Australia

Town Under: A Post-Apocalyptic LitRPG (The System Apocalypse: Australia Book 1)

What's worse than Australian wildlife? Mutated Australian wildlife.

The System Apocalypse has come to Australia, altering native organisms and importing even more menacing creatures to the most dangerous continent on Earth. For Kira Kent, plant biologist, the System arrives while she's pulling an all nighter at work with her pair of kids in tow.

Now, instead of mundane parental concerns like childcare and paying the bills, she's got to figure out how to survive a world where already deadly flora and fauna have grown even more perilous - all while dealing with the minutiae of the System’s pesky blue screens and Levels and somehow putting together a community of survivors to forge a safe zone to shelter her son and daughter.

It almost makes her miss the PTA fundraising sales. Almost.

Town Under is the first book in a new series, The System Apocalypse: Australia. It's set in the same universe as Tao Wong's The System Apocalypse and starts in the same time period as Life in the North but focuses on the changes in the deadliest of continents, Australia. Fans of the original series, LitRPG, fantasy, science-fiction and post-apocalyptic novels will want to take a look

Alpha Physics! Book 1: Wagga: A LITrpg Apocalypse, changed earth progression fantasy

In the apocalypse, the first weapon he’ll have to upgrade is himself.

The end of the world as we know it couldn’t come at a worse time for Adrian.

One minute, he’s an operations manager who’s overseeing a construction job in the wilderness. The next, an unknown energy force changes the very nature of life itself, from the smallest organism to the top of the food chain. The earth’s surviving inhabitants, its environment, and the very laws of physics have all undergone fundamental transformations.

Many of those changes aren’t pretty. Plenty of them are deadly.

Luckily for Earth, this has happened to other species before, and everyone receives an interface that survivors of similar events have used to navigate through an alien landscape.

Adrian’s going to need every advantage he can get. He’s stranded in the middle of nowhere, there are days, maybe weeks of travel between him and his family, and in a world full of monsters and mayhem, survival means beating the learning curve…


The Aussie Mana Apocalypse: A LitRPG Novel

A GameLit Western.

Set in the Australian Outback.

At the end of their gap years, Keat Walker and his mates repeat their camping trip to Broken Hill. Repeating their schoolies trip seemed like the perfect chance to have a yarn about their adventures over the last year. Then the apocalypse happened.

Mana infuses the world overnight, and a country already containing the world's ten most poisonous snakes, crocodiles, and sharks, is overrun with monsters. Dungeons spring up, boss mobs roam the landscape, and there isn't a wiki to be found.

Facing the Australian outback, Keat has his best mate Nugget, Nugget's sister Mel (who he definitely did not have a thing with), Mel's new boyfriend from Melbourne, and a British backpacker.

Armed with only a BBQ fork he made in woodshop, his new class of Jackaroo, and the potential to tame the monsters now roaming the outback, Keat must find a way towards Broken Hill.

Ipseity (The Stork Tower Book 5)

A simple error leaves Leah with a unique Neural Enhancement Chip and a rapidly evolving AI implanted in her brain. In 'Nascent', she evaded kidnapping by virtual slavers and helped shut down some operations of the virtual crime syndicate that uses mind-controlled players as slaves. In 'Odyssey', she not only found a way to escape but she also uncovered deeper plots being carried out in both the virtual multi-universe and reality. In 'Change', Leah began learning how to use the additional connections her chip has made throughout her body. The Pod facility she opened expanded as she helped others from her neighbourhood. She discovered that the crime syndicate has an even greater presence in the virtual multiverse than she’d imagined. As she begins to unravel some of their secrets, they tarnish her reputation and kidnap.

In 'Rescue' Leah hacked the secure Vault where an AI friend of hers had been archived. She not only managed to retrieve her friend but uncovered a deeper conspiracy she has yet to understand. She succeeded in downloading a secure file she'd stolen from the crime syndicate although she hasn't yet managed to understand what it means. Leah also managed to rescue her mother from the crime syndicate but not before her mother had an AI chip inserted in her brain. She not only discovers that her boyfriend's family controls their own crime syndicate, but he is being controlled virtually by his parents.

In 'Ipseity' Leah discovers that the syndicate inserted a dangerously modified AI chip in her mother, the police are actively investigating her activities, her neural architecture is continuing to change, and her enemies are becoming more numerous and determined. Also, she works to rescue her boyfriend, continue her studies at MIT, understand the broader conspiracy, save her mother, complete quests in three virtual worlds, build her growing business empire, and set her AI free.

Guardians Of The Round Table 2: Goblin Boots

When all actions have repercussions, it isn't really a game.

Returning to Inadon, Mallory and her companions are determined to level up, gain better gear and learn new abilities. They soon discover it might be more difficult than they realise when they encounter members of the dark forces. Will their actions have the wrong consequences or will they have time to gain the experience points they need before they become a target of the dark forces?

This story was written by Australian authors using Australian spelling.

Odyssey (The Stork Tower Book 2)

Atherleah Carroll grew up in a negative-tax family in the gang-controlled suburbs of Brisbane at the end of the twenty-first century. From the age of six, she decided that she wanted more and with the help of her local gang-leader, she learned the skills to escape the relentless pressure to accept a life of mediocrity. On her sixteenth birthday, she was inadvertently implanted with a Neural Enhancement Chip instead of the free Government provided basic level personal AI. This mistake not only removed the limits placed on the AI but also broke some of the Government instigated control parameters. Leah’s life rapidly becomes a battle, both in the virtual-multiverse and in real life.

On the advice of the local ‘boss’, Leah began playing the virtual fantasy game Dunyanin to earn the money she needed to live at the local POD facility and help with her education. With the help of her rapidly evolving AI, she has not only thwarted attempts by the government to limit her opportunities but evaded kidnapping by virtual slavers. Co-opted by several Virtual Security AI Leah has helped shut down a virtual sweat-shop which used mind-controlled players to farm for resources. The family, which runs the virtual crime syndicate, has cornered Leah in the depths of a virtual-mine and sent twenty player-mercenaries to capture her. Fleeing through a hidden doorway into a mirror mine operated by goblins Leah hopes to escape her pursuers.