A World Called Memory

A World Called Memory

-A Fantasy LitRPG Novel-

By the year is 2049 there have been a number of significant advances in medicine, technology, trade, and social reform. The modern world has improved in many ways, but Cordaen just doesn’t really fit within its constraints. Getting his hands on some illicit technology, he decides to finally take the plunge; full consciousness transfer to another world, another life, and a fresh beginning.

Cordaen has to fight for every inch of success, but he finds his new life gratifying and surprising in ways that the old one never was. Who said violence and bloodshed were never good? Under the right circumstances, it seems to be what’s actually helping him to evolve and grow, and maybe even be a better person. The intense pressure of facing death, perversely, is keeping him alive in more ways than one. He just has to watch out for others more violent and less scrupulous than he is.

Follow Cordaen’s travels as he attempts to master his new avatar and gain real understanding of A World Called Memory.

Memory will remind you of what you already know, it will tease you with the familiar; with archetypes, mythology, and fable. But it also has a fresh perspective that is unique and alive.

A Fantasy LitRPG series of great depth and colour, with a huge multi-layered game world; including a massive RPG website and an evolving database of items, lore and game statistics. AWCM has a unique combination of classes, races, class abilities, monsters, gods, hundreds of illustrated magic items, in-depth world history and lore, and vividly detailed full-colour maps.

My Opinion: 427 pages, $4.99, Available On Kindle Unlimited

A rather good slice of life story that had me interested from the very first pages. It’s set up as an upload to a fantasy RPG world but has a good bit of detail in character creation and gamer thinking. The main character is in the game world by the 5% mark and the adventures and use of RPG powers are well written, well thought out, and just fun to read. Characters are well fleshed out and there’s really good world building that makes shopping for new gear as interesting as the well written combat. 

On the game mechanic side of things, it’s fairly familiar with characters sheets, skills, magic, item descriptions, and other notifications. There’s a fair bit of crunch here, but not so much that it interrupts the flow of the story. 

Overall, I liked the balance between the fantasy story and the game mechanics and enjoyed following the MC as he went on his adventures. I hope to read another in the series soon. 

Score: 7.7 out of 10

A World Called Memory

https://amzn.to/2rE2EDB 

No Mistakes (World of the Changed Book #1): LitRPG Series

Let’s go! A new, ultramodern mobile game, and the release is just two days away. Be the best, save the planet! Who’s going to fight back the monster invasion if you don’t? Prerelease already available, no text alerts or payment required.

World of the Changed completely modified human consciousness. The incredible graphics that worked even on the simplest of phones. The intuitive interface that made the game accessible for absolutely anyone. The aggressive marketing campaign that put news about the game on every TV, every phone, every tablet. By the time the launch was a few days away, an entire army of fans was out there waiting for just one thing: Hour X. That was what the mysterious developers were calling the release time.

But did anyone have a clue what Hour X would unleash on them? Were they ready to pay the price the game demanded? Mark Derwin, a student, was just one of many to have no idea what kind of fate awaited him in the game. All he cared about was jumping into the prerelease as soon as it came out.

The Destroying Plague (Disgardium Book #3): LitRPG Series

Having emerged from the sandbox into the wide world of Disgardium, Scyth and his friends find themselves under the watchful eye of the preventers. The strongest clans in the world hunt not only Scyth, but also the already discovered ‘threat’ Crag, a member of the Awoken clan.

But this is just one of many problems; the Sleeping God has another impossible quest for them. The old enemy Big Po thirsts for vengeance, and the Nucleus of the Destroying Plague prepares to take cruel revenge against the former Herald…

7 Days Later: A Post Apocalyptic Gamelit Survival Horror

Craft, build, search for loot and fight to survive in a vast post-apocalyptic game world.

It’s been seven days since the old world fell and now my girlfriend, Sayōnara and I must battle for our survival. We’ll harvest wood, mine metal, grow our own food and craft better equipment.

Then we will build our base, secure it with traps, fortified walls and defend it till the end.

The monsters that ended the old world are out there, hunting the night and gathering into hordes that will attack us once a week. But zombies and mutants are not the only threat.

From mysterious enemy NPC factions, to hostile player bandits and ravenous packs of wild animals, the open world of 7 Days Later is filled with danger.

Only by working together can Sayōnara and I hope to live through the horror.

But are we ruthless enough to survive?

Grab your guns, tools and item upgrades and enter the apocalypse!

Press Start: System Discovered! Book 1

Press Start: System Discovered! Book 1

Dean Parker likes to play classic video games. When he found his old console from when he was a kid, he dusts it off and sets it up. He played his old games, but he had finished them all long ago. So, what does he do? He takes a trip to the local game shop to browse the used titles. Browsing the old cartridges, he finds one that he never heard of: Dark Ages: The Death of Magic.

