Fantasy

Rogue Online: The Devil's Gate: A LitRPG adventure (The Rogue Lands Chronicle Book 1)

To survive you must win. Nothing else matters.

Max is a top-level gamer, a battle mage with enough fire-power to level a city. Or a small village at least. Lots of people want to be him. A few want to hire him.

But most just want to kill him.

At least, in the game. Things in real life aren't so easy.

After double-crossing the all-powerful Corporation, the shadowy tech company that runs the world’s biggest gaming tournaments, Max finds himself on the run. His only chance of escape is to enter the world of Rogue Online, a prototype full-immersion game that just might let him evade his enemies.

But he soon discovers that Rogue Online isn’t the safe haven he’d hoped. Especially when he’s been stripped of all the abilities he’s worked so hard to build.

If he wants to get home, Max must use all his skills and ingenuity to level up and uncover the dark conspiracy at the heart of the Corporation. A conspiracy that threatens not only Rogue Online but all of humanity as well.

The Grind

One young woman hungers for status in a harsh, feudal future—but her greed could become her downfall.

In the desolate future city-state of Verre, King Leopold and his lords rule with absolute authority. There’s only one way for oppressed serfs to rise in rank: the MMORPG called ‘The Grind’. Once a year, players in this virtual game can fight for the opportunity to raise their standing by gathering as many points as possible. Peasants can become Nobles, Lords and, with enough skill, sometimes Kings…

Savannah “Savvy” deForge is a Grinder—the lowest of the low, who earns a living racking up points for players by “ghosting” them in the game. When a wealthy client named Timon comes calling, she sees him as her ticket out of the classless limbo of Grinder life.

But when her father vanishes into the game, Savvy will have to choose between the advancement she craves and reclaiming the one she loves. As virtual deaths start to become terribly real, Savvy realizes there is much more at stake than status, and it may be too late to save anyone, including herself.

Dungeon Lord: Otherworldly Powers (The Wraith's Haunt - A litRPG series Book 2)

Dark forces are threatening everything that Dungeon Lord Edward Wright cares about… and they don’t expect what they’re about to get.

Only a few weeks have passed since the Battle of Burrova, and Edward and his friends are busier than ever improving the Haunt and protecting the surviving villagers.

Sadly, time is a scarce commodity in the world of Ivalis. Soon enough, Ed finds himself thrown in conflict against the man behind the mindbrood’s attack, a man who is seemingly capable of shrugging off mortal wounds and who is willing to unleash a devastating plague of undead against the Haunt and everyone inside.

Only the otherworldly powers of a Dungeon Lord may be capable of protecting the Haunt against the rapidly approaching danger… but can Edward remain the same man if he exposes himself to the corrupting influence of that very same power?

But Death is Not Forbidden (The Twenty-Sided Eye Series Book 2)

Spooky and Joe are in a gaming reality that is quickly becoming clear, is quite real. They are forced to fight monsters, dungeons, and betrayal but their greatest enemy might be denial. Both Joe and Spooky are now nearly immortal, but how will Joe react when the facts of the situation can no longer be denied? He may never see his late wife in the afterlife. How will Spooky deal with the changes within herself? Neither she nor her co-Champion have the option to become mere mortals again. Watch as Joe and Spooky continue to grow their capital in people, skills, equipment, and magic.

Level Up

Virtual is Reality.

What would the world be like if video game rules suddenly applied?

Marcus is about to find out. After a freak accident he finds himself stuck between a game and the real world. He’ll need to fight his way through football hooligans, carnies and the dreaded RNG to get to the final boss and save the world. Anything less means it’s game over for good.

Along the way he’ll learn new skills, chase epic loot and most importantly of all, Level Up!

Fairwind's Fortune

In 2038, Gail plays "Thousand Tales", a game run by a watchful AI. In there, she's exploring an endless sea to gain aquatic powers and master the rare skill of combat origami. In the real world she helps run an ice cream company and is starting to see robots sneaking around the place, because the AI's plans go beyond keeping players entertained.

Her real and fantasy lives collide one night when she has a bout of extremely good luck, and the chance to have her brain permanently relocated to the game's world. Is digital heaven too good an offer to pass up?

"Fairwind's Fortune" is part of the larger "Thousand Tales" setting, though no knowledge of it is required. A friendly artificial intelligence is seeking allies to cross between worlds, offering magic and transformation and immortality in return. What can Gail do to help befriend the young race of AIs raised inside a game, and make sure they understand what humans really want?

Demon's Quest (Grimdark Adventures Online Book 1)

A gamer girl plays for her life.

There are seven stages of grief. Tatiana finds herself stuck in anger. Diagnosed with an inoperable, terminal brain cancer, she rails against fate as her choices get taken away one by one. Only two things prevent her from falling into the sixth stage – depression. The first is Grimdark Adventures Online, where she has two characters/avatars, one a brutal male Battle-Knight, the other a gorgeous Rogue. The second liberating thing: insurance.

When her real-life body dies, the insurance will allow her to escape extinction by paying for her upload into the game as a perma-player, ensuring that she will never reach the seventh stage – acceptance. She need only choose which character her consciousness will inhabit.

