality collar off the black market. For a wanted man such as himself, this is the only way to make any kind of money without further jeopardizing his location and identity.
There’s a problem though. When he first logs into Eternal War Online and chooses his faction, the network detects his unauthorized device and generates a bunch of critical errors. Immediately, there’s a hotfix that is applied and which erases all his selections. John is sent into the Eternal Battlefield, the highest level PvP area of the game—obviously, with no chance of survival.
Limited to one character by collar, John finds himself in a dire situation. With no faction to back him up, he’s a free target for everyone. And with no fighting skills and no gear (except for a pair of cotton briefs), he’s no match for any of the players.
John will keep dying and respawning in that impossible location. But as he tries to keep to the shadows and stay alive, he will soon find that his strange predicament is not without benefits. For one, his lack of ties to any faction allows him to loot every corpse—which will lead him to unlock secret classes, like: Salvager and Smuggler. Secondly, while every faction has its own language that prevents players from different groups from talking to each other, he’s not restricted by that constraint and can understand everyone.
Unable to join the fight, as every blow sustained results in his instadeath, John will discover that his only chance to start earning some cash will be to partner up with the criminal underworld in the game and set up a salvaging operation. For a fee, he will loot you and return your soul-bound items—allowing you to skip the 6 hour waiting period before they materialize back in your inventory. Also, he will experiment with crafting and creating weapons and enchantments that will start to shake things up in the game.
Obviously, not everyone will take kindly to his bold moves and John will attract the wrath of a few powerful players. But then, you can’t expect to please everyone when you’re making a name for yourself as a Merchant of Death!
WELCOME TO SOMERSET
A land of mystery and magic! You have been chosen by our Illustrious Overlord to take part in The Rules: a no holds barred death-match, to see who among you is the most powerful. You have been transported here against your will. The only way back is to reach level 100 and defeat the final boss. Please do be careful with your life, as it is the only one you’ll get.
Have a pleasant match, and remember, we’re always watching…
When Sam wakes up in a strange new world with a message floating before his eyes, he thinks he's hallucinating. However, he soon discovers a land filled with dungeons, monsters, angry gnomes, and even worse, talking dogs!
Warning: Contains profanity and content that may not be suitable for children. This is a LitRPG book, containing multiple stat sheets, message windows, dungeons and epic loot.
After failing to successfully colonize the closest planets, the United States, China, and Russia all turn their attentions to the new planet LHS 1140 b.
Cryogenic freezing is incomplete, the body is frozen while the mind slowly turns to mush.
As a solution, the United States forces 100 million 'volunteers' to upload their minds to the Artificial Neural Kinesthetic Habitat (ANKH) servers.
Servers that will recreate the consciousness to one of five different starting planets, so long as they can make their way out of the starting area.
Everyone is given seven lives to get enough points to be chosen for resurrection on the new planet.
The game is rigged.
The rich have purchased improved starting locations, abilities, and additional lives.
There is a chance, sell your starting lives for starting powers and abilities. The more starting lives traded, the greater the rewards offered.
The only problem? Powers earned in this manner will no transfer upon death, unless you are rich.
Who will live?
Will anyone survive the trip to the new world?
Awoken on the cold, hard dirt in a near-pitch-black underground cavern, Cassandra Flynn must face the real possibility that she is a digital representation - a player, as it were - in an unknown game.
How did she get here? Where was her 'real' body? Did she even have a real body?
Facing a myriad of unanswered questions, she must learn about her new world and forge a life for herself in this timeless, endless dungeon.
With only a wand, a pickaxe and a certain spunky pet raptor by her side (hiss!) will Cass uncover the secrets of the game? Or stumble to her death in the inky blackness of the unknown?
Who knows what lies on the other side? If anything...
He woke up at a strange unfamiliar place. Bound.
The Steel Hounds is a clan, filled with the most unique people in the fantasy world of Artar. And Mongoose’s squad is not the only one in it. A real-life mercenary is a leader of it’s most resultative and savage brunch, and now Mongoose’s life is in his hands.
He has to resolve a feud between two old and powerful irreconcilable enemies in his clan with a looming internecine war of NPC's on the background.
Being caught between Scylla and Charybdis, his personal goals are not set aside and he is still mastering his skills as a battle monk. Circumstances have developed fortunately and exactly in the location with their current mission there is the Azure Dragon, the great altar of the elements of the Tree.
Crematoria Online: A new dark fantasy LitRPG series from Matthew J. Barbeler! For fans of Diablo, Bloodborne, and The Elder Scrolls.
Once you log in, you don't log out.
Crematoria Online is the world's first alternate reality game. Players transfer their consciousness into the game world, and 10,000 souls were chosen as the first wave of Crematorians. Once they log in, they find themselves trapped in this gothic horror fantasy world.
Uncover the Secrets of Crematoria
Lucas Hutchins chooses to play as an Investigator, which gives him the ability to find clues to solve cases. But Crematoria is a world where everyone has a skeleton in their closet, and secrets are buried deep. Armed with his sword and flintlock pistol, Lucas must defend himself against those who would kill to keep the truth hidden.
