Fantasy

Project Alpha: Book 2

Fresh off his victory at the System Games, Anthony Tinoco is living a life he never could have dreamed of. His family is safe in a brand-new home, he's enrolled in college, he has an incredibly hot girlfriend, and, best of all, he gets to fight monsters for a living. Unfortunately, some things are too good to last. Unbeknownst to Anthony, an old enemy has started making moves from the shadows, sowing seeds of destruction and plotting his revenge. When a random dungeon appears and begins spreading its corrupting influence through his old neighborhood, Anthony is forced to confront his own personal demons and take action or risk losing everything that he’s worked so hard for. Little does he know, however, that while he may be the target, he's not the one in the crosshairs.

Nora Hazard Book 3 - Accounts Payable

The last three years have not been easy for Nora Hazard, but she’s been able to create a new life for herself. Since becoming orb-Bonded, she’s managed to survive, then thrive. She’s mastered her power and grown up during her time as a soldier, even experiencing love.

But circumstances will force Nora to make new choices. Her deal with a powerful demigoddess is coming to an end, bringing new opportunities and new dangers--including secret information about her painful, mysterious past. Her loyalties will be put to the test.

Unfortunately, despite her survivor mentality, her luck is terrible. Trouble seems to follow her wherever she goes. After uncovering a massive plot that directly threatens everything she holds dear, she will be forced into a struggle that pushes her to her very limits.

For Nora Hazard, nothing is ever simple, but she made a promise to someone important to never give up. She’s been wounded in spirit and body, but remains unbroken. Anyone or anything that picks a fight with her or threatens her friends may come to regret it, even a dark god.

*This is the last volume of the Nora Hazard series, which directly intersects with the Delvers LLC series, also by Blaise Corvin.

Collecting The Goddess: A LitRPG Adventure (Chronicles Of KieraFreya Book 1)

What is a billionaire heiress supposed to do when all of her older siblings take to business like her parents, proving that business is in their blood?

But not hers.

There are many good choices. Unfortunately, Chloe decided that partying was the right one.

Now a requirement to keep her money requires her to attend daily meetings with the family psychologist—a daily meeting about how she should change her life to change her future.

The worst part? The meetings are before noon, so she has to get up early.

Then he presents her with an offer.

Invest in a new game company and become the first player to stay inside their full-immersion pod.

For two years.

Two years away from her parents looking down on her, and not having to listen to her siblings and their success?

Done. 

There is only one problem…

Chloe’s avatar connects to a Goddess of Retribution who doesn’t remember her past.

Following the rabbit trail of armor to help the goddess will require more responsibility from Chloe than she has ever accepted in the past.

Will she return to being the party girl of her past, or will the Lagarde daughter tempered in fire from her upbringing wake up?

Go up and click Read For Free or Read Now and find out if Chloe Lagarde has what it takes to help a broken Goddess.

And herself.       

The Crafter's Dungeon: A Dungeon Core Novel (Dungeon Crafting Book 1)

Sandra had been a merchant traveling through the human lands of Muriel, though that wouldn’t have been her chosen profession. What she would’ve loved to become was a crafter, producing wondrous creations with her own two hands; however, she didn’t want to become a master in just one craft – she was interested in them all.

Unfortunately, Sandra was born with a deformity in her hands that made them appear frozen in a claw-like pose; as a result, she couldn’t grip anything with any sort of strength or dexterity, meaning that she wasn’t able to craft anything but the most simple of things that required very little in the way of hand-based manipulation. To top it off, while most people could access and manipulate at least one or two of the basic elemental energies, she could see them all – but was unable to manipulate a single one.

Despite these setbacks, Sandra spent the majority of her twenty-six years of life visually learning the processes, techniques, and secret formulas for every aspect of crafting she could discover. And it was that pursuit of knowledge that ultimately led to her untimely death.

Reborn in the shape of a tiny Dungeon Core, Sandra learned about the purpose behind dungeons and Cores from an assigned dungeon helper; at the same time, she also discovered that she had much more freedom than most other Dungeon Cores. The repercussions of her mere existence could end up being far-reaching, but the most important thing she learned had nothing to do with the other Cores, the different races, or even the real purpose behind her being brought back to life as a strange glowing gem.

Sandra didn’t care about any of that, though – all she cared about was that she could finally do some crafting.

This Dungeon Core story contains LitRPG/GameLit elements such as statistics and leveling and a heavy crafting emphasis. No profanity and no harems.

Slimegirl

In the year 2101, ISLANDS allows users to become whoever they want to be.

Nineteen year old Sylvi Grohl is excited for her first semester in a new school, but all thoughts of higher education vanish when she starts receiving strange packages at home. Packages she didn't order.

As Sly delves deeper into the underbelly of ISLANDS to find the source of the mysterious packages, she finds herself caught in a dangerous love triangle in a world where she can't tell friend from foe.