When a store attendant tells him that game is rumored to never have been beaten, he had to have it. Occupying all his free time he finally beats the unbeatable game. What happens next, he never would have guessed. He is introduced to the System. Something that has always existed but not everyone knew about.

Join Dean as he is introduced to the seedy underbelly of a world where the myths of magic from the past read like history. Joined by his childhood friend, he must survive in a world of magic hidden from everyone. A world that has remained secret through the blood of those who have discovered it. And to top it all off, he discovers that his childhood friend—his best friend—isn’t even human.

Light Online Book Two: Keeper

Eddie Hunter isn't stuck in the game Light Online, but if he wants to keep his job, he needs to stay there. It's not a hardship for him as he increasingly believes that his in-game life is far preferable to his out of game life.

Working on a hidden development quest that he discovered by accident has him becoming more and more entrepreneurial even while running his own inn, but between him and his party, the Meadowlands is rapidly developing.

The goblins from the Forest of Fools have noticed the Meadowlands growing stronger as well, and start attacking out of the forest. They seem to be growing stronger as the Meadowlands do. The Meadowlands themselves are changing also, offering more challenges and rewards, as Eddie completes more of his quests.

Eddie finally decides that he can't keep everything going on his own. Between running an inn, building the things necessary for his quest, adventuring, and more, he's getting to the point where important things are slipping his mind. When a dungeon is discovered in the Meadowlands, where there was never one before, he gives in and relegates himself to an assistant in running his own inn so that he and his party can test themselves against it in an attempt to grow their own power levels.

Winterborn

There are many worlds in the cosmos. Many of them have rules and laws that are utterly alien to the world that we know. Most never leave the world they were born into, never even know or suspect that other worlds even exist. Their souls simply go through the cycle of reincarnation again and again, always forgetting their past lives, and living as they please. But some few are given the gift of Transfering after death, to live their next life in a different world, with memories of their past lives to enrich the world they go to with new concepts and new ideas, and bringing back those same from the world they visited when it is time for their next cycle in their old world.

A young woman suffers a tragic fate, and is granted the ability to Transfer. She is reincarnated into a new world, full of monsters and magic, things that would be mere myths and legends to her in her old life. This time, she promises, will be different. She doesn't have to be weak here. She doesn't have to be a victim. She can be strong, and no one will ever control her again!

The Trials of a Modern Paladin (The Trials of a Modern Tabletop Group Book 1)

Have you ever wondered what it would be like to become your favorite fantasy tabletop character? Would it end up being a dream come true or a horrific nightmare? What if you were forced to play the role of that character completely and couldn't act out of character even if you wanted to? That is exactly what happens to our protagonist, William Shawcro in the first installment of The Trials of a Modern Paladin.

William is an ordinary young man living an ordinary life when out of nowhere he finds himself in the body of his long-time character Archaeus in this isekai style fantasy story. Forced to play the role of Archaeus and act within his Paladin code, he must navigate this shocking new world of magic all the while questioning whether it's just a dream. He quickly realizes the life may not be all it's cracked up to be after facing frightening conflicts and becoming entangled in this new world's politics. While he is quite overpowered having made it to level 20, brute force can't resolve some situations. Archaeus makes new friends and new enemies during his travels, but will he ever find his way back home? All he can do is keep pushing forward and discover the truth of why he is here.

Game Port: #BlueMatterSeries v1 (Blue Matter Series)

Her last sim took everything she had. This one took what was left.

Tamsin Noonien is level 0 . . . and that's all she knows. She learns her name from a stranger who seems more confused than she is about where they are. He can't even work the user interface. Tam is the one who figures out they're in a virtual reality game--one with no exit.

Desperate for answers, she begins a series of quests to regain her memory. The more she learns, however, the more betrayed she feels. This isn't the first time she's been fooled into a virtual reality simulation, left to wonder what's real and what isn't. Last time, her own brother set her up, and it looks like he's done it again.

But this time, the project leaders have lost control of the sim. The game has been infiltrated by saboteurs--the same anti-tech religious fanatics who killed Tam's parents. They seem hell-bent on destroying the sim and everyone in it.

Tam has one chance to get her old life back. But it will mean joining forces with the people who deceived her, playing their game, and trusting everyone to get it right.

GameLit fans hungry for clever quests, exotic characters, and non-stop RPG action will devour Game Port, the first book in the Blue Matter Series. Grab your copy today!

