Dungeon Dive

Dungeon World 3: A Dungeon Core Experience

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Following a miraculous resurrection, Fred – the half-Human/half-Dungeon-Core hybrid – managed to reunite with Deecy, his helpful Dire Wolf guide and companion. Not only that, but he was able to perform an equally miraculous resurrection of Eisa, the Human woman that had professed her love for him just moments before the tragic event of their deaths.

But would she be the same as she was before, or would she be forever changed by the unique process that had brought her back?

Accompanied by a friend from Fred’s past, the group journeys to the west in search of the Core Power Guild and the townspeople of Gatecross. Along the way, Eisa discovers the strange new abilities that she now possesses – abilities that are very similar to Deecy’s, the shape-shifting Dire Wolf that travels with them. Eventually, they arrive in the Deadlands, a constantly decaying landscape filled with undead monsters of all types; information on the Guild’s whereabouts are easily found, but Fred and his friends aren’t forgotten by the Nature and Earth Cores that he had inadvertently destroyed.

Is anywhere in the world safe enough to create a dungeon that will keep his friends – and those he loves – protected from the threat that the Factions pose to them?

Only the broken Shards of the Dungeon Cores he left behind know the answer to that.

Contains LitRPG/GameLit elements such as statistics and leveling. No harems and no profanity.

My Opinion: 480 pages, $2.99, Available On Kindle Unlimited

Review written by Ian Mitchell

I love the series and the characters. The battles were entertaining. Book 3 spent more time trekking cross country than I like. I miss the dialog between dungeon cores that was in book 2. Overall book 3 was pretty good reading.

Score: 7.8 out of 10

Dungeon World 3: A Dungeon Core Experience

https://amzn.to/35FoMwu   


Ruins Of Majesta: Vol. 2.1 - Creatures and Cupcakes

Mayah, Grax, and Margaret, better known as The Royal Death Claws, have just entered the prize dungeon they won in the paladin’s tournament. Now they just have to survive in the bowels of a sprawling, massive underground world filled with dangers around every corner, and under every leaf. It’s a gamers paradise, but there’s one small problem.

Our tiny heroine, Pretty Princess Cuddle Fluff, is still stuck in the expansive VR game world of Majesta. It isn’t half bad until Grax and Margaret log out and she gets reminded that her life is on the line.

With her logout button inoperable and a malicious AI searching for her in-game, she’s struggling to get as strong as possible to survive the inevitable clash for her survival. Because in the dungeon her chances of dying have just risen significantly. 

This novel contains big hammers, cats, enchanting, snark, grenades, necromancy, leveling, fetch quests, beeps and boops, misunderstandings of the deadliest kind, olfactory and gustatory offenses, grandmothers, Evil sentient computer viruses, truces, crafting, duels, getting gear, friendship, Happiness and sweet, sweet XP.

Safe for the kids. Great for the adults.

The Fifth Realm (The Ten Realms Book 5)

After taking and defending Vuzgal, Erik and Rugrat have a new task to complete: build a city.


They have been racing through the realms at this point, but Vuzgal is a prize that they can't simply give up on. Alva is mobilized, as are their allies, to build out the new city.


It is time that they solidify their gains, working on their crafts, their fighting ability and cultivation. As they expand their personal power, their gaze turns toward Vermire, to the dungeon. It's time they started to exert the strength they've built up.

Shade's First Rule (Divine Apostasy Book 1)

It's Ruwen’s Ascension Day, and he finally dies for the first time. His newly revived body can learn Spells and Abilities for the Class given him by the Goddess Uru, and dying is no longer permanent.

Ruwen’s high intelligence makes becoming a Mage inevitable. With his new powers, he will locate his parents and clear their family name. But nothing goes as Ruwen imagined, and when a rival God tries to kill Ruwen shortly after his disastrous Ascension, his focus turns from his future to just surviving.

