Unarmed Combat

The Black Turtle (The Artar Chronicles Book 2)

The brand new LitRPG adventure continues! An instant hit with all genre lovers, adventurers, gamers, and fans of The Land and Awaken Online!


Torn apart by life, both virtual and real, Mongoose has to gain the trust and support of his teammates in The Steel Hounds by completing a perilous quest — and at the same time, become the very first to master the element of Water in Artar while securing a source of real-life income.


But the road he has chosen turns out to be wild and untraveled, his guildmates are assassinated, his real-life abilities are weakened, and he becomes completely broke…


Trying to find a balance between his own ambitions, The Steel Hounds, and real life, Stan embarks on a dangerous venture, and the stakes have never been higher.

***

The Black Turtle is the second book in a new LitRPG series, The Artar Chronicles by Vladimir Vasilenko. The story of a free-spirited and daring Mongoose takes a new turn and gets more and more complicated. His bright and cunning mind, coupled with the desire to have it all, put him in a bind, making him face the entire world — with no guarantee to come out on top.


Awaken Online: Dominion

The fourth installment in the best selling Awaken Online series!

Following Jason's evolution into a Keeper, he finds his fledgling city once again in turmoil. A new and deadly enemy threatens the Twilight Throne -- one that has no difficulty contending with Jason and the members of Original Sin.

Jason must work quickly to consolidate his city's power. That means securing the villages within the Twilight Throne's influence, finding a steady stream of income, and growing the city's military strength. Even as the group grapples with these changes, they notice that something is stirring up the native undead around the city, although the source of this strange influence is uncertain.

One thing is clear, however. Jason might have evolved, but his enemies have adapted with him. If the Twilight Throne is to survive, the group must grow stronger and Jason must learn to control his newfound abilities.

Otherwise, the darkness may very well claim them all.

A Thousand Drunken Monkeys (Book 2 in the Hero of Thera series)

Continue Playing the Game? Yes / No

The Kingdom of Thera is a crossroads to many worlds and realities. Here a secret war between the gods plays out via their proxy mortal champions. These player-champions use all the augmented-reality interfaces and game mechanics that role-playing and video-gamers know and love.

Join Hektor Saint-Savage, Marine and martial artist extraordinaire; Morgana Nox, shapeshifting druid-thief and trickster; and the cantankerous dwarf, Elmac Arguson—as they punch, blast, stab, and slither their way through the second Hero of Thera novel.

Can they outwit, outfight, and outrun assassins? The Imperial Knight Champion of Chaos? Feisty gnomes with slide rules? A horde of a thousand inebriated simians?

There’s only one way to find out…

The Steel Hounds (The Artar Chronicles Book 1)

Stan, also known as Mongoose, is an extreme traceur and a freerunner, whose real-life talents attracted the attention of The Steel Hounds, the most notorious and private clan of the virtual world of Artar, famous for serving the grey cardinal. While the political landscape for this new world is yet to form, intrigues, conspiracy, daring raids, and sabotage are the main weapons of the Hounds, and his evaluation has just begun.

To complete it successfully and become a full-fledged member of the clan, Stan will have to adapt to working side-by-side with the most unique people with shady backgrounds — even if he is not a team player by nature and has already failed at the very beginning by choosing the least suitable class for teamwork: Battle Monk.

Stan is rebellious, free-spirited, and daring. He risks his life every day just to avoid getting bored of the daily grind. Normally, an expelled student has no hope of entering the virtual world of Artar, an expensive online VR project, but when a suspicious organization offers to pay all expenses to let Stan in for a special purpose, Mongoose gets his chance to become one of the select few. However, to successfully complete his trial, Stan will have to face his main enemy — himself, while finding peace and mastering all five styles of the Battle Monks of Artar.

Rexus: Side Quest (The Completionist Chronicles Book 3)

A side quest in Dakota Krout's best-selling Completionist Chronicles series!

Vengeful assassins. A treacherous companion. T-Rex Head Hands.

After the Wolfman nation is shattered, Jaxon has enough spare time to advance his skills and specialize into a better class. Since Joe and his other teammates are either incapacitated or on a mission Jaxon does not believe in, the misunderstood chiropractor turned gamer strikes out on his own.

