Continue Playing the Game? Yes / No
The Kingdom of Thera is a crossroads to many worlds and realities. Here a secret war between the gods plays out via their proxy mortal champions. These player-champions use all the augmented-reality interfaces and game mechanics that role-playing and video-gamers know and love.
Join Hektor Saint-Savage, Marine and martial artist extraordinaire; Morgana Nox, shapeshifting druid-thief and trickster; and the cantankerous dwarf, Elmac Arguson—as they punch, blast, stab, and slither their way through the second Hero of Thera novel.
Can they outwit, outfight, and outrun assassins? The Imperial Knight Champion of Chaos? Feisty gnomes with slide rules? A horde of a thousand inebriated simians?
There’s only one way to find out…
My Opinion: 336 pages, $5.99, Available on Kindle Unlimited
A very entertaining sequel to Hero of Thera, the first book in the series. This one is not quiet as epic in scale, but still has good action-adventure, RPG leveling, and a great sense of humor. There’s an introduction of plotlines for the rest of the series, but this is mostly a good adventure that wraps up the Thousand Drunken Monkeys quest. It’s funny, the action is well written and the story seems to zip by, it’s that entertaining.
Score: 7.8 out of 10