Virtual Reality

Ruins Of Majesta: Vol. 2.1 - Creatures and Cupcakes

Mayah, Grax, and Margaret, better known as The Royal Death Claws, have just entered the prize dungeon they won in the paladin’s tournament. Now they just have to survive in the bowels of a sprawling, massive underground world filled with dangers around every corner, and under every leaf. It’s a gamers paradise, but there’s one small problem.

Our tiny heroine, Pretty Princess Cuddle Fluff, is still stuck in the expansive VR game world of Majesta. It isn’t half bad until Grax and Margaret log out and she gets reminded that her life is on the line.

With her logout button inoperable and a malicious AI searching for her in-game, she’s struggling to get as strong as possible to survive the inevitable clash for her survival. Because in the dungeon her chances of dying have just risen significantly. 

This novel contains big hammers, cats, enchanting, snark, grenades, necromancy, leveling, fetch quests, beeps and boops, misunderstandings of the deadliest kind, olfactory and gustatory offenses, grandmothers, Evil sentient computer viruses, truces, crafting, duels, getting gear, friendship, Happiness and sweet, sweet XP.

Safe for the kids. Great for the adults.

Bibliomancer: A Completionist Chronicles Series (Wolfman Warlock Book 1)

The vaunted power of the Mage’s College. Unbounded freedom among the Wolfmen. The best of both worlds.

Recent college grad Sam King was hoping for a backpacking trip across Europe as a graduation present. Instead he’s going to get a different kind of trip: a three-month stint in the ultimate immersive gaming experience. As a lifelong geek, gamer, and outsider, it’s a better gift then he’d ever dreamed.

But when he jumps feet first into the world of Eternium, run by CAL, the Certified Altruistic Lexicon, it’s not exactly what he expected. All he wants is to quest, game, grind some levels, and get his hands on awesome loot. You know, have fun! But the Mage’s College seems to have a very different definition of fun, one involving study, blisteringly strict regulations, aristocratic hierarchy, and tons of pay to play.

Sam crosses the College and finds himself running for his life with a back-talking book that is far more than it seems and a class that no one has even heard of. If he can navigate the deadly College politics and the looming war with the barbaric Wolfmen, he might just find the fun and adventure he was looking for.


Illusion (The Blacklight Chronicles Book 1)

When an overly powerful guild threatens to take over an entire server in the worlds premier crime game, it falls to a new player and his small but powerful crew of friends to stop them.

The Life of Crime is Blacklight Industries second major immersive experience. Everyone played their first, the world famous fantasy game Brescia Online. Now, years later, the company has focused on a different genre entirely. Once plugged into the game world, you feel as though you're back in the early 21st century, and thanks to their powerful immersive AI, have all the freedom to shape the world around you one could hope for. Players build Crews, Crews control Turf, and fight one another tooth and nail for it, rising to great power and status along the way. Each server houses a major metropolitan city, and the west coast US server, Illusion, is being threatened with total takeover by an unscrupulous and power hungry Crew named GoonStorm.

Kurt joins the game three years after its release, at the request of his lifelong friend Jimmy, and in response to getting kicked out of college. The pair falls in with The Getaway Gal, The Life's most famous driver, and joins her campaign to stop Illusions most powerful guild from taking over the server entirely. Kurt sets off on a series of elaborate and harrowing heists and guerilla warfare actions towards this goal, making powerful allies and enemies along the way.

Clockwork: The Return: Book 2

I recall enjoying the 1st book in this series, but I also read it when it was originally published four years ago. I liked how the main character (MC) chose the unpopular race option when he was forced into the game and how interesting the combination of the clockwork race was with the RPG and crafting system. 

However, things shift in book 2. The beginning is a little hard to follow as there is no recap and it’s been a really long time since book 1 came out. By 10% mark, I’d sort of recalled who everyone was and the story. However, a combination of the POV changing every chapter and the petulant main character (MC) made the story a lot harder to like. By the time it got to the action and dungeon diving, I’d sort of lost interest and nothing in the story ever regained it. I mean, the 1st book brought in the clockwork people and some interesting development of both tech and culture. This one doesn’t do that, and instead jumps right into summarized adventuring. Not a terrible story or anything, but it wasn’t interesting either.

Score: 5 out of 10

Aurora's Rift (Celestial Arcanists Book 1)

Evie Winterbourne has had it.