The issue with creating your own path is that you have no idea what awaits you, especially when low charisma guarantees legendary misunderstandings. For Jaxon, that’s half the fun.

Rexus is a Completionist Chronicles side quest focused on Jaxon and is meant to be read following Regicide.

The Idle System: The New Journey

After an unexpected death, John wakes up in another world where a system guides him along.

In this world he is known as a Sider, someone who has reincarnated from Earth. In the beginning, John’s only aim is to survive, but as his journey unfolds he discovers something else to fight for.

His new goal has a time limit, but the stakes are high. If John fails to make it in time, his one and only chance at a new life will be over.

Unbeknownst to our hero, there are even larger forces at play. A seemingly harmless individual turns out to be a member of royalty, and their family has use for a Sider like John. If this royal family plays their cards right, the kingdom will fall victim to the reign of a new king with an iron grip.

Will the royal family succeed in using John for their own power-hungry purposes? Or will he discover their scheme and put an end to their tyranny?

The Two Week Curse (Ten Realms Book 1)

Thrust into a situation they don't want to be in, to many it would leave them panicked, for man they would feel fear. Erik and Rugrat aren't different in that regard, but instead of being immobilized it gives them something to look forward to. Two weeks ago, Erik lost his legs and his arm.

Today he got a new message.

You have been randomly selected to join the Ten Realms. One may choose to ascend the Ten Realms, thereupon making a request to the Gods of the Realms.

Only those who are Level 10, 20, 30, 40, 50, 60, 70, 80, and 90 may ascend to the next realm.

Fortune favors the strong!

For a retired combat medic and Marine Recon sniper, the Ten Realms provides a clear challenge and sense of purpose that they haven't found anywhere but the battlefield.

How much trouble can you get into in a new realm?

The Beatdown

The coolest videogame you’ll ever READ!

“A Single Link NEVER Breaks!”

Remi Korede is a martial artist and a fan of THE BEATDOWN, a popular MMORPG set in the fantasy world of Ki Khanga.

In The Beatdown, players fight each other in the circles of sand and soil to prevent full-scale wars and the wrath of a vengeful Creator who almost destroyed the world when war on earth spilled over into the Heavens.

Players experience every punch, every throw, every kiss and every sip of honey wine in The Beatdown, so the stakes of every encounter, violent or not, are high.

After suffering a brutal assault at the hands of a martial arts champion in the game, Remi decides that, to gain closure and empowerment, she must face her attacker in the first professional fight between a man and a woman.

Remi, fighting as ‘The Single Link’ – because a single link never breaks – becomes a symbol to the people of Ki Khanga – a symbol of courage; of standing against oppression and discrimination; of freedom.

Adventures on Terra - Book 2: Escape

Armon Ellington died on earth and was transported to Terra, a world governed by rules eerily similar to the RPG games he loved. He found he could gain levels, skills, abilities, and magic just like he could in those games. In addition to finding a way to become more powerful, he also found the friends and family he’d always longed for. Unfortunately, he also discovered the pain of losing them.

When the Imperare Empire attacked the village of Restrian, they killed most of the kind kobold tribe that adopted him and took many of the citizens of Restrian as slaves. Now, not only must Armon find some way to free the kidnapped citizens of Restrian but he must find and rescue the few remaining members of the kobold tribe that adopted him.
 

Hero of Thera

BE A HERO IN THE ULTIMATE GAME

Are you a top-rated gamer?

Then you might have the skills to play the Game … where players are sponsored by actual demon lords, gods and goddesses, or Lovecraftian nightmares.

Enter Thera, a real kingdom at the crossroads of many other worlds, but with all the augmented-reality interfaces, character progression, and game mechanics that players know and love.

And the stakes of The Game?

Nothing less than Creation—every world in every universe and reality.

So … no pressure.

Thus Hector Savage, gamer extraordinaire, comes to Thera. Nothing can prepare him, though, for the schemes of Abyssal Lords, rampaging barbarian ghosts, and a host of nefarious forces who want him dead—before he can even make fifth level!