Perma-players can’t level up as quickly or easily as Players, so Tatiana spends her last days in the hospital playing the game, leveling up where she can and venting her rage in battle and mayhem.

When a demon in the game threatens to steal from her her final choices by permanently killing both of her characters, forcing her to upload as an unknown at Level 1, Tatiana knows desperation. She must either accede to the demon’s wishes by going on a quest, or meekly accept the unacceptable.

Backed by a flying dragon, she sends her Rogue character into the unknown to battle orcs, mages, and cannibalistic goblins. Determined to win through despite the odds, she refuses to accept any possibility other than victory. But, even should she win through, she can only hope that the demon will keep his word, freeing her to make her final choice before it gets made for her.

The Omega Dream

With the innovation of fully immersive virtual technology that links directly to the user's mind, the world of console gaming has evolved in five years beyond what all but the most ambitious of gamers could imagine. Unfortunately, that technology comes with a few... quirks.

When a young boy named Aaron Marcus got his hands on his first Neural Console it was a dream come true. He could finally join his other friends who had long since delved into the virtual MMO known as Omega Dream. It all turns to a nightmare when a tragedy strikes and he becomes unable to return back to the real world.

Discovering he is but another in a long line of players trapped inside the artificial realm, he resolves himself to do whatever it takes to make it out. He begins his journey through Purgatory, the server built to house the damned players cursed to spend the rest of their days inside “Omega Dream”. It isn’t long before he finds out just how difficult his quest may be. Only one player has ever escaped the virtual prison. Only time will tell if Aaron has what it takes to be the second.

The New Party: VirTim LitRPG Episode 1

The sirens are blaring. The nuclear missiles are on their way. You have only minutes left to live. What do you do? Play an online fantasy RPG, of course.

Virtual time dilation (VirTim) means that even a few minutes of real time can become weeks, months or years of subjective game time. Ryan is one of those who flee the holocaust to a VirTim world.

But something in the Realms of Ralonus is very wrong...

Legends of Tarthirious: The Complete Collection

The Legends of Tarthirious series is composed of five separate stories originally published as a kind of serial series. The first book is my favorite. It has so much potential. It setup a world where citizens of the U.K. had to pay back the national debt by a certain period or they'd get deported. Kylia, the main character (MC) was not only responsible for her part of the debt, but an inherited portion from her family when they died. The game she plays is her way to get ahead and pay. Otherwise she faces deportation. This is a good premise, it makes the game stuff matter. It also introduces this threat from rebel forces that want to take the system down. Good real world stuff too.

Unfortunately, starting right from book 2 the premise shifts. It becomes more about moving Kylia and trying to keep her out of the hands of the 'bad guys.' The game stuff, while still a big part of the content of the novels, stops mattering to the story. Since Kylia no longer has any hope of paying her debt back all she's really playing for is fun, to hang out with her boyfriend, or just to kill some time till the story gets back to the real world stuff. Even though some of the game stuff it is entertaining as short stories, they don't effect the novel story at all. Which makes them ultimately feel pointless and like filler.

I kept reading each novel in the series hoping it would get better or at least as interesting as the first book but it never did. The  last book felt a bit rushed to tie everything up and while it does, overall the whole thing wasn't very satisfying.

Legends of Tarthirious : Book Five of Kylia's Story (Legends of Tarthirious (A LitRPG) 5)

Kylia is struggling to deal with the recent death of her fiance, Gerald, and decides to do the only sane and sensible thing.

Throw herself into the virtual world of Tarthirious.

In Tarthirious, Kylia's avatar, Armelia, is having struggles with morality and whether or not the pesky thing is actually important when it comes to having a good time and completing quests.

In this, the fast-paced, action-packed conclusion to the Legends of Tarthirious saga, the story twists, turns, and surprises at every corner as it reaches its stunning climax, whether Kylia's ready for it or not.

Threadbare Volume 2: Sew You Want to be a Hero

Threadbare has not had a very good time of it, recently. His little girl has been taken from him, and he must travel the kingdom, finding allies old and new, living and dead, to help him rescue Celia.

Fortunately, he's got a voice now, and access to all those fun skills he couldn't use before. He may only be a very small teddy bear, but he's got the persistence to plow through dungeons of rascally raccoon monsters, the wiles to turn a town full of undead on its ear, and the sanity to survive an encounter with a mediocre old one.

However, Threadbare's little girl is growing up now, and her own path is hard, and brutal. Will she even have a use for her old teddy bear, when they meet again? Will they both survive the encounter?

Warning: Contains profanity and violence, and a creepy villain who likes tentacles way too much.

The Cost of Survival: A LitRPG Apocalypse (The System Apocalypse Book 3)

The Onlivik Spores have been defeated, the dungeon tamed but at great cost. John and his friends are reeling from the losses, but the countdown to full integration to the System continues. Threatened by System-integrated races and new, more powerful monsters, John will need to get creative if he and the city are to survive.

The Cost of Survival is Book 3 of the System Apocalypse, a LitRPG / GameLit Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.

The Greystone Chronicles Book Three: Darkness Fallen

Alexander and the Greystone Guild are expanding their territory. Building up the keep, conquering new lands, and recruiting citizens of all races. And when they've prepared enough, they plan on taking the fight to the minions of the Dark One in their own strongholds. .

New friends are discovered, and alliances are made. Tragedy befalls one of the group, and the Dark One's identity is finally discovered. A new, yet at the same time ancient enemy makes itself known, threatening to change the face of Io forever.

Perma-Death Online: A LitRPG adventure: Book 1

Rohan is an NPC in the real world, stuck at a job he despises. His only escape is the fantasy paperbacks that share his bed at night.

Once a gaming addict, Rohan renounced gaming ten years back, thanks to a painful incident in his life. When Prithvi Online—a VRMMORPG unlike any other—is unleashed, Rohan does his best to avoid it. That he cannot “afford” the game helps as well.

But when a friend brings an opportunity to play Prithvi Online for free, Rohan can resist no more. He lets his resolution slip.

However, something fishy is going on in the world of Prithvi. And strange notifications asking to maintain a distance from hooded people only deepen the mystery.

Soon Rohan’s life in the game is turned upside down as he uncovers a plot that can have deadly consequences to the world of Prithvi… and the real world as well.

Return to Dungeon: A Monster MC LitRPG (Kobold's Quest Book 1)

This downtrodden kobold finds himself with one hell of a quest ...

Kek has spent his life being treated like a dog, but he's only dog-like in appearance. You see, he's a kobold who originally came from a dungeon. And he's spent most of his life enslaved to a gang of exiled mercenaries hiding out in a deadly jungle. When Kek gains the power to see the hidden mechanics of reality and learns to "game" them to expand his skills and find hidden meanings, he is soon entrusted with a noble quest. He must return to the dungeon where he came from and rescue his people from servitude to the dungeon lord!

Faced with untold dangers, Kek is going to need allies—such as a sweet muck fairy with a killer streak, a deadly-beautiful siren who fights best au natural, and a sensual cat woman with lightning quick moves. They are sure going to keep this lone kobold on his toes.

Throughout this quest, Kek will learn the hard way that one of the greatest opponents a hero confronts is his own self-doubt.

A Fist Full of Sand: A Book of Cerulea (Sam's Song 1)

I really, really hate falling. Falling is stupid. Gravity is stupid. Orks are stupid.

Maybe if the Voice hadn’t dumped Sam’s Strength she wouldn’t have ended up chained to a post, waiting to be two orks’ lunch. Maybe if the Voice hadn’t dumped Charisma, she could have talked her way out. Maybe if the Voice had maxed Dexterity completely, she could have escaped without hurting herself. At least, as a halfling, Sam was able to hide easily. Sam wasn’t sure how big people managed in life. They couldn’t fit in to half the places they wanted.

Not that Sam was where she wanted. The Desert where she’d grown up no longer welcomed her, so she made her way to the city-state of Triport. She’d never seen a city before. Once there, she uncovers a danger lurking in the ancient ruins beneath the city, and it will take all of Sam’s Wisdom, Skills, and pint-sized audacity to save Triport from utter ruin.

Inside Out (Bloodfeast Book 1)

It's just another day in Boston for Mitch, Luke, Alyssa, and Stephanie. They're four college-aged friends who like to play the popular online game Bloodfeast MMO together. But when they log in to the game, none of their characters are where they'd last saved them and Mitch's character has two new items - a mysterious orb and a scroll.

Before the friends can figure out why, they're blinded by a bright flash of light. When their vision finally returns, they're shocked to find that they're now inside the game in their characters' bodies. But the friends are even more surprised when they learn that their characters somehow left the game and are now in their bodies back in Boston.

Trapped in the fantastic world of Bloodfeast, the friends embark on a quest to try and get back to their reality. In this world filled with magic, shifters, and monsters, they face one challenge after the next as they look for a way home.

Meanwhile, the Bloodfeast characters try to find their way around modern-day Boston. With no magic or shifting abilities, the characters have a hard time adjusting to life in 21st century America.

The Reapers (The Neuro Book #3) LitRPG Series

Alex and Enea are back in the Crystal Sphere where in their absence a catastrophe has struck. Virtual reality is now controlled by the Reapers: hybrid identities evolved from high-level NPCs who kill human players to harvest their neurograms.

Reapers are constantly on the prowl for more neurograms. No one is safe from their cannibalistic greed.

Survival in this new world becomes an ever-increasing challenge. A Reaper army is about to invade the Agrion cluster. Rion Castle has become the players' last outpost - but the struggle is too unequal.

SLIME: Call of Tuatha (Book 1)

Lysander Blacknail invested forty hard years of his life in service to the boar god, Tuatha, but in Lysander's greatest act of service to his god, he is betrayed. He finds himself in the body of a slime, inheriting odd abilities and an overwhelming circumstance. His only drive for survival is revenge. As a slime, the weakest monster in the world, he must discover a way to gain enough power and get his humanity back.