Just yesterday, Ben was a neckbeard weeb with a weakness for Red Bull and tendies. Today, he's got a new name, a new face, and a new body, and he's watching the Glaton City Guard fight a twenty-foot-tall ooze that crawled forth from the sewers. Tomorrow, he'll need to find a guild to join, save a girl, steal a crown, and most importantly, convince an innkeep about the gloriousness of chicken fingers.
Montana Coggeshall is feeling the squeeze — and not just because of his new leather pants from the goddess Eona. His little safeholding in the ruthless world of Vuldranni is under siege. On both sides.
At the front is Lord Caticorix, a grade-A Imperial flunkey if there ever was one. He’s clearly ridiculous, but the army he brought with him might not be. Plus they’re bent on blocking Coggeshall from getting any food or supplies from the outside world.
And at the back are the ursus, the larger-than-life bear people who’ve traditionally called this valley home. They’re none too pleased with Montana for taking in a few ursus refugees, and would like the 400-lb Goldilocks and her followers out of their house now, thankyouverymuch.
Battles are brewing, and the entire town is being held hostage. And despite all his strength and ability, Montana needs to do some serious training to get Coggeshall out of this. There are actual stakes this time — children could starve, his friends have gone missing — and Montana’s not sure he has what it takes to save everyone.
This video game world is starting to feel way too much like reality.
When Montana first started playing in iNcarn8, his new game life, he just wanted to be one of the good guys for a change. But despite his impressive stats and incredible heroics, even his followers are just plain scared of him. Trouble keeps pouring down Montana, even in the remote, supposedly safe holding he’s building into his dukedom.
All that will have to change if Coggeshall is going to survive. Walls go up and homes get built, but Montana can’t shake the feeling that none of it will be enough to keep out the problems of the Empire. Or the world of Vuldranni.
Montana Coggeshall, duke of Coggeshall, defeater of dungeons, he of far fewer intelligence points than is probably recommended, is finally ready to start building his dukedom. He just needs one more thing before he can leave Osterstadt: a few hardworking friends to join him on this adventure.
Well, and some lumber. And nails and whatnot. And enough food to get through the winter. And probably some more gold.
All Montana needs before he can leave Osterstadt are some friends, some building materials, food, and money.
But he did promise to retrieve some magic texts from a cemetery for Emmeline. And he really should try to help the lost little boy who keeps following him around. And all the undead in that basement crypt aren’t going to re-kill themselves.
Maybe Montana’s taken on a few too many side quests.
What do you do when the game resets around you?
Just when Montana thought he had life in Vuldranni figured out, the rug is pulled out from under him. He’s alone once again, but now he's in the crosshairs of the man who would be emperor, and a whole host of people are counting on Montana to provide a safe haven for them.
Montana has one hope of actually completing his quest of forming a dukedom: he needs to bust Nikolai out of prison.
A prison that no one has ever escaped from alive.
A prison whose only exit is little more than rumor and probably doesn't even exist — through a sentient dungeon, hell-bent on causing torture, inflicting pain, and extracting the ultimate price: life.
Montana and his hirðmen are down to their last chance. So they get themselves arrested and enter Osterstadt prison. Can the Good Guys do good by going bad?
Dungeon Mauling is LItRPG adventure cruising at breakneck speed. There are epic hobgoblin battles, hordes of monsters, insane leveling, otter hammer throws, relentless mimics, the most revolting water slide you’ll ever hear of, and one cocktail you can only hope to forget.
Montana’s new life in Vuldranni, the medieval fantasy game world he lucked into, isn’t quite the tranquil extended fishing trip he’d been hoping for. But you gotta admit, he’s doing pretty well for himself. Now he’s Montana Coggeshall, heir to a dukedom. If he can get his crew to Osterstadt and claim it in time.
Heir Today, Pawn Tomorrow is a heart-pounding adventure through uncharted territory. Montana and the party must cross WarWaters, a lake that offers everything but a pleasure cruise, and then race through a dense, forbidden forest full of hungry beasts, unfriendly races, and a few cocky nobles. If you’re ready for an epic quest full of hellbeasts, ghost royals, and wyrm guts, this is the book for you.
A ruined life.
A broken heart.
He thought it was the end, and his gun sat ready to make sure.
But an oddball offer from his last friend comes at the literal last second. Curiosity gets the best of him, and he finds himself sucked into iNcarn8, a game claiming to be a whole new life. Now as Montana, the larger-than-life tank warrior, he has one more last time to get his life right.
One More Last time is the first book in The Good Guys, a LitRPG GameLit series. If you like fast-paced adventure, RPG mechanics, and sweet level progression with a deep magic and game system, this book is for you. It has notes of The Land and classic Dungeons & Dragons campaigns, and stars a lovable idiot of a main character who can’t seem to shake his dark past and find the quiet life he so wants.