Female Protagonist

Nora Hazard Book 3 - Accounts Payable

The last three years have not been easy for Nora Hazard, but she’s been able to create a new life for herself. Since becoming orb-Bonded, she’s managed to survive, then thrive. She’s mastered her power and grown up during her time as a soldier, even experiencing love.

But circumstances will force Nora to make new choices. Her deal with a powerful demigoddess is coming to an end, bringing new opportunities and new dangers--including secret information about her painful, mysterious past. Her loyalties will be put to the test.

Unfortunately, despite her survivor mentality, her luck is terrible. Trouble seems to follow her wherever she goes. After uncovering a massive plot that directly threatens everything she holds dear, she will be forced into a struggle that pushes her to her very limits.

For Nora Hazard, nothing is ever simple, but she made a promise to someone important to never give up. She’s been wounded in spirit and body, but remains unbroken. Anyone or anything that picks a fight with her or threatens her friends may come to regret it, even a dark god.

*This is the last volume of the Nora Hazard series, which directly intersects with the Delvers LLC series, also by Blaise Corvin.

Collecting The Goddess: A LitRPG Adventure (Chronicles Of KieraFreya Book 1)

What is a billionaire heiress supposed to do when all of her older siblings take to business like her parents, proving that business is in their blood?

But not hers.

There are many good choices. Unfortunately, Chloe decided that partying was the right one.

Now a requirement to keep her money requires her to attend daily meetings with the family psychologist—a daily meeting about how she should change her life to change her future.

The worst part? The meetings are before noon, so she has to get up early.

Then he presents her with an offer.

Invest in a new game company and become the first player to stay inside their full-immersion pod.

For two years.

Two years away from her parents looking down on her, and not having to listen to her siblings and their success?

Done. 

There is only one problem…

Chloe’s avatar connects to a Goddess of Retribution who doesn’t remember her past.

Following the rabbit trail of armor to help the goddess will require more responsibility from Chloe than she has ever accepted in the past.

Will she return to being the party girl of her past, or will the Lagarde daughter tempered in fire from her upbringing wake up?

Go up and click Read For Free or Read Now and find out if Chloe Lagarde has what it takes to help a broken Goddess.

And herself.       

The Crafter's Dungeon: A Dungeon Core Novel (Dungeon Crafting Book 1)

Sandra had been a merchant traveling through the human lands of Muriel, though that wouldn’t have been her chosen profession. What she would’ve loved to become was a crafter, producing wondrous creations with her own two hands; however, she didn’t want to become a master in just one craft – she was interested in them all.

Unfortunately, Sandra was born with a deformity in her hands that made them appear frozen in a claw-like pose; as a result, she couldn’t grip anything with any sort of strength or dexterity, meaning that she wasn’t able to craft anything but the most simple of things that required very little in the way of hand-based manipulation. To top it off, while most people could access and manipulate at least one or two of the basic elemental energies, she could see them all – but was unable to manipulate a single one.

Despite these setbacks, Sandra spent the majority of her twenty-six years of life visually learning the processes, techniques, and secret formulas for every aspect of crafting she could discover. And it was that pursuit of knowledge that ultimately led to her untimely death.

Reborn in the shape of a tiny Dungeon Core, Sandra learned about the purpose behind dungeons and Cores from an assigned dungeon helper; at the same time, she also discovered that she had much more freedom than most other Dungeon Cores. The repercussions of her mere existence could end up being far-reaching, but the most important thing she learned had nothing to do with the other Cores, the different races, or even the real purpose behind her being brought back to life as a strange glowing gem.

Sandra didn’t care about any of that, though – all she cared about was that she could finally do some crafting.

This Dungeon Core story contains LitRPG/GameLit elements such as statistics and leveling and a heavy crafting emphasis. No profanity and no harems.

Slimegirl

In the year 2101, ISLANDS allows users to become whoever they want to be.

Nineteen year old Sylvi Grohl is excited for her first semester in a new school, but all thoughts of higher education vanish when she starts receiving strange packages at home. Packages she didn't order.

As Sly delves deeper into the underbelly of ISLANDS to find the source of the mysterious packages, she finds herself caught in a dangerous love triangle in a world where she can't tell friend from foe.