War Aeternus 5: End of the Faithful

Lee has barely established his foothold in the kingdom of Birnefeld, and yet enemy forces are already rushing to attack. Almost all of the other Heralds have been stamped out of existence by the anti-religious zealot King Ramen, and now that the ruthless rule of the empire has turned his sights toward the newly conquered realm, and started marching a massive army easily capable of crushing the entire kingdom beneath their feet straight toward Lee's doorstep. With no other choice, Lee has to turn to the nemesis who plagued his dreams, the Mistress of Shadows, for help. Now, with everything on the line, Lee has to race against the clock to gather the last remaining world stones and finally finish the gods’ cruel game and close out the final chapter of War Aeternus before King Ramen puts an end to the faithful.

This Gamelit Litrpg fantasy novel was written by Charles Dean, author of the Bathrobe Knight series, the Merchant of Tiqpa series and the Heroic Villain series as well.

The Wastes (Underdog Book #2): LitRPG Series

Eric has survived where people much stronger than him have found their deaths. And not just that: he's managed to activate his magic supply, tame one of the most dangerous dungeon monsters, find the ancient city of monster hunters and rescue Jay, the girl abandoned by the scouts in Gulper's lair.

He left the Dungeons of the Crooked Mountains behind him. Now his path leads him to Orchus where our freshly-minted mage intends to finally free himself of his debt-repayment oath.

But as soon as Eric and Jay descend into the valley, they discover that the local barons have been attacked by young Corwin's men who have swept through their neighbors' estates, pillaging and plundering.

This makes Eric's task all the more difficult: he has to return to his home city without ending up in his enemies' clutches. You'd think his natural cautiousness and the acute instincts of his pet Gorgie would make this journey a walk in the park - but fickle Lady Luck has her own ideas... Once again Eric is being pulled into a bloody vortex of dangers.

World's Strongest Farmer

Raverek wants nothing more than to be a farmer like his dad; tend the fields, harvest the crops, and kill the occasional monster who breaks through the fog wall that borders his home.

However, getting what he wants isn't so easy when everyone's job class is designated by the gods and they have plans for the would-be farmer.

A pestilence that hasn't been seen for two hundred years has discovered a way to pierce the fog wall and the world is going to need a hero. Will Raverek take up the fabled Hero job class and leave everything he loves willingly or will the gods need to get creative? How is a farmer supposed to save the world?

A litRPG adventure where job classes are everything. Level up your job class and evolve it into something stronger!

Everything is Worth Killing: Isaac's Tale (An Apocalyptic LitRPG)

Two wingless, rock-spitting dragons. Dozens of warmongering ogres. Hundreds of dynamite-wielding gnomes.

And one normal guy in the middle of it all.

Bad mornings. We've all had 'em. But what if you woke up in a post-apocalyptic land filled with wizards, dragons, and ogres? Not only that, but you woke up as a prisoner of a clan of mages who don’t even speak your language? What if these guys expected you to know magic, but left you to figure out for yourself how to cast it?

These are the problems Isaac must solve. And what's he going to do when death knocks on his door?

He's going to blast a fireball through the letterbox and send death running.

But first...he just needs to learn how to even cast a fireball.

Follow his journey through a land filled with creatures that want to kill him, and watch as he refuses to let them. Accompany him into a land of mystery and danger, where life is tough and learning spells and skills takes work. A land where Isaac is determined to stop being the prey and become the predator.

This is his journey to make allies and friends in this new world. A journey through battles against slaver ogres and wingless dragons and gnome dictators. Through experimentation and adaptation, where he learns that killing one enemy helps him against the next. It’s also his journey to find a warm, comfy bed.

This is the tale of a someone who used to be a normal guy. It's Isaac’s tale of adapting to a world where everything is worth killing.

Path of Darkness: BlackFlame Online Litrpg/Gamelit Universe (Glory of Formation Emperor Book 1)

Jon's days are numbered.

The mine will consume his life any day.

Will this offer to farm inside a game be any better?

He wants nothing but to farm in the real world, and he’s given that chance in a VRMMORPG. With a new lease on life, he accepts it.

But when he’s robbed of his only tool to farm sufficient quota, he has no other option but to enter the deadliest forest of the region and die at the hands of a druid to obtain a skill that will help him reach his goals.

However.

Death awaits at every step in the forest, and he can’t die more than thrice.

What will Jon do?

Find out more about Jon's epic journey in BlackFlame Online.

You can expect below things from this book series.

1) Farming.

2) Unique Classes.

3) Town Building.

4) Epic large scale battles.

5) Forbidden Spells.

The Bare Hunt: A LitRPG/GameLit Novel (The Good Guys Book 7)

As usual, Montana Coggeshall is hell-bent on doing what’s right, even if what’s right isn’t exactly what’s wise. So he embarks on a quest to vanquish the corrupted ursus, a threat so large they could destroy the entire world of iNcarn8. Does Montana head out after months of training for cold weather conditions, amassing an army, and strategizing with his top aides? Not really. It’s more like he just walks out of his holding one day with a guide and the members of his hirð. They’re just a bunch of angry teddy bears, right?

