Everything is Worth Killing: Isaac's Tale (An Apocalyptic LitRPG)

Everything is Worth Killing: Isaac's Tale (An Apocalyptic LitRPG)

Two wingless, rock-spitting dragons. Dozens of warmongering ogres. Hundreds of dynamite-wielding gnomes.

And one normal guy in the middle of it all.

Bad mornings. We've all had 'em. But what if you woke up in a post-apocalyptic land filled with wizards, dragons, and ogres? Not only that, but you woke up as a prisoner of a clan of mages who don’t even speak your language? What if these guys expected you to know magic, but left you to figure out for yourself how to cast it?

These are the problems Isaac must solve. And what's he going to do when death knocks on his door?

He's going to blast a fireball through the letterbox and send death running.

But first...he just needs to learn how to even cast a fireball.

Follow his journey through a land filled with creatures that want to kill him, and watch as he refuses to let them. Accompany him into a land of mystery and danger, where life is tough and learning spells and skills takes work. A land where Isaac is determined to stop being the prey and become the predator.

This is his journey to make allies and friends in this new world. A journey through battles against slaver ogres and wingless dragons and gnome dictators. Through experimentation and adaptation, where he learns that killing one enemy helps him against the next. It’s also his journey to find a warm, comfy bed.

This is the tale of a someone who used to be a normal guy. It's Isaac’s tale of adapting to a world where everything is worth killing.