LitRPG Podcast 136
LitRPG Podcast 136
Oct. 5th, 2018
Hello everyone, welcome to episode 136 of the LitRPG podcast.
I’m Ramon Mejia. I’m here to bring you the latest LitRPG news, reviews, and author interviews. I have 9 new LitRPG reviews just for you.
Before we begin, I just want to thank a recent supporter that made a generous donation via Paypal to the podcast. They requested to remain anonymous, so no names. But thank you.
https://litrpgpodcast.com/support
New Releases and Reviews:
Advent (Red Mage Book 1) (11:00)
LitRPG apocalypse story that that hits all the right action adventure buttons for me.
Score: 7.5 out of 10
Couch Potato Chaos - Gamebound (19:16)
Depends too heavily on nostalgia, parody, and satire.
Score: 6 out of 10
One More Last Time: A LitRPG/GameLit Novel (The Good Guys Book 1) (24:49)
A surprisingly good slice of life, action-adventure story with some gritty medieval realism.
Score: 7.7 out of 10
Roguelock: A LitRPG Adventure (The Wayfarers Book 1) (29:32)
Short story. 1980s storyline has more potential than the fantasy one.
Score: 7.1 out of 10
Rebirth Online: A litRPG Adventure (32:44)
The novel doesn’t do either LitRPG or Harem particularly well.
Score: 5 out of 10
The Hall: Book 1 of the Muraglen Saga (36:14)
Story doesn’t start to get decent till you’re 70% into it.
Score: 6 out of 10
Phoenix World: Beta Test Zone 5 (41:42)
Technical writing issues. The author hates quotation marks.
Score: 4 out of 10
The Arena (The Adventures of Horc Book 2) (46:16)
Lost me in book 2.
Score: 6 out of 10
The Path to Peace (Alpha World Book 6) (49:35)
This feels like a transition or setup novel, but is still entertaining.
Score: 7.3 out of 10
(Play Music 2)
LitRPG News
Michael Chatfield, author of the Emerilia and Ten Realms series will be doing an AMA on Facebook Live on Oct. 10th, 7pm EDT (Eastern Daylight Time). I plan to watch, just to see if he grew back his beard yet.
https://www.facebook.com/michaelchatfieldsbooks/
Dakota Krout, author of the Divine Dungeon and Completionist series, started his own publishing company (Mountaindale press) and this week marks the first of their new LitRPG titles. To help promote the company and their many upcoming titles, Mountaindale press is running a month long contest giving away full physical book sets, ebooks, t-shirts, mugs, artwork.
The rules according to Dakota:
“Every Friday for the next 4 weeks I'll post about a new GameLit or LitRPG book that was released that day by my company and if you comment with a screenshot of you purchasing or reading the book or, heck, even commenting with your favorite non-spoilery quote, you'll be entered to win the following.”
For the full details and lists of prizes check out the link to the Facebook post.
Out Now!
The Arena’s Call (Aventures on Brad: Book 4)
Infinite Lives: (Infinite Lives Online Book 1)
Ghosts of Smoke: A LitRPG Novel
Alternative Reality Vol 1; Part 4
Killer Dungeon (Euphoria Online Book 3)
Succubus 4 (Gnome Place Like Home): A LitRPG Series
New LitRPG Audiobooks
Anomaly: Somnia Online, Book 2
We gave the ebook version a 6 out of 10
The Wayward Bard: World of Chains, Book 1
We gave the ebook version a 7 out of 10
Life Reset: EvP (Environment vs. Player): New Era Online Series, Book 2
We gave the ebook version a 8 out of 10
Starter Zone -The Revelation Chronicles, Book 1
We gave the ebook version a score of 6 out of 10
Upcoming LitRPG:
Kingdom of the Dead (An NPC's Path Book #2) LitRPG Series (Oct. 8th, 2018)
Dan the Destroyer: A Gamelit Harem Fantasy Adventure (Gold Girls and Glory Book 3) (Oct. 12th, 2018)
Random: The Chaos Of Lincoln Hart (Barakdor Book 6) (Oct. 14th, 2018)
Mechs and Violence: (Infinite Lives Online Book 2) (Oct. 16th, 2018)
The Blades of the Borderlands (Epic LitRPG Adventure - Book 11) (Fayroll) (Oct. 16th, 2018)
Siphon (A Touch of Power Book 1) (October 19th, 2018)
Heir Today Pawn Tomorrow: A LitRPG/GameLit Novel (The Good Guys Book 2) (Oct. 25th, 2018)
Beginnings (Peaks of Power Book 1) (October 26th, 2018)
BASE Status: Online: An Unlikely Hero's LitRPG Journey (Oct. 31st, 2018)
Neverfall: Mark of the Hero (Book 1): (A Gamelit Lit RPG Series)
(Nov. 1st, 2018)
Dungeon Desolation (Divine Dungeon book 4) (Nov. 2nd, 2018)
The Parallel: A SciFi LitRPG (Infinite Exodus Book 2) (Nov. 8th, 2018)
Guardians Of The Round Table 3: Singed Feathers (Nov. 18th, 2018)
A Song of Shadow (The Bard from Barliona Book #2) LitRPG series (Nov. 19th, 2018)
Island Kingdoms' War: Evolution Online III (A LitRPG) (Nov. 20th, 2018)
Hero (Level Up Book #2) LitRPG Series (Dec. 10th, 2018)
Freehaven Online: Winter Dungeonland (Book 3) (Dec. 16th, 2108)
Onto New Releases and Reviews
(Play Music 3)
New Releases and Reviews
(Picture 1)
Advent (Red Mage Book 1)
Drew Michalik was working in a top-secret facility in Washington, D.C. when the Advent began. As all electronics in the world simply ceased to work, blue screens filled with information appeared before him.
Drew was given access to a mana interface and a limited number of reality-altering crystals called Xatherite. Following the instructions on his vision-impairing screens, he ‘slotted’ his Xatherite and changed his fate: he gained the ability to cast spells. Now alone in the dark, he must battle through the government bunker-turned-dungeon in a desperate bid for survival.
Escape is only the beginning, the first of his many problems in the changed world. Drew will be tasked to not only survive… but to guide the rest of humanity safely through the anarchy.
