Alan Pender, a bored, 20-something, college graduate with a degree in general studies woke up the day after graduation and suddenly realized his degree was useless and he had to get a job. As he walked around looking for help wanted signs, a series of unfortunate accidents occurred resulting in him entering a coma. When he woke up, he discovered he'd been granted a mysterious system. Moreover, the system finally provided him with some direction about what he should do with his life. Follow Alan as he explores his new found calling!
An ordinary Russian guy, Sergei picks a fight in his neighborhood, defending a little boy. Problem is, the guy he's just defeated vanishes into thin air, leaving Sergei to discover he now possesses the ability to turn time around.
On top of that, Sergei can now travel between worlds. He acquires even more mysterious new skills and abilities. And he discovers there're many others just like him in our world.
Sergei finds his own place in the secret community of the Seekers - creatures with superpowers. He even teams up with a few of his new buddies, planning to strike gold in one of the neighboring worlds.
Sergei has no idea that his every step is being watched. He's being shadowed by the Darkest One - one of the oldest Seekers around who'll know no peace until he gets hold of some of Sergei's unique abilities.
Fresh off his victory at the System Games, Anthony Tinoco is living a life he never could have dreamed of. His family is safe in a brand-new home, he's enrolled in college, he has an incredibly hot girlfriend, and, best of all, he gets to fight monsters for a living. Unfortunately, some things are too good to last. Unbeknownst to Anthony, an old enemy has started making moves from the shadows, sowing seeds of destruction and plotting his revenge. When a random dungeon appears and begins spreading its corrupting influence through his old neighborhood, Anthony is forced to confront his own personal demons and take action or risk losing everything that he’s worked so hard for. Little does he know, however, that while he may be the target, he's not the one in the crosshairs.
Phil Panfilov's tribulations seem to have run their course. He's quite prepared to quit the alien game installed in his brain. In fact, Phil looks forward to a normal existence: both he and his company are in excellent shape. Still, the timing seems to be badly wrong.
Humanity's enemies are stronger than ever. Despite all his new abilities, Phil has never been so close to defeat. But there's too much at stake this time, his interface included. Without it, all his hopes for a better future will be thwarted.
Phil can't afford that to happen. He has to face his enemies and defeat them, otherwise all his work has been for nothing.
Can he really confront a force which is infinitely more powerful than he can ever hope to become? A force which will stop at nothing to achieve its ends...
Mike Hagen, an American nicknamed "Crybaby," became one of those chosen to be given an augmented reality interface. However, his favorite game was an MMA fighter--possibly, for the reason that he'd never fought in real life, and the interface adapted itself to him.
Will Hagen be able to use it right? And will it help him to crawl out of the dreary pit of his existence?
A lazy and wussy ex-gamer, Phil becomes one of the few humans who receive a mysterious alien piece of wetware which allows them to see the world through an augmented-reality interface very similar to those used in a MMORPG game. Guided by its stats and messages, Phil begins to level up, gradually transforming himself and his life. He even opens his own business in order to help his friends and complete strangers who acquire a newfound respect for him, assisting him in his travails. As Phil continues on the road to self-improvement, guided by his own conscience rather than system messages, he tries to find out more about the mysterious third party which has bestowed such superhuman abilities upon him.
The familiar world collapsed overnight. As the Game Transformation progressed, disasters occurred throughout the Earth. Materials changed their properties, new species of flora and fauna appeared, and there was no more electricity. The Game was massive, spread across multiple worlds, and when a new planet was added, it was converted into a huge dungeon, completely replacing the previous civilization.
However, the alien plans for Earth began to go awry from the very beginning. The conversion was less successful than expected and then an ordinary young man stole the bonus for the first gaming action in the new dungeon, depriving the invaders of their perk.
How can he manage the situation? Which of the aliens will become his ally? Which ones are his enemy? Dare they rebel against the all-powerful invaders, regain their land and even create a new world?
At thirty years old, Phil is an unemployed gamer who struggles to make ends meet. His only source of income is freelance writing (when he feels inspired enough to add another article to his less-than-popular blog). His wife has just walked out on him, leaving him without money, purpose, or food in the fridge.
On the day his wife dumps him, Phil receives a mysterious piece of wetware. A game interface seems to have been implanted in his brain which allows him to see the world through the eyes of an RPG player.
Now that Phil discovers his real-life stats, he can see they're far below average. With 4 pt. Agility, 6 pt. Strength and 3 pt. Stamina, his most advanced life skill is predictably gaming.
Luckily, real-life stats can be leveled up just like virtual ones. But will it help Phil get his wife back? Can he stop being such a couch potato? Would the new game help him become fitter? Or more successful? Can his gaming skills finally come in handy in real life?
Last but not least, can he find out who could have uploaded the mysterious game to his brain? And how is he supposed to deal with this unknown but apparently omnipotent force?
Thrust into a situation they don't want to be in, to many it would leave them panicked, for man they would feel fear. Erik and Rugrat aren't different in that regard, but instead of being immobilized it gives them something to look forward to. Two weeks ago, Erik lost his legs and his arm.
Today he got a new message.
You have been randomly selected to join the Ten Realms. One may choose to ascend the Ten Realms, thereupon making a request to the Gods of the Realms.
Only those who are Level 10, 20, 30, 40, 50, 60, 70, 80, and 90 may ascend to the next realm.
Fortune favors the strong!
For a retired combat medic and Marine Recon sniper, the Ten Realms provides a clear challenge and sense of purpose that they haven't found anywhere but the battlefield.
How much trouble can you get into in a new realm?
It's been over a year since the System came to Earth, bringing blood and monsters in equal measure. Having left Whitehorse, John and his team travel down to British Columbia, running into new dangers from aliens and humans alike. Faced with new challenges and new enemies, John steps up once more to set things right and teach a few aliens why you never put humanity in chains.
Cities in Chains is Book 4 of the System Apocalypse, a LitRPG novel set in a post-apocalyptic Earth that combines modern day life, science fiction and fantasy elements along with game mechanics.
Kat Stone just wants to leave her magical past behind and live the simple life of a professional smuggler. But when a monster from the world she abandoned begins killing her friends, she realizes the past she buried is beginning to dig itself up. Kat is the only one who knows the monster is just the beginning with an unknown enemy controlling it from the shadows.
Caught between her new life and the one she worked so hard to forget, Kat will be forced to decide facing the killer and its monster or handing the problem off to a higher authority breathing down her neck. With the monster on the hunt in her city, she is running out of time and choices.
Will Kat be able to find the key from her past to take down the monster? Or will the mysterious enemy kill the last of her friends?
The Game is in turmoil. All the players’ strength and resources are invested in preparing for Restart: only twenty percent of the players will make it to the next era. Murders are becoming commonplace; bribes and nepotism are at their height. Betrayal is becoming an inherent part of everyday interactions. The Game has spread its perfidious influence to the farthest corners of the Universe, affecting every sentient being. Will the Dark Judge reach the right verdict? Will he follow the ideals of his class to the end, or will he reject them, becoming an ordinary player? Yaropolk must make a fateful choice: he is the Guide. The one who will launch the Restart.
Virtual Reality is a real thing in the future as many people immerse themselves in the game world to forget about their troubles. The creator of the most realistic game imaginable, Imagery is making money at an unheard of rate, especially once it is found out those that die in real life can live on inside the game world. Suddenly executed criminals, cancer patients and all kinds of people choose to end it all. Jackson Gray did not make that choice, yet he finds himself permanently inside the game.