A Clan's Honor: A LitRPG Adventure (Rogue Realms Book 1)

To break free, you'll need to break the game

In the virtual realm of Honorus, Ronin Ironclad is a Paladin forced to fight for his real-world coalition. Drafted players are constantly summoned to battle in-game to resolve political disputes. This was meant as a safe way for the governments to settle their differences, but it's turned into a way to control the populace.

The wonder and magical beauty of Honorus has been consumed with pointless warring, destroying the true lore of the game.

Everything changes when Ronin joins a top-level clan that fights to return Honorus to the epic fantasy game that was meant to unify the world.

Abandoning his coalition puts his real-world life in danger, but what he learns about the game and this clan, exposes him to something much greater.

Galactic Badlands: A LitRPG Space Western

There are cowboy boots on his feet, pop-up hints appearing in his vision, and, oh yeah, there’s a mariachi band in his head.

The world's not going to slow down and let him catch up though, no, it's going to throw a chrome hover car at him and hope he gets the picture.

Charles isn't what you'd call inept though, and before long he's proving himself as a quick shooter, fast learner, and more than willing to immerse himself in his pseudo-digital reality full of cruel crimelords, dangerous wild animals, and all manner of fun allies in this, the first novel of the Galactic Badlands saga.

Tales And Schemes: L

Goodmen, beware,

L is no hero. Some spun tales of his deeds benefiting one circle or another, but in the end, his actions benefit none but himself, for any particular occasion where his farce contributes something of substance, it would be nothing but a false, perpetual coincidence, hiding naught but the blatant desire of chaos and depravity. There is no heroism in his dark deeds, to his twisted lies and fabricated truths. We have seen his kind before, have felt the typhoons they are born within. He, through and through, to the smallest pieces of his wretched blood cells, is a lecherous entity which does not care for the world, his, ours, or the people that reside within it--if he even considers them to be so. My unreliable sources have shown otherwise.

This is not a heroic tale, yet I hesitate to deem it villainous either, for his intentions are incomprehensible. I retrieved his history from the fires he laid behind him, from the ruination of his tongue and sword, but his House is a subject in which even I do not dare to tread about. Let a different dolt ravage their mind in separating their fictions from their sins. I repeat, foolhardy learners, that this is a tragedy about an extremely patronizing human-like figure, who seems to account for naught but his own whimsical, impetuous, sinister desires; no matter the unfortunate outcome, for him, or for others.

Yet there, within the tribulations, lies a wicked lesson. It is hence I sacrificed my clear-mindedness in inscribing this, in an attempt to whisk the ramifications from the muck and excrement.

I have failed.

Goodmen, stay away, for insanity beckons his footsteps. They reside within his words, within his acts, and within his story. It is here, on these rotten pages in this very tome of misery.

Goodmen, I beg of you: Beware and begone.

Steamtown Chronicles 1: The Dark Market (An NPC Gamelit Novella)

Delmen MacDougall lived a relatively comfortable life compared to most. He had his enchanting shop, his flat above it, and his health. He even had a friend. Not everyone could make that claim. All he had to do was follow the mandates given to him by Governor Law, Steamtown's infamous steward. Non-citizens of Steamtown, called travelers, didn't make sticking to the mandates easy. They robbed him. They killed him, forcing him to resurrect. They hurled insults at him for being a dwarf or calling him an "NPC," whatever that was.

But when one traveler attacked his only friend in the world, Delmen eagerly abandoned his mandates and fought back. He earned himself a bounty that forced him to hide underground. Now a fugitive, Delmen must do everything in his power to gain his freedom again, and that means clearing his bounty by whatever means necessary. The alternative, being captured by the guards and locked up in Steamtown Stockades for the rest of his life, was not an option.

The Path (Just Cause Universe Book 14)

TRAPPED IN THE GAME

Vanitha is the world's greatest parahuman hacker, who can physically enter computer systems to control them from the inside. To relax, she's created a Hindu-themed multiplayer online role-playing-game called The Path. When a mystery presents itself, she goes to investigate the strange, new Malevolence.

It kills her.

She awakens inside the game as a new character, unable to use her parahuman powers to return to the real world. Nor can she access any of her administrative privileges. She can't even speak her own name. With no other options, she embarks upon a desperate quest to locate her body, a corpse run that may present her only chance to escape. All the while, the Malevolence is spreading like a cancer, rewriting and corrupting the game. It's a speedrun where failure will be lethal: get her body and her powers back before the Malevolence destroys the game and everything inside it-including her.

Office Wars: Lab Coats Optional

Bran wakes in Neuroma, but has no idea what happened the previous night. He continues to progress through Office Wars while secrets start unraveling everything he thought he knew. Some secrets could destroy everything, while others open new paths. What future path will Bran's secrets reveal?

Vicky returns, but is she who Bran thought she was?

Plenty of laughs, more introspection, and a conclusion to this season of Office Wars inside. Do not worry, you will see Bran and friends in future series. All Odditek Online series operate in the same multiverse, you might even get a few hints at other stories that I'm writing or have written.

Maelstrom Book 2 - A Portal LitRPG Novel

Even gods tremble.

After a lifetime of suffering and service toward his kingdom, Graldin was shattered as the wicked god, Bardos, killed what he most cared for. The princess.

Thrust into a fantastic new world, filled with monsters and new dangers around every corner, he was driven by grief and anger. Graldin denied Bardos the only thing powerful enough to rival his own, divine might out of spite, and became a thorn in the god's side. Bardos, in his fury, destroyed everything and anyone within his reach.

Graldin's life took a turn for the worse after getting conscripted by force, to stop an ancient evil that threatened to destroy the capital city of Nyttherion and what remained of the old civilizations. An all-out war between Bardos, with his armies of self-proclaimed light, and the struggling races is forced upon them.

Will anyone survive the oncoming war that would engulf all of the living and the undead, or would the slate be wiped clean and a new game of suffering put in progress?

How To Train Your Kaiju: A LitRPG Kaiju Thriller (Kaiju Wars Offline Book 1)

It's not a game...

It was supposed to be a new tool for anger management. The deal was, I help beta test their new video game and get a microchip implanted in my hand to monitor my responses, and I get out on early parole. I have anger issues. And now Mom's dying. Staying in prison, even if it's only for a few months, isn't an option when she's got so little time left.

But a lot of things don't make sense. For example, why is Dad, who ditched Mom for another woman only a few years after I was born, so keen to make me go to college? And why on earth is the mysterious company whose game I'm playing, willing to pay so much money as an incentive to attack certain targets in their game?

And the game? I've never played anything like it. I'm a kaiju, a giant monster, an avatar of destruction. It's immersive and empowering and it just might be my ticket to taking control of my life.

Until a kaiju shows up on campus and the entire world changes...

The Second Realm (Ten Realms Book 2)

When Erik and Rugrat entered the ten realms they didn’t know what was going on. They only knew that they had contracted the two week curse.

When entering the second realm they came to understand their character sheets, and part of the system that is called the ten realms. A place that the strong make the rules and the weak cling to them for protection and hope that they might be left in peace.

They passed through the trials of the Beast Mountain Dungeon, taking control of it and becoming the leader of nearly two hundred people.

Now in command of the Alva Dungeon and looking to forge a new future, they need more power, mana stones, dungeon cores, monster cores, if not then the Dungeon will stop functioning and they will need to relocate once again.

As they ascend to the second realm, Erik and Rugrat need to grow their skills, gain information and find a dungeon. It’s hardly ever that easy.

Hunter's Bond: Apex Chronicles Book 1

When Simon immerses himself in the game world of Apex as Arheis the Guardian, he finds a living, breathing ecosystem that feels more real than anything he’s ever experienced before. The creatures that inhabit Apex are cunning, ferocious, and a massive challenge for even the most experienced hunter.

In order to rank up in the Hunters’ Guild and participate in the most prestigious hunts, Simon will have to slay increasingly more threatening creatures and use what he gathers to craft powerful armor and weapons.

But a fearsome beast stalks the jungle, untouchable even by the Guild. To have any hope of stopping her, Simon won’t just have to level up and hone his skills--he’ll have to put his trust in his fellow hunters.

And for a lifelong soloer, that’s no easy feat…

I Am Gamer

Lawrence is having a shitty day. His girlfriend is not only cheating on him but she’s cheating on him with his best friend. He had the added benefit of finding out about it firsthand. To make matters worse a legendary Native American God has sent him back to North America circa 1400 AD. What’s a Gamer to do?

From the creator of the hilarious Eryth Online and the action packed Warrior Academy series comes I AM GAMER!

This is the first book in a series that will span continents. Join our hero on his journey to unify the Americas and fight back against its foreign invaders. Using skills and knowledge from the future all revealed in a game type format, Lawrence Lawrence Wrath will save the world… or die trying…

Here is the attached musical playlist, it's available on Spotify and YouTube.

Faithful Defender: A LitRPG/GameLit Adventure Novel (Aelterna Online Book 2)

He's found his new home. Now he has to defend it.

Denel's goddess has granted him the title of Paladin, and with it, the responsibility of protecting the people of his village, both reptilian and otherwise. The threats facing the faithful of Goddess Watch are numerous, and the last thing Denel wants to do is sit and wait for the enemy to come to him. Isolated and far from player civilization, Denel must forge bonds and friendships with races that view his friends as nothing more than monsters to be culled. Unbeknownst to him, he's no longer the only digital resident of Aelterna Online, and the newcomers are out to destroy everything he's worked to create! What he's become is more than the system is prepared to accept; what will he be forced to do to survive?

