World Building

Apocalypse: Fairy System (Systems of the Apocalypse Book 2)

After Jebediah Trapper completed the Impossible Tutorial (by cheating), The vet's been in something of a slump, his PTSD gradually guiding him down the path of self harm. Crippled, stripped of his power and homeless, he's got no reason to keep breathing.


Until a little girl is in trouble.

The Guild Core 1: Dragon Bourne (A Dungeon Core LitRPG/Cultivation Epic)

The hero dreamed of ascending. The monk craved redemption.

The dungeon only wished to keep things tidy.

Kai was the least likely young man to ascend. Raised on his uncle’s potato farm, he began his career as an adventurer with empty pockets and little skill. But a foolish attempt to prove his bravery leads Kai to unlock hidden power within himself and acquire a most unlikely ally.

Rhona is a battle-scarred soldier who’s as likely to toss a quip as she is to throw a punch. After setting aside a promising career in the army to pursue the Path of the Bleeding Tiger, she sets out to stop a war and seek atonement for a bloody past.

When Bancroft the Earth Core awakens, he can’t wait to clean up his dungeon and begin building things anew. A recovered item from his past reminds him that more is at stake, however, putting an end to such pleasantries.

Join The Guild Core, a small band of friends determined to restore the world to an age of dragons, heroes, and honor.

The Guild Core is a novel by TJ Reynolds Fantasy LitRPG author of Eternal Online books 1-3. The Guild Core was inspired by the Divine Dungeon series, the Wheel of Time, and classic films like The Labyrinth and The Neverending Story.

This story takes place in an Epic Fantasy world governed by gaming mechanics. It contains light to moderate LitRPG, Gamelit, Cultivation and Dungeon Core elements. Features realistic violence, 3 MC POVs, and more than a few quaint jokes. Language and adult content is appropriate for teen readers.

Traveling the Dungeon (Dungeon Travels Book 2)

Dale wanted to do more than survive as a dungeon core. His experience with the gods made it clear that with power, he could do as he pleased, and without it, he was simply a toy of the powerful. Unfortunately, it isn't just the gods who have plans for the Traveling Dungeon.

Follow Dale as he tries to create his own little world, study magic, enchant devices and create challenges for the gods and an [Arch-Mage]. All while trying to keep Miss Blue-Box happy.

From The Spire of the West to the Orcs of the South, to a discovery that will rock the world, Dale can't help but shove his stone where it doesn't belong.

The Wandering Inn: Volume 2

“No killing Goblins.”

So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.

It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.

In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.

She’s an [Innkeeper].

Ethria: The Pioneer: An Epic LitRPG Adventure

“Offered a choice by powers far greater than himself between returning home at great risk, or entering a world named Ethria where he might find another, supposedly safer, path home, Daniel “Rayid” Tear will enter Ethria. A world that operates similar to the video games Daniel has always enjoyed, Ethria is a place where power can be found in many forms, both light and dark, and whose true purpose is unknown even to most of its denizens.

Taking the long way home, Daniel will make another choice, to help a group of persecuted people whose story mirrors that of his pioneer ancestors. But In a time when Gods are changing, the people of every race suffer, the foundations of nations shift, and change and danger are in the very air, what can one under-leveled, foreign wizard do?

All the while at the roof of the world, at the base of the Sawtooth Mountains a darkness grows, a creature plots, and an ancient evil from the foundations of the world seeks to re-emerge onto Ethria.”

Ball of Light: Evolution

After waking up, Steve doesn't know where he is. Heck, he doesn't know what he is. Despite his spotty memory, he's pretty sure he didn't used to be a floating ball of light.

He's also certain that he's not originally from this dangerous fantasy world...maybe. Okay, fairly certain.

To make things stranger, he seems to be involved in something big, something magical...a game.

Who was he before? Will his memories come back? Why does he have an assistant explaining the game's rules to him?

He can evolve? There's a countdown timer?

One thing Steve does know is that he needs to figure out what's going on fast, and if he is playing a game, even a deadly one, he plans to win.

The Fallen Bard (World of Chains Book 2)

Daniel's (updated) Guide to Early Retirement. Version 2.0 :

1: Intercept illegal money transfer from mafia boss. (Complete success. Except for the part where I was discovered and almost caught)

2: Hide out in super-exclusive Full Immersion Virtual Reality game until the heat is off. (Doing fine so far. They may have figured out that I’m in-game…still, it’s a huge game, so no problem, right?)

3: Roll a bard. Max out charisma. Live it up. (Two out of three ain’t bad. We’re just postponing the ‘Live it up’ part a bit.)

4: Profit. (Still almost two years to go for that. Think happy thoughts!)

He could have been way worse off. Sure, Daniel was stuck in-game as the local bard of a quaint village, but people were nice, the quests juicy and the lore intriguing. Even so, with the mob on the look-out, Daniel would soon find himself sorely tested to avoid detection.

