Transported to Game World

Home Siege Home: A LitRPG/GameLit Novel (The Good Guys Book 6)

Montana Coggeshall is feeling the squeeze — and not just because of his new leather pants from the goddess Eona. His little safeholding in the ruthless world of Vuldranni is under siege. On both sides.

At the front is Lord Caticorix, a grade-A Imperial flunkey if there ever was one. He’s clearly ridiculous, but the army he brought with him might not be. Plus they’re bent on blocking Coggeshall from getting any food or supplies from the outside world.

And at the back are the ursus, the larger-than-life bear people who’ve traditionally called this valley home. They’re none too pleased with Montana for taking in a few ursus refugees, and would like the 400-lb Goldilocks and her followers out of their house now, thankyouverymuch.

Battles are brewing, and the entire town is being held hostage. And despite all his strength and ability, Montana needs to do some serious training to get Coggeshall out of this. There are actual stakes this time — children could starve, his friends have gone missing — and Montana’s not sure he has what it takes to save everyone.

This video game world is starting to feel way too much like reality.

Somerset (The Rules Book 1)

WELCOME TO SOMERSET

A land of mystery and magic! You have been chosen by our Illustrious Overlord to take part in The Rules: a no holds barred death-match, to see who among you is the most powerful. You have been transported here against your will. The only way back is to reach level 100 and defeat the final boss. Please do be careful with your life, as it is the only one you’ll get.

Have a pleasant match, and remember, we’re always watching…

When Sam wakes up in a strange new world with a message floating before his eyes, he thinks he's hallucinating. However, he soon discovers a land filled with dungeons, monsters, angry gnomes, and even worse, talking dogs!

Warning: Contains profanity and content that may not be suitable for children. This is a LitRPG book, containing multiple stat sheets, message windows, dungeons and epic loot.

The Labyrinth (The Gods' Game Volume II): A LitRPG novel

His life on earth was over. Myelad was his world now. And there he had power. Power to change the Game. But would he? And how?

Accidentally summoned to Myelad, Kyran has earned the ire of the Gods and been banished to the subterranean world of Crota – to die. Yet Kyran has proved tough to kill, and despite the odds, has survived his first few days in the new world.

But his plans for escape have gone awry... Defeated and captured, what will become of him?

Join Kyran, as he battles his way through the labyrinth, gathering allies, overcoming foes, growing into a player, and finding purpose…

Into the Dragon's Den (Axe Druid Book 2)

Zeke and his comrades have only been in their new world - Brindolla - for a short time, but every minute has been amazing. Kicking butt and not bothering to take names, the group has been moving forward in their quest to push back the galactic tyrant, War.

Then the unthinkable happens; their friend is banished to the darkest Hells. Poof. Gone, just like that. Now, not only are they on a quest to stop the vanguard of War, but they are going to need to get stronger, faster, and better than ever if they want to have any hope of busting into the Hells and getting their friend back. The Brindollan Gods plan to help as much as they can, but will it be enough to allow them to complete a task that even Orpheus couldn’t in Earth’s mythology?

With the odds looking bleak, and the world they’re trying to defend turning on them, they’re going to need to seek help from unlikely spaces, travel to new places, and break some faces.

Slimes and Misty Wieners

A simple hunting expedition leads to a discussion of the nature of good and evil, and the good and evil of nature, when Julian and the C&C gang find themselves imprisoned in the home of a druid and wizard. Horses die. Pants are soiled. For science.

Dukes and Ladders: A LitRPG/Gamelit Adventure (The Good Guys Book 5)

When Montana first started playing in iNcarn8, his new game life, he just wanted to be one of the good guys for a change. But despite his impressive stats and incredible heroics, even his followers are just plain scared of him. Trouble keeps pouring down Montana, even in the remote, supposedly safe holding he’s building into his dukedom.

All that will have to change if Coggeshall is going to survive. Walls go up and homes get built, but Montana can’t shake the feeling that none of it will be enough to keep out the problems of the Empire. Or the world of Vuldranni.

Adapt (A Touch of Power Book 2)

Improvise. Overcome. Adapt.

Only five days have passed since Jade was brought to a distant world and a new life. Mobile for the first time ever, Jade is given the chance to do something she’s always wanted: attend school.

Dracona isn’t your typical school, however. In Andara she needs to learn all the skills an adventurer needs. For her, that means how to cast magic and use weapons without hurting herself. She’ll have to learn fast because the obstacle course isn’t the only thing challenging her progress; she’s racing against the clock to learn how to beat the Mesmer before they find her.

With both enemies and allies all around, Jade must hit the ground running, because what’s chasing her may be worse than the hospital bed she left behind. Turns out that adapting to a new world is only the first step.

Gun Blade (Crystal Shards Online Book 4)

In the future…only the strong survive…


New London—a city of wondrous technology, where cyborgs and androids reign, and the fate of many is decided by bloody PvP. But this violent metropolis may also hold the secret to the true location of Citadel and Reece and his friends are running out of time to save their home.

