Alder's life has become a mad race against those who want him out of the world. One wrong step, one small error, and he may lose everything he has achieved, his patron will disappear from this world, and his newly acquired friends will lose their lives.
I spent most of my life trying to get by with whatever happiness I could, that included alcohol, food, and porn.
My death was unpleasant and humiliating. However, death is something we all need to go through. A bit like a proctology exam; necessary but never anything one wants to go through while it's happening.
However, death was supposed to be the end of it. Either way, the pain, suffering, and failures were supposed to be over. I was supposed to wink out, or perhaps take a trip to a lovely afterlife!
No, I ended up as a small stone, strapped to a table, while a pimple-faced teenager rubbed my facets and told me how 'lovely' I was. Last time I checked, birth wasn't supposed to be as embarrassing as death!
Life as a dungeon core isn't all bad. I like watching lizard love triangles and snooping on militaristic dwarves; though there is that issue where I'm trying to free myself from the entanglements of the Gods....ok, yeah that last one is a bit of a problem.
Gryph would give his life for his sister but saving her could cost him his soul.
Gryph entered the Realms with one mission, to save his sister Brynn. He didn’t want friends. He didn’t want responsibilities. He didn’t want to care. But even the best-laid plans go awry, and after escaping a sentient dungeon and defeating a would-be world conqueror, Gryph is no closer to finding Brynn.
Then, while mourning the tragic death of a friend and grappling with the burdens of leadership, an ally, thought long dead, returns offering the slimmest of hopes.
This hope takes Gryph and his friends on a journey through strange lands where they must outwit a mystical crime syndicate, evade an infallible bounty hunter and face-off against Brynn herself, now a goddess with no memory of her true self.
Gryph must triumph over them all. If he fails, both he and his sister will not only lose their lives, they will lose their souls.
The Gods are dying.
Magic is fading from the world and the nine Lords of Night know that only one can exist less they all die. To give each a chance they form a pact and reluctantly agree that a game will give them the best hope. A game that will be played by humans.
Josh Fell is your average extreme gamer. He spends hours immersing himself in every MMORPG he can get his hands on to avoid the life he hates. When Josh receives a mysterious vanilla envelope offering him one of 297 coveted spots to beta test the all-new Fully Immersive Virtual Reality MMORPG EvoBorne, he jumps at the chance.
Joined by his childhood best friend and secret crush, Olivia, he eagerly logs into EvoBorne for the first and last time.
The Gods have used the last of their magic to create this world and their fate is tied to the choices of their nine chosen champions, but the rules state there can be no interference. The humans must not know of the stakes that rest on the outcome.
What starts at as a simple beta test turns into a fight for his future and the only chance to return home he will ever get. Unknowingly chosen by the Lord of Night Tezcatlipoca, Josh must go on a DEATH level quest to find the relics needed to win and gain him and Liv their way home.
Filled with goblins, orcs, reavers, and countless other enemies that want to see him dead; Josh will have to grow much stronger if he wants any chance at victory.
Join Josh and Liv as they traverse the expanse of EvoBorne in search of nine ancient relics that will grant them any single desire.
Monsters. Dungeons. Loot. Everything an avid RPG gamer craves!
Can they overcome the threats that face them? Can they find the relics in time before the other eight champions beat them to it?
Find out in the first installment of the EvoBorne Saga.
Welcome to EvoBorne!
A Game, played between Gods… where the playing field is the world itself… and the pieces, living beings.
A young man caught unwittingly between… in a strange world, without allies or help… must battle for survival…using his wits and magic alone.
Pawn or Player… his fate is his to decide… which will he prove to be?
Accidentally summoned from Earth to the world of Myelad, Kyran becomes embroiled in a thousand-year war between the Gods. Through no fault of his own, Kyran earns their ire and is trapped in Crota, an abandoned city haunted by undead, and infested with all manner of beasts and monsters. To escape the Gods’ trap, Kyran must become a Player that even the Gods would learn to fear…
Bye-bye is back! Just a week since the 1st Dive came to an end, Bye-bye and his friends find themselves in Root City, a city built-up around the World Tree itself. This sprawling metropolis is filled with potential and danger in equal measure.
