Just yesterday, Ben was a neckbeard weeb with a weakness for Red Bull and tendies. Today, he's got a new name, a new face, and a new body, and he's watching the Glaton City Guard fight a twenty-foot-tall ooze that crawled forth from the sewers. Tomorrow, he'll need to find a guild to join, save a girl, steal a crown, and most importantly, convince an innkeep about the gloriousness of chicken fingers.
What would you do if you awoke without memory, crucified, and on the brink of death?
Varnoth, a shadow panther, must struggle to survive in the cruel world of Albattara. He must use his natural-born skills in this fantasy LitRPG to explore the land, complete quests, conquer dungeons, craft potions, destroy terrifying monsters, and find answers to his questions:
Who is he?
Why was he crucified?
Matthew Morgan used to be the best thief in the business. No lock was too hard to pick; no safe was too secure for him to crack. But when he was double-crossed by an associate and sent to the penitentiary, he didn’t just lose decades of his life… No, he lost the agility and quick reflexes that made him such a successful professional.
Now freshly out of prison, old Matthew has to find a way to survive in a world that has evolved without him. Robbing art galleries was all he knew, but if his mind is still sharp, his body is no longer what it used to be. So he tries to find an honest job, something to pay the rent and secure him some food, but who’s going to hire an ex-con? No option seems opened to him… That is until he learns about some virtual game called Federation Feud. According to an old acquaintance of his, there’s money to be made there for people with their kind of ‘expertise.’
Skeptical, Matthew gives it a go as all other venues seem closed for the time being. He figures he has nothing to lose, and so he joins the game as a rogue. The very first sessions leave him perplexed as, being a low-level character, he’s still limited in what he can do. But as he sticks with it and gains enough experience, he finds that his former occupation does give him an edge over other players.
Soon, he’s raiding dungeons solo, using his stealth to navigate the dangerous grounds and his lockpicking skills to unlock the treasure chests. Soon, he’s making real money…
But still, he needs to act fast. Whatever small cash he had left is dwindling fast. And with rent to pay and food to put on the table, he needs to up his game if he is to ensure his survival both in and outside the game.
You can’t hide in an RPG forever.
Eighteen years ago Tom, a barber college student, got trapped in the Monsters, Maces and Magic game world as Josiah the thief.
The first two adventures saw all of Tom’s party members, also trapped within the game world, perish within the fetid depths of the Dark Heart Swamp. His subsequent stint adventuring with NPCs proved short lived. He preferred survival.
Over time, Tom became Josiah, adopting a life blending in with the game world’s NPCs. He gave up advancing as a thief, trained as a lay healer, and works as a barber, cutting hair, pulling teeth, lancing boils and functioning as a low-level operative within the local thieves’ guild.
But life, even one lived as a faux NPC, can get interesting. Such happens when a young half-goblin thief named Gurk shows up in Josiah’s shop, looking for information.
Little did the pair know that the unobtrusive barber shop would become a focal point in a brewing guild war.
Virtual worlds are places of boundless freedom. Anyone can become an elven mage or an invisible rogue, join a clan and go on raids, fight, develop their characters and most importantly, escape from the daily grind.
However, a game is only a game if you can quit. This is something I learned the hard way. I just wanted to let off some steam in virtual reality and ended up getting murdered and imprisoned in the body of one of the undead—slow, clumsy and cursed to die at the hand of other players over and over again.
The only way out of this awful predicament was to find the legendary Scroll of Rebirth, but the helpless plague-ridden corpse would need to be turned into a real killing machine. If only people knew what it was like to level up a dead rogue...
New LitRPG! Ex-safecracker Jimmy Stanislavsky was just trying to help an old friend stay alive when the FBI framed him. But rather than send Jimmy to prison, the Feds have an interesting offer: play the world's largest virtual reality video game MMORPG as an Undead Rogue. Infiltrate the Russian mafia, who have set up an in-game crime empire while masquerading as orcs. And do it all within three weeks.
Now Jimmy is racing against the clock - and the FBI's threats to put him behind bars for life. With the help of an elf, a druid, and a goblin he befriends in the game, he might just have a shot at completing the quest... or get killed by the Russian mob in real life.
He got framed to play the game.
A rogue doesn't follow society's rules. Why should she obey the game's?
Rhynda spawned in an alley, her natural environment. But rather than accept a whispered invitation to join the local thieves' guild, she sets out to carve her own path to riches. Lying, cheating, and backstabbing, Rhynda refuses to play any way but her own. See what awaits a character who doesn't accept the limitations of the narrative.
Two weeks before the trial of Atticus Arching, his radical followers, the Infinite Assassins, decide to take the law into their own hands. Using the bodies of innocent online players these unkillable assassins target the entire prosecution team, including the only witness in the case, FBI Special Agent Daniel Roan.
Escaping by the skin of his teeth, Roan is forced to go on the run. Hounded day and night by the assassins, he finds the only way he can strike back is to go online and infiltrate the very group that’s after him.
The only problem is that they only take the very coldest of killers and Roan is forced to become everything he hates: liar, thief, murderer, Assassin!
Life in 2036 sucks!