Can she unravel the mystery without alienating everyone around her, or will the consequences of her own actions finally catch up with her?

Merchant of Death: A LitRPG Adventure Series (Eternal War Online Book 1)

After a mission gone awry, secret operative John Taggart’s identity is compromised. He needs to go into hiding until he can afford the surgery to get a new face. All the cash he had left, he invested to buy a hacked virtual reality collar off the black market. For a wanted man such as himself, this is the only way to make any kind of money without further jeopardizing his location and identity.

There’s a problem though. When he first logs into Eternal War Online and chooses his faction, the network detects his unauthorized device and generates a bunch of critical errors. Immediately, there’s a hotfix that is applied and which erases all his selections. John is sent into the Eternal Battlefield, the highest level PvP area of the game—obviously, with no chance of survival.

Limited to one character by collar, John finds himself in a dire situation. With no faction to back him up, he’s a free target for everyone. And with no fighting skills and no gear (except for a pair of cotton briefs), he’s no match for any of the players. 

John will keep dying and respawning in that impossible location. But as he tries to keep to the shadows and stay alive, he will soon find that his strange predicament is not without benefits. For one, his lack of ties to any faction allows him to loot every corpse—which will lead him to unlock secret classes, like: Salvager and Smuggler. Secondly, while every faction has its own language that prevents players from different groups from talking to each other, he’s not restricted by that constraint and can understand everyone.

Unable to join the fight, as every blow sustained results in his instadeath, John will discover that his only chance to start earning some cash will be to partner up with the criminal underworld in the game and set up a salvaging operation. For a fee, he will loot you and return your soul-bound items—allowing you to skip the 6 hour waiting period before they materialize back in your inventory. Also, he will experiment with crafting and creating weapons and enchantments that will start to shake things up in the game.

Obviously, not everyone will take kindly to his bold moves and John will attract the wrath of a few powerful players. But then, you can’t expect to please everyone when you’re making a name for yourself as a Merchant of Death!

Kingdom Come: A LitRPG Dragonrider Adventure (The Archemi Online Chronicles Book 3)

As reward for stopping a serial killer and restoring the Kingdom of Vlachia to its rightful ruler, Dragozin Hector and his queen dragon, Karalti, have earned a noble title, a castle, and land of their own.

There’s only one problem – it’s occupied. By a freaking elder vampire.

Not only has the vampire unleashed the blight of undeath across the land, but Hector's nemesis is on the warpath. His mission? To steal Karalti, kill a god, and use their combined power to become the Insane God-Emperor of Archemi.

Hector never wanted to go back to war, not even in a video game. But now, he must fight to claim his territory from Ol’ Fangface before everything is taken from him - his dragon, his territory, and the woman he loves.

The Crafter (Book 1): Legacy

As a ten year old orphan, all Wick ever wanted was money, power, and well, what else was there? Enough is never enough. His father's death left him only with a glass amulet, his trusty spade, and two level one skills. Six months in the backwater city of Outlast, Wick has finally decided to make his move for a brighter future. It may cost him the beating of his life, but he lives by the Sprawler's Code: The strong live long, but the bold get the gold.

Follow Wick on the beginning of his new life as he explores new powers and manipulate anyone foolish enough to get in his way.

Story Does Contain: Male Lead, Fast Pace, Slightly Overpowered Protagonist, Greedy Protagonist, Right of Passage, Multiple Magic Systems, Mystery

Story Does NOT Contain: Harem, Ultraviolence, Horror, Mopey Protagonist

Lord of Creation (The Universal Struggle Book 1)

When the thrilling lands of RPGs come to life for Donovan; monsters, dungeons, experience points and leveling up, he is amazed. Never in his life could he have imagined the mysterious and exciting world that awaited him. After conquering a dungeon to rule for himself though, things get real. Stronger and stronger enemies are arising, and a messenger from the underworld brings a horrifying notice. He and his dungeon are to be brought to the underworld, where even his astonishing level is on the bottom of the totem pole.

Then, just as soon as he thinks everything is going well (or at least as well as can be for somebody living in the underworld), he loses it all. But, from the ashes, a new power burns through him. A power only the most powerful titans have even dreamed of wielding. The power of Creation. But alas, nothing is as it seems anymore. All alone in the darkest place imaginable, can he survive?

Awaken Online: Unity

A side quest adventure in the best selling world of Awaken Online!

In the aftermath of Thorn's attack on the Twilight Throne, Frank is in an awkward position. Jason and Riley have outpaced him and everyone is hard at work rebuilding the Twilight Throne, establishing new towns, and trying to get their fledgling manufacturing operation off the ground. Everyone except Frank - who finds himself with no immediate task or goal.

So Frank decides to strike off on his own. He sets his eyes on the north, heading toward the snow-capped mountains that loom over the undead kingdom's border in the hope of improving his shapeshifting abilities.