Barely logged in and just starting to put plans in place for the month-long dive into the World Tree Online, they are quickly entangled in a quest with far-reaching consequences should they fail. Charged with ensuring Duchess of Hammerton survives the next week to make it home. Standing in their way, a love cult bound and determined to kidnap her. If that wasn’t enough, there are those who plot in the dark places hidden just under the surface of Root City.
Can Bye-bye and his friends survive the aptly nicknamed Duchess of Hammers and the trouble that follows her?
Even gods tremble.
After a lifetime of suffering and service toward his kingdom, Graldin was shattered as the wicked god, Bardos, killed what he most cared for. The princess.
Thrust into a fantastic new world, filled with monsters and new dangers around every corner, he was driven by grief and anger. Graldin denied Bardos the only thing powerful enough to rival his own, divine might out of spite, and became a thorn in the god's side. Bardos, in his fury, destroyed everything and anyone within his reach.
Graldin's life took a turn for the worse after getting conscripted by force, to stop an ancient evil that threatened to destroy the capital city of Nyttherion and what remained of the old civilizations. An all-out war between Bardos, with his armies of self-proclaimed light, and the struggling races is forced upon them.
Will anyone survive the oncoming war that would engulf all of the living and the undead, or would the slate be wiped clean and a new game of suffering put in progress?
He's found his new home. Now he has to defend it.
Denel's goddess has granted him the title of Paladin, and with it, the responsibility of protecting the people of his village, both reptilian and otherwise. The threats facing the faithful of Goddess Watch are numerous, and the last thing Denel wants to do is sit and wait for the enemy to come to him. Isolated and far from player civilization, Denel must forge bonds and friendships with races that view his friends as nothing more than monsters to be culled. Unbeknownst to him, he's no longer the only digital resident of Aelterna Online, and the newcomers are out to destroy everything he's worked to create! What he's become is more than the system is prepared to accept; what will he be forced to do to survive?
Life has been hard for John. Now he’s facing eviction and the loss of his precious freedom. If he can’t turn things around, he’ll be one of the have-nots living in the brutal Benefits Towers.
A friend gives him the opportunity to enter the fantastic Land of Dreams, a state of the art DreamStateVR game, and he jumps at the opportunity.
However, the idyllic village of Brunewood seems cursed. Innocent young girls are disappearing and the ill-fated conjunction of the three moons approaches—the Blood Eye. Dark magic will be unleashed, can John and his friends save the villagers from a horrible fate?
Blood Eye is a LitRPG/Gamelit novel. There’s no harems in this book, and no sex.
In the future, androids have taken over most jobs, leaving humans with little to do and even less to motivate them. Enter the World Tree Online, a fully immersive virtual reality experience. Join Byron in his first 30 days of a non-stop fantasy adventure in the cursed province of Hurlig Ridge, a land filled with monsters, mysteries, murderers and treasure. The people of the province have been tormented for centuries by a pack of voracious wolves. Now, with the arrival of the adventurers, dark forces have begun to stir, accelerating their dark plans. Can Byron unravel the mystery of this curse before it’s too late?
Alex Washington will be tried and tested as never before as she suffers under the cruel torture of the gods in order to earn a chance to escape and outlive the eradication of humanity. Her one chance comes at the hands of Loki who offers her a devil's bargain if there ever was one. Become a dungeon and grow strong enough to help him escape his unending torment imposed by the gods of Asgard, and in return, she will live and have a chance to get payback on those who have wiped out humanity.
This book contains dungeon core/ dungeon building fantasy themes, gamelit/litrpg mechanics, magic, gods, werewolves, giants, fairies, vampires, heartache, and betrayal.