After five exhausting years of video game marketing for a struggling MMORPG and one too many instances of her ideas getting ignored by her boss, Evie's fortunes seem to change when a chance encounter introduces her to her company's rival just as she quits her nightmare job.

Evie's dream was to work on games themselves until her ex cheated her and her team out of their beloved project's success--and it seems that the rival CEO knows her story and her potential. As a gift, he gives her the chance to play his blockbuster single-player fantasy game Aurora's Rift, and the world within might just change Evie's life forever...inside the game and out.

*** 

The rift begins a new Age, splitting time itself with magic older than the forgotten gods. It is a moment of chaos and upheaval, when alliances fracture along fault lines and peoples are raised up to thrive…or brought low. Anything is possible. Anything can happen. Ancient secrets are revealed, futures forged or broken.

Aurora’s Rift demands heroes to shape what comes next.

It is the anvil upon which your mettle is tested.

It is the arena in which you will wrest your future from the ashes of the past.

Take your place among legends.

Who you’ll be is who you truly are.

Who will you become?

All Trades Book 1: Master of None

Alex is broke. He's pretty much always been broke. A misspent youth led to mistakes which led to convictions and plea deals. No career, no education, no hope.

Now he has a chance to make things right for him and his family when the newest immersive MMO comes with the ability to convert money earned in the game into real currency. Well, it's cryptocurrency but that's real-ish, right? Seeing an opportunity, Alex joins The Realms as Jack Alltrades, looking to make money any way he can. He may be a Master of None, but he's determined to learn every way possible to make money and turn his life around. Along the way, he'll find answers to important questions like:

Can he win Employee of the Month?

Do gnomes dream of electric sheep?

How many kobolds does it take to swing a pickaxe?

Can NPCs commit tax fraud?

OK, maybe he won't answer most of those, but that doesn't mean you shouldn't come follow the high margin adventures of Jack Alltrades!

Player Reached the Top. LitRPG series. Book I

Two Thousand Forty-Four. The world of games changed long ago.

"Ascension" has become one of the most popular VRMMO games. It is a huge world divided into a hundred Floors, with each Floor a boundless location with its own countries, tribes, and millions of players.

The object of the game is to unlock all the gates and conquer the top.

Having joined the game, Will Thomson doesn't realize that he is all by himself. Then he accepts the first quest ...

Cursed Rat: level 46 ... 

Hunter's Dream Online: Book 1: Ascension

With his chance to join the world's first VR MMORPG, Robin takes the class of necromancer in a world of constant conflict. Facing off against gods, monster and other players. Will he be able to stay the tide of destruction and save the village he swore to protect or will Ignis and his guild prevail and lay waste to the land? Join Robin, his undead companion Charon, and his friends as they take on the world and other players! Dungeons, pvp tournaments, large scale battles, and a deer leasing agent named Chester.This is Hunter's Dream.

Slimegirl

In the year 2101, ISLANDS allows users to become whoever they want to be.

Nineteen year old Sylvi Grohl is excited for her first semester in a new school, but all thoughts of higher education vanish when she starts receiving strange packages at home. Packages she didn't order.

As Sly delves deeper into the underbelly of ISLANDS to find the source of the mysterious packages, she finds herself caught in a dangerous love triangle in a world where she can't tell friend from foe.

Can she unravel the mystery without alienating everyone around her, or will the consequences of her own actions finally catch up with her?

Cat's Quest Book 1

When a tricky merchant player called Cat finds a mysterious magic sword, it quickly draws the attention of both the administration and the other players inside the virtual reality of a top-of-the-line full-immersion MMORPG. This discovery sets off a special event and starts a deadly intercontinental war, all arranged by long-gone developers.

Now, Oleg, the man behind Cat, has to collect all the unique weapons left in the game by its creators before the tragic accident claimed their lives and to complete the new challenge that nobody on the new developer team has any idea about, all the while being accused of cheating and hunted by the most dangerous guild in the game world, led by a dark goddess and one of the top PvP players.

Once, he was a professional player earning real money in another game. He fell from his pedestal into a debt pit: his account got blocked, his savings got burnt, his friends left him behind, and dangerous people appeared at his doorstep, wanting their money back. To get back on his feet, he decided to enter a new game and find a new source of income.