He soon stumbles into an unexpected adventure. A journey that may unearth the secrets behind his class and finally force him to reach his true potential.

Eight-Bit Bastards: Level One

When you’ve maxed out your level, done every quest, and defeated every enemy, there’s not much left. So after seven centuries of immortality, Sean wants nothing more than to die. Afterall was touted as a paradise, an afterlife where anyone could pursue their interests, from archery to zookeeping. The gaming was the stuff of legend, but for Sean it had grown stale.

But when a woman from a past life informs him of a real, flesh-and-blood descendant that has hacked his way in, Sean finds a new purpose. The AI doesn’t take kindly to interlopers, and parks the intruder in the one realm so buggy that even the oldest, most powerful denizens of Afterall steer clear of it – the Bitrealm.

Sean must enter a land created for the original gamers, people like him who cut their teeth on some of the first video games released to the public. Will Sean brave the pixelated wilderness of Bitrealm to rescue his lost kin? Or will he fall victim to the force that has been making people vanish? One thing’s for certain, he can’t do it alone. He’s going to need a few members of his original guild.

He’s going to need some Eight-Bit Bastards.

Steel Orc: Player Reborn (A LitRPG Adventure)

When Tripp Keaton wakes up, he discovers that he is an orc. An orc in a strange world, with the skeletons of humongous beasts scattered around him.

This isn’t a normal morning.

Deep in the world of an online game, Tripp finds himself alone, weaponless, and with nobody to call a friend. Worse, the game’s god-like controller has taken an interest in him, and that interest manifests itself in cruel ways.

If he is to survive, he has to learn how to craft legendary weapons and find allies to fight with him. He must battle his way through a labyrinth of monsters and traps, while surviving wave upon wave of creatures unleashed into the land of Godden’s Reach.

It isn’t enough to make a sword. When the metal cools, he must learn how to weave magic into it.

The Scared But Willing

A new LitRPG novel from the author of the Dream trilogy, The Scared But Willing tells the tale of gamers drafted into a deadly electronic war.

As he slogged through the boredom of a career as a cubical drone Thomas Paine Cooper believed his life sucked, but it was not until the E11 Corporation entered his life that he discovered what life-scale suckage really meant.

The E11 Corporation’s meteoric rise to become a multi-billion-dollar technology giant was secretly based upon an alien AI reverse-engineering advanced technology.

Until the Human computer and data networks reached a point where the AI could hope to escape its bonds, and E11 found itself in desperate straits: Human-produced software could not contain the AI’s efforts to break free without real-time Human controls, but the Human psyche can not handle a purely electronic environment. In desperation, E11 built an interface that allowed Humans (their bodies ensconced in nutrient tanks) to experience a virtual reality environment similar to a fantasy world MMO.Except that the ‘players’ only have a two per cent chance of physically surviving the shock of dying ‘in game’.

Under the guise of employment opportunities E11 is press-ganging gamers into a virtual war designed to contain the homicidal AI. The interface feels real to the players, and death is certainly a fact, and the players’ only hope to return to their bodies and the real world is to play to win.The Scared But Willing are gamers who band together to hunt their ticket home: a thoughtful ranger, a Monty Python-loving wizard, a brooding barbarian, a lovely healer, a vulgar monk, and a rogue who lives for food and women. Bound together by the challenge of fighting their way back to the real world, they embark on the journey of their lives, learning a great deal about themselves as they struggle to escape.

Home Siege Home: A LitRPG/GameLit Novel (The Good Guys Book 6)

Montana Coggeshall is feeling the squeeze — and not just because of his new leather pants from the goddess Eona. His little safeholding in the ruthless world of Vuldranni is under siege. On both sides.

At the front is Lord Caticorix, a grade-A Imperial flunkey if there ever was one. He’s clearly ridiculous, but the army he brought with him might not be. Plus they’re bent on blocking Coggeshall from getting any food or supplies from the outside world.

And at the back are the ursus, the larger-than-life bear people who’ve traditionally called this valley home. They’re none too pleased with Montana for taking in a few ursus refugees, and would like the 400-lb Goldilocks and her followers out of their house now, thankyouverymuch.

Battles are brewing, and the entire town is being held hostage. And despite all his strength and ability, Montana needs to do some serious training to get Coggeshall out of this. There are actual stakes this time — children could starve, his friends have gone missing — and Montana’s not sure he has what it takes to save everyone.

This video game world is starting to feel way too much like reality.

Apostle of the Sleeping Gods (Disgardium Book #2): LitRPG Series

Your parents are getting divorced. Now, once you turn sixteen, you’ll be doomed to a pitiful existence on the lowest rungs of society. The neighbor girl got plastic surgery for your sake and is levelling fast to impress you. A Sleeping God gave you its power, but now demands absolute loyalty and obedience even in real life. Something called the Destroying Plague wants its Emissary to infect everyone alive and, as luck would have it, that Emissary is you! But the city sees you as its salvation, not a cause of great suffering...

