LitRPG Podcast 024 - Dakota Krout #2
When you steal a hundred grand from some very bad people, the best way to survive is to stay small and quiet...
Possibly its not to save a pair of drowning girls, not go 'viral' on social media and certainly not to let the local police take your passport, trapping you on a small 'party' island in the middle of the Mediterranean Sea.
But Steve isn't the average guy, he's ex-military, ex-enforcer and ex-human. He's a one man nanite fuelled nightmare for those that cross the line, and he's decided that its time to clean up his act. He's going to make up for the things he's done, and save 'the little guys'.
It's a nice fantasy, but even he has to admit, it's really just a justification, because he's a very bad man, with horrifying abilities, and he's only just learning what he's capable of. He needs a reason to not go to the dark, and if thats hunting down the creatures of the night and beating them to death with their own femurs?
Well, he's just the man for the job.
Stolen money. Greek Islands. Werewolves and Enforcers... what could possibly go wrong?
Book two in the breakout hit series Portal to Nova Roma is now available. With over 12 MILLION pages read on Kindle Unlimited, thousands of Kindle copies sold, and 2,700+ ratings with a 4.8 star average, make sure to pick up the sequel today!
Alexander and his growing legion have managed to escape Nova Roma and, more importantly, learned that the rest of the world may not be as ravaged by monsters as they had all thought.
Join them as they set sail for ancient Venice, the Queen of the Adriatic, to try to learn more about the wider world outside Nova Roma. Along the way, they'll encounter a growing plague of deadly pirates, deceitful old merchant families out to quash any new competitors in the region, mysterious new allies, and much more.
Just as Alexander is starting to feel hope that humanity may actually survive, something happens to tear him away from everyone and everything he has come to care about. Lost, shackled, and without the majority of his skills, Alexander will be forced to confront a new side of himself, a darker, more violent side that threatens to take control of his mind and the new powers he has managed to craft for himself.
If he can't manage to resist the growing corruption of his mind, he may not just be a danger to himself and those he cares about, but may become a danger to the very world itself.
He entered the contest to win cash...
Now millions could die.
Random gigs and ramen noodles... that's how out-of-shape gamer Terry survives the job-starved future of 2044. Until he's accepted into the Path of Relics tournament—the most anticipated virtual reality RPG event of the decade—where he has the chance to win some real loot.
But does he have a fighting chance against the world's top Active-VR athletes?
Not to mention the ancient dungeons, puzzles, scorpion-wolves, and all-too-realistic NPCs the game world throws at him. And just how advanced is this "Portal Rig" that lets him physically experience the fantasy world as if he were transported there?
Worse, could his suspicions be true?
Are the strange and deadly malfunctions plaguing Manhattan somehow triggered by Path of Relics?
Now, outmatched and exhausted, can Terry's mysterious ability to level-up quickly and his meager martial arts skills help him avert catastrophe in the real world?
Gnat the Devourer is becoming a more prominent figure in grand space politics. Sure, he may not be totally independent yet, but he has enough leeway to be able to differentiate Earth's interests from those of its Geckho suzerains and act exclusively for the good of his own kind.
Gnat must balance obligations to his almighty suzerains against a desire to advance humanity’s position in space, and his home planet’s search for ever more allies. Although Earth’s masters are not big fans of his independent ways, the great war has shifted the historic balance of forces, and the Geckho are no longer as powerful as they once were, leaving them with no choice but to abide the Kung of Earth’s antics.
So, will Earth be able to take this chance and free itself from alien control completely? And if so, is it even a good idea?
And that means one of the human leaders will have to back down.
Since starting a crew— and a relationship— with Cyra and Trish, Stern was hopeful… and nervous. They’d officially registered their crew, Pawsitively Irregular, with their icon depicting a polydactyl cat’s paw.
Leaving Darkstone behind, they arrived in Waterrock, settling in to find more crew members. A lucky encounter introduced them to Cammie and Vulk, dwarven siblings. The two were hesitant, but agreed to a trial run through the local dungeon. That first run went well, and Cammie and Vulk signed on permanently with Stern’s crew; however, the camaraderie was a little lacking, so they spent time in the city, training and getting to know one another.
By the time they’d reached the town of Whitewater, they’d started to gel as a unit both inside and out of the dungeons. During their time together, Cammie and Vulk admitted that they were running dungeons to save their mother, who had been fractured when they were children.
