Travel Story

Cities in Chains: An Apocalyptic LitRPG (The System Apocalypse Book 4)

It's been over a year since the System came to Earth, bringing blood and monsters in equal measure. Having left Whitehorse, John and his team travel down to British Columbia, running into new dangers from aliens and humans alike. Faced with new challenges and new enemies, John steps up once more to set things right and teach a few aliens why you never put humanity in chains.

Cities in Chains is Book 4 of the System Apocalypse, a LitRPG novel set in a post-apocalyptic Earth that combines modern day life, science fiction and fantasy elements along with game mechanics.

Playing for Keeps (Alpha World Book 4)

Alpha Company is embarking on a grand mission, crossing the Dead Lands to find and conquer Gwain’s Keep. Led by Alburet, most of the guild embarks on what could be an epic and memorable journey, as they aim at being the first Two-souled guild to capture a keep.

Besides safeguarding the members of the guild, Alburet also has to worry about the natives that are with them on their journey. Deidre Crowley, Stacia’s sister, is the one he worries about most, having sworn to see her safely across the lifeless desolation of the Dead Lands.

Having to be ultra-vigilant during the day, night brings welcome relief and relaxation to the raid. For Alburet, Karen, and Stacia it also brings their chance to help Fluffball come to grips with her past.

Rejoin the group in Alpha World while they “Play for Keeps”.

(This book contains adult themes, just like the rest of the series. If you didn’t like those themes there, you won’t like them here. Don’t say I didn’t warn you ahead of time. After all, one of the main supporting characters is a Succubus.)