***

Cat’s Quest is a highly-rated LitRPG new adult series by Roman Prokofiev. The protagonist is one of a kind: more of a trickster and a merchant than a classic adventuring hero—even if he has to become the one to finish what the original developers of the game started.

The setting is the future, around 2070. The Earth has changed: climate, coastlines, even countries. The Sphere is a game ruled by supercomputers…but not everything inside it is controlled by AI, and Cat, whose only interest is earning money to survive in real life, becomes embroiled in the long-gestating plan that will change the face of the entire in-game world.

Awaken Online: Dominion

The fourth installment in the best selling Awaken Online series!

Following Jason's evolution into a Keeper, he finds his fledgling city once again in turmoil. A new and deadly enemy threatens the Twilight Throne -- one that has no difficulty contending with Jason and the members of Original Sin.

Jason must work quickly to consolidate his city's power. That means securing the villages within the Twilight Throne's influence, finding a steady stream of income, and growing the city's military strength. Even as the group grapples with these changes, they notice that something is stirring up the native undead around the city, although the source of this strange influence is uncertain.

One thing is clear, however. Jason might have evolved, but his enemies have adapted with him. If the Twilight Throne is to survive, the group must grow stronger and Jason must learn to control his newfound abilities.

Otherwise, the darkness may very well claim them all.

The Steel Hounds (The Artar Chronicles Book 1)

Stan, also known as Mongoose, is an extreme traceur and a freerunner, whose real-life talents attracted the attention of The Steel Hounds, the most notorious and private clan of the virtual world of Artar, famous for serving the grey cardinal. While the political landscape for this new world is yet to form, intrigues, conspiracy, daring raids, and sabotage are the main weapons of the Hounds, and his evaluation has just begun.

To complete it successfully and become a full-fledged member of the clan, Stan will have to adapt to working side-by-side with the most unique people with shady backgrounds — even if he is not a team player by nature and has already failed at the very beginning by choosing the least suitable class for teamwork: Battle Monk.

Stan is rebellious, free-spirited, and daring. He risks his life every day just to avoid getting bored of the daily grind. Normally, an expelled student has no hope of entering the virtual world of Artar, an expensive online VR project, but when a suspicious organization offers to pay all expenses to let Stan in for a special purpose, Mongoose gets his chance to become one of the select few. However, to successfully complete his trial, Stan will have to face his main enemy — himself, while finding peace and mastering all five styles of the Battle Monks of Artar.

Battle Spire: A Crafting LitRPG Book (Hundred Kingdoms 1)

Jack Kross only wanted to play the game. Now he's fighting for his life.

When a mysterious hacker takes control of Hundred Kingdoms, Jack is trapped inside the fantasy VR world along with millions of other players. But Jack is in a worse predicament. He's cornered in the very tower the terrorists have taken as their base; the only free player left within its walls. Even worse, in the real world, his body lies in a sweltering room with no hope of relief.

Playing the profession-based Scavenger class, and at a low level, Jack's prospects of fighting his way out are next to impossible. Crafting gear, traps and weapons, allying with a deadly dungeon master and an AI he can't fully trust, Jack is in a race against time to save not just himself but the millions of players held hostage.

Battle Spire is a meeting of World of Warcraft and Die Hard, using crunchy LitRPG mechanics with a heavy focus on crafting. Readers can expect to find in depth item and spell descriptions, along with stat tables and profession recipes.

The Song Matron: A LitRPG Journey (Uniworld Online Trilogy Book 3)

Cadence, the extraordinarily-powerful Bard-based Song Mistress, is back for the final installment of the Uniworld Online Trilogy! Joined by her friends, she embarks on a journey to – somehow – bring peace to Uniworld, all while avoiding attempts from her own faction to kill her.

Now knowing who brutally attacked her – if not his real-life persona – Cadence must get stronger, learn more about her abilities, and devise a strategy for him to confess to his involvement. To do that, however, she needs to survive long enough; which is going to be hard with the entirety of the Light faction out to get her.

With the only avenue for escape among their “enemies”, Cadence and her friends travel to the Dark faction, where she learns much-needed information regarding one of her oldest and most important quests. From that information stems an expedition into the unknown, which will bring her closer to her goal…and her destiny.

True Hero (Champion Is Playing Book #1) LitRPG Series

A simple man, lacking in knowledge, but quick of wit. He is flung into the future, where everything is different. Now, he has to make a name for himself, carve his own path in life. He decides to play a game, the biggest one in the world. A strategy game, focused on tactics, used to select the top managers of the largest international corporation. Now, he has to prove his mettle and earn a place for himself in the future...