Can she unravel the mystery without alienating everyone around her, or will the consequences of her own actions finally catch up with her?

Villainess Life: A LitRPG Supervillain Novel

Miranda is an ordinary gamer who finds herself inside the body and mind of the notorious supervillainess Murder Maid - a character she created in the online role-playing game Super City. She has none of Murder Maid's memories but has to live with the consequences of her alter ego's actions.

When she escapes from prison and tries to claim Murder Maid's old lair, she is thrust into a life-or-death battle against vicious enemies she didn't know she had.

Now, she must stay alive in the brutal supervillain city of Nyx. She will make allies, level up, and try to discover what has happened to her. Is the world she remembers the real one; or the world she now experiences?

Villainess Life is a supervillainess adventure with LitRPG elements. Follow Miranda's exploits as she tries to come to terms with the unpleasant reality of life as a villaines

Dungeon Craft Online Book 1: Endless Dungeon (Part 1)

Awoken on the cold, hard dirt in a near-pitch-black underground cavern, Cassandra Flynn must face the real possibility that she is a digital representation - a player, as it were - in an unknown game.

How did she get here? Where was her 'real' body? Did she even have a real body?

Facing a myriad of unanswered questions, she must learn about her new world and forge a life for herself in this timeless, endless dungeon.

With only a wand, a pickaxe and a certain spunky pet raptor by her side (hiss!) will Cass uncover the secrets of the game? Or stumble to her death in the inky blackness of the unknown?

Who knows what lies on the other side? If anything...

Adapt (A Touch of Power Book 2)

Improvise. Overcome. Adapt.

Only five days have passed since Jade was brought to a distant world and a new life. Mobile for the first time ever, Jade is given the chance to do something she’s always wanted: attend school.

Dracona isn’t your typical school, however. In Andara she needs to learn all the skills an adventurer needs. For her, that means how to cast magic and use weapons without hurting herself. She’ll have to learn fast because the obstacle course isn’t the only thing challenging her progress; she’s racing against the clock to learn how to beat the Mesmer before they find her.

With both enemies and allies all around, Jade must hit the ground running, because what’s chasing her may be worse than the hospital bed she left behind. Turns out that adapting to a new world is only the first step.

Viridian Gate Online: Firebrand: A litRPG Adventure (The Firebrand Series Book 1)

New worlds get new kings, and that’s exactly what Abby thinks she’s found in her boss’ hacked code.

With a cataclysmic asteroid careening toward Earth, the VRMMORPG project Viridian Gate Online has become more than just a game, and Abby thinks her boss, Robert Osmark, wants to be more than just its founding father.

Now, Abby holds a hacked key to the kingdom that could earn her a punishment worse than death. To uncover the secret that drug lords and corrupt politicians paid millions for, Abby must dive into the game she helped create and team up with one of its AI creations. It’s a race against the clock as she tries to discover what’s hidden in the secret code before Osmark can crown himself ruler over all that remains of humanity.

From James A. Hunter—author of Viridian Gate Online, Rogue Dungeon, War God's Mantle, and the Yancy Lazarus Series—and debut author J.D. Astra, comes an epic new entry into the Expanded Universe of Viridian Gate Online that you won't want to put down!

Small Medium: At Large

It's tough being a country girl in the big city, especially when werewolves are murdering their way through the underworld! Chase Berrymore must bring all her divination skills to bear in order to survive both wild werewolves and murderous mafiosos.

She's got a shot at finding steadfast allies along the way, but at great cost; the mysterious entities that call themselves 'players' are involved. And where they go, chaos follows...

The sequel to a new litrpg saga, Small Medium: At Large serves up a large helping of action, cunning plans, and mystery...

Valhalla Online 4: Hel Hath No Fury: A Ragnarok Saga LitRPG Story

Trapped between two goddesses is the worst 'rock and a hard place' Samantha has ever run into.

The fourth book in the Valhalla Online series from a USA Today bestselling author.

Even worse, the 'goddesses' are really advanced AIs - artificial intelligences. One of them is plotting to go all 'Skynet' on the world, and it's up to Sam and her friends to put a stop to it.