His choices place him in the middle of an ancient war, and he must overcome the limitations of his unexpected Class to reach level five. Only then will he have the tools needed to survive. But dying now comes with a terrible penalty, and failing Uru might not only cost him his life and loved ones but his entire world.

It turns out dying on your Ascension Day is the easy part.

Project Alpha: Book 2

Fresh off his victory at the System Games, Anthony Tinoco is living a life he never could have dreamed of. His family is safe in a brand-new home, he's enrolled in college, he has an incredibly hot girlfriend, and, best of all, he gets to fight monsters for a living. Unfortunately, some things are too good to last. Unbeknownst to Anthony, an old enemy has started making moves from the shadows, sowing seeds of destruction and plotting his revenge. When a random dungeon appears and begins spreading its corrupting influence through his old neighborhood, Anthony is forced to confront his own personal demons and take action or risk losing everything that he’s worked so hard for. Little does he know, however, that while he may be the target, he's not the one in the crosshairs.

Breaking Rules - A LitRPG Adventure (New Game Minus Book 3)

Bloodwraith was a villain who hated adventurers until he found himself transferred into the body of one. Trapped without his magic, he discovered that alien beings were using his reality as a game... and he had just become a player. Teaming up with a glitched NPC and other adventurers, he has no choice but to learn the truth about himself and his world.

The original adventurer may be defeated, but Bloodwraith and his allies have attracted the attention of the beings that control his world. They're coming in force, bringing both control of the system and bizarre alien powers. Bloodwraith will have no choice but to fight for his life while trying to understand the conflicts among the box gods. That battle will take him back to Cresthaven, to new cities entirely, through the most dangerous dungeon yet, and against opponents unlike any he's ever faced...

Towers of Heaven: Book 1

One day, six towers appear on Earth. Each one stands hundreds of stories tall, and are invulnerable to all attacks. At the base of each tower is a portal, welcoming in all who dare enter it.

All sorts of magical monsters can be found inside the towers. Even treasure, magic and superhuman strength can be acquired. The problem is that the towers aren't a friendly place. Even worse, the towers sometimes release waves of monsters to attack Earth.

In the year 2083, there are only a hundred survivors. In one last attempt, they challenge the final floor without regard for their lives. By some miracle, they manage to beat the floor at the cost of their lives, leaving only one survivor.

As a reward for clearing the tower, he is granted one wish. He decides to go back in time to before the towers arrived. His goal is simple: prevent humanity from being wiped out.

Soulcatcher. LitRPG series "Universe ICS": Book I

What happens when you suddenly find yourself in a reality of untold possibilities, in a place where technology and magic are indistinguishable? Every game location is a transformed physical world connected to one other through an interstellar network of portals. Every player "avatar" is a living physical body with incredible survival traits. Once in this dreamscape, it would be unwise to not seize the moment! There are, however, a couple of catches.

First of all, you don't remember your identity.

Second, the "sandbox" of this inter-civilization game, "Universe ICS", is a dangerous place for beginners.

Finally, character restoration is finite.

Death in "ICS" may be irreversible.

The Fourth Realm (The Ten Realms Book 4)

The Battlefield Realm. A realm where sects rise and fall where the ground trembles under the feet of fighters from the higher realms.

Where riches are gained and Empires lost.

This is where Erik and Rugrat must go if they want to increase their strength, to increase the strength of Alva. They say that fortune favors the bold. This is the Ten Realms. To the Victor go the spoils.

The Fourth Realm will change their lives, or end them.

Dungeon World: A Dungeon Core Experience

In a distant world five times the size of planet Earth, dungeons and their dungeon cores have become the top of the food chain.

Millions of dungeons inhabit the planet, utilizing the various human kingdoms as a source of much-needed mana to facilitate their own growth; in turn, the humans delve into the dungeons and acquire their own power in the form of Essence, which allows them to develop and enhance themselves in a multitude of different ways. It is a symbiotic relationship that has lasted centuries and has brought about a measure of peace.

