Fantasy

Blessed Time: A LitRPG Adventure

Some disasters can only be avoided if you know they’re coming...

On Karell, you are either blessed by the gods, granted a unique power and the ability to gain experience and levels, or you are forgotten. Micah Silver was a boy picked for greatness. Chosen by the gods to bear a mythic power, he longed to take his place amongst the heroes and legends he grew up reading about.

Unfortunately, his primary blessing only allows him to travel into the past by sacrificing his class, wealth, and levels--a psychological burden that Micah is reluctant to shoulder. But, even if Micah is unwilling, fate has a way of forcing you to face your destiny... and running away can cost you everything.

Over and over again...

Experience the start of a time-loop LitRPG Series where a reluctant hero is forced to fight against an impossible catastrophe. Using his talents for enchanting items and summoning creatures, he must retrace his steps and grow stronger in a potentially futile effort to prevent tragedy and protect his family.

Original Enchantment (True Calling LitRPG Book 1)

"Oh devs who art in the issue queue. Hallowed be thy code. Thy commits merge without conflict. Thy will be done in production as it is on local. I'm sure you guys are busy and all, but I can't log out."

As a programmer, Ike knows all about Virtual Dive Experiences (VDX), but when he suddenly wakes up in a virtual game he's never heard of, he’s too busy struggling to survive to worry about how he got there. Luckily, he's got a trick up his sleeve: The ability to program custom enchantments for his gear.

He’ll need that and more to figure out what’s going on, since there’s no tutorial and True Calling plays by its own rules: Your class and race are chosen for you, the NPCs are indistinguishable from the players, every quest is unique, and the GMs keep leaving Ike’s prayers unanswered.

Aethermarked: A Dark Fantasy GameLit Isekai

Friendless, broken by grief, tired of the real world, Jin-ee represents the perfect candidate for the new on-site 24/7 fully immersive gaming sensation, Aethermarked. Of course becoming Phallania Trevellian is more than she ever dreamed, and more than she bargained for. From the moment she submerges into a vat of conductive nanogel and chooses her first spell, she’s captivated at the reality and wonder of the wide magical world around her, a new life so different from what she'd had in the real world.

That is, until the game refuses to let her out. Jin-ee has no choice but to become her character, and trust that the people behind the game are honestly trying to free her, rather than use her as a televised marketing sensation to drive up sales. Things take a turn down a dark path when Phallania faces down eldritch horrors, and battles fiends for her very survival. It is only then she realizes that what she thought was a game may be more than she bargained for.

Warning: Things get dark at times. There might sometimes be content that you find traumatic. This LitRPG Isekai contains scenes of torture and minor fade-to-black sexual content.

Enter System (Natural Laws Apocalypse Book 1)

What do you do when the world as you know it changes dramatically with little notice? When the Natural Laws no longer apply in all cases and the only thing to explain why is a “System” that seems to have access to everyone in the world?

Marc's home from college on break, spending his time laughing about some of the crazy news stories he's found online, and gaming. When a message appears in his line of sight, blocking out absolutely everything else, he nearly freaks out. The message warns that the world has been in a variant Natural Laws beta test for millennia and that it's about to revert to the norms.

Deciding that even if he is insane, it's not going to hurt anything to try to prepare, he settles in to do so. Despite the atrocious lack of skill the System has with the English language, he manages to work his way through enough help files to get a clue of what's coming. After sharing his discovery with a few friends, they all start to prepare together.

Once the change begins, the small group races to create a Safe Zone, an area where monsters will not spawn and where they can gather other survivors in an attempt to rescue as much of the town as possible. Along the way they discover that the new System can award classes that resemble those of the games the group has played, as well as magic for those capable of grasping it.

With monsters spawning throughout the town, everyday animals being mutated into dangerous creatures, and a System that desperately needs English language lessons, they'll do their best to save as many of the local residents as they can.

Defiance of the Fall 2: A LitRPG Adventure

Earth is crumbling from the pressures of not only the invaders, but from nature itself...

Zac has managed to secure his island for the time being, growing into a true powerhouse through his endless struggles. However, becoming the strongest man in the world does not come without complications.

A target has been placed on his back. Natives, aliens—everyone has their eye on the throne. Even the System itself seems intent on forcing him into one desperate situation after another.

Zac knows he is running against the clock in his mission to find his family, prompting him to set out to New Washington in search of answers. Meanwhile, powerful beings from a long-forgotten cult gather in the dark, their goal unknown.

Expansion Pack: A litRPG Anthology (The Rogue Dungeon)

Monsters rise. Heroes fall. Worlds Collide. Welcome to the Dungeon…

Hearthworld Online is a futuristic fantasy RPG brimming with monsters and magic and valiant heroes, but now it has become so much more than just a game. When Roark von Graf—a magical freedom fighter from another world—suddenly finds himself in the body of a lowly Dungeon Troll, Hearthworld becomes the last bastion against an arcane tyrant from beyond the stars. The fates of three worlds hang in the balance as countless lives are caught up in the interdimensional war Roark has inadvertently sparked. Who knew one little online troll could cause so much trouble?