My Opinion: 332 pages, $4.99, Available on Kindle Unlimited
Full disclosure: I received an advanced copy for review. I purchased the novel when it became available.
This is an LitRPG apocalypse story that is heavy on the combat. It does a good job of explaining what game rules apply to the world and there are lots of neat powers. The very beginning is a little rough but once the story got out of the first dungeon things became more enjoyable. That first dungeon just felt off with it’s monster selection. Once he leaves that dungeon, things expand well. You get to see how the larger world is dealing with the RPG apocalypse, you get a much larger cast of people, more zoned monsters, info about the inter dimensional galactic aspects, hints about some intrigue, and good combat.
Game mechanics: This story has RPG game mechanics but establishes early on that the world hasn’t become some video game. There are no HP or MP bars. People do earn levels, but no XP is ever shown. People have set number of power slots and the types they can have are also fixed. There’s a well explained power system based on different colored crystals that can be looted from certain monsters. These powers advance in their own level system the more they’re used, becoming more powerful and combining with other powers for new combination powers. So, lots of good RPG progression.
Story: Mostly an RPG apocalypse story that is heavily focused on action. Fight various monsters with powers, upgrade powers, fight some more. Repeat. There’s some nice character development and world building but action is the emphasis. There is another story thread that includes an inter dimensional galactic organization but it’s mostly setup for future stories. There is a disappointingly minor amount of survivalist stuff that mostly amounts to looting vending machines and other food locations. There’s really no struggle for food, shelter, or water which seems weird considering how many people are in the story and how all the monsters still need to eat.
The few things that bothered me: the MC is a bit overpowered the MC is and his powers progress a bit too quickly in comparison to the other people in the story. Sure, I get that he’s the MC and hero, but some other people’s powers seem intentionally underdeveloped to make him look good. I mean if you have the ability to create permanent walls and modify them at will, that really lends itself to creating amazing defensive structures and traps. But that’s not utilized during most of the fights. Additionally, there were also a few times the MC seemed to have foreknowledge about small things he shouldn’t know.
Overall, it’s a good story that hits all the right action adventure buttons for me.
Score: 7.5 out of 10
Couch Potato Chaos - Gamebound
You know those times when you’re surrounded by a squadron of blood-thirsty ninjas, your back is to the wall, you’re down to your last heart container, and all hope seems lost? In situations like that, it’s important not to panic, to take a deep breath, and to remember that even if you do shuffle off this mortal coil, by the laws of Etheria you’ll shuffle right back on it again.
Meet Tasha, a couch potato with no accomplishments to her name. That all changes one fateful day when she gets sucked into the world of Etheria. Here, in this world of adventure, she can become the strong person she’s always wanted to be.
After rescuing a princess from ninjas, one thing leads to another, and before she knows it, she’s drawn into a massive quest to save Etheria. With friends by her side, Tasha must figure out who she really is.
My Opinion: 496 pages, $4.99, Available on Kindle Unlimited
This is transported to a game world story that depends heavily on nostalgia, parody, and satire.
Game mechanic wise, most readers will feel a familiarity with the mash of mechanics pulled from video game franchises. The game world is a mash up of older games like Zelda, Mario Bro, Final Fantasy, and some D&D. The main character (MC) Tasha, has a normal character sheet and she levels as she fights. However, instead of HP, the MC has hearts, and magic containers to fuel spells. Her unique class of ‘Couch Potato’ is interesting and requires her to regularly entertain herself to get bonuses and unique skill opportunities. It’s actually a very fun over powered class, but is utilized for comedic purposes in the story more than anything.
Story wise, the novel depends on gamer jokes and parody references. The humor is either going to land with you or it isn’t. For me, all the video game parody was entertaining at first but by the 15% mark it got tiring. Additionally there’s not much of a plot as much as there’s a series of fights and sometimes very silly adventures. Some of those adventures are fun and interesting, but many feel like filler.
Overall, I appreciated the nostalgia pulls, heavy parody, and satire. That aspect stopped being funny after a while and I wanted more original world building or a story interesting enough to keep me hooked. This just didn’t do that for me.
Score: 6 out of 10
Couch Potato Chaos - Gamebound
One More Last Time: A LitRPG/GameLit Novel (The Good Guys Book 1)
A ruined life.
A broken heart.
He thought it was the end, and his gun sat ready to make sure.
But an oddball offer from his last friend comes at the literal last second. Curiosity gets the best of him, and he finds himself sucked into iNcarn8, a game claiming to be a whole new life. Now as Montana, the larger-than-life tank warrior, he has one more last time to get his life right.
One More Last time is the first book in The Good Guys, a LitRPG GameLit series. If you like fast-paced adventure, RPG mechanics, and sweet level progression with a deep magic and game system, this book is for you. It has notes of The Land and classic Dungeons & Dragons campaigns, and stars a lovable idiot of a main character who can’t seem to shake his dark past and find the quiet life he so wants.
My Opinion: 299 pages, $4.99, Available on Kindle Unlimited
A surprisingly good slice of life, action-adventure story. The main character (MC), Montana, is transported to a medieval world with RPG rules. He has to learn how all the game stuff works along the local cultures, languages, and why people are always trying to stab him. The world has a gritty realism that is interesting and there’s enough world building to make the world feel fleshed out without bogging you down with too much lore. There’s both stat and personality progression for the MC and I personally enjoyed the themes of self improvement and second chances.
The RPG game mechanics are familiar: Character sheets, levels, XP, stats, skills, magic spells. The MC increases skills and stats through use and training as well as through levels. The MC has couple potentially OP traits but it’s balanced well in the story.
Overall, this is a very entertaining read. I was never bored, though I will admit I do like a nice slice of life adventure.
Score: 7.7 out of 10
One More Last Time: A LitRPG/GameLit Novel (The Good Guys Book 1)
Roguelock: A LitRPG Adventure (The Wayfarers Book 1)
Book 1 of The Wayfarers, a series of LitRPG novellas.
The year is 1984, and Alex McLeod's dad has been missing for more than half his life. When Alex inherits a mysterious game called Wayfarer-- a game that should not exist-- he is drawn into a fantasy world of criminal intrigue. Accompanied by a disembodied daemon and an elf who is not all she seems, Alex must chase his father's legacy while finding a way to earn gold and experience points without getting himself killed in the process.
Roguelock is inspired by old-school tabletop roleplaying games and heist movies.
My Opinion: 70 pages, $0.99, Available on Kindle Unlimited
This short story the start this a 1980’s nostalgia story that turns into a transported to a game world RPG heist story. The game mechanics are based on custom D&D rules but after the initial info dump and character creation, they fade into the background and only really show up for fights and save throws.
I actually liked the 1980s storyline a lot more than the fantasy one. It felt like there was a chance the story was going to use RPG rules in that normal world, like the MC was going make a saving roll to get the hot girl or something. Instead, it turned into a more standard RPG fantasy story. Not bad, but not particularly innovative either. I’ll give the 2nd short story a chance and hope for something better.
Score: 7.1 out of 10
Roguelock: A LitRPG Adventure (The Wayfarers Book 1)
Rebirth Online: A litRPG Adventure
Sam Sullivan has spent the last year of his life paralyzed. Unable to afford the state of the art surgery needed to repair his spinal cord, Sam has lost all hope. But when the first fully immersive virtual reality game goes live, Sam is given a second chance at life.
Rebirth Online offers players action, adventure, and a chance at real world riches. If Sam can rise through the ranks and claim his kingdom, he just might be able to earn enough money to afford the surgery he so badly needs.
Sam enters Rebirth Online excited to begin his adventure, but within fifteen minutes of spawning in the game, he is robbed, beaten, and left for dead.
He wakes to find himself in the care of Anna, a beautiful elf healer. Together they discover that he has an unbelievable special ability, one that allows him to instantly level. To use it, he must grind - literally - with the girls in his guild.
The only problem - A twelve hour cool down.
As Sam’s guild grows, he and Anna are joined by a beautiful human warrior, a feisty drow assassin, and a flighty female Furry. But when a run-in with a high level player named Kincaid ends with Anna’s kidnapping, Sam and his girls must pull all the punches to get their guild mate back. In the process, they uncover a secret with the potential to bring the entire game crashing down.
My Opinion: 190 pages, $3.99, Available on Kindle Unlimited
This is annoying mesh of LitRPG and harem. The main character is in an RPG game permanently but has the unique ability to level by having sex. So that’s kind of all he does. After the initial character creation scene and some disappointing fights, he meets some female players that he has sex with, they all level up, he gets some new spells, some more fights, and repeat. That’s what this is. Unfortunately, the RPG parts are surface deep and the fights aren’t particularly good. Not bad, but just sort of meh. The sex scenes range from fade to black to mildly graphic and are usually only a couple sentences long.
Overall, the novel doesn’t do either LitRPG or Harem particularly well.
Score: 5 out of 10
Rebirth Online: A litRPG Adventure
The Hall: Book 1 of the Muraglen Saga
What traits define you?
What would you do if you had to start over?
When Faust Swift is thrown into a world of monsters, quests and mysteries he must use his wits and returning memories to overcome adversity and grow stronger. He will meet plenty of enemies and hopefully an ally here or there. Join him as the Universe throws him from Realm to Realm and he finds what he is truly made of.
My Opinion: 258 pages, $4.99, Available on Kindle Unlimited
This feels like someones first novel. And I don’t necessarily mean anything negative by that, but you can tell that the start was going to be something very different than what the rest of the story turned out to be.
The first 10% of the story is just odd. The main character wanders this kind of dream space where all the stuff he wishes for just comes true, then he meets these girls that give him coins that transform into weapons, and he fights squirrels. There’s no RPG system yet, it’s just kind of this odd section. That then turns into a fantasy slice of life LitRPG story, where the MC wanders around, fights a lot, eventually kind of makes friends, and has some adventures. There’s a familiar RPG system with levels, stats,and skills. But even then, the beginning part of that slice of life adventure is just awkward and meanders a lot. It’s not really until about 70% into the story that it feels like the author start so plan things out and finds his footing in this world. It’s at that point, the MC learns he can do magic and a pretty well thought out cultivation like magic system unfolds. There’s also character development, and a little bit of world building. It’s only really after that point that it feels like like a proper story with direction, and characters get sort of fleshed out.
Unfortunately, the journey to being a pretty decent story just takes too long. I don’t know that most people will even make it through the first 10%.
Score: 6 out of 10
The Hall: Book 1 of the Muraglen Saga
Phoenix World: Beta Test Zone 5
Will Smith was living a great life! A wonderful wife, two awesome kids, a job he liked and a stable pay check. That all ended one summer evening when driving back to his house after a weekend of camping. A semi-truck veered into his lane and hit his SUV killing his entire family in a single stroke.
He survived if you can call it surviving. He only had the use of his right arm and he could move his neck and head. He would be bed ridden the rest of his life. He ended up meeting some great people that got him into a MMORPG that was about to be 100% virtual, full immersion and for a guy who could no longer walk or doing anything except lie in a bed this was the escape he needed!
He meets a God, gets mind blowing loot, forms a guild, makes friends..... And then dies in real life.
This is his story, please join Will and his friends for this adventure!!
My Opinion: 306 pages, $3.99, Available on Kindle Unlimited
*Warning, this story has many technical writing issues. Mostly with mixed tenses and awkward phrasing. Generally Bad formatting and punctuations.*
The story itself, once the MC gets in the game, isn't horrible. It's just a slice of life description of the MC fighting mostly, getting new items, skills, magic, and adventuring. Though the revenge stuff at the end feels a bit out of place.The RPG stuff is all there with quest, item, and skill descriptions and damage notifications. Overall, the game stuff feels balanced.
However, because of the technical writing issues, reading the story became a chore. The biggest culprit, the one I just couldn't ignore, is that 90% of the story is exposition. Author tells you what someone says instead of actually having dialogue. “I asked where the last boss was...Albert said he suspected the giant mound in the middle is hiding the last boss...” That aspect of the writing was just too much for me.
Score: 4 out of 10
Phoenix World: Beta Test Zone 5
The Arena (The Adventures of Horc Book 2)
Never Split the Party!
All he wanted was a bit of quiet time and some extra cash for beta testing the new game, what Alan Gosling got was so much more when disaster strikes, trapping him in the VR game.
Although he’s still stuck in the MMORPG of Halfworld, Horc must turn his efforts to rescuing his friends when they split the party.
Even though he has to be careful not to die, Horc isn’t holding back when it comes to saving his friends.
As the game’s AI starts acting peculiar, Horc and his party find almost everything in the game is fighting against them.
Their biggest challenge awaits them in the Lone Palm Arena where they must fight and kill their friends to save them.
Is Horc up to the challenge that goes against everything he believes in?
Can he save his friends before he loses himself in the game?
With new friends and bigger challenges than before, Horc will do everything he can to fight and stay alive in a game that is nearly as real as the everyday life he was hoping to escape.
My Opinion: 156 pages, $3.99, Available on Kindle Unlimited
The next string of adventures in this series was just meh. The combat and questlines weren’t bad but for some reason the dialogue felt more stilted this time. Additionally, nothing really got me excited to read the story. I mean, sure the danger the rogue AI was a decent twist but even with that I never felt a sense of excitement because I knew the MC would never be in any danger.
Score: 6 out of 10
The Arena (The Adventures of Horc Book 2)
The Path to Peace (Alpha World Book 6)
Life in Alpha World has been a blessing for Alburet, more then he had ever thought it could be, and still more then he thinks he deserves at times. With allies and friends all around him, and the love of three beautiful, unique women he knows that this might be the best life has to offer.
But all of life has complications and his are many and varied. A quest from the Overlord, that requires he level as quickly as he can for the ‘End Game’ or risk losing all the happiness he has found.
While that is difficult enough more issues keep showing up. The open-ended contract by the Assassins’ Guild on any member of Alpha Company is testing the bonds of those who have joined. Add in the background movements of the Noble Houses to that list to make things even more annoying, but that is still not the end of the troubles. Not the least issue seems to be, the machinations of the vague old evil that is stirring again, with its own plans.
With all these issues starting to bear down on Alburet and Alpha Company, he must fight to accomplish the goals needed to keep his loves, all while dealing with his own mental issues.
Welcome back to Alpha World
My Opinion: 416 pages, $4.99, Not Available on Kindle Unlimited
Full disclosure: I received an advanced copy for review. I purchased the novel when it became available.
One of the more XP grinding entries in the series, Alburet and the gang need to hit level 80 to move onto the next big quest arc. They’ll visit a bunch of zones they’d missed on their epic quest and learn new strategies as they face various monsters. There’s still some really nice emotional development, and the thing with the Assassins is handled. However, the main feature of the story is the character developments, the interactions between Alburet and his wives.
Overall, though this feels like a transition novel, it is still entertaining.
Score: 7.3 out of 10
The Path to Peace (Alpha World Book 6)
That’s it everyone!
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Thanks for hanging out with me today. Until we can hangout again, remember to go read some LitRPG!
(Music 4)
Music Credits
"Blip Stream" "Mighty Like Us" "Big Shift" "Vivacity"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Some of the panels some authors with be on.
Michael Chatfield
Title: Social Media as an Effective Tool for Authors
Description: Social media can launch your career--or kill it. What's effective? What isn't? Learn how to navigate the tricky waters of social media.
Time: Fri 01:00 pm Location: Embassy CD - Hyatt (Length: 1 Hour)
(Tentative Panelists: Tyra A Burton, Denise Baker Camacho, Michael Chatfield, Jean Marie Ward, Lee Martindale, Aleron Kong)
-------------------
Title: Cyberpunk and Technology in YA
Description: Calling fans of "Ready Player One" and "Warcross"! Our panelists will be discussing their favorite YA featuring futuristic technology, hackers, video games, and cyberpunk worlds.
Time: Fri 02:30 pm Location: A707 - Marriott (Length: 1 Hour)
(Tentative Panelists: Mari Mancusi, Aleron Kong, Michael Chatfield, Carole E Barrowman)
Out Now!
Dan the Adventurer: A Gamelit Harem Fantasy Adventure (Gold Girls and Glory Book 2)
How To Train Your Kaiju: A LitRPG Kaiju Thriller (Kaiju Wars Offline Book 1)
Steamtown Chronicles 1: The Dark Market (An NPC Gamelit Novella)
Taint Team (Caverns and Creatures)
Maelstrom Book 2 - A Portal LitRPG Novel
New LitRPG Audiobooks
Adventures on Brad, Books 1 - 3 (A LitRPG Boxset)
Upcoming LitRPG:
Coast on Fire (The System Apocalypse Book 5) (Sept. 1st, 2018)
The Path (Just Cause Universe Book 14) (Sept. 3rd, 2018)
Limitless (Project Chrysalis book 4) (Sept. 4th, 2018)
Nightmare Keep (Euphoria Online Book 2) (Sept. 4th, 2018)
The Song Mistress: A LitRPG Journey (Uniworld Online Trilogy Book 2) (Sept. 8th, 2018)
Eburnean Passage: A LitRPG Mystery (Sept. 15th, 2018)
Game Changer (Reality Benders Book #3) LitRPG Series (Sept. 24th, 2018)
Freehaven Online: Lady Thunderlord, Into Hades (Book 2)
(Sept. 26, 2018)
Couch Potato Chaos - Gamebound (Sept. 28th, 2018)
Kingdom of the Dead (An NPC's Path Book #2) LitRPG Series (Oct. 8th, 2018)
A Clan's Honor: A LitRPG Adventure (Rogue Realms Book 1)
(Oct. 25th, 2018)
A Song of Shadow (The Bard from Barliona Book #2) LitRPG series (Nov. 19th, 2018)
Freehaven Online: Winter Dungeonland (Book 3) (Nov. 21st, 2108)
Onto New Releases and Reviews
(Play Music 3)
New Releases and Reviews
(Picture 1)
Faithful Defender: A LitRPG/GameLit Adventure Novel (Aelterna Online Book 2)
He's found his new home. Now he has to defend it.
Denel's goddess has granted him the title of Paladin, and with it, the responsibility of protecting the people of his village, both reptilian and otherwise. The threats facing the faithful of Goddess Watch are numerous, and the last thing Denel wants to do is sit and wait for the enemy to come to him. Isolated and far from player civilization, Denel must forge bonds and friendships with races that view his friends as nothing more than monsters to be culled. Unbeknownst to him, he's no longer the only digital resident of Aelterna Online, and the newcomers are out to destroy everything he's worked to create! What he's become is more than the system is prepared to accept; what will he be forced to do to survive?