With Gilly and Becky now saved from the Labyrinth, Reece turns his attention to the original mission of saving Citadel. But in order to discover it, they’ll need to leave the fantasy realm of Nasgar and cross the wild to explore a harsh and futuristic dystopia; in hopes of accessing the archives that will lead them to their home. But as they face powerful enemies, a blood-thirsty AI and challenges like never before, a dark secret from Rembrandt’s past may threaten to bring it all undone.

But before even that, Reece will need to face his own demons from the past, and an arch nemesis who still stands in his way…

Join Reece as he uncovers more mysteries within the Crystal Shards and confronts the strange new enemy that threatens both it and his home. In order to defeat them, he’ll need to unlock more powers within the game world and himself and grow into the man and leader that his team needs him to become.

WARNING: Contains RPG mechanics, detailed party combat and giant boss fights. If these things do not interest you, then this is not the book for you!

The Fourth Realm (The Ten Realms Book 4)

The Battlefield Realm. A realm where sects rise and fall where the ground trembles under the feet of fighters from the higher realms.

Where riches are gained and Empires lost.

This is where Erik and Rugrat must go if they want to increase their strength, to increase the strength of Alva. They say that fortune favors the bold. This is the Ten Realms. To the Victor go the spoils.

The Fourth Realm will change their lives, or end them.

The Mayor of Noobtown: A LitRPG Adventure

It could be worse. You could be stuck with a literal shoulder demon.

After dying and being reborn into a world that's built like a video game, Jim has found himself stuck in a very old world style new player zone for low level adventurers. Unfortunately, the zone fell out of use centuries ago, and no one told the monsters they were supposed to take it easy on the Noobs. Even worse, the only new player around is Jim.

Jim has been given an opportunity, and he'll do his best to take advantage of it.

Lydia: Awakening

When Arcturus opens his eyes in the strange and beautiful world of Lydia, his first quest is to recover his memories, and learn how he ended up inside of an RPG.

But the others don’t think of it as a game, and they warn him that when players die they must wait for many decades before it’s their turn to be reborn again.

This is a story that starts with an answer and works its way back to life’s most important question. He will encounter steamy vampire love, flower-picking goblins, rare magic, and cute, cuddly dogs.

But none of these things can distract him from what he has never truly forgotten, which is how much he is willing to do for the sake of love.

Changing World: The Fast Flow

Alder's life has become a mad race against those who want him out of the world. One wrong step, one small error, and he may lose everything he has achieved, his patron will disappear from this world, and his newly acquired friends will lose their lives.

Four: The Loot: A LitRPG/Gamelit Adventure (The Good Guys Book 4)

Montana Coggeshall, duke of Coggeshall, defeater of dungeons, he of far fewer intelligence points than is probably recommended, is finally ready to start building his dukedom. He just needs one more thing before he can leave Osterstadt: a few hardworking friends to join him on this adventure.

Well, and some lumber. And nails and whatnot. And enough food to get through the winter. And probably some more gold.

All Montana needs before he can leave Osterstadt are some friends, some building materials, food, and money.

But he did promise to retrieve some magic texts from a cemetery for Emmeline. And he really should try to help the lost little boy who keeps following him around. And all the undead in that basement crypt aren’t going to re-kill themselves.

Maybe Montana’s taken on a few too many side quests.

Hunter's Choice: A LitRPG Adventure (Apex Chronicles Book 2)

It's only been a couple of weeks since Arheis and his friends took down the Nepondus Queen and already they're starved for work. If they want to test their new skills and grow stronger, Arheis knows they'll have to get out of their comfort zone and leave the tutorial area behind.


Following a lead that could help them destroy more beast-frenzying crystals, Arheis and his companions make their way to Iskaral. Little do they know a dangerous beast lurks in the caverns beneath the city, gorging itself on those same crystals, threatening the lives of those above.


And this creature is just the beginning of their troubles. The world of Estalia is ever-evolving and Arheis is starting to believe it's more than just a game. When push comes to shove, he'll have to let go of the world he knows and exist in the moment.


His friends' lives may very well depend on it.


Scourge of Souls - The Realms Book Four: (An Epic LitRPG Gamelit Adventure )

Gryph would give his life for his sister but saving her could cost him his soul.

Gryph entered the Realms with one mission, to save his sister Brynn. He didn’t want friends. He didn’t want responsibilities. He didn’t want to care. But even the best-laid plans go awry, and after escaping a sentient dungeon and defeating a would-be world conqueror, Gryph is no closer to finding Brynn.

Then, while mourning the tragic death of a friend and grappling with the burdens of leadership, an ally, thought long dead, returns offering the slimmest of hopes.

This hope takes Gryph and his friends on a journey through strange lands where they must outwit a mystical crime syndicate, evade an infallible bounty hunter and face-off against Brynn herself, now a goddess with no memory of her true self.