Watch as he enters the competition, chooses his class, creates an army, and shows everyone in this new, future world the spirit of a player from the 2010s. Will he be the champion in the end?

Realm of Noria. [LitRPG series. Book 1. The Birth]

The vast forests of the elven kingdom, full of wild animals; the wastelands of the orcs, with everpresent drought and death; the dwarven mountains, on top of which the wyverns and harpies have built their nests; the majestic Ilian ridge that protects the great lands from the evil of the Sunset Empire, cursed by all the gods.

Kraven has a new home now, the World of Noria. It would be great if he were just a carefree traveler in this beautiful world.

But it's not that simple. His body is imprisoned in a regeneration capsule, an imprisonment he needs to live, and his mind is now part of this new, virtual world. Who is he now? What is he? He's become an unusual player, a unique bit of code that has appeared as the result of a system error.

All he has now is his character and his will to go on. His goal is to become stronger and survive in this cruel world. And who could be stronger than the “Shadows”, the most famous assassin's guild in Noria?

Rogue Games: A litRPG Adventure

Matthew Morgan used to be the best thief in the business. No lock was too hard to pick; no safe was too secure for him to crack. But when he was double-crossed by an associate and sent to the penitentiary, he didn’t just lose decades of his life… No, he lost the agility and quick reflexes that made him such a successful professional.

Now freshly out of prison, old Matthew has to find a way to survive in a world that has evolved without him. Robbing art galleries was all he knew, but if his mind is still sharp, his body is no longer what it used to be. So he tries to find an honest job, something to pay the rent and secure him some food, but who’s going to hire an ex-con? No option seems opened to him… That is until he learns about some virtual game called Federation Feud. According to an old acquaintance of his, there’s money to be made there for people with their kind of ‘expertise.’

Skeptical, Matthew gives it a go as all other venues seem closed for the time being. He figures he has nothing to lose, and so he joins the game as a rogue. The very first sessions leave him perplexed as, being a low-level character, he’s still limited in what he can do. But as he sticks with it and gains enough experience, he finds that his former occupation does give him an edge over other players.

Soon, he’s raiding dungeons solo, using his stealth to navigate the dangerous grounds and his lockpicking skills to unlock the treasure chests. Soon, he’s making real money…

But still, he needs to act fast. Whatever small cash he had left is dwindling fast. And with rent to pay and food to put on the table, he needs to up his game if he is to ensure his survival both in and outside the game.

A Song of Shadow (The Bard from Barliona Book #2) LitRPG series

Every player in Barliona has heard of the Gray Lands—the land of the dead. Few have managed to travel there and speak with the heroes and villains of old. And of this miniscule number, only one bard has managed to bring the souls of the dead back to the world of the living: The Bard of Shadow. Now it is up to her to determine the future of her race. Shall the Biota race become full-fledged members of Barliona or will they oppose all that lives?

Arcane Hazards: A LitRPG Adventure (Demonic Summoner Serial Book 1)

The most anticipated game of the century. A Dive VRMMORPG more ambitious than any previous attempt. Millions log in on launch day, ecstatic and marveling at the vast new world of ArcaneHazards. But there's something the players miss until they started coming back from the tutorial...

“Where's the logout button? It was there before, right?”

Confusion turns to panic, and days later it breaks into full-blown chaos. Violence ensues, unchecked and unstopped by absent game masters. At their wits end, a few try the only way out left to them. New player Felix is going to need every ounce of luck, wit and strength to survive. Will he find a way to get home? Will he discover whatever caused all this and put a stop to it? Or will he give in... and spend the rest of his days inside a video game?

Join Felix as he ventures across monster-ridden plains, scorching deserts, lush living forests, through the unforgiving world of ArcaneHazards. To survive, Felix will need to defeat monsters, contend with rival players, acquire allies, and uncover the mysteries behind this deadly game.

Dark Elf Chronicles Book Two: Survivors

Mace and Shari continue their search for survivors among the undead even as they struggle to stay alive themselves.

While working to raise their sync levels with the game, the new couple pursue the quests they’ve picked up, explore a dungeon or two, and work to stabilize the game world they hope to live in.

With the undead world above closing in, will they have the time to figure out how to save themselves and other survivors?