Bloodwraith was a villain who hated adventurers until he found himself transferred into the body of one. Trapped without his magic, he discovered that alien beings were using his reality as a game... and he had just become a player. Teaming up with a glitched NPC and other adventurers, he has no choice but to learn the truth about himself and his world.
Finally free of obligations, Bloodwraith can recover his necromancy and strike back against the beings controlling his world. Little does he know that one of them is now hunting for him: his old adventurer nemesis is still alive in his old body. Not only does the adventurer plan to get his body back, he's not going to play fair to get it.
Journeying to a new city, with new rivals and potential allies, Bloodwraith will be challenged in many ways. But in the end, he will be facing his past life, and this time he will need to decide what it is he really wants.
My Opinion: 349 pages, $4.99, Available on Kindle Unlimited
Even better than book 1, this story feels streamlined in so many ways. The premise has been setup, so book 2 just jumps right into the good action-adventure, RPG leveling, and meta commentary on what it would be like to live with notification boxes. All the stuff I liked about book 1 is back, the dungeon diving, the game theorizing, the entertaining group banter, only now the villain is so much more interesting. Such a good read.
Score: 7.9 out of 10