Hi, my name is Cassie James. I live with my parents in what's left of Seattle. For a twenty year old girl, I'm pretty typical. To pay for my gaming habit, I work at the local supermarket. While the job is really tedious, it's better than unemployment.
Most nights you can find me plugged in. That's when I can get a moments peace from my parents drunken bickering. Still, my life was fairly boring, until I decided to try Odyssey Online! I'm super addicted to leveling Kira Nightwind, my Shadow Thief!
However, something's gone terribly wrong!
You see, an epic level NPC has grown self-aware. And Grymme is not a dragon to be trifled with! He has mind-napped over five-hundred people. Leaving them trapped in the game. He's also launched a massive offensive to take over Odyssey Online, one kingdom at a time. The only way to stop him, is to locate three legendary items. Each one containing an unlock that makes us players more powerful. The problem being Grymme has agents everywhere. And they are willing to do anything to win!
If that weren't enough, I'm developing a serious girl crush on Shauna, a very cute Elf healer. With the help of Leonidas the Paladin, Cairngorm the Wizard, and Yvir the Barbarian, we might just defeat Grymme and win our freedom!
The outcome of the match is a matter of life or death.
17-year-old Rogue has always classified herself as socially awkward, preferring video games over a trip to the mall. When she wakes up in a forest, she finds that life as she knew it has changed forever, and she cannot remember how. In fact, she can’t remember the last 6 months at all. As she navigates this new world she soon discovers a talent for combat and survival she’d never had before. A handy ability in a world where humans compete in a game governed by rules she can’t remember.
Ronin, a talented 19-year-old, was wrenched from his Midwest home and forced to compete with a Skaki set. Despite the set’s repeated losses, Ronin has proven himself a powerful player, his sights set on surviving each match—no matter the cost. When a new pawn is added to his set to replace one they lost, Ronin begins to break out of the shell he built around himself and reexamines what he and the other humans have become.
A Nowhere Job, A Bootleg Game, and Luck Turned Upside Down
Hal Dix was stuck in an unlucky life. His wife's a successful engineering executive while his IT help desk job led nowhere. Even his daughter's daycare teacher thought he was a loser. He couldn't catch a break.
Then a strange woman at a flea market sells Hal a bootleg early release of the highly anticipated Fantasma game. It is just what he wished for and he can't wait to play it during his long weekend home alone. His luck has finally turned around, right?
Hal should be careful what he wishes for.
Whisked away into the game he only wanted to play for a weekend, Hal enters a world desperate for a hero.
Is Hal Dix that hero?
Rex has never really fit into this world. He always felt like the odd man out except when it came to video games, more specifically, he related to the back stories and literature he encountered while playing the games. While attending college, a computer science instructor named Professor Stone introduced Rex to a hidden pocket deep in the internet that contained a tantalizing opening sequence to a new game called Shadows Online. Not much is known about the game except to access it requires massive power and cutting edge computer hardware.
While watching the opening sequence on Professor Stone’s experimental computing system, Rex finds himself oddly drawn to the character of Thulen. Not only does the character look like a younger version of himself but he also begins to have flashes of memories from the young boy’s perspective. Professor Stone explains that in the real world Rex is safe while playing his video games, but there is nothing safe in the shadows! Rex is drawn into the simulation as the fantasy world beckons to him. A step, a surge of power, and Rex awakens as Thulen playing for his life in the game of Shadows Online.
Do you think you are safe?
My Opinions: 141 pages, $3.99, Available on Kindle Unlimited
Oddly, this story starts out in 2011.
A sucked into a game story where Rex is told he’s really from this game dimension. The game master tells him this dimension will work like a tabletop RPG, with dice rolls and everything. As he plays, he’ll get to decide his own powers and he’ll eventually come across the other player, who will seek to destroy him.
Winston is transported to a new world ruled by video game RPG mechanics and he becomes Cael, a dark elf rogue who can read the fundamental code of the world, runes. He’s on a quest to find The Author, the creator of the world and get back to earth.
Aaron Hope plays video games, like a lot, just not professionally. When he entered the EpiX! Games! PVP World Championship on a lark, this college senior never expected to make it to the final round, nor to get drugged and shoved into the alpha test for World of Ruul.
The premise for this virtual reality MMO is simple. Find all eight treasures scattered throughout the world before the maelstrom’s forces devour everything in sight. The only catch? You can’t log off, and if you die… well, let’s just say what happens in the game doesn’t stay in the game.
Adventuring is a costly affair, and while the tolls are often paid in blood, gold can drain away just as quickly. The party’s trek out of Solium and across the lands of Alcatham has left them with only a handful of gold between them. Fortunately, they have drawn near Camnarael, Alcatham’s capital, where all manner of quests--and rewards--await.
But all is not as expected in the capital. Unusual occurrences have been happening throughout Camnarael: figures in the shadows making unsavory bargains, attackers harassing innocent parishioners, and adventurers from all over the land gathering to partake in a Grand Quest offered by the royal family. Most curious of all are the rumors that speak of a strange artifact serving as the reward for this rare and legendary quest... an artifact that sounds just a bit too familiar to the former NPCs.
In the town of Maplebark, four NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed.