Monster [LitRPG series: The Beetle]

Looking for something new? Here is a new litRPG series with an unusual MC.

The main character is a Virtual Game developer, who forces his way into the game. His character is a beetle who has lost his memory and doesn't consider himself a monster.

He begins to upgrade his skills and get different achievements. He's trying to get to the truth as he pieces together shards of his memories, which he can't completely trust. As his intelligence grows, his memories are coming back.

The realm he falls into is an underground world, which consists of ten levels, with different caves, tunnels, and monsters.

The dungeons are full of hostile beetles of different types, forms, and sizes. There are a clear hierarchy and division between them. At the same time, two endless wars are going on: one between monsters' clans, and the other between monsters and humans.

Breaking Rules - A LitRPG Adventure (New Game Minus Book 3)

Bloodwraith was a villain who hated adventurers until he found himself transferred into the body of one. Trapped without his magic, he discovered that alien beings were using his reality as a game... and he had just become a player. Teaming up with a glitched NPC and other adventurers, he has no choice but to learn the truth about himself and his world.

The original adventurer may be defeated, but Bloodwraith and his allies have attracted the attention of the beings that control his world. They're coming in force, bringing both control of the system and bizarre alien powers. Bloodwraith will have no choice but to fight for his life while trying to understand the conflicts among the box gods. That battle will take him back to Cresthaven, to new cities entirely, through the most dangerous dungeon yet, and against opponents unlike any he's ever faced...

Macrocosm Book 1: Sanctum

When Joshua downloaded Macrocosm, he had expected it to be a brand new game like any other. It was new, it was shiny, and that meant he would be able to make a killing by playing it. Joshua's a professional gamer, someone who makes a living by selling items and accounts in the 23rd century, and Macrocosm promises to be better than every game before it. When he discovers that starting as a zombie provides amazing bonuses, Joshua felt like he didn't have a choice but to pick it.

Macrocosm has its own gods, and they treat the players like pawns in their own little games. Joshua quickly draws the attention of the Plague God Filth, and his peaceful plans quickly take a turn for the worse as he finds himself the subject of one such game.

Behind the scenes, the mysterious company behind Macrocosm has its own plans. What are they recruiting high level players for, and why are these players never seen again?

The Mountain Valley War - 2nd Dive Concludes (World Tree Online)

Thrown into a conflict beyond the scope of anything Bye-bye ever imagined, he will be tested in ways he never imagined. Whether that means stopping a war or just taking the girl he likes on a date, he certainly has his work cut out for him.

Tensions are rising and if Bye-bye and his friends can’t put a stop to a brewing war, Anvilton and Hammerton might just destroy each other. That is, if the other adventurers don’t destroy them first. With the odds stacked against them, will Bye-bye and his friends survive the Mountain Valley War? Or will the flames of war consume them, leaving nothing but ash in their wake?

Earth Force (Relict Legacy Book 1)

On the first day, a mist descended from the heavens blanketing earth.

On the second day, a cryptic message, ‘Infusion commencing’, appeared in the corner of everyone’s eyes.

On the third day, the sick were healed and the crippled walked again.

On the fourth day, celebration and joy spread across the globe.

And on the fifth day, the warping began…

There was no warning.

A mist descended from the sky, disabling all technology and causing a weird message to appear at the corner of everyone’s eye. The situation grew even worse as animals and people started to warp, transforming into terrible monsters that prey on the livings.

Within months, human civilization had crumbled. Unable to fight the seemingly-indestructible beasts, the survivors are reduced to cowering in reinforced shelters. Waiting for the end to come. Helpless.

All seemed lost until a few brave souls discovered the secret of their new reality: the Tec and how to use it to level up.

Together they represent humanity’s last best hope for salvation. But they first must find the answers to the mystery of their new existence.

Their journey will require them to quickly adapt to alien technology, operate strange spaceships, and even befriend an extra-terrestrial merchant with an Inferiority Complex.

Harem Trash: A litRPG Satire

Obi Imsi enjoyed his life as an overpowered paladin tryhard filled to the brim with beautiful women who loved him unconditionally for all the wrong reasons.

Everything was going great until he tried to woo the wrong one and was polymorphed into a literal trash can.

Starting back at level 1, he must find someway to regain his power and hopefully return to his real body.

He soon finds that his new life won't be easy, and he embarks a fantastic fantasy adventure that's so bad, it's good (terrible).

Galactic Fist of Legend 4: Life Werx

Fresh from the battle with zombie mecha pilot and grand necromancer, Waldo, Scott and his team take a much needed breather back on Hellespont. Of course, rest and relaxation are not allowed for long. Old problems coupled with new possibilities join together to create a fantastic new ability that will reshape the very foundation of how he will play the game going forward.

Even as the call to adventure draws him from his comfortable apartment, and life of harem related shenanigans, a bigger threat looms in the distance.

Galactic Fist of Legend is one of several series of books that are part of the Project Scott multiverse. One Scott soul, infinite possibilities. Cool guys. Hot videogame babes. Epic boobery, exploding lesbians, and a battle against the dread cosmic entity known as... Global Warming?

Come! Witness the spectacle!

Into the Dragon's Den (Axe Druid Book 2)

Zeke and his comrades have only been in their new world - Brindolla - for a short time, but every minute has been amazing. Kicking butt and not bothering to take names, the group has been moving forward in their quest to push back the galactic tyrant, War.

Then the unthinkable happens; their friend is banished to the darkest Hells. Poof. Gone, just like that. Now, not only are they on a quest to stop the vanguard of War, but they are going to need to get stronger, faster, and better than ever if they want to have any hope of busting into the Hells and getting their friend back. The Brindollan Gods plan to help as much as they can, but will it be enough to allow them to complete a task that even Orpheus couldn’t in Earth’s mythology?

With the odds looking bleak, and the world they’re trying to defend turning on them, they’re going to need to seek help from unlikely spaces, travel to new places, and break some faces.

The Fallen Bard (World of Chains Book 2)

Daniel's (updated) Guide to Early Retirement. Version 2.0 :

1: Intercept illegal money transfer from mafia boss. (Complete success. Except for the part where I was discovered and almost caught)

2: Hide out in super-exclusive Full Immersion Virtual Reality game until the heat is off. (Doing fine so far. They may have figured out that I’m in-game…still, it’s a huge game, so no problem, right?)

3: Roll a bard. Max out charisma. Live it up. (Two out of three ain’t bad. We’re just postponing the ‘Live it up’ part a bit.)

4: Profit. (Still almost two years to go for that. Think happy thoughts!)

He could have been way worse off. Sure, Daniel was stuck in-game as the local bard of a quaint village, but people were nice, the quests juicy and the lore intriguing. Even so, with the mob on the look-out, Daniel would soon find himself sorely tested to avoid detection.

Disclaimer: Still no harems in this series, even with a Bard MC. Go figure. We’re going light on the cursing and less light on the puns. You were warned.

Slimes and Misty Wieners

A simple hunting expedition leads to a discussion of the nature of good and evil, and the good and evil of nature, when Julian and the C&C gang find themselves imprisoned in the home of a druid and wizard. Horses die. Pants are soiled. For science.

In Search of the Uldans (Galactogon: Book #2) LitRPG Series

What could be better than space adventures? Captain Surgeon knows the answer to this question—space piracy! Loot, pillage, plunder and sell all the lucre—that’s the motto of the Galactogon pirates, and Surgeon is doing his best to join their number.

But what is to be done when the enigmatic Uldans do not want to leave our swashbuckler in peace and keep laying new mysteries in his path, distracting him from his main goal? How does one become a formidable buccaneer, the scourge of Galactogon’s countless star systems, when an indomitable alien invasion is razing empires all across the galaxy?

Time and time again, the game hands Captain Surgeon the Black Spot and time and time again he refuses to take it. It looks like he will have to work extra hard to realize his dreams of piracy and find the answers to all these mysteries…

Class-A Threat (Disgardium Book #1) LitRPG Series

The novel has been voted the best Russian LitRPG release of 2018 and won the first prize at the LitRPG competition held by a leading Russian literary site litnet.com. Read the opening chapters here - magicdomebooks.blogspot.com/2019/01/disgardium-class-threat-by-dan.html

Our future. Noncitizens and individuals of low social standing can only find work in one place – the virtual world of Disgardium. And that might mean mining ore; it could just as well mean cleaning pigsties or washing dishes in a tavern, but that’s about as glamorous as it gets.

Fifteen-year-old schoolboy Alex has dreams of working as a space guide. All he can think about is the stars, but life gets in the way and now his only path to achieving that goal is through the game.

Towers of Heaven: Book 1

One day, six towers appear on Earth. Each one stands hundreds of stories tall, and are invulnerable to all attacks. At the base of each tower is a portal, welcoming in all who dare enter it.

All sorts of magical monsters can be found inside the towers. Even treasure, magic and superhuman strength can be acquired. The problem is that the towers aren't a friendly place. Even worse, the towers sometimes release waves of monsters to attack Earth.

In the year 2083, there are only a hundred survivors. In one last attempt, they challenge the final floor without regard for their lives. By some miracle, they manage to beat the floor at the cost of their lives, leaving only one survivor.