Eight amazing authors. Eight incredible new tales. All set in the best-selling Rogue Dungeon Universe. Rogue Dungeon: Expansion Pack is an anthology for fans, by the fans!

Wild Wild Quest: A LitRPG/Gamelit Adventure (The Good Guys Book 12)

Straight out of the West (or, you know, somewhere through a gloom portal), in a thunder of hooves (but they’re kinda like giant turtle hooves, if you can picture it?), comes Montana Coggeshall, gun (sword) slinger.

Sure, he’s survived Fiends’ Night and an all-out goblin war. But for his people in Coggeshall to truly be safe, Montana needs to go out and find the source of all these crazy attacks.

Along the way, Montana will be tested by feuding families, money-hungry miners, hookers with hearts of gold, and more than a few idiot tour guides. Turns out everything Montana’s been through up until now wasn’t hell. It was practice.

Wild, Wild Quest is rabble rousin’ LitRPG like you’ve never read before. If you like genre-twisting plots full of mind-bending battles, pick up this page turner today.

Forget going to 11. This book goes to 12.

Battleborne Book 2: Wrack and Ruin

Maximilian Storm has embraced his new life as a Battleborne. Reincarnated on a strange world in a powerful chimera body, he has gathered friends, made enemies, and developed wondrous new magical and physical abilities. He’s even discovered that a couple of his men, Smitty and Dylan, have chosen to join him on this world.

Max is on a mission to secure and expand his newly conquered kingdom, Stormhaven. But War Chief An’zalor wants his mine back. When he sends a small army of orcs to capture it, Max’s party, along with his dwarven and orc allies, must help him defend his new territory.

An epic quest is discovered, sending Max and his core party into the wilds to track down and retrieve a powerful artifact. New friends are discovered, and new challenges met along the way. When Max ventures off on his own, he discovers a lost territory, and an ancient dwarven secret that may change the lives of everyone. A secret that might also end his own life, and his reign.

Heroes of Last Resort (The Other Guys Book 1)

Jack Jensen is a middle-aged nobody who lives a lackluster life in an even more uninteresting town. Having sampled every job the small town of Merrill, Wisconsin has to offer, he has excelled at nothing but growing his beer gut and his luxurious curly, chestnut brown hair. His life is one of unrealized potential and lack of direction.

Things change one morning when his brother, an Army Major, lands his helicopter in the parking lot of Jack’s less-than-profitable gaming store in a desperate bid to thrust the perennial slacker into the role of saving the country, the world, and even more unlikely, himself.

Lion's Quest 4: Charmed

Leo Lennox is the world’s best gamer.

But what if he isn’t really playing a game?

In the real world, the line between game and alternative reality becomes more blurred, and Leo seeks answers from the web of conspiracy surrounding Zarra.

In Ohlavar Quest, Leo and his faithful friends must protect the newly crowned queen from necromancers across the sea. Leo knows he’s outmatched, so he enlists the help of two deadly and very beautiful women. One who dances with swords and flirty words, and one who wields dark magic and aims to seduce him.

The Crow Cycle Book #1: LitRPG Series

The Crow Cycle Book #1: LitRPG Series

The Crow Cycle is set in the world of Waldyra, its events echoing the story of Clan Dominance: The Sleepless Ones, a cult LitRPG series by the same author. Nonetheless, The Crow Cycle has a completely standalone plot. Each series is connected to the main storyline and shows certain characters from different points of view, revealing information about their past or explaining the background of events already known to the reader from earlier series.

The world of Waldyra treats its inhabitants differently. Some of them, appearing out of nowhere, suddenly receive unique achievements and quests; they become living legends and idols while basking in the limelight. And there are those who call Waldyra home. They do not play, but rather live in this colorful magic world. They do not get anything unique or legendary in return.

Perhaps they are just unlucky? Or maybe they don't need the hype, and they are content with their simple existence? Or could there be something special about a peaceful and well-planned life? Who knows... As the old saying goes, "Only time will tell."

Enemy of the Inferno (Disgardium Book #8): LitRPG Series

After returning to Cali Bottom and the wider world of Disgardium, Alex realizes that the Demonic Games were a vacation compared to the problems he now faces.He has to help the beta players stuck in the Nether and decide what to do with his friends who ‘betrayed’ him; identify a real traitor and prepare for the citizenship tests; and reach the Inferno to obtain Coals of Hellflame and destroy the Nucleus, whose legates, now free, have gained new powers thanks to the pantheon of dark gods who have joined the Destroying Plague. And as it turns out, there’s more to the third Sleeping God than meets the eye…

Winter Solstice: Book 4 (The Wandering Inn)

Home. It is time to go home, but home changes.

Erin Solstice is going home, but everyone else seems to be leaving. The Goblin Lord is following Rags and Garen Redfang to the mountain of Goblins where the Great Chieftain, Tremborag waits.