Desperate to save as many people as he can from a horrible fate in the cruel game of the gods, Lee and his small group of friends abandon the relative safety of Satterfield for the great city of Kirshtein. Tensions within the city have reached a breaking point after the arrival of an enemy Herald, and Lee is soon caught up in the struggle for power. Captured, imprisoned, and forced to fight for his life on the blood-soaked sands of the Kirshtein arena, Lee has to figure out how to survive long enough to mend the rifts in the broken city before it falls apart completely. Armed with new skills, joined by new allies, and up against his most dangerous enemy yet, Lee's bid for survival in the War of Eternity takes on even higher stakes as he learns the what true leadership requires. Now, with an ominous new threat looming in the distance and an army on the horizon, Lee has to answer one question: Can he pay the price of victory?
Betrayed by those closest to him, Finn Caldwell thought he’d escaped his life of violence and deception. But when a frantic message from his estranged sister draws him into The Realms, the world’s most advanced holographic reality game, Finn is forced to embrace his deadly skills once more.
Armed with a mysterious artifact known as a Godhead, Finn becomes the warrior mage Gryph. Yet, things are not as they seem and to save his sister, he must escape a sentient dungeon by defeating its master the Barrow King.
Lysander Blacknail invested forty hard years of his life in service to the boar god, Tuatha, but in Lysander's greatest act of service to his god, he is betrayed. He finds himself in the body of a slime, inheriting odd abilities and an overwhelming circumstance. His only drive for survival is revenge. As a slime, the weakest monster in the world, he must discover a way to gain enough power and get his humanity back.
The gods walk again …
When Marine Corps pilot Jacob Merely crashes during a routine mission off the coast of Cyprus, he was sure it was game over.
After surviving the crash and pulling himself onto the sandy shores of a long-abandoned island, however, Jacob unwittingly stumbles headfirst into the ancient ruins of a dead city. Unfortunately, he also stumbles into an age-old battle between good and evil—and he is now its newest recruit.
The island once belonged to the Amazons, daughters of Ares, the God of War, and stood as the final bastion between the human world and the monstrosities of the Great Below. But Jacob’s arrival has awakened the old gods and disturbed the seal holding the ravaging darkness at bay.
Now, with the help of a sacred gem containing Ares’ power, Jacob must recreate the Amazonian defenders of humanity and fortify the island stronghold. And if he fails, Hades will unleash his army of the damned and the world of men will fall, giving rise to an age of walking nightmares.
In a world full of super powers, Felix had a pretty crappy one.
After learning to harness his ability to modify any item he owns, he now runs a corporation that is rapidly expanding.
After tangling with the local Heroes guild they’ve finally settled into a semblance of stability.
Sounds great on paper. Run your company, make money, be your own boss, settle down.
Except that with running a business, comes an inordinate amount of responsibilities.
Like making sure everything keeps running and your people are paid.
Worrying about the longevity of his company, Felix begins to expand into other cities.
So they’ve packed up the car, put in all the requisite forms, gotten the approvals, and set out to start Legion up in a new city.
The problem though is the local government had no idea who they were selling permits to. Approving forms for.
To Felix and Legion.
And now they’re about to find out.
Join Dale as he continues to grow as a Keeper. With the experiences slowly piling up around him, how will he deal with the changes to come? Is he ready for all that awaits him?
His world has stepped out of its earliest stages, moving on to bigger and better things while Dale and his pantheon watch from above. See how his decisions impact the course of history, and watch as he shapes the world with the help of those around him.
Lee is a quiet and unassuming office worker who leads a life of solitude, comfort, and routine. Day in and day out, he shuts off his brain, keeps his head down, and goes about doing his job and minding his own business. That is, he does until a drunken god shows up randomly one day and whisks him off into another world, demanding that Lee serve as his pawn in a game between the gods. Now, trapped in a completely different world full of danger, magic, and creatures he's never imagined outside of fairy tales and video games, Lee has to figure out how to stay alive long enough to make it back home.