S.L. Rowland

Path to Villainy: An NPC Kobold's Tale

Villains aren’t born, they’re made.

Witt was an ordinary NPC—a non-player character in a video game. As a kobold skald, he sang songs to empower heroes before they entered the local dungeons.

Every day was a fresh start. Every day Witt woke with no memory of his previous encounters with all those so-called heroes. And every day he forgot the countless beatings and deaths he took at the hands of the murder hobos he valiantly buffed.

But when all of those memories suddenly come flooding back, he only wants one thing:

Sentenced to Troll 3

The ancient portals have been unlocked, restoring fast travel to Isle of Mythos.

No longer the outsider, Chod enjoys his newfound acceptance as a hero and troll. New lands and adventures await with the promise of gold and glory. But every opportunity offers the chance of misfortune.

Several portals still remain closed, hiding dire threats behind their veils of dark energy. Enemies have disappeared into parts unknown, and rumors of the return of the greatest villain Mythos has ever known grow louder by the day.

Sentenced to Troll 2

Big, blue, and ugly. Who says a troll can’t be the hero?

Chad’s thirty-day sentence may be over, but his trolling has just begun. Forsaking his old ways, he fully embraces a future as Chod, the hero of the forest trolls.

But life in Isle of Mythos isn’t easy for the barbarian summoner. Chod has angered more than one felon on his quest to save his people from extinction, and they’ve sworn vengeance. With a target on his back, Chod is about to find out how difficult the world can be for a hero that looks like a monster.

Sentenced to Troll

Punished for his toxic online behavior, Chad faces a thirty-day sentence of full-immersion therapy designed to improve his anger issues. For his endless trolling in real life, he's forced to play the most hated race in Isle of Mythos so that he can finally experience what it's like to be on the other side.

To make matters worse, the heroes sent to rid the world of evil aren't heroes at all—they're violent felons on their own twisted paths to redemption.

Now, Chad must survive his one-month sentence in a world where anything goes.

Pangea Online Book Two: Magic and Mayhem

Everything has a price. Pangea Online is no different.

After winning the Developer’s Tournament, Esil has a new life filled with opportunity. He’s the first person to test out their most innovative technology, full-immersion gameplay, in a brand new, unexplored gameworld. Magic and mayhem collide in ways he never thought possible and soon, he finds himself caught in a quest that may alter the course of the game for years to come.

As Esil experiences the grandeur of full-immersion and the line blurs between reality and the gameworld, the NPCs he meets feel more like friends than data. Tasked with defending a small town from dark forces, he must learn to protect its citizens from impending doom or risk losing them forever.

Pangea Online Book One: Death and Axes: A LitRPG Novel

Everything has a price. Pangea Online is no different.

Esil has spent the past year toiling in the mines of Pangea while the more wealthy traverse its myriad of gameworlds. His luck changes forever when he stumbles upon a legendary Developer's Chest, containing an invaluable Worldpass, which grants him unlimited travel to all gameworlds.

Now, Esil isn’t just stuck watching as others explore Pangea. He can finally level up.

But his in-game actions have real world consequences and failure online threatens everything he holds dear.