Guild: A LitRPG Novella (Monsters, Maces and Magic Book 3)


You can’t hide in an RPG forever.

Eighteen years ago Tom, a barber college student, got trapped in the Monsters, Maces and Magic game world as Josiah the thief.

The first two adventures saw all of Tom’s party members, also trapped within the game world, perish within the fetid depths of the Dark Heart Swamp. His subsequent stint adventuring with NPCs proved short lived. He preferred survival.

Over time, Tom became Josiah, adopting a life blending in with the game world’s NPCs. He gave up advancing as a thief, trained as a lay healer, and works as a barber, cutting hair, pulling teeth, lancing boils and functioning as a low-level operative within the local thieves’ guild.

But life, even one lived as a faux NPC, can get interesting. Such happens when a young half-goblin thief named Gurk shows up in Josiah’s shop, looking for information.

Little did the pair know that the unobtrusive barber shop would become a focal point in a brewing guild war.

My Opinion: 94 pages, $0.99, Not Available on Kindle Unlimited

This is a short story and a side story in the Monsters, Maces, and Magic series. The author does a great job of efficiently setting up the story in the first 10%. You get enough background info to care about the main character (MC), and good details that make the world feel full. The story has action and ties nicely to the main series with that group being a larger part of the story than I thought they’d be. Overall, though light on RPG stuff, pretty darn entertaining.

Score: 7.6 out of 10

Guild: A LitRPG Novella (Monsters, Maces and Magic Book 3)