Winning this battle isn't just about staying alive or solving a mystery. This time, everything is at stake. If Samantha fails, the outside world will burn, and everyone she ever knew or loved outside Valhalla will die.

Steel Heart: Hub World Book 2

There are great dangers in the forest...

Jupiter and Cas have slain the wererat, and freed the inhabitants of Vigil from the deadly plague. Now it's time to get a little more serious about exploring the new world, and leveling up.

There are bandits to slay, and creatures to hunt. And what is lurking out in the ocean?

Follow Jupiter and Cas on a new adventure across the sprawling world of Yevelia.

Book two in the Hub World litRPG series.

Ipseity (The Stork Tower Book 5)

A simple error leaves Leah with a unique Neural Enhancement Chip and a rapidly evolving AI implanted in her brain. In 'Nascent', she evaded kidnapping by virtual slavers and helped shut down some operations of the virtual crime syndicate that uses mind-controlled players as slaves. In 'Odyssey', she not only found a way to escape but she also uncovered deeper plots being carried out in both the virtual multi-universe and reality. In 'Change', Leah began learning how to use the additional connections her chip has made throughout her body. The Pod facility she opened expanded as she helped others from her neighbourhood. She discovered that the crime syndicate has an even greater presence in the virtual multiverse than she’d imagined. As she begins to unravel some of their secrets, they tarnish her reputation and kidnap.

In 'Rescue' Leah hacked the secure Vault where an AI friend of hers had been archived. She not only managed to retrieve her friend but uncovered a deeper conspiracy she has yet to understand. She succeeded in downloading a secure file she'd stolen from the crime syndicate although she hasn't yet managed to understand what it means. Leah also managed to rescue her mother from the crime syndicate but not before her mother had an AI chip inserted in her brain. She not only discovers that her boyfriend's family controls their own crime syndicate, but he is being controlled virtually by his parents.

In 'Ipseity' Leah discovers that the syndicate inserted a dangerously modified AI chip in her mother, the police are actively investigating her activities, her neural architecture is continuing to change, and her enemies are becoming more numerous and determined. Also, she works to rescue her boyfriend, continue her studies at MIT, understand the broader conspiracy, save her mother, complete quests in three virtual worlds, build her growing business empire, and set her AI free.

Small Medium: Big Trouble

Chase Berrymore dreams of adventure, excitement, and getting the heck out of her pastoral halven village. But when adventure finds her, she'll be scrambling to save her family and friends from a necromancer's wrath. Outmatched in almost every way, she'll have to use her wits, charisma, and a bit of divine favor to figure out the path to victory.

Even worse, she'll have to figure out ways to deal with the weird and nigh-immortal beings that call themselves "playas..." And she'll have to do it with the most powerful she has available: words.

Violence is not her forte, but cunning, deception, and careful negotiation with unstable and self-centered sociopaths might just win the day, and save herself and her family from this horrible situation which she is absolutely not to blame for in the slightest.

A LitRPG romp from an NPC's point of view!

The Song Matron: A LitRPG Journey (Uniworld Online Trilogy Book 3)

Cadence, the extraordinarily-powerful Bard-based Song Mistress, is back for the final installment of the Uniworld Online Trilogy! Joined by her friends, she embarks on a journey to – somehow – bring peace to Uniworld, all while avoiding attempts from her own faction to kill her.

Now knowing who brutally attacked her – if not his real-life persona – Cadence must get stronger, learn more about her abilities, and devise a strategy for him to confess to his involvement. To do that, however, she needs to survive long enough; which is going to be hard with the entirety of the Light faction out to get her.

With the only avenue for escape among their “enemies”, Cadence and her friends travel to the Dark faction, where she learns much-needed information regarding one of her oldest and most important quests. From that information stems an expedition into the unknown, which will bring her closer to her goal…and her destiny.

Wild Worlds: World 1: Crash Course: A LitRPG Novel

Uriel is having a bad day.

Ambushed by pirates, the legendary Valiant finds herself wrecked and alone on a hostile planet.

Bairn is having a bad day.

Lost on some strange, backwater planet, this inexperienced adventurer finds himself at death's door, surrounded by strange beasts and monsters.