Far in the northern wilds where no humans (and therefore – no dungeons) regularly frequent, a young man is left alone when his parents are murdered suddenly and unexpectedly. Now, without friends, family, or even supplies, he embarks on a journey to find out who targeted his parents – and who he needs to enact his revenge upon. Along the way, he discovers something about himself that his parents said was impossible from the moment he was born.

Will he learn to control the new powers he has gained, or will his newly awakened dungeon core abilities consume him?

Contains LitRPG elements such as statistics and leveling. No harems and no profanity.

Scourge of Souls - The Realms Book Four: (An Epic LitRPG Gamelit Adventure )

Gryph would give his life for his sister but saving her could cost him his soul.

Gryph entered the Realms with one mission, to save his sister Brynn. He didn’t want friends. He didn’t want responsibilities. He didn’t want to care. But even the best-laid plans go awry, and after escaping a sentient dungeon and defeating a would-be world conqueror, Gryph is no closer to finding Brynn.

Then, while mourning the tragic death of a friend and grappling with the burdens of leadership, an ally, thought long dead, returns offering the slimmest of hopes.

This hope takes Gryph and his friends on a journey through strange lands where they must outwit a mystical crime syndicate, evade an infallible bounty hunter and face-off against Brynn herself, now a goddess with no memory of her true self.

Gryph must triumph over them all. If he fails, both he and his sister will not only lose their lives, they will lose their souls.

Raising Allies (New Game Minus Book 2)

Bloodwraith was a villain who hated adventurers until he found himself transferred into the body of one. Trapped without his magic, he discovered that alien beings were using his reality as a game... and he had just become a player. Teaming up with a glitched NPC and other adventurers, he has no choice but to learn the truth about himself and his world.

Finally free of obligations, Bloodwraith can recover his necromancy and strike back against the beings controlling his world. Little does he know that one of them is now hunting for him: his old adventurer nemesis is still alive in his old body. Not only does the adventurer plan to get his body back, he's not going to play fair to get it.

Journeying to a new city, with new rivals and potential allies, Bloodwraith will be challenged in many ways. But in the end, he will be facing his past life, and this time he will need to decide what it is he really wants.


Dungeon Mauling - A LitRPG GameLit Novel (The Good Guys Book 3)

What do you do when the game resets around you?

Just when Montana thought he had life in Vuldranni figured out, the rug is pulled out from under him. He’s alone once again, but now he's in the crosshairs of the man who would be emperor, and a whole host of people are counting on Montana to provide a safe haven for them.

Montana has one hope of actually completing his quest of forming a dukedom: he needs to bust Nikolai out of prison.

A prison that no one has ever escaped from alive.

A prison whose only exit is little more than rumor and probably doesn't even exist — through a sentient dungeon, hell-bent on causing torture, inflicting pain, and extracting the ultimate price: life.

Montana and his hirðmen are down to their last chance. So they get themselves arrested and enter Osterstadt prison. Can the Good Guys do good by going bad?

Dungeon Mauling is LItRPG adventure cruising at breakneck speed. There are epic hobgoblin battles, hordes of monsters, insane leveling, otter hammer throws, relentless mimics, the most revolting water slide you’ll ever hear of, and one cocktail you can only hope to forget.

Redemption: The Rise of Resurgence Book III

Resurgence is hiding a secret. It’s taken Alex months to find it…but find it he has! There is only one problem: it might just be an unbeatable force that he can’t defeat on his own. Luckily, Alex has never been without his group of friends, ready to join him for any challenge.

Fighting through a quest that shouldn’t exist – and acquiring items that no one else has access to – Alex thinks there may be hope. However, it will take more than a few pieces of unique gear to conquer the lands of Resurgence.

Say what you will about Alex – his teammates certainly do – but Chance is usually on his side, even when he doesn’t know it. While Alex pushes the boundaries inside of Resurgence, a cadre of special agents works on the outside to uncover any advantage to use against AltCon, the company behind the game.