It was after a night out that Vulk met his future wife... and an old enemy came back into Stern’s life. Victor Bloodcoin hadn’t forgiven Stern for his son’s death and, by using Vulk as a hostage, the old mayor forced a confrontation. Once the dust settled, Victor was dead, Vulk had been freed, and Stern had a goal: calling on his family, he had the dwarves’ mother retrieved and reborn, then brought her to the city. The happy reunion allowed Vulk and his lover to settle down and marry.
Cammie stayed on even though her brother had given up running, and the crew headed north toward Mistwood. The writing was nearly on the wall, and emotions were running high. They needed to find more crew members and see how that would affect them— they’d find out when they reached the next city.
The world teeters on the brink of destruction.
The people who should be saving the Earth ignore Jason Asano's warnings and choose to loot the house as it burns down around them. He lacks the strength to save the world himself, but resolves to do it anyway, impossible be damned.
The impossible, in this case, means seizing a power that no mortal should touch. It's a choice from which there is no turning back, and marks Jason's first step into a wider cosmos that he is not yet ready to face.
Holding the fate of two worlds in his hands, Jason must decide for himself what home truly means.
The Delvers LLC group is moving into the unknown. Tasked with a dangerous quest by Dolos, the god of Ludus, they have had to leave one of their members behind. Their journey will be full of shocking revelations as they learn more of Earth’s ancient history.
Forces of evil that have been gathering on Ludus have begun to act. Henry and Jason are rapidly being caught in the middle of a world war. The stakes have never been higher.
Although great, the power they have acquired thus far might not be enough to survive. Will Delvers LLC be able to complete their next mission? More importantly, even if they do, is the fight for the planet one they can even win?
A world on the precipice of the apocalypse. A secret forged in the flames of war. A chance to start over.
For John Sutton, only one of those three things matters.
Retired from a decade of brutal war, he wants nothing more than a quiet pastoral life while he does his best to stem the steady increase of his Doom Points before they hit 100, signaling the start of the end.
He’s been given a small farm on the outskirts of the empire as a thanks for his service, but no matter how far he travels, it's impossible to escape the war's devastating effects on the world.
Bandits, suspicious townsfolk, a mysterious pair of siblings, and a secret that lurks in the mountains all threaten John’s peace. It will take all of his considerable power to keep from burning everything to the ground.
Allistor has struggled almost nonstop since the apocalypse, battling monsters, aliens, and other humans when necessary. He has risen from a scared gamer geek with nothing, no home or family, not even a decent weapon, to become Emperor of Earth and several other worlds.
Now, as he attempts to consolidate and stabilize his holdings, he faces the consequences of the very actions that helped him rise to power.
Invictus has grown, millions of new citizens now look to him for support and protection. While he tries to gather together the human survivors across Earth, new enemies arise to threaten his empire. His worst fears confront him, and Allistor is not prepared.
Hello everyone, welcome to episode 24 of the LitRPG podcast
I’m Ramon Mejia. I’m here to bring you the latest LitRPG news, reviews, and author interviews.
Welcome everyone. I’m Ramon Mejia from the LitRPG Podcast. Today I’m talking to the Dakota Krout, author of Dungeon Born (The Divine Dungeon Book 1). He’s here to talk about his upcoming novel Dungeon Madness, out Feb. 2017.
Facebook Page: https://www.facebook.com/TheDivineDungeon/
Amazon Author Page: https://www.amazon.com/Dakota-Krout/e/B01M2UQD35/ref=dp_byline_cont_ebooks_1
Book Links: http://amzn.to/2dYbz5Q
Goodreads: https://www.goodreads.com/author/show/15946423.Dakota_Krout
Music Credits
"Blip Stream" "Mighty Like Us" "Big Shift" "Vivacity"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Pirateaba returns once again, bringing you the thrilling seventh installment of chart-topping LitRPG series The Wandering Inn.
It's raining in Liscor.
The spring rains have come and Liscor's entire geography changes with the dawning of the new year. The Floodplains of Liscor live up to their name, and the only way anyone is going to travel is by boat.
With the rains come more monsters, dungeon delving, more goblins...not to mention some unwanted attention for the Wandering Inn.
Erin Solstice is going further abroad than she's ever dreamed: as far as the Walled City of Pallass, the City of Invention. With the magic door drawing the attention of world powers and the looming crisis of the Goblin Lord, Erin Solstice's inn is busier than ever.