Just yesterday, Ben was a neckbeard weeb with a weakness for Red Bull and tendies. Today, he's got a new name, a new face, and a new body, and he's watching the Glaton City Guard fight a twenty-foot-tall ooze that crawled forth from the sewers. Tomorrow, he'll need to find a guild to join, save a girl, steal a crown, and most importantly, convince an innkeep about the gloriousness of chicken fingers.
Matthew Morgan used to be the best thief in the business. No lock was too hard to pick; no safe was too secure for him to crack. But when he was double-crossed by an associate and sent to the penitentiary, he didn’t just lose decades of his life… No, he lost the agility and quick reflexes that made him such a successful professional.
Now freshly out of prison, old Matthew has to find a way to survive in a world that has evolved without him. Robbing art galleries was all he knew, but if his mind is still sharp, his body is no longer what it used to be. So he tries to find an honest job, something to pay the rent and secure him some food, but who’s going to hire an ex-con? No option seems opened to him… That is until he learns about some virtual game called Federation Feud. According to an old acquaintance of his, there’s money to be made there for people with their kind of ‘expertise.’
Skeptical, Matthew gives it a go as all other venues seem closed for the time being. He figures he has nothing to lose, and so he joins the game as a rogue. The very first sessions leave him perplexed as, being a low-level character, he’s still limited in what he can do. But as he sticks with it and gains enough experience, he finds that his former occupation does give him an edge over other players.
Soon, he’s raiding dungeons solo, using his stealth to navigate the dangerous grounds and his lockpicking skills to unlock the treasure chests. Soon, he’s making real money…
But still, he needs to act fast. Whatever small cash he had left is dwindling fast. And with rent to pay and food to put on the table, he needs to up his game if he is to ensure his survival both in and outside the game.
Delmen MacDougall lived a relatively comfortable life compared to most. He had his enchanting shop, his flat above it, and his health. He even had a friend. Not everyone could make that claim. All he had to do was follow the mandates given to him by Governor Law, Steamtown's infamous steward. Non-citizens of Steamtown, called travelers, didn't make sticking to the mandates easy. They robbed him. They killed him, forcing him to resurrect. They hurled insults at him for being a dwarf or calling him an "NPC," whatever that was.
But when one traveler attacked his only friend in the world, Delmen eagerly abandoned his mandates and fought back. He earned himself a bounty that forced him to hide underground. Now a fugitive, Delmen must do everything in his power to gain his freedom again, and that means clearing his bounty by whatever means necessary. The alternative, being captured by the guards and locked up in Steamtown Stockades for the rest of his life, was not an option.
A rogue doesn't follow society's rules. Why should she obey the game's?
Rhynda spawned in an alley, her natural environment. But rather than accept a whispered invitation to join the local thieves' guild, she sets out to carve her own path to riches. Lying, cheating, and backstabbing, Rhynda refuses to play any way but her own. See what awaits a character who doesn't accept the limitations of the narrative.
One night. One item. One last heist.
After searching the world for clues and ingedients, Tris is one item away from crafting the Veil’s most powerful artifact: an Infinity Potion. Good thing she knows just where to find one.
The annual Flower Festival is coming up, and the guards protecting the Crystals will be celebrating as well. All she has to do is go to the festival, make some small talk, then slip away to grab the Crystal. Easy, right?
When Tris’s plan goes awry and a forgotten evil attacks the Festival, Tris must choose: the ultimate prize, or the lives of those around her.
Resurgence. Hands down the best Virtual Reality Massive-Multi Online Role Playing Game. Ever. There is no comparison between Resurgence and any other game, or AltCon and any other parent company, as any of the thousands of beta testers will attest -- at great length and detail. Any beta tester but Alex, anyway.
Alex knows that Resurgence is more than just a game, that others have likely died so that Resurgence could be released to the public. The truth weighs heavily upon him, though the mystery of AltCon's true endgame is the real cause of his frustrations.
While Alex secretly works to discover the reality behind Resurgence -- and AltCon's true intentions -- he is not alone. With the tight-knit squad of players he has come to think of as friends, Alex must overcome the array of challenges in the game in order to discover the truth.
Even though Alex must work in secret, he is not as alone in his quest as he believes. Substantial forces outside of the game are stacking up to confront AltCon in their own way, all trying to answer the same question: can AltCon be stopped?