Ceria and Pisces are far from home, the home of [Mages] where they once met. Wistram Academy. Under winter's umbrella, the two meet, and explore how they were first friends, and enemies in Wistram Days, as well as what forced the two apart.

Ryoka Griffin runs north, and her travels lead her to meet possible allies, or at least...another friend from home. The first winter of innworld comes with strange meetings, reunions, and Christmas cheer...and perhaps too much snow.

The Winds of Cooper (Caverns and Creatures)

With Cooper facing a public execution, his friends pull a Hail Mary stunt to rescue him. When they inevitably bungle that, their chances for survival don't amount to a fart in the wind.

But the wind has never met a fart like this before.

Join Cooper, Tim, Julian, Dave, and Ravenus on another crazy Caverns & Creatures adventure!

Initialization: A LitRPG Adventure (Master Hunter K, Book 1)

Without so much as a warning, humanity in its entirety was suddenly moved to another dimension. Every person without exception.

But this new world with all its opportunities and gifts of wondrous abilities, was a stadium. A deadly arena of an unimaginable scale. And Humanity were to be its latest gladiators. Every man, woman and child was given a weapon and ordered to fight. Stuck in this dimension without a way out, only two options existed for the would be hunters: Fight with monsters to complete the many trials ahead, or perish.

Faced with hordes of powerful monsters, thrown into battle with complete strangers at random, the unfair game of survival began. And from the very beginning, billions of lives were extinguished in mere moments. But even within this abyss of despair was a small ray of hope: If even one person were to complete every raid, then humanity would be redeemed and restored back to its former glory.

No save points, no revives, no retries. Everyone had just one life to make their way through the gauntlet of raids prepared to test their mettle. Within this marathon of death, one man becomes aware of an exception to the rules of the game.

Awakening: A LitRPG/GameLit Series (World of Magic Book 1)

The future lies within our minds...

Paralyzed in a workplace accident, Lox’s life is looking bleak. He can't even use the cutting-edge hardware that would allow him to play in the full-immersion-games that have become so popular. This all changes when he hears from New Universal Frontiers, the company with the best game out there: World of Magic.

They offer him the ability to use their hardware despite his injuries, but at a cost... he can never leave the game.

Once in the game world, Lox quickly realizes that there is a lot more to this new realm than just a game. Given a class that everyone thinks is useless due its inherent dangers, Lox begins a long and painful series of trials, some of them explosive, almost all of them dangerous as he masters his magical abilities.

As Lox explores the depths of this world's magic system, he soon discovers there is a lot more going on here than anyone ever expected.

The Grand Game Book 1: A LitRPG Adventure

One man. Assassin. Caster. A new world. And a Game that is as brutal as it is complex.

Michael finds himself in the realm of the Forever Kingdom, with no memory of how he got there and who he is. Even so, he must participate in the Grand Game and forge a new destiny for himself.

Dropped into a dungeon of monsters, and strange magics, would you survive in a Game where to lose means death?

Alone, and with little more than his wits to aid him, Michael must advance as a player, slay his foes, and gain experience. All while navigating the intrigues around him and discovering his purpose.

A world of Powers, Forces, and mysterious factions. A Game with endless opportunities for advancement and power.

Join Michael on his epic adventure as he deals with the Game’s challenges, the machinations of the Powers, and the ambitions of his fellow players.

The start of an exciting new portal fantasy epic!

The Gate of the Feral Gods: Dungeon Crawler Carl Book 4

New Achievement! Total, Utter Failure.

You failed a quest less than five minutes after you received it. Now that’s talent.

A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.

It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked.

Here's the thing. It's never easy. Carl and his team can't go it alone. Not this time. They must rely on the help of the low-level, I-can't-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?

Welcome, Crawler. Welcome to the fifth floor of the dungeon.

Everwood (The Weight Of It All - Book 3)

Into the Everwood, Prep's Dungeon Dive is here! Closing towards the end of Prep, Terrence and his team are now working harder than ever to Rank Up and progress in their Affinities.

When an old acquaintance decides to stand in their way, will the team be able to deal with the threat? Packs of monsters will stand in their way, but will their fellow students be their most significant burden to overcome?

For Tom and his group, the death of their friend is only the beginning. They're ready to leave the Dungeon for good, but will the Dungeon let them?

Will Omar, the leader of the expedition?

Find out in the latest installment of 'The Weight Of It All,' Everwood.

Defiance of the Fall: A LitRPG Adventure

Zac was alone in the middle of the forest when the world changed...

The whole planet was introduced to the multiverse by an unfeeling System... or God. A universe where an endless number of races and civilizations fought for power and dominion.

Zac finds himself stuck in the wilderness surrounded by deadly beasts, demons, and worse. Alone, lost and without answers, he must find the means to survive and get stronger in this new cut-throat reality.

With only a hatchet for his weapon, he'll have to seek out his family before the world collapses... or die trying.