With his chance to join the world's first VR MMORPG, Robin takes the class of necromancer in a world of constant conflict. Facing off against gods, monster and other players. Will he be able to stay the tide of destruction and save the village he swore to protect or will Ignis and his guild prevail and lay waste to the land? Join Robin, his undead companion Charon, and his friends as they take on the world and other players! Dungeons, pvp tournaments, large scale battles, and a deer leasing agent named Chester.This is Hunter's Dream.
Bloodwraith was a villain who hated adventurers until he found himself transferred into the body of one. Trapped without his magic, he discovered that alien beings were using his reality as a game... and he had just become a player. Teaming up with a glitched NPC and other adventurers, he has no choice but to learn the truth about himself and his world.
The original adventurer may be defeated, but Bloodwraith and his allies have attracted the attention of the beings that control his world. They're coming in force, bringing both control of the system and bizarre alien powers. Bloodwraith will have no choice but to fight for his life while trying to understand the conflicts among the box gods. That battle will take him back to Cresthaven, to new cities entirely, through the most dangerous dungeon yet, and against opponents unlike any he's ever faced...
Ryan doesn't remember much about his life before becoming a dungeon core. Only that he had a bit of a disagreement with the church -- something to do with a beheading?
Now reborn, Ryan begins to arm his darkness dungeon with devious traps, bestial zombies and ill-named skeletal creations, without doing anything too evil. Well, mostly. Some adventurers just deserve a stalactite to the head.
But Ryan quickly learns being a darkness dungeon isn't all loot and bone puns. With a necromancer on the rise and the Adventurer's Guild watching his every move, he must prove that not all darkness dungeons are malevolent... even if they do have a few skeletons in their caverns.
Sadly, all of these issues keep distracting him from his own guilty pleasure, skeletal fight club. But don't tell his fairy about that.
The fourth installment in the best selling Awaken Online series!
Following Jason's evolution into a Keeper, he finds his fledgling city once again in turmoil. A new and deadly enemy threatens the Twilight Throne -- one that has no difficulty contending with Jason and the members of Original Sin.
Jason must work quickly to consolidate his city's power. That means securing the villages within the Twilight Throne's influence, finding a steady stream of income, and growing the city's military strength. Even as the group grapples with these changes, they notice that something is stirring up the native undead around the city, although the source of this strange influence is uncertain.
One thing is clear, however. Jason might have evolved, but his enemies have adapted with him. If the Twilight Throne is to survive, the group must grow stronger and Jason must learn to control his newfound abilities.
Otherwise, the darkness may very well claim them all.
Cast your spells. Earn EXP. Bring the dead back to life.
Death fears the men who can use magic against it, but what are those guys scared of?
Well, necromancers are only human. Jakub Russo has a big heart but a dark past, and when he's banished from the magical academy for failure in his first assignment, he finds himself needing new allies, new spells, and new weapons.
A world of secrets and spells awaits outside the academy doors, and Jakub knows that one day, he'll master them all. If he can find his own code, he'll become the best necromancer who ever lived.
This is book 2 in the Necromancer series. It can be read as a standalone, but I recommend starting with book 1, Path of the Necromancer.
They say that death is the end. That isn't true if you're a necromancer...
When Jakub graduates from the Queen's magic academy as a necromancer, he earns a license to raise things from the dead. His instructors believe that his dark childhood makes him too dangerous to be a necromancer, and some didn't want him to graduate. Jakub will do anything to prove them wrong.
His first mission is to recover the corpse of a traitor, resurrect him,and find out what secrets he told their enemy. He knows he's in deep when he learns that the traitor's body is missing, and worse- he isn't the only person looking for it. Mages, necromancers, cannibals, and warriors all stand in his way as he fights to find the truth.
Trapped in a deadly land and surrounded by hostiles, Jakub will have to scavenge weapons and loot from the enemies he kills, learn new necromancy spells, and use them in ways other necromancers have never dreamed of.
On the Continent of Skyhaven, there are only two paths in which a sorcerer could embark on, namely; The path of Light and The path of Darkness.
In a world filled with heroes and villains, the most nefarious practitioner of The path of Darkness was ambushed by more than a thousand sorcerers of the Path of Light.
after a thrilling battle that lasted for more than thirty days, the sorcerers of The path of Light triumphed in the end.
At the moment of his death, a blinding grey object exited his body, before disappearing into the void.
Ten thousand years later, a young boy from a war torn country is reincarnated into the body of a young sorcerer from the continent of Skyhaven.
At that same moment, he suddenly heard a strange sound, followed by the words.
Congratulations on inheriting the Necromancer System.
Do you wish to begin your journey?
The MC is an evil protagonist/Anti hero.