Gryph must triumph over them all. If he fails, both he and his sister will not only lose their lives, they will lose their souls.

Underworld - Sanctuary: A LitRPG Series

After coming face to face with death, Elorion and company have found a dungeon to call their own. They’ve fought hard to earn a stint of peace, but Mistress Nava is still out there and her captain is now on the hunt. The impending arrival of the army of minotaurs will be the greatest threat they have faced thus far.


With their new-found freedom comes a myriad of additional dangers. They’re running low on food, the dungeon is in disrepair, and they must find new hunting grounds to continue growing in power. As their chosen leader, Elorion is faced with an impossible task. Will he weaponize their dungeon, develop his party’s strengths, or seek ancient power from the long-forgotten depths of the Underworld?


Into the Light (Axe Druid Book 1)

Chris and his friends had been hearing voices begging for help, but aren’t dreams supposed to stay dreams? When they finally answer the call, they’re pulled into a fantastic world with themes similar to modern role-playing games. The world of Brindolla. This is what every gamer has always wanted… right?

There's one major problem: War. The big baddie of the universe has come to collect another planet for his relentless march. The Brindollan Gods only have the power to hold him back for a short while, which they can only hope will be long enough to give Chris and his buddies a fighting chance. Either this team gets rid of War’s vanguard of minions and generals, giving the Gods a chance to keep him out for good... or War comes for Earth.

The group is ready to dive into combat, magic, and any other obstacles that come their way. No matter what needs to be done, Chris and his buddies will always do it together

Break: EvoBorne: Book One - A LitRPG Saga (EvoBorne - A LitRPG Saga 1)

The Gods are dying.

Magic is fading from the world and the nine Lords of Night know that only one can exist less they all die. To give each a chance they form a pact and reluctantly agree that a game will give them the best hope. A game that will be played by humans.

Josh Fell is your average extreme gamer. He spends hours immersing himself in every MMORPG he can get his hands on to avoid the life he hates. When Josh receives a mysterious vanilla envelope offering him one of 297 coveted spots to beta test the all-new Fully Immersive Virtual Reality MMORPG EvoBorne, he jumps at the chance.

Joined by his childhood best friend and secret crush, Olivia, he eagerly logs into EvoBorne for the first and last time.

The Gods have used the last of their magic to create this world and their fate is tied to the choices of their nine chosen champions, but the rules state there can be no interference. The humans must not know of the stakes that rest on the outcome.

What starts at as a simple beta test turns into a fight for his future and the only chance to return home he will ever get. Unknowingly chosen by the Lord of Night Tezcatlipoca, Josh must go on a DEATH level quest to find the relics needed to win and gain him and Liv their way home.

Filled with goblins, orcs, reavers, and countless other enemies that want to see him dead; Josh will have to grow much stronger if he wants any chance at victory.

Join Josh and Liv as they traverse the expanse of EvoBorne in search of nine ancient relics that will grant them any single desire.

Monsters. Dungeons. Loot. Everything an avid RPG gamer craves!

Can they overcome the threats that face them? Can they find the relics in time before the other eight champions beat them to it?

Find out in the first installment of the EvoBorne Saga.

Welcome to EvoBorne!

Dungeon Mauling - A LitRPG GameLit Novel (The Good Guys Book 3)

What do you do when the game resets around you?

Just when Montana thought he had life in Vuldranni figured out, the rug is pulled out from under him. He’s alone once again, but now he's in the crosshairs of the man who would be emperor, and a whole host of people are counting on Montana to provide a safe haven for them.

Montana has one hope of actually completing his quest of forming a dukedom: he needs to bust Nikolai out of prison.

A prison that no one has ever escaped from alive.

A prison whose only exit is little more than rumor and probably doesn't even exist — through a sentient dungeon, hell-bent on causing torture, inflicting pain, and extracting the ultimate price: life.

Montana and his hirðmen are down to their last chance. So they get themselves arrested and enter Osterstadt prison. Can the Good Guys do good by going bad?

Dungeon Mauling is LItRPG adventure cruising at breakneck speed. There are epic hobgoblin battles, hordes of monsters, insane leveling, otter hammer throws, relentless mimics, the most revolting water slide you’ll ever hear of, and one cocktail you can only hope to forget.

The Sleeper Must Awaken (The Twenty-Sided Eye Series Book 3)

Joe has the power. The question is, can he hold on to it?

The malevolent kingdom of the night is now aware of his presence. A confrontation is guaranteed, just as Rook intended.

Joe provides freedom to the oppressed and enslaved. They flock to his banner. His nine-to-five job is gone forever, for a ruler of a kingdom never sleeps.

He believes this magical world is a game designed for fun, with no real consequences, but he couldn't be more wrong. His AI partner is starting to see this new reality for what it is.

Will Joe, in his ignorance, continue to defeat every opponent? Or, in order to survive, must he be awakened?

Someone's going to die the final death, there's no way around that. Only who?