Montana is acting on pure instinct, tinged with a healthy dose of rage. He’s stripped bare, and soon finds himself without food, supplies, a key magic weapon, or even his most loyal friends. Still, he continues.

Leap of Faith (Anura Rising: Book One): A Kingdom Building Fantasy LitRPG Series

Every Frog Has His Day

Deep in the bayou of Louisiana, Henry’s life has been shattered. He never expected a second chance, a way to redeem himself. He’s been given an opportunity to return to his family, if he can fight off the evil threatening to take over Anura.

All Henry has to do is understand his new abilities, build a kingdom, and form an army to stand against the impending doom in this new fantasy world.

Just one problem.

He has to do it as a frog.

Leap of Faith is Book 1 of Anura Rising, a kingdom building LitRPG series that combines fantasy elements along with game mechanics.

This series contains elements of games like enchanted gear, skill trees, experience points, material gathering, building creation, character leveling, two-headed plague hounds, anthropomorphic fantasy races, magic, and intense battle sequences. Does not include harems, but does include some profanity.

Dragon Heart: Sea of Sand. LitRPG Wuxia Series: Book 4

Superhero Science Fiction He was born anew in a world where martial arts were indistinguishable from magic. He only received a neuronet and meaningless desires from his past life. What lies ahead? He dreamed of adventure and freedom, but those dreams were taken away from him. The same way his mother, father, and sister had been taken away. They took the Kingdom, they took his own destiny. But he is willing to wage a war, against the whole world if need be, to bring everything back. Even if the army opposes him, his sword won't waver. Even if the Emperor sends the legions, his step won't falter. Even if demons and gods, heroes and enemies alike are to unite against him, he won't bend to their will. His own will is iron itself, unstoppable. His name is Hadjar and he heeds the call of the dragon heart within him.

Dungeon Core Academy: Book 2 (A Dungeon Crafting series)

You only live once…unless you’re resurrected to become the master of a dungeon. When Beno died and was offered a second chance as a dungeon core, he dived right in. He joined the dungeon core academy, and he found himself in a new life where killing heroes wasn’t just accepted, but encouraged. Under the tutelage of the academy overseers, he learned how to make dungeons filled with monsters and traps. Beno finds himself in a strange dungeon now. One where he not only has to summon all kinds of foul creatures to defend his lair, but where he is also the savior of a race of people. That's a lot of pressure for a dungeon core. He used to live a normal life. Now he builds dungeons, creates monsters, and uses them to fight loot-hungry heroes.

Dungeon World 4: A Dungeon Core Experience

In search for the townspeople of Gatecross and his Core Power Guild, Fred and his friends wind up in the city of Allroads – where they find more than they bargained for. After successfully breaking them all out of prison using his special abilities and creating a small dungeon underneath the city, his activity unfortunately gained the attention of the elemental Dungeon Core factions surrounding the large valley where the city was located.

That’s because the city of Allroads was occupying the middle of what the Cores called a Convergence, an area of intense elemental concentration that produced an extraordinary amount of ambient Mana; those Convergences are protected and off-limits for any dungeons to possess, which was one of the reasons Fred gained the ire of the nearby Cores.

Or, it could be because he destroyed three of their own…

Regardless of the reason, Allroads is under siege, and Fred has to help defend the city from all seven of the elemental factions pressing against his territory border, prepare for potential invaders to his dungeon with the help of his Shards, and potentially figure out a way to save both species (Humans and Dungeon Cores) from extinction.

And he has to do all of that while convincing the Allroads Council not to execute him for bringing all of this trouble to their literal doorstep…

Contains LitRPG/GameLit elements such as statistics and leveling. No harems and no profanity.

Before Apocalypse: Dungeons of Perdition - Book 1 (A LitRPG and GameLit Adventure)

Imagine waking up in a world where you could do whatever you want - be whoever you wanted to be...

Imagine being told that you must save this world from the apocalypse.

Given this chance, what would you do?

Would you complete quests, level up, use your skills wisely and be the hero you were chosen to be?

For Travis and Natalie, this question did not have the same answer.

Two different lives. Two seperate journeys. One dark, unforgiving world.

Escape your life.

Embrace the darkness.

Enter-

Dungeons of Perdition.

A never-before-seen world where anything is possible-

But everything is at stake.

How far would you go to save everything in existence?

A fresh, nail-biting LitRPG adventure. Guranteed to keep you turning the pages till the end.

The clock is ticking. The apocalypse is here.