My Opinion: 335 pg, $3.99, Not Available on Kindle Unlimited
The cover art for this whole series does not do it justice, so please don’t judge it based on that. Book 1 did a good job of setting up a world in which the main character (MC) becomes the first digitized citizen of a fantasy VRMMORPG. It described not only an interesting magic and RPG system, but also did some good world building. Book 2 in the series builds and expands on that.
The scope of the story expands past the lizard person village the MC became apart of, to the larger game world. One of the things I like most about the series is the clear effort put into creating the cultures in the story. There are clear, distinctive, rules, social norms, rich histories for each race and community. It adds a subtle layer of depth to the world and an opportunity for some interesting storytelling.
There is still some good RPG progression and action too. In particular I liked how the MCs barrier magic is developing and how it was used in the story not just to protect but to give the MC an ability a story conflict could be shaped around. Crafting also returns in the story progresses in its own RPG way.
Overall, I had a good time reading the story and am always impressed by the author’s efforts to not only create rich characters but full cultures for them.
Score: 7.5 out of 10
Faithful Defender: A LitRPG/GameLit Adventure Novel (Aelterna Online Book 2)
(Picture 2)
I Am Gamer
Lawrence is having a shitty day. His girlfriend is not only cheating on him but she’s cheating on him with his best friend. He had the added benefit of finding out about it firsthand. To make matters worse a legendary Native American God has sent him back to North America circa 1400 AD. What’s a Gamer to do?
From the creator of the hilarious Eryth Online and the action packed Warrior Academy series comes I AM GAMER!
This is the first book in a series that will span continents. Join our hero on his journey to unify the Americas and fight back against its foreign invaders. Using skills and knowledge from the future all revealed in a game type format, Lawrence Lawrence Wrath will save the world… or die trying…
Here is the attached musical playlist, it's available on Spotify and YouTube.
My Opinion: 406 pg, $3.99, Available on Kindle Unlimited
**Note: There are small uses of marijuana in two small parts of the story. It’s not used any differently than drinking alcohol is but I also understand that some folks don’t like it in the stories they read.**
The beginning is a good setup for slice of life alternate fantasy history story. It shifts a bit from what I expected. It’s a little awkward after the MC is transported to this meshed up past. The MC is definitely OP with scaling weapons, clothing, and a bag of holding. But once the MC reaches the Native American tribe the story finds its pace. This is mostly because you get to see the world building at that point, not as recalled histories but as more fleshed out cultures, myths, and traditions. The pace of the action also picks up about there too with the MC fighting a range of beasts from prehistory and monsters from Native American legend.
The game mechanics aren't great, but they’re not bad either. They’re going to be familiar to most LitRPG readers and are consistent throughout the story. The MC levels, gains stat points her assigns, and learns/ levels many skills and abilities. But the MC starts out overpowered and his stat increases aren't as impactful as they could be. There are also RTS and crafting elements as the MC uses his OP ‘Total Recall’ ability that lets him perfectly remember anything he’s learned from the modern world to advance the technological state of the tribal society he is in.
Overall, it’s a fun slice of life story that has a lot of potential. Of the works the author has published, this likely has the widest appeal. Good action, good adventure, good community building and crafting too.
Score: 7.4 out of 10
(Picture 3)
Hunter's Bond: Apex Chronicles Book 1
When Simon immerses himself in the game world of Apex as Arheis the Guardian, he finds a living, breathing ecosystem that feels more real than anything he’s ever experienced before. The creatures that inhabit Apex are cunning, ferocious, and a massive challenge for even the most experienced hunter.
In order to rank up in the Hunters’ Guild and participate in the most prestigious hunts, Simon will have to slay increasingly more threatening creatures and use what he gathers to craft powerful armor and weapons.
But a fearsome beast stalks the jungle, untouchable even by the Guild. To have any hope of stopping her, Simon won’t just have to level up and hone his skills--he’ll have to put his trust in his fellow hunters.
And for a lifelong soloer, that’s no easy feat…
My Opinion: 357 pg, $4.99, Available on Kindle Unlimited
Full disclosure: I received an advance copy for review. I purchased the novel after it was released.
The novel is heavily inspired by the Monster Hunter video game franchise. It’s not a copy but you can tell the author has a great love of the video game series and puts a lot of effort into incorporating the aspects of that franchise that are interesting and beloved.
The game mechanics: There’s a familiar MMO character sheet, levels, stats, skills, and special abilities. The only stat that feels new is the morale stat, which is supposed to add an element of loss to player death. Morale lowers after a death and reduces health regen, skill growth, etc. It’s essentially a debuff that can only be removed by learning from the last death.
Other game mechanics that are imported from the Monster Hunter games include the emphasis on gathering monster parts for crafting powerful and sometimes very specific weapons and armor for more challenging hunts. Monsters require research and observation before the main character (MC) in the story can even learn the monster’s name, much less the monster’s weaknesses or particular behaviors that will allow for a successful hunt. Like the game it’s inspired by, if a hunter does not do their due diligence and research, hunting powerful monsters just leads to repeated deaths.
The story: After the brief real life setup of who the MC is and how he can play a video game long term, the rest of the story stays in the VRMMO. This is essentially a slice of life novel that focuses around a series of monster hunts where the MC learns a new class and comes to appreciate just how realistic the game world is. There’s just enough story to tie together all the action scenes, provide enough character development to make the reader care about the characters, and there’s even a minor romance arc. However, most of the novel revolves around the hunts, so it’s noticeably action focused.
Overall, this is a good, entertaining action LitRPG novel that lots of folks will enjoy. Though, fans of the Monster Hunter games will hopefully appreciate all many notes and references to that franchise in the story.
Score: 7.4 out of 10
Hunter's Bond: Apex Chronicles Book 1
(Picture 4)
The Second Realm (Ten Realms Book 2)
When Erik and Rugrat entered the ten realms they didn’t know what was going on. They only knew that they had contracted the two week curse.
When entering the second realm they came to understand their character sheets, and part of the system that is called the ten realms. A place that the strong make the rules and the weak cling to them for protection and hope that they might be left in peace.
They passed through the trials of the Beast Mountain Dungeon, taking control of it and becoming the leader of nearly two hundred people.