Together, these two must join forces to survive on this unforgiving planet. Which means Uriel must take the inexperienced Bairn under her wing and try to level the fool up before he gets the two of them killed.

Can the two set aside their differences to overcome secrets of their pasts and new, overwhelming enemies to conquer the Wild Worlds?

Sorcerer's Quest: A LitRPG Adventure

With the real world in ruins, Arantor is the place of refuge: A virtual game world set in fantasy that anyone can play, but not everyone is equal. Jane has played for years but by no fault of her own is hamstrung compared to other players. All she wanted was to not be a burden on her friends. One day a glitch changes everything, but her new found power comes with a price, and soon Jane finds that there are plenty of guilds and players that will try to use her for their own gain.

Follow Jane as she navigates - and tries to avoid - the world of guild politics, and as she quests to the far ends of Arantor, to places where the rules of the game can change.

BASE Status: Online: An Unlikely Hero's LitRPG Journey

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Willow's life hasn't been easy. She's autistic, living in a community closed off from the rest of the world 'for her own safety', and the only way she gets to interact with anyone is by logging in to the BASE (Bioelectrical Augmented Synapse Enhancement) platform and play videogames.

Her life revolves around playing VRMMORPGs with her close friends and making a little extra money on the side by trading items in the games so that she can buy pizza or new games when they come out.


The game she’s saving up for right now? Helheim Fallen Online, a Norse mythology inspired game, said to be changing the landscape of gaming forever.

Only, there are rumours going around that some people who get the beta invite for the game are going missing. It’s just a rumour, until her best friend Violet wins one of the beta keys and disappears, all traces of her gone, like she was never even there.


Now Willow is fighting against the clock to not only find out where Violet went, but why more people are going missing every day, and the only way to do that is by illegally getting into Helheim Fallen Online, play the game, and expose whoever is making people disappear.

And, above all, make sure she doesn’t get caught in the meantime and disappears herself.

She has ten days to pull it off.

Siphon (A Touch of Power Book 1)

Jade has spent her life fighting boredom in the terminally ill ward. Surfing the net or reading, she always envied the ability of others to go out and experience the world. She knew her wish to live a normal life was far beyond her reach, but after waking up one morning without the sounds of her life support, she opens her eyes and finds herself with a weak but healthy body in a magical world.

As blue game-like system notifications fill her vision, she knows that she'll have to adapt quickly in order to survive… but this is all she ever dreamed of, so Jade is up to the challenge. She will soon realize that you need to be careful what you wish for.

This is Andara, where her true adventure finally begins.

First Level (Replay Book 1)

It's his heaven and her hell.

Waking up in a strange place with no memory of who you are or how you got there is bad enough but when Lana finds out she's stuck with Peter, who seems overly excited by the prospect of an adventure, she starts to get a bad feeling. To make matters worse, Lana finds out she's dead, has no memory of the past, and all the talk of skills, leveling up and questing make her want to scream.

All Lana wants to do is find a way to get home, wherever that is, but Peter is more than content to stay and see what this strange world filled with merchant gnomes, Minotaur bartenders and angry house toughs have to offer.

Cavern of Spirits: A LitRPG and GameLit Adventure (Stonehaven League Book 3)

Devon has faced off with half-mad zombie frogmen, a demon war priestess, and a thousand-year-old curse.

But can she survive another attempt to cook dinner?

You know, sometimes it would be nice to catch a break. Devon, a professional gamer, has a settlement to grow into a city, a character she'd love to focus on leveling, and some kitchen cabinets that really need restocking.

Unfortunately, the fate of the Relic Online game world is at stake, torn asunder by battling creator AIs. Demons rise through planar rifts, rampaging across the physical realm. The ancient city of Ishildar holds power that might turn the tide. If only Devon, the brave heroine chosen as the city's champion, could finish her epic quest line to gain control of the place.

The in-game events would be challenge enough if she weren't confronted with disasters in the real world. After a horrifying mountain bike crash, Devon's friend, Tamara, needs her support. Emerson, a programmer from the gaming company, can't unravel the troubling actions of the demonic AI, Zaa, without Devon's help.

And yeah, there's the little problem of a raid force of anarchist players coming to demolish Stonehaven, the only true home Devon has ever known.

No problem, right?