As a reward for clearing the tower, he is granted one wish. He decides to go back in time to before the towers arrived. His goal is simple: prevent humanity from being wiped out.

Respawn: 18 and Up (Respawn LitRPG series Book 3)

Targets come in all kinds. Some fall prey to those holding a gun for the first time. Others cannot be defeated even by the most experienced shooters in the world, unless their luck comes to save the day. Cheater’s accuracy is unparalleled, and Lady Luck is on his side. He has all the marks of a champion, and champions never miss.

The true aim of his heart, though, is not one that can be hit with a single fortunate shot. No, she is far to the west, beyond several of the Continent’s most dangerous locations: the bleak boundaries dividing regions from one another. Solo veteran immunes are little more than clumsy chunks of meat in such places, never mind brash newcomers like Cheater.

But Cheater’s not going solo. He has an experienced friend. But loyalty is hard to verify, and you never know when a friend might disown you simply for failing to complete his task by its deadline.

Djinn Tamer: Rivals: A Monster Battling GameLit Adventure (Djinn Tamer - Bronze League Book 2)

Let the rivalries begin.

If Jackson Hunt ever wants to become a champion monster tamer, he’s got a long road ahead of him. And he’s not the only one with dreams of glory

As a new season of the Djinn Battle League fast approaches, Jackson prepares to enter training camp — a grueling series of tests to discover talented new tamers. The rules are simple: if you’re not the best, you go home.

For a young man who lives to battle, going home isn’t an option. There’s only one problem — Jackson isn’t so sure he deserves to be there in the first place. With competition heating up, Jackson’s bond with his Djinn will be tested to their limits. But no matter how much he trains, if his new monsters won’t work together, he won’t stand a chance.

The fighting will be intense. The rivalries, fierce. At the end of the road, the chance of a lifetime awaits. Against friends and foes both old and new, can Jackson prove he’s worthy of a shot at the big leagues?

Djinn Tamer: Rivals is the second book in the Djinn Tamer series, a monster-battling GameLit adventure for fans of Pokemon, Digimon and Monster Rancher.

Attack Protocol: A LitRPG Space Marine Adventure (Omicron Sector Book 3)

Captain Aaron Taylor and his crew have been stuck in Omicron Sector, the most popular sci-fi MMO available, for approaching 24 hours. If they are stuck too much longer, their bodies might start feeling the effects of dehydration or worse. Tempers flare, and anxieties are building.

To make matters worse, the mysterious Rand Aktar is keeping Aaron's teammate Colin in medical quarantine. What other secrets is he keeping?

In this rousing conclusion to the Omicron Sector Trilogy, Aaron and his team have to figure out a way to free their friend, fight back against the alien menace, and, if they are just lucky enough, log out of the game and go home.

Attack Protocol is a Science Fiction Space Marine LitRPG story and is the conclusion to the Omicron Sector Trilogy. This book is a novella length short written for fans of the Halo franchise, Warhammer 40K, and Destiny.

The City and the Dungeon: And Those who Dwell and Delve Within

The City is an immense metropolis of crystal spires and wondrous magic. Beneath is the Dungeon, a vast underground world, and a source of endless treasure guarded by grotesque and deadly monsters. No one knows where the Dungeon came from, or why.

Any who would dare face the dangers and riches of the Dungeon must first be transformed into a delver, a quasi-immortal creature whose every attribute is defined by numbers. Yet the "immortality" offered is but illusionary, for without consuming the crystal found only within the Dungeon, a delver will inevitably die.

One young immigrant braves the Dungeon to remit money to his family, only to find much, much more. Friends, power, and secrets of the Dungeon.

Perhaps even love.

My Opinion: 353 pages, $3.99, Available on Kindle Unlimited; Available as an Audiobook

Review written by Ray Johnson for the Audiobook version of the story:

I don't get to say this very often about a LITRPG book, but this one really stands out. It pretty much avoids a lot of the repetitive things that occur in other books of this genre. I like that. It tells a story, but doesn't slavishly follow conventions set forth by others in this genre. Plus, the characters, even the background ones, are all interesting and the story is compelling, which leads us into a fantastic tale that you are lucky enough to be able to read.

The main character, Alex Kenderman, decides to start out as a dungeon diver, and the whole system is sort of based on different crystals. The crystals follow the color wheel, red, orange, yellow, blue, etc. Players all have auras that grow stronger and change colors as they level up, and in order to survive they need to eat one crystal per day. Bit of a warning, the book does start just a wince slow, it does need to build up some steam, but once that boiler pops you will be going full bore down the rails without any brakes. Seriously, it picks up and never looks back. I think it helps that you aren't bogged down by the characters having to farm XP, as Schmidt smartly kinda skips that part of the storyline. A wise choice. Another issue is that the sheer number of characters can be a bit overwhelming, but unlike some books you will know the players as they start to standout. That is the crux of it, the story is more character driven than anything else. The plot is good, and the gaming stuff is there, but it is the characters that hold your attention and keep you listening.