Now in command of the Alva Dungeon and looking to forge a new future, they need more power, mana stones, dungeon cores, monster cores, if not then the Dungeon will stop functioning and they will need to relocate once again.
As they ascend to the second realm, Erik and Rugrat need to grow their skills, gain information and find a dungeon. It’s hardly ever that easy.
My Opinion: 696 pages, $4.99, Not Available on Kindle Unlimited
Full disclosure: I received an advanced copy for review. I purchased it when it became available.
A good second book in the Ten Realms series. This culvivation portal fiction LitRPG emphasis crafting, action, adventure, and community building.
The early parts of the book 2 focus on crafting and personally I really enjoy the realistic crafting combined with fantasy magical theory. But I also know other reader don’t love crafting as much as me, but no worry, the action and adventure seriously pick up after that section.
There isn’t much that can be said about the plot, it’s mostly slice of life and follows multi narrative perspective of several groups. The community established in book 1 works hard to push their communities development, trade, training, and networks. Then the two main characters work to not only improve their respective crafting, but cultivate their bodies and mana systems and of course go on fun adventures and kill lots of stuff to level. The multi-narrative structure provides some nice diversions during some sometimes long scenes with the main characters.
Overall, this is a good novel. Though it does feel like a collected serial story, with book 2 almost feeling like a direct continuation of book 1. It’s has a great page count for the price and because of it’s slice of life format, is easy to pick up and put down, and enjoy the many small adventures in the novel.
Score: 7.5 out of 10
The Second Realm (Ten Realms Book 2) (Aug. 30th, 2018)
https://www.kobo.com/lt/en/ebook/second-realm (UK)
https://www.kobo.com/us/en/ebook/second-realm (US)
That’s it everyone!
You can follow us on
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If you enjoy the podcast and want to support us you can also find all the other ways to support the podcast at www.litrpgpodcast.com/support
Thanks for hanging out with me today. Until we can hangout again, remember to go read some LitRPG!
(Music 4)
Music Credits
"Blip Stream" "Mighty Like Us" "Big Shift" "Vivacity"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Some of the panels some authors with be on.
Michael Chatfield - Panels
Title: Social Media as an Effective Tool for Authors
Description: Social media can launch your career--or kill it. What's effective? What isn't? Learn how to navigate the tricky waters of social media.
Time: Fri 01:00 pm Location: Embassy CD - Hyatt (Length: 1 Hour)
(Tentative Panelists: Tyra A Burton, Denise Baker Camacho, Michael Chatfield, Jean Marie Ward, Lee Martindale, Aleron Kong)
-------------------
Title: Cyberpunk and Technology in YA
Description: Calling fans of "Ready Player One" and "Warcross"! Our panelists will be discussing their favorite YA featuring futuristic technology, hackers, video games, and cyberpunk worlds.
Time: Fri 02:30 pm Location: A707 - Marriott (Length: 1 Hour)
(Tentative Panelists: Mari Mancusi, Aleron Kong, Michael Chatfield, Carole E Barrowman)
Aleron Kong, author of the Chaos Seeds series, and finalist for the Dragon Award for best fantasy series has modified his month long celebration giveaway. The original rules were meant to encourage voting in the Dragon Award. But some folks took it that Aleron was trying to buy votes and reported it to the Dragon Con officials.
Having asked Aleron about this he denies ever buying votes or making a vote for him a requirement of the contest. Personally I don’t think he’d ever meant to either but I also see how the wording of the posts might lead people to think so.
According to Aleron, the DragonCon officials and he talked and agreed that he hadn’t done anything to break the rules but that he’d modify the contest to a straight giveaway to remove any hint of an appearance of impropriety. Aleron also asked that I note that because the awards are fan driven, the rules encourage author’s to get their fans to vote. Link for those rules are in the show notes.
http://awards.dragoncon.org/faq/candidate-faq/
Out Now!
Faithful Defender: A LitRPG/GameLit Adventure Novel (Aelterna Online Book 2)
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Gaia's Gambit: Evolution Online I (A LitRPG)
Special Thanks to Gene for catching this one.
World Keeper: Precursor (book 3)
Listed at 1769 pages, seems off. But still good length novel.
New LitRPG Audiobooks
Our review of the ebook: 6 out of 10
http://litrpgpodcast.com/litrpg-database/2018/3/22/warden-nova-online-1
Time of Change - Emerilia, Book 7
Our review of the ebook: 7 out of 10
Valley of Death: Apocalypse Gates Author's Cut, Book 2
Our review of the ebook: 7.4 out of 10
New Eden Royale: An Apocalyptic LitRPG Series
Our review of the ebook: 5 out of 10
http://litrpgpodcast.com/litrpg-database/2018/3/1/new-eden-royale-an-apocalyptic-litrpg-series
Accidental Duelist: Accidental Champion Trilogy, Book 1
The Legacy Builder: The Chronicles of Lincoln Hart: Barakdor, Book 1
Our review of the ebook: 7 out of 10
Upcoming LitRPG:
Dan the Adventurer: A Gamelit Harem Fantasy Adventure (Gold Girls and Glory Book 2) (Aug. 26th, 2018)
I am gamer (Aug. 26th, 2018)
How To Train Your Kaiju: A LitRPG Kaiju Thriller (Kaiju Wars Offline Book 1) (Aug. 27th, 2018)
Hunter's Bond: Apex Chronicles Book 1 (Aug. 28th, 2018)
The Second Realm (Ten Realms Book 1) (Aug. 30th, 2018)
Coast on Fire (The System Apocalypse Book 5) (Sept. 1st, 2018)
The Path (Just Cause Universe Book 14) (Sept. 3rd, 2018)
Limitless (Project Chrysalis book 4) (Sept. 4th, 2018)
Nightmare Keep (Euphoria Online Book 2) (Sept. 4th, 2018)
Game Changer (Reality Benders Book #3) LitRPG Series (Sept. 24th, 2018)
Freehaven Online: Lady Thunderlord, Into Hades (Book 2)
(Sept. 26, 2018)
Couch Potato Chaos - Gamebound (Sept. 28th, 2018)
Kingdom of the Dead (An NPC's Path Book #2) LitRPG Series (Oct. 8th, 2018)
A Clan's Honor: A LitRPG Adventure (Rogue Realms Book 1)
(Oct. 25th, 2018)
Freehaven Online: Winter Dungeonland (Book 3) (Nov. 21st, 2108)
Onto New Releases and Reviews
(Play Music 3)
New Releases and Reviews
(Picture 1)
The Ambrosia Quest: A LitRPG Novel (Omniverse Book 1)
What Does A Girl Have To Do For A Drink?