Disclaimer: Still no harems in this series, even with a Bard MC. Go figure. We’re going light on the cursing and less light on the puns. You were warned.

Dukes and Ladders: A LitRPG/Gamelit Adventure (The Good Guys Book 5)

When Montana first started playing in iNcarn8, his new game life, he just wanted to be one of the good guys for a change. But despite his impressive stats and incredible heroics, even his followers are just plain scared of him. Trouble keeps pouring down Montana, even in the remote, supposedly safe holding he’s building into his dukedom.

All that will have to change if Coggeshall is going to survive. Walls go up and homes get built, but Montana can’t shake the feeling that none of it will be enough to keep out the problems of the Empire. Or the world of Vuldranni.

Code of the Necromancer : A LitRPG Series (Book 2)

Cast your spells. Earn EXP. Bring the dead back to life.

Death fears the men who can use magic against it, but what are those guys scared of?

Well, necromancers are only human. Jakub Russo has a big heart but a dark past, and when he's banished from the magical academy for failure in his first assignment, he finds himself needing new allies, new spells, and new weapons.

A world of secrets and spells awaits outside the academy doors, and Jakub knows that one day, he'll master them all. If he can find his own code, he'll become the best necromancer who ever lived.

This is book 2 in the Necromancer series. It can be read as a standalone, but I recommend starting with book 1, Path of the Necromancer.

Viridian Gate Online: Nomad Soul: A litRPG Adventure (The Illusionist Book 1)

If you had to choose between your life and your dreams, would you ever wake up?

Alan Campbell thought he’d gotten his dream job working on a revolutionary VRMMORPG with Osmark Technologies, until the project was canceled. He has one weekend to dive into an untested world full of intrigue, violence, and corruption to prove that Viridian Gate Online works, but the AIs running the game have their own plans for his soul.

Set a year before the events of “Viridian Gate Online: Cataclysm,” The Illusionist: Nomad Soul takes you back to when VGO was just a game, or so it seemed.

From James A. Hunter—author of Viridian Gate Online, Rogue Dungeon, and War God's Mantle—and D.J. Bodden, author of The Black Year Series, comes an epic new entry into the Expanded Universe of Viridian Gate Online that you won't want to put down!

Dungeon Lord: Abominable Creatures (The Wraith's Haunt - A litRPG series Book 3)

The Light strives to purify the kingdom of Starevos from evil... and only Dungeon Lord Edward Wright stands in their way.

The Heroes of the Militant Church, led by Inquisitor Gallio, scour the forest in search of the Haunt, while Ed desperately attempts to uncover the secret behind the Heroes' origin.

Can Ed and his friends defeat the Inquisition and secure their own place in the world, or are they destined to become the monsters of their own tale?

All over Ivalis, the portents announce blood and fire as the ancient traditions return and abominable creatures long thought forgotten stir in their tombs. Both the Dark and the Light loom hungrily over the Haunt, and only one thing

is certain...

If pushed, Dungeon Lord Edward Wright will fight against them all.

Heir Today Pawn Tomorrow: A LitRPG/GameLit Novel (The Good Guys Book 2)

Montana’s new life in Vuldranni, the medieval fantasy game world he lucked into, isn’t quite the tranquil extended fishing trip he’d been hoping for. But you gotta admit, he’s doing pretty well for himself. Now he’s Montana Coggeshall, heir to a dukedom. If he can get his crew to Osterstadt and claim it in time.

Heir Today, Pawn Tomorrow is a heart-pounding adventure through uncharted territory. Montana and the party must cross WarWaters, a lake that offers everything but a pleasure cruise, and then race through a dense, forbidden forest full of hungry beasts, unfriendly races, and a few cocky nobles. If you’re ready for an epic quest full of hellbeasts, ghost royals, and wyrm guts, this is the book for you.

Dead Gods (Land of Dreams Book 2)

John is enslaved. Taken by the Valda—Dark Elves—and forced to fight for them with other slaves in dark dungeons on a hideously dangerous jungle island.

The island is a mystery, a two kilometer high stone tower of ancient dwarven make in the center. Overgrown with jungle, it’s infested with demonic creatures and filled with the ruins of dwarven facilities.

With his new friends—fellow slaves—he must fight and delve into the island’s secrets.

Dead Gods is a LitRPG/Gamelit novel. There are no harems in this book, and no sex.

The Wandering Inn: Volume 1

(This novel is the e-book version of the free web serial. You may read the entire ongoing story at wanderinginn.com free of charge.)

“No killing Goblins.”

So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.

It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.

In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.

She’s an [Innkeeper].

World Keeper: Birth of a World

Join Dale Mitchell, your run of the mill truck driver. Until one day, he accidentally runs someone over. Now, through a series of strange and unforeseeable circumstances, he has become anything but normal.

A story of magic, of a history that never was, and of a man trying to go through the day to day life while managing the affairs of an entire world. Join Dale Mitchell on his journey.