Scyth aka Alex is a potential Class-A threat to the whole world of Disgardium. That's how the system classifies imba players with an unfair advantage.

However, it is hard to threaten the world while you're stuck levelling up in noob town. It's even harder when all the preventer clans are on the verge of announcing a hunt for you and even your best friends can't be trusted, all while your two patron gods tear you apart from the inside. And now, to make matters worse, your biggest enemy has just become a threat as well.

Somerset (The Rules Book 1)

WELCOME TO SOMERSET

A land of mystery and magic! You have been chosen by our Illustrious Overlord to take part in The Rules: a no holds barred death-match, to see who among you is the most powerful. You have been transported here against your will. The only way back is to reach level 100 and defeat the final boss. Please do be careful with your life, as it is the only one you’ll get.

Have a pleasant match, and remember, we’re always watching…

When Sam wakes up in a strange new world with a message floating before his eyes, he thinks he's hallucinating. However, he soon discovers a land filled with dungeons, monsters, angry gnomes, and even worse, talking dogs!

Warning: Contains profanity and content that may not be suitable for children. This is a LitRPG book, containing multiple stat sheets, message windows, dungeons and epic loot.

The ANKH Resurrectionist Chronicles: OhmN

After failing to successfully colonize the closest planets, the United States, China, and Russia all turn their attentions to the new planet LHS 1140 b.

Cryogenic freezing is incomplete, the body is frozen while the mind slowly turns to mush.

As a solution, the United States forces 100 million 'volunteers' to upload their minds to the Artificial Neural Kinesthetic Habitat (ANKH) servers.

Servers that will recreate the consciousness to one of five different starting planets, so long as they can make their way out of the starting area.

Everyone is given seven lives to get enough points to be chosen for resurrection on the new planet.

The game is rigged.

The rich have purchased improved starting locations, abilities, and additional lives.

There is a chance, sell your starting lives for starting powers and abilities. The more starting lives traded, the greater the rewards offered.

The only problem? Powers earned in this manner will no transfer upon death, unless you are rich.

Who will live?

Will anyone survive the trip to the new world?

Dark Elf Chronicles Book 3 : Pathways

Mace and Shari continue to pursue their mission to eliminate the Black Flame. Nearing the city of Graf, they and the crew of the Sea Sprite were ambushed on the river. After suffering losses and stopping to make repairs, they have been approached by two drow thieves walking out of the woods. An epic battle awaits them in Graf, where they’ll try to eliminate Garya, the drow priestess who has become master of the Black Flame.

Griff and Lisa are leveling quickly so that they can join Mace and Shari at Darkstone. But they need to risk a trip to the real world surface for a food run, and are unaware that two monstrous zombie titans are awaiting them at the grocery store.

Another survivor is found! One with the skills and knowledge to potentially speed up the process of getting them all permanently uploaded into the game. But he’s far away, and facing real world challenges of his own.

The kingdom building continues, along with crafting, epic battles, diplomacy, new magic spells, legendary loot, and intrigue. But can all the humans survive the zombie apocalypse long enough to upload themselves?

Dungeon Craft Online Book 1: Endless Dungeon (Part 1)

Awoken on the cold, hard dirt in a near-pitch-black underground cavern, Cassandra Flynn must face the real possibility that she is a digital representation - a player, as it were - in an unknown game.

How did she get here? Where was her 'real' body? Did she even have a real body?

Facing a myriad of unanswered questions, she must learn about her new world and forge a life for herself in this timeless, endless dungeon.

With only a wand, a pickaxe and a certain spunky pet raptor by her side (hiss!) will Cass uncover the secrets of the game? Or stumble to her death in the inky blackness of the unknown?

Who knows what lies on the other side? If anything...

Dungeon Eternium (The Divine Dungeon Book 5)

Dungeon Eternium (The Divine Dungeon Book 5)

Unlikely allies uniting across the world. Blood feuds that span centuries. A single chance at life.

The world watches the sky with trepidation. The insanity of Xenocide knew no bounds, and all will soon suffer the effects he had planned for a millennium. Though none know what is to come, they all know it isn’t going to be easy to survive.

The Master has a plan, one that can give the world at large a way to escape the onrushing desolation. It may be on the bleeding edge of morality and what he needs might prove too difficult to secure, but The Master asks for trust.

Cal and Dale both have their role to play as the world hurtles toward destruction. One needs to bring the races of the world together while the other simply needs to survive. Surrounded by supposed allies, the duo will do all that they can to succeed—but with every new arrival comes rising tensions and faltering trust.

The apocalypse is coming. Will honor or greed stand the test of time?