Two Souls. One Destiny.
Lucas teams up with Ellie, a heavy armor-wearing Enforcer for the Eldin Judiciary. She is judge, jury and executioner, all rolled into one. Together, they seek truth and justice, but at what cost?
The Crimson Order rises.
The Crimson Queen is building an army. Citizens from the length and breadth of Crematoria are disappearing, and a mysterious symbol is being left in their wake. The sigil of the Crimson Order.
Lucas and Ellie must fight or die to save a world that is holding them both hostage.
If Crematoria burns, so will they.
A note for readers: Even though the author of this novel is Australian, this work has been written using American spelling and conventions.
'What's the worst that could happen?' is what I thought to myself as I entered the World of the Veil with a new, experimental machine that the company created. I was originally excited to participate in their alpha test, and now, looking back, I was just a naive little girl that didn't know what it was like to truly suffer.
Sarah was one of the world's best assassin players, but she wasn't prepared for getting stuck as a low-level player in a new game. Suddenly she has to struggle just to survive against the monsters of the world, while also keeping her secret from the authorities. What happens when the killing, and the consequences, are just too real?
Seven Game Master Corpsmen went into a coma after exploring a glitch in the simulated multiverse. It’s classified by the GMC until they can figure out what is going on with the anomaly. They call the phenomenon a ‘lost portal’.
Newly commissioned Game Master, Priest McKenna, makes the mistake of leading his team into a lost portal. Priest and his wife are the only two corpsmen to return from the portal and not go into a coma but the event changed their lives. They lost their team, their memories of what happened inside the portal, and they lost their marriage.
Priest also loses his class and powers. The Game Master Corps questions his ability as a leader. His ex-wife becomes a dangerous rival.
Now Priest must create a new team of multiverse explorers to get his powers back and find the lost portal where his friends are trapped. He recruits a timid portal mage, an intern developer, and others. The only way to succeed is to journey deeper into the Czarzakian multiverse and level up.
Can the team grow in skill and ability to even survive exploration of the multiverse? Can they find the lost portal and save the people stuck inside? What is the source of these anomalous portals with no destination?
The end of the world is not such a bad thing for Russian weapons engineer Vlad Nardoir.
Really his world ended six months ago when his wife died, and ever since then, things have been downhill. Soul-crushing medical debt. Favors to the Russian mafia. Now, asteroid. For Vlad, this is life in a nutshell.
But, in a wild twist of fate, he has found a way out. A chance to start fresh in a brand-new ultra-immersive MMORPG called Viridian Gate Online. Making the leap might kill him, but again, death is not such a bad thing for a man with nothing to live for. Even in the virtual world, however, old grudges burn true, and the past is not as far gone as it seems. He must use his quick wits, rugged persistence, and peculiar set of skills as a weapons engineer to make a place for himself in this new world, or be forcibly dragged back into the very life he fought so hard to escape.
Alder's life has become a mad race against those who want him out of the world. One wrong step, one small error, and he may lose everything he has achieved, his patron will disappear from this world, and his newly acquired friends will lose their lives.
In a distant world five times the size of planet Earth, dungeons and their dungeon cores have become the top of the food chain.
Millions of dungeons inhabit the planet, utilizing the various human kingdoms as a source of much-needed mana to facilitate their own growth; in turn, the humans delve into the dungeons and acquire their own power in the form of Essence, which allows them to develop and enhance themselves in a multitude of different ways. It is a symbiotic relationship that has lasted centuries and has brought about a measure of peace.
Far in the northern wilds where no humans (and therefore – no dungeons) regularly frequent, a young man is left alone when his parents are murdered suddenly and unexpectedly. Now, without friends, family, or even supplies, he embarks on a journey to find out who targeted his parents – and who he needs to enact his revenge upon. Along the way, he discovers something about himself that his parents said was impossible from the moment he was born.
Will he learn to control the new powers he has gained, or will his newly awakened dungeon core abilities consume him?
Contains LitRPG elements such as statistics and leveling. No harems and no profanity.
New worlds get new kings, and that’s exactly what Abby thinks she’s found in her boss’ hacked code.
With a cataclysmic asteroid careening toward Earth, the VRMMORPG project Viridian Gate Online has become more than just a game, and Abby thinks her boss, Robert Osmark, wants to be more than just its founding father.
Now, Abby holds a hacked key to the kingdom that could earn her a punishment worse than death. To uncover the secret that drug lords and corrupt politicians paid millions for, Abby must dive into the game she helped create and team up with one of its AI creations. It’s a race against the clock as she tries to discover what’s hidden in the secret code before Osmark can crown himself ruler over all that remains of humanity.
From James A. Hunter—author of Viridian Gate Online, Rogue Dungeon, War God's Mantle, and the Yancy Lazarus Series—and debut author J.D. Astra, comes an epic new entry into the Expanded Universe of Viridian Gate Online that you won't want to put down!