Loot Lord: A Gamelit Fantasy Novel (Dungeon Land Book 1)

Idon and his friends are in the adventure shop business—and business is terrible. The dungeon boom of decades past is sorely dead. The economy is in the outhouse. And the Guild has a stranglehold on any remaining riches to be gleaned from the tapped dungeons in the area.

They’ll be lucky to keep their heads above water for another week, and that’s only if the Guild doesn’t break their legs to recover mounting debts. Things are looking pretty bleak, when Idon finds a rather peculiar sword during a last ditch effort to scrounge up some valuable loot to sell.

Armed with a secret that could solve all their problems, the three friends know they can’t let anyone find out about the amazing new dungeon levels and the undiscovered loot therein.

But where there is loot…

There is always lurking death. Maybe the violent thugs from the Guild will end up being the least of their problems. Find out if they can live long enough to become the lords of loot!

ERDE ONLINE - INSIDE: A LitRPG/GameLit Novel

Enter to play, win to escape.

It seemed like harmless fun at first, when Justin entered the world of ERDE Inside. He quickly discovers that the real game is trying to save his own reality.

Justin Schwartz is obsessed with ERDE, one of the most popular franchises in the world. The most recent iteration of the game has been in development for a decade, and is called ERDE: Inside, a virtual world that lives and breaths independent of its creators.

As part of a massive PR campaign, OMEGA-DEGA starts a contest for people to join the open beta of ERDE: Inside. Obsessed with getting in, Justin exploits the system to win a slot in the beta, but his actions don't go unnoticed. A hacker called Pnutxebra spotted Justin's exploit and blackmails the leadership of OMEGA-DEGA. Either they allow Justin into the game and trap him there until he finishes the Son of Schwarzvald questline, or Pnutxebra destroys ERDE: Inside so thoroughly they can't recover a decade of work.

Let the game begin.

The Lost City: The Realms Book Two (An Epic LitRPG Adventure)

The sequel to the bestselling LitRPG epic Barrow King.

“I cannot believe that idiotic plan worked.”

The only thing Gryph wanted when he entered the Realms was to find his missing sister. Then he pissed off a power-hungry god, got stuck in the undead hell dungeon known as the Barrow and nearly had his soul consumed.

Then things trended upwards, and with the help of a ragtag group of companions, Gryph escaped to a verdant paradise of magic and wonder. But when his exposed secrets lead to betrayal and murder, Gryph is forced to accept an insane quest or his new friends will face the headsman's axe.

Now, to stop a world-conquering zealot from capturing an ancient weapon of incredible power, Gryph must become the one thing he never wanted to be, a leader. Standing in his way are a group of crazed cultists, an army of deadly magical machines, and friends who no longer trust him.

And he is still no closer to saving his sister.

The Lost City, the sequel to the breakout hit Barrow King, is an overflowing cauldron of leveling, world building, humor, and action.

Guardians Of The Round Table 2: Goblin Boots

When all actions have repercussions, it isn't really a game.

Returning to Inadon, Mallory and her companions are determined to level up, gain better gear and learn new abilities. They soon discover it might be more difficult than they realise when they encounter members of the dark forces. Will their actions have the wrong consequences or will they have time to gain the experience points they need before they become a target of the dark forces?

This story was written by Australian authors using Australian spelling.

Anomaly (Somnia Online Book 2)

As Murmur reels in the wake of the secret her friends tried to keep, her grip on what is real and what is virtual begins to slip. What's more, she's no longer sure who she can trust.

Stalked across the continent by a rogue with a vendetta, Murmur is forced to dig deep and develop her abilities before she finds a knife in her back.

Suspicion surrounds the AIs as well. Their behaviors are too human, their reports too perfect. Shayla and Laria must uncover the truth before the system raises concerns and Murmur is lost forever.

Underworld - Through the Belly of the Beast (Underworld Book 2)

Surviving Lord Darius's attack has put Elorion's level over the top. He must soon leave the Mistress's Labyrinth for the unknown dangers of the Underworld.

There are three paths that stand before him. Should he absorb all the Blue Magic he can find, power level his fellow captives, or take on the bone palace alone?

The Underworld is waiting...

Trial and Flame (Chronicle Book 2)

It’s easy to get swept up in the current—for the world to pass us by.

An extra 168 hours each day lets us take some of that time back—to do and see more.

Though the fresh time aids and liberates us, it also serves to free the hands of our adversaries.

Still relatively new to the world, Dakkon and Cline are small fish in a very big pond. While hunted for a mark on their heads, they must find a way to live and to grow.