Arthur Stone

Dark: Fearless Pioneer (Dark: Fearless Pioneer LitRPG book 1)

It started with a girl. One he had seen many months past, and only for a few evenings.

Her father, as it turned out, was a barbaric maniac, straight out of the foulest dungeons of the Middle Ages. Decades into the 21st century, the madman seemed terribly out of place.

Yet he was also a powerful mogul – and determined to turn the life of every man who had ever been romantically involved with his daughter into a particular variant of hell only made possible by the latest VR technology. All seventeen of his girl’s former lovers would suffer in virtual reality until they snapped.

The torturers had considered every possibility and taken every measure to assure their success. Not even death would offer their victims an escape. No harm would come to their bodies, of course. Only their minds.

For the first sixteen, the project succeeded. But the seventeenth was different. The seventeenth was Dark.

Respawn: 18 and Up (Respawn LitRPG series Book 3)

Targets come in all kinds. Some fall prey to those holding a gun for the first time. Others cannot be defeated even by the most experienced shooters in the world, unless their luck comes to save the day. Cheater’s accuracy is unparalleled, and Lady Luck is on his side. He has all the marks of a champion, and champions never miss.

The true aim of his heart, though, is not one that can be hit with a single fortunate shot. No, she is far to the west, beyond several of the Continent’s most dangerous locations: the bleak boundaries dividing regions from one another. Solo veteran immunes are little more than clumsy chunks of meat in such places, never mind brash newcomers like Cheater.

But Cheater’s not going solo. He has an experienced friend. But loyalty is hard to verify, and you never know when a friend might disown you simply for failing to complete his task by its deadline.

Respawn: Lovers Lost (Respawn LitRPG series Book 2)

The System is generous. Not with presents, but with predicaments.

Cheater now has a straightforward goal, or so it seems to him. To everyone else, his endeavor sounds suicidal for a high-level veteran, never mind a newcomer whose intellect is still shackled by the System.

Cheater sees only one way forward: develop his skills, conquer monsters, and become stronger, faster, wiser, and more fearsome with each passing day. Until he makes progress on his own capabilities, he cannot hope to achieve anything else.

But the System has intentions of its own. Namely, to hit Cheater every step of the way with unforeseen, unpleasant refutations of his noble plans.

Respawn: Lives 1-5

You are no one. Level zero. Empty of mind and memory. Even your past has been stripped from your brain by the inscrutable System.

A long, difficult road lies between you and remembering any part of who you are. A road punctuated with one death after another. You are too puny to survive by might alone. Information is the single resource that might keep you alive, but the brainless “digis” have none of it. Only those with experience can give you what you need, but most care nothing about you or your plight. In fact, some make it their mission to kill you.

So die you will, again and again, your life counter clicking lower and lower. Even the creators do not know what happens when your counter reaches zero, but many are sure that your last life here is just that. No more respawns.

You are not the first player in the world of S.T.Y.X., and you will not be the last. You can only hope luck will be on your side. The luckiest players are those who find a vulnerability in the System. Those they call cheaters.

Perhaps cheating is the only way to win.

The Gods of the Second World (LitRPG The Weirdest Noob Book 3)

One player has managed to upset the game world's balance, and now he's hunted by everyone. Every clan wants to recruit him for his achievements, while other powers want him for their own, more sinister purposes. Now Ros must contend against an unseen enemy backed by the world's most powerful corporation, while relying on only himself and his few trusted allies. The stakes have never been higher…

Don’t miss the final book in The Weirdest Noob trilogy!

A Slave in the Locked Lands (LitRPG The Weirdest Noob Book 2)

The history of our world tends to move along a shallow spiral—when completing a turn, you end up mighty close to where you started. The history of Second World, in contrast, seems to have simplified its path to a ring from which there is no apparent way out. An unforeseen invasion lays waste to whole provinces, prompting the game’s most powerful clans to ally with the emperor’s guard to stop the monstrous hordes in their tracks. A war erupts that nobody saw coming, shattering the tedium of peaceful life. All the while the world’s most elusive character—once a lowly miner, now a powerful mage—finds himself in an impossible situation, and sorely in need of allies of his own as he searches for a way out.

The Weirdest Noob

Something quite odd is happening in Second World—the planet’s foremost MMORPG. Something that’s causing alliances to be broken, and friendships, forgotten. A worthless low-level mine becomes the stage of vicious battles, its burned ruins suddenly contested by the game’s toughest clans. Every border is controlled, and every road in the province blocked off. The weak players and NPCs alike are subjected to non-stop violent raids courtesy of Eastern invaders. And the strong… The strong are scouring the virtual world for the culprit—the weirdest noob the game has ever seen.