Having survived the first wave of invading players, Oren now seeks to strengthen his clan. With the Breeder’s Den destroyed and most of Goblin's Gorge's resources devoted to rebuilding, his best hope lies in creating an army of golems. But for that, he needs Viridium, a rare metal that can only be obtained from hobgoblin towns, where Oren and his clan of goblins are viewed as nothing more than potential slaves. To make his way in the game, and to defeat his former guild, Oren’s ingenuity alone will not be enough. He will need to conquer his deepest fears and tap into his inner monster.
A side quest in Dakota Krout's best-selling Completionist Chronicles series!
Vengeful assassins. A treacherous companion. T-Rex Head Hands.
After the Wolfman nation is shattered, Jaxon has enough spare time to advance his skills and specialize into a better class. Since Joe and his other teammates are either incapacitated or on a mission Jaxon does not believe in, the misunderstood chiropractor turned gamer strikes out on his own.
The issue with creating your own path is that you have no idea what awaits you, especially when low charisma guarantees legendary misunderstandings. For Jaxon, that’s half the fun.
Rexus is a Completionist Chronicles side quest focused on Jaxon and is meant to be read following Regicide.
Miles Boone is running out of time. He had one year to solve every beginner’s quest the Game offers or he faces a lifetime of slavery. Now, time is flying by and he can’t even find a safe place to play the Game. His apartment has burned down while he was in it. His secretive father won’t let him enter the Game from his home. Miles’s only choice is to enter the underbelly of society and try to win his bet from anonymous VR pods controlled by an old associate --or is that enemy?--of his father’s.
Meanwhile, the Party’s hunt for him in-Game continues. Surrounded by enemies from without and within, Miles has to keep upping his Game. His lack of a Luck stat makes it impossible for him to play like anyone else. With no luck, Miles will have to gather the strength to survive.
Gathering Strength is the second volume in the Character Development series.
Joe has the power. The question is, can he hold on to it?
The malevolent kingdom of the night is now aware of his presence. A confrontation is guaranteed, just as Rook intended.
Joe provides freedom to the oppressed and enslaved. They flock to his banner. His nine-to-five job is gone forever, for a ruler of a kingdom never sleeps.
He believes this magical world is a game designed for fun, with no real consequences, but he couldn't be more wrong. His AI partner is starting to see this new reality for what it is.
Will Joe, in his ignorance, continue to defeat every opponent? Or, in order to survive, must he be awakened?
Someone's going to die the final death, there's no way around that. Only who?
Ash led a very normal life by his own standards. It had its ups and downs, much like anyone else’s.
Being a talented martial artist had definitely been an up, while high-school as a whole was a down. His own father not being a great role model, and his uncle being everything he wanted to be.
To Ash it felt like a very normal life.
Right up until he was literally pulled into a portal that spat him out into another world.
One that was full of martial arts. Martial arts that the practitioners of such used magic to employ. To set the very air on fire with a punch, or to turn their skin hard as diamonds.
To fly through the air, if they had enough power.
A world where the strong ruled, and the weak died.
Three years of living his life as one of the citizens, those without power, and Ash has figured out how to survive. With his adoptive family and a lot of persistence.
His goals in life have become to give back to those who gave to him. And he’d do whatever he had to, to do that
Except Ash is about to get his life turned around again. Turned around and altered completely. He’s about to discover a treasure from a time long lost. Forgotten.
A treasure that is going to change his destiny and give him another direction to go. If he wants it.
This is a VeilVerse novel.
Warning and minor spoiler: This novel contains graphic violence, undefined relationships/a full harem, unconventional opinions/beliefs, and a hero who is tactful as a dog at a cat show. Read at your own risk.
With the third realm new challenges arise.
Erik searches for Old Hei while Rugrat deals with his broken mana system. For both, their path takes them towards the alchemist association's trial.
They didn't mean to get into trouble, they swear, but in the ten realms trouble is not far behind the duo. They'll have to fight across the third realm to complete the alchemist association's trial.
All isn't peaceful in the first realm as Alva and Vermire will face one of their greatest challenges yet.
Chaos or creation, there's no knowing what might happen in the ten realms.
Mace and Shari continue their search for survivors among the undead even as they struggle to stay alive themselves.
While working to raise their sync levels with the game, the new couple pursue the quests they’ve picked up, explore a dungeon or two, and work to stabilize the game world they hope to live in.
With the undead world above closing in, will they have the time to figure out how to save themselves and other survivors?
(This novel is the e-book version of the free web serial. You may read the entire ongoing story at wanderinginn.com free of charge.)
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
Yanked across the universe to the land of Herst, Vol Adare must learn his place in it. Or carve out one for himself. It is a world of swords and sorcery, slavery and violence. Here actions have consequences and often, might is right. Vol must build his strength to survive against those that wish for his fall. If he fails all he works for could be taken, along with those he comes to care for.