Alex will face new foes, use his unique abilities in ways he never imagined, and maybe – just maybe – find a way to win!

The Sleeper Must Awaken (The Twenty-Sided Eye Series Book 3)

Joe has the power. The question is, can he hold on to it?

The malevolent kingdom of the night is now aware of his presence. A confrontation is guaranteed, just as Rook intended.

Joe provides freedom to the oppressed and enslaved. They flock to his banner. His nine-to-five job is gone forever, for a ruler of a kingdom never sleeps.

He believes this magical world is a game designed for fun, with no real consequences, but he couldn't be more wrong. His AI partner is starting to see this new reality for what it is.

Will Joe, in his ignorance, continue to defeat every opponent? Or, in order to survive, must he be awakened?

Someone's going to die the final death, there's no way around that. Only who?

Irrelevant Jack

Jack is violently pulled into a game-like universe and dumped into a seaside town on the brink of destruction. When the people of Blackmoor Cove begin to ask about his combat role, Jack discovers his odd Hero Class and finds that parts of his game interface are riddled with exposed coding errors.

He quickly learns that the only way the town can grow and push back the unknown substance threatening to consume it is if brave Heroes venture into an infinitely high, ever-changing tower, kill bizarre monsters for their valuable equipment drops, and then deposit those items into a special chest.

As Jack struggles to level up and help save the people he has grown to care for, he learns the true nature of this simulated word and his destiny... But can he overcome his reckless nature and become the leader this strange world needs?

World Tree Online: The Duchess of Hammers: 2nd Dive Begins

Bye-bye is back! Just a week since the 1st Dive came to an end, Bye-bye and his friends find themselves in Root City, a city built-up around the World Tree itself. This sprawling metropolis is filled with potential and danger in equal measure.

Barely logged in and just starting to put plans in place for the month-long dive into the World Tree Online, they are quickly entangled in a quest with far-reaching consequences should they fail. Charged with ensuring Duchess of Hammerton survives the next week to make it home. Standing in their way, a love cult bound and determined to kidnap her. If that wasn’t enough, there are those who plot in the dark places hidden just under the surface of Root City.

Can Bye-bye and his friends survive the aptly nicknamed Duchess of Hammers and the trouble that follows her?

The Arena’s Call (Aventures on Brad: Book 4)

As Advanced Adventurers, Daniel and his friends journey to Silverholt to attempt larger and more dangerous Dungeons. But just because they've graduated from Beginner Dungeons doesn't mean they'll get any more respect from the experienced Adventurers that make up their new city. They'll have to train, struggle and take part in an arena battle to win a chance at to enter the new Dungeon and some respect.

The Adventures of Brad series is a traditional fantasy story with LitRPG elements and features a Catkin, a Healer and an enthusiastic barbarian.


Guild Master: A LitRPG adventure (Tower of Power Book 1)

A second chance at life on a new world.


Morgan used to be a pretty normal guy. He went to college by day and played online games by night, leading his guild into new conquests—until he got hit by a car, and a dude wearing a wetsuit appeared in front of him. The man offered him a new chance at life in a world that he had created, a world with similar rules to the games that Morgan loved to play. There is the promise of great rewards and power, he says, if Morgan manages to complete the Tower of Power. Stupid name, I know.


Morgan didn’t usually trust strangers who seem to have god complexes, but he was in a pinch. There’s a crazy-looking dude saying that he is technically not a god on one end of the tunnel, and a blinding light on the other end—and he was really not digging the light.


So he accepted the offer from the surfer god-not-god.


Getting dropped into a strange new world with no idea what the rules are was not something that Morgan was a fan of; and in this strange world, it seems like everything is out to eat his face. It was a good thing, then, that he stumbled onto two half-elf twins willing to help him get the hang of this strange new world.


Now, all he needs to do is survive long enough to reach this Tower.