Fantasy RPG World

Dungeon Lord: Ancient Traditions (The Wraith's Haunt - A litRPG series Book 4)

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The secrets of the Factory of Nightmares are free for the taking... and Dungeon Lord Edward Wright intends to claim them.

War is coming to Starevos, delivered by the navy of the Kingdom of Heiliges. The only hope Edward and his friends have at surviving the wrath of the Light is an ancient Factory whose defenses are as deadly as those seeking to conquer it.

However, Ed is not the only Dungeon Lord who seeks the power of the Factory. To save the Haunt, Ed must face war-forged Dungeon Lords older and crueler than he is, and everything he has learned shall be tested to its utter limit.

Even before the Endeavor starts, dark forces converge around the Haunt, threatening to drown Ed and his friends under a mass of corpses. If Ed is not careful, he may be forced to become as terrible as his enemies just to outlive them.

In fact, that may well be his only chance at victory.

Will Edward have what it takes to prove he is the meanest Dungeon Lord around, or will he become a footnote in the annals of History?

There's only one way to find out.

My Opinion: 632 pages, $5.99, Available On Kindle Unlimited


Review written by Ian Mitchell

It's tough being a dungeon lord. Dungeons to staff. Trap research to oversee. Governments to overthrow. Dungeon Lord event to attend. And then there's the race for the Nightmare Factory. I had a wonderful time. I had about 3 books worth of enjoyment reading book 4. Intense and satisfying battles and conflicts. For comparison, the Wild West movie comes to mind. It was fun. Moderate body count.

Score: 9.0 out of 10

Dungeon Lord: Ancient Traditions (The Wraith's Haunt - A litRPG series Book 4)

https://amzn.to/2MLg2MM 


Metamorphosis (Greyblood Book 2): A LitRPG Series

Unleash the Monster Inside

A mysterious island. A half-orc battling for control of his mind. Things that go bump in the night.

Fresh from the events of the Academy's end of year tournament, Half-Orc Lugor and his party are on their first official Guild assignment. Their mission? Aid in the creation of a new settlement on a recently discovered landmass.

Unfortunately, Lugor is finding out that nothing in life ever comes easy. Disaster strikes on arrival and there is no way to contact his mentor Maric for help. The expedition starts crumbling and Lugor must find a way to keep the new settlement from falling apart.

But Lugor has his own personal problems. His monster side is awakening faster than predicted, and if he doesn't become strong enough then the Orc soul inhabiting his body will seize control. With his friends by his side, Lugor is still confident that he can take on the challenges ahead of him.

That is, if the demonic beasts attacking in the night don't kill them all first.

Blood of Fate (World 99 Book #1): LitRPG Wuxia Series

The body of young paralyzed Luca, a boy killed by cruel bullies, becomes home to an interdimensional traveler. This is the ninety ninth world for this traveler who has spent an entire life in each of his previous worlds. And now he is out of lives, his previous misdeeds leaving him with a negative balance of points and preventing him from reincarnating anew. Once he realizes that he must spend his final life in a poverty-stricken family in a backward world, he awakens the consciousness of the deceased Luca and ends his own physical existence, leaving all his abilities to his heir.

One such ability is the use of the Wheel. Every traveler can spend points to spin the Wheel and gain a special talent, a superpower, or... a deadly illness. Luca spins the Wheel and gains the superpower of metamorphosis. Now he can regenerate, recover from deadly wounds and even take on the shape of other beings. The young man takes on the form of the Emperor: to avoid death, help his family and, finally, to bring order to the Empire!


Dungeons of the Crooked Mountains (Underdog Book 1): LitRPG Series

Eric was born in a world governed by the Great System, in the family of Aren Bergman, a respected miner from Orchus. But the joy of gaining a son was overshadowed by the newborn’s terrible affliction. Eric was completely nulled – level zero and no characteristics points. The only things keeping him from dying were his tiny base supplies of “life” and “energy.”

The medicine woman who delivered Eric believes this to be the work of the evil spirit Bug. Due to the peculiar laws of the Great System, Eric cannot use experience essences or characteristics tablets, so he risks having to spend his whole life confined to a bed. But his father finds a solution. He takes out a large bank loan and goes to the capital where he buys a few artifacts of the Ancients on the black market, which have no level restriction.

Despite having the artifacts, Eric is still very feeble and everyone in town thinks him a freak. But at least he can move on his own and that gives the Bergmans hope. But alas, it isn’t for long. On Eric’s fourteenth birthday, his father and mother die in a mining accident. The bank takes their house, and Eric is left with no choice but to work off the remaining debt in the Dungeons of the Crooked Mountains.

And so begins the story of a nulled boy’s struggle to survive…

Monster [LitRPG series: The Beetle]

Looking for something new? Here is a new litRPG series with an unusual MC.

The main character is a Virtual Game developer, who forces his way into the game. His character is a beetle who has lost his memory and doesn't consider himself a monster.

He begins to upgrade his skills and get different achievements. He's trying to get to the truth as he pieces together shards of his memories, which he can't completely trust. As his intelligence grows, his memories are coming back.

The realm he falls into is an underground world, which consists of ten levels, with different caves, tunnels, and monsters.

The dungeons are full of hostile beetles of different types, forms, and sizes. There are a clear hierarchy and division between them. At the same time, two endless wars are going on: one between monsters' clans, and the other between monsters and humans.

A Thousand Drunken Monkeys (Book 2 in the Hero of Thera series)

Continue Playing the Game? Yes / No

The Kingdom of Thera is a crossroads to many worlds and realities. Here a secret war between the gods plays out via their proxy mortal champions. These player-champions use all the augmented-reality interfaces and game mechanics that role-playing and video-gamers know and love.

Join Hektor Saint-Savage, Marine and martial artist extraordinaire; Morgana Nox, shapeshifting druid-thief and trickster; and the cantankerous dwarf, Elmac Arguson—as they punch, blast, stab, and slither their way through the second Hero of Thera novel.

Can they outwit, outfight, and outrun assassins? The Imperial Knight Champion of Chaos? Feisty gnomes with slide rules? A horde of a thousand inebriated simians?

There’s only one way to find out…

Path of the Necromancer Book 1 (A LootRPG Series)

They say that death is the end. That isn't true if you're a necromancer...

When Jakub graduates from the Queen's magic academy as a necromancer, he earns a license to raise things from the dead. His instructors believe that his dark childhood makes him too dangerous to be a necromancer, and some didn't want him to graduate. Jakub will do anything to prove them wrong.

His first mission is to recover the corpse of a traitor, resurrect him,and find out what secrets he told their enemy. He knows he's in deep when he learns that the traitor's body is missing, and worse- he isn't the only person looking for it. Mages, necromancers, cannibals, and warriors all stand in his way as he fights to find the truth.

Trapped in a deadly land and surrounded by hostiles, Jakub will have to scavenge weapons and loot from the enemies he kills, learn new necromancy spells, and use them in ways other necromancers have never dreamed of.