Elite MMO Gamer Alex Mills Is About To Find Out.
When UC computer science student, Alex Mills, suggests in a class assignment a programming change to the Omniverse, the world's most popular Massively Multiplayer Online Network, her professor and co-founder of the Omniverse shocks her by agreeing to implement it. To beta-test the new program, he offers a quest for unprecedented wealth and power awards to Alex and ten other of the most elite gamers in the world.
The Ambrosia Quest is a five-stage competition that takes place in a virtual alternative version of the United States. The final stage consists of identifying and consuming a drink that will bestow millions of real-life dollars and godlike virtual powers within the Omniverse.
A serial killer practicing her dark arts within the virtual U.S. sidetracks Alex's quest. Soon, the game evolves beyond merely solving clues for money and virtual powers to a life and death struggle between her and a brilliant, sociopathic opponent, The Highwayman.
To win the Ambrosia Quest, Alex must defeat The Highwayman in virtual reality. To survive, she must defeat the deadly serial killer in the real world.
My Opinion: 441 pages, $2.99, Available on Kindle Unlimited
Author has lots of novels in a variety of genres. This one seems like an attempt to either to write to a market the author doesn’t understand or it’s just possibly innocently mismarketed. It might be considered VR suspense, but it is most definitely not LitRPG. Not even close.
There is a competitive VR combat game in the story but it’s not very game like, more realistic simulated combat with rankings. There is also a VR contest set in an alternate normal world where a small group of players have to travel around the US to solve clues, puzzles, and find items. However, no matter the setting there are no RPG mechanics or RPG progression. There are some brief poorly described sex scenes and some real life story with suspense elements. The main character Alex, is actually an interesting character but the story is just not LitRPG like it says it is.
Score: 4 out of 10
The Ambrosia Quest: A LitRPG Novel (Omniverse Book 1)
Loot Lord: A Gamelit Fantasy Novel (Dungeon Land Book 1)
Idon and his friends are in the adventure shop business—and business is terrible. The dungeon boom of decades past is sorely dead. The economy is in the outhouse. And the Guild has a stranglehold on any remaining riches to be gleaned from the tapped dungeons in the area.
They’ll be lucky to keep their heads above water for another week, and that’s only if the Guild doesn’t break their legs to recover mounting debts. Things are looking pretty bleak, when Idon finds a rather peculiar sword during a last ditch effort to scrounge up some valuable loot to sell.
Armed with a secret that could solve all their problems, the three friends know they can’t let anyone find out about the amazing new dungeon levels and the undiscovered loot therein.
But where there is loot…
There is always lurking death. Maybe the violent thugs from the Guild will end up being the least of their problems. Find out if they can live long enough to become the lords of loot!
My Opinion: 177 pages, $2.99, Available on Kindle Unlimited
Mostly just a dungeon dive story and a small plot that’s suppose to connect the next book. Good action, RPG leveling basic but consistent. A slice of life dungeon dive. An entertaining read for what it is.
Score: 7.1 out of 10
Loot Lord: A Gamelit Fantasy Novel (Dungeon Land Book 1)
ERDE ONLINE - INSIDE: A LitRPG/GameLit Novel
Enter to play, win to escape.
It seemed like harmless fun at first, when Justin entered the world of ERDE Inside. He quickly discovers that the real game is trying to save his own reality.
Justin Schwartz is obsessed with ERDE, one of the most popular franchises in the world. The most recent iteration of the game has been in development for a decade, and is called ERDE: Inside, a virtual world that lives and breaths independent of its creators.
As part of a massive PR campaign, OMEGA-DEGA starts a contest for people to join the open beta of ERDE: Inside. Obsessed with getting in, Justin exploits the system to win a slot in the beta, but his actions don't go unnoticed. A hacker called Pnutxebra spotted Justin's exploit and blackmails the leadership of OMEGA-DEGA. Either they allow Justin into the game and trap him there until he finishes the Son of Schwarzvald questline, or Pnutxebra destroys ERDE: Inside so thoroughly they can't recover a decade of work.
Let the game begin.
My Opinion: 323 pages, $3.99, Available on Kindle Unlimited
This is technically a LitRPG novel. It is set in a game world, and there is a small amount of RPG progression. But those elements are relatively minor. If you want a crunchy RPG action story, this isn’t it. Instead, this is a novel with some interesting characters, pop culture world building, and lots of dialogue. There is a minor amount of action but the story is basically this big philosophical narrative about the nature of reality and what it means to be alive.
It's all couched in a very outlandish premise of forcing the main character (MC) to play a full immersion fantasy game and trapping him there unless he finishes this game scenario to become king. But within that are some interesting adventures, and a lot of talking.
That’s one thing that will either push readers away or delight them, the amount of talking in this story. The dialogue is humorous sometimes, but a lot of is in the form of philosophizing and debate. So, if you’re into that you’ll enjoy this story. If you aren’t or just want something more action oriented, this may not be a good fit for you.
Overall, even though the debating got to be a little repetitive for me sometimes, it was a good read. I appreciated the philosophical themes, the sense of humor, and the pop culture references.
Score: 7.1 out of 10
ERDE ONLINE - INSIDE: A LitRPG/GameLit Novel
The Lost City: The Realms Book Two (An Epic LitRPG Adventure)
The sequel to the bestselling LitRPG epic Barrow King.
“I cannot believe that idiotic plan worked.”
The only thing Gryph wanted when he entered the Realms was to find his missing sister. Then he pissed off a power-hungry god, got stuck in the undead hell dungeon known as the Barrow and nearly had his soul consumed.
Then things trended upwards, and with the help of a ragtag group of companions, Gryph escaped to a verdant paradise of magic and wonder. But when his exposed secrets lead to betrayal and murder, Gryph is forced to accept an insane quest or his new friends will face the headsman's axe.
