The Two Week Curse (Ten Realms Book 1)


Thrust into a situation they don't want to be in, to many it would leave them panicked, for man they would feel fear. Erik and Rugrat aren't different in that regard, but instead of being immobilized it gives them something to look forward to. Two weeks ago, Erik lost his legs and his arm.

Today he got a new message.

You have been randomly selected to join the Ten Realms. One may choose to ascend the Ten Realms, thereupon making a request to the Gods of the Realms.

Only those who are Level 10, 20, 30, 40, 50, 60, 70, 80, and 90 may ascend to the next realm.

Fortune favors the strong!

For a retired combat medic and Marine Recon sniper, the Ten Realms provides a clear challenge and sense of purpose that they haven't found anywhere but the battlefield.

How much trouble can you get into in a new realm?


My Opinion: 583 pages, $5.99, Not Available on Kindle Unlimited

Full disclosure: I received an advanced copy for review. I purchased the novel when it became available.

This is an entertaining story that fans of the Emerillia series will enjoy. If you didn’t like that series though, you might not care for this one either. Going through the middle of the story I got a very Emerilia vibe. Great if you like that series, which I do. It has similar aspects with town building and town defense but also introduces new game and story elements. It’s a very action oriented story but also has lots of RPG leveling, magical theorizing combined with cultivation concepts.

Score: 7.6 out of 10

The Two Week Curse (Ten Realms Book 1)