So, what is so different? For one thing, the protagonist is not overpowered or have special abilities that no one else has or can get. He is just a regular joe; leveling as he goes along. Oh, and no Uber-powerleveling either. I also liked that you weren't over whelmed by game mechanics, stat screens, damage reports, etc. It doesn't hurt that the characters are all likable and hold your interest. Additionally, I think that the game system itself is well thought out that allows for some cool class building. This story has a feel like WOW insofar as the characters try to get gaming gear and go on raids. One benefit, and I talk about this a lots is that there are not as many stats thrown at you as the book moves on. The story rolls and you aren’t being smacked in the face by numerous reports of status changes every fifteen or so pages. So you might say that it looks less at stats than it does world building. Another thing that is usually problematic is the fact that there are huge jumps in time throughout the book, during which new classes might have suddenly been added or other things. Normally, this would bug me, and to a slight extent it did, so I have to chop off some points for that, but the fact is that it worked in the story. The story still flowed nicely and you just sort of roll along with it. Finally, one odd aspect is that there is often a lot of build up about bosses or monsters and then when the fight comes it is practically over before it starts. I’m talking a few paragraphs rather than pages.

Doug Tisdale Jr. does a great job narrating and living the story out for you. He took me a few minutes to get used to, but once I settled in I was impressed at his skill and versatility. I know him best from the Days of Future Past series by John Van Stry where he did some incredible work. Like I say he has a lot of skill and versatility and he held my interests but there were points that he seemed rushed or was upping the pace unnecessarily. Also, he does a great job with voices, but could inject a little more emotion into the tale. I think he did better in the Days of Future Past series, which is odd because that is an earlier work. I’d say he did a 7 out of 10 on his part of the book.

Final score is a 7.9. I enjoyed it, but I think the fighting scenes could have been better fleshed out and that there is a weakfish ending that isn’t as strong as the rest of the story. Coupled with the slow start and I have to consider that while the book is fun and captivating it isn’t perfect.

Score: 7.9 out of 10

The City and the Dungeon: And Those who Dwell and Delve Within

https://amzn.to/2X94SVA

The Heroic Villain

Although he was once the promising young CEO of a successful corporation, Lucas abandoned everything he knew and retreated from both the real world and his demanding life following a horrific accident. In order to cope with tragic loss, he began spending his time in virtual reality, lazing about in the sun and living a carefree life.

When he learns that his escapist paradise is being threatened and is about to disappear, however, Lucas is once again forced to take action and do what he does best: take charge. With newfound purpose, Lucas desperately begins making plans that will not only save the world that he has come to love but also propel him back into the spotlight once again—only this time as the villain.

In this GameLit LitRPG adventure, Lucas overthrows local lords, assumes command of the evil Imperium’s forces, and begins designing a dungeon that no player would ever want to miss out on. As he struggles to evolve his monsters and create an entourage of minions in order to become the greatest villain ever, however, Lucas realizes that things aren’t going to be as easy as they initially seemed.

Dukes and Ladders: A LitRPG/Gamelit Adventure (The Good Guys Book 5)

When Montana first started playing in iNcarn8, his new game life, he just wanted to be one of the good guys for a change. But despite his impressive stats and incredible heroics, even his followers are just plain scared of him. Trouble keeps pouring down Montana, even in the remote, supposedly safe holding he’s building into his dukedom.

All that will have to change if Coggeshall is going to survive. Walls go up and homes get built, but Montana can’t shake the feeling that none of it will be enough to keep out the problems of the Empire. Or the world of Vuldranni.

Adapt (A Touch of Power Book 2)

Improvise. Overcome. Adapt.

Only five days have passed since Jade was brought to a distant world and a new life. Mobile for the first time ever, Jade is given the chance to do something she’s always wanted: attend school.

Dracona isn’t your typical school, however. In Andara she needs to learn all the skills an adventurer needs. For her, that means how to cast magic and use weapons without hurting herself. She’ll have to learn fast because the obstacle course isn’t the only thing challenging her progress; she’s racing against the clock to learn how to beat the Mesmer before they find her.

With both enemies and allies all around, Jade must hit the ground running, because what’s chasing her may be worse than the hospital bed she left behind. Turns out that adapting to a new world is only the first step.