Now, to stop a world-conquering zealot from capturing an ancient weapon of incredible power, Gryph must become the one thing he never wanted to be, a leader. Standing in his way are a group of crazed cultists, an army of deadly magical machines, and friends who no longer trust him.
And he is still no closer to saving his sister.
The Lost City, the sequel to the breakout hit Barrow King, is an overflowing cauldron of leveling, world building, humor, and action.
My Opinion: 616 pages, $5.99, Available on Kindle Unlimited
This is the 2nd book for the main character (MC) and the 3rd book in the series, it starts just after the end of book 1.
The game mechanics in the story are the same as last time, though there are larger periods where the story feels more fantasy than litrpg, mostly outside combat. Books 1 and 2 of the series had lots of RPG goodness and while they started as trapped in the game, they shifted to transported to a fantasy world with RPG rules. Still, book 3, has the least game vibe with most of the RPG stuff seen during combat situations, quest notifications, and lulls where the MC or another character levels.
Fights in the story are wonderfully described and rather epic. But much like they were in book 1, they get a bit wand wavy, with the main character sometimes seeming to have a near infinite supply of mana, stamina, and health and having access to skills or knowledge never described before. He really should have died during some of the fights, but that would have derailed the storyline a bit.
Storywise, none of the trapped in the game or the save the sister storyline exists. Instead, the novel’s storyline seems to mesh The Fellowship of the Ring, Hellboy 2: The Golden Army, and some Cthulhu lore. There is some really good world building and epic struggles between the various forces in the story.
Overall, despite the few issues I had, this was a really good story that brought some epic scale to the series.
Score: 7.6 out of 10
The Lost City: The Realms Book Two (An Epic LitRPG Adventure)
Guardians Of The Round Table 2: Goblin Boots
When all actions have repercussions, it isn't really a game.
Returning to Inadon, Mallory and her companions are determined to level up, gain better gear and learn new abilities. They soon discover it might be more difficult than they realise when they encounter members of the dark forces. Will their actions have the wrong consequences or will they have time to gain the experience points they need before they become a target of the dark forces?
This story was written by Australian authors using Australian spelling.
My Opinion: 244 pages, $2.99, Available on Kindle Unlimited
The novel is almost entirely slice of life adventuring. There’s not much else to it. Combat descriptions are mostly just ok. It’s fine if you just want something to pick up and put down. But I was a little disappointed that the big Guardians of the Roundtable thing wasn’t developed really at all, especially after all the time that went into that plotline at the end of book 1.
Score: 6 out of 10
Guardians Of The Round Table 2: Goblin Boots
Anomaly (Somnia Online Book 2)
As Murmur reels in the wake of the secret her friends tried to keep, her grip on what is real and what is virtual begins to slip. What's more, she's no longer sure who she can trust.
Stalked across the continent by a rogue with a vendetta, Murmur is forced to dig deep and develop her abilities before she finds a knife in her back.
Suspicion surrounds the AIs as well. Their behaviors are too human, their reports too perfect. Shayla and Laria must uncover the truth before the system raises concerns and Murmur is lost forever.
My Opinion: 354 pages, $4.99, Not Available on Kindle Unlimited
There are a lot of things I enjoyed about book 1 in the series but book 2 has lost me. It’s not a bad story, though there are noticeably more technical writing errors than in book 1. There’s just a shift in the story that made it less interesting to me.
Book 2 makes the game and RPG progression feel like secondary or even tertiary concerns. You can tell this is the case because of a couple things: less leveling on the part of the main character (MC), and the sheer number of POVs. In book 1, the MC and her group level like crazy, they earn about 17 of them. In book 2, the MC levels up 8 times. Some of that can be explained by levels being harder to get, but most of it is just that the author chose to spend less time on that aspect of the story. In book 1, there were some really neat flashbacks that helped build suspense and lead to a neat real world storyline. Now though, those flashbacks are replaced with numerous POV shifts between the MC, MC’s mom, MC’s friends, enemies, AI individually, AI together, and Game company people. The many POVs develop the new non-game oriented focuses on emotional exploration, intrigue, and cyber thriller elements.
The emotional exploration comes in the form of lots of talking and thinking from lots of characters. There really is a good portion of this done not only for the MC but what feels like most of the characters, through POV shifts. Cyber thriller elements include questions about emerging AI, intrigue, questions about what the game developers are using the tech for, what is really happening with the MC, and the shady goals of the AI. There’s still some MMO action adventure, with the MCs group doing some leveling and class progression but not as much as was in book 1 and it definitely feels relegated to a less important place in the story.
Overall, I just didn’t have as good a time with book 2 as I did with book 1. I’m just not as into all that emotion, intrigue, or cyber-thriller stuff as I am into just good gaming stories with lots of action. I think folks that like those elements more, will actually like book 2 more.
Score: 6 out of 10
Anomaly (Somnia Online Book 2)
Underworld - Through the Belly of the Beast (Underworld Book 2)
Surviving Lord Darius's attack has put Elorion's level over the top. He must soon leave the Mistress's Labyrinth for the unknown dangers of the Underworld.
There are three paths that stand before him. Should he absorb all the Blue Magic he can find, power level his fellow captives, or take on the bone palace alone?
The Underworld is waiting...
My Opinion: 352 pages, $4.99, Available on Kindle Unlimited
A good sequel to Level Up or Die, this time Elorion and the gang are on the run from a dangerous enemy that’s sending minion after minion to kill them. It’s action scene after action scene with good lulls in between for RPG leveling, magical theorizing, and a bit of character development. But let's be honest, the best thing about the series is the action and power leveling, which returns in spades. There’s even a little bit of dungeon creation this time to add a little variety.
Overall, a good action oriented LitRPG novel that flies by.
Score: 7.7 out of 10
Underworld - Through the Belly of the Beast (Underworld Book 2)
That’s it everyone!
You can follow us on
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Other LitRPG facebook pages
https://www.facebook.com/groups/LitRPGGroup/
https://www.facebook.com/groups/LitRPG.books
https://www.facebook.com/groups/LitRPGsociety/
If you enjoy the podcast and want to support us you can also find all the other ways to support the podcast at www.litrpgpodcast.com/support
Thanks for hanging out with me today. Until we can hangout again, remember to go read some LitRPG!
(Music 4)
Music Credits
"Blip Stream" "Mighty Like Us" "Big Shift" "Vivacity"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/