Fantasy

Berserker: A LitRPG Urban Fantasy Adventure (Apocosmos Book 1)

Alex is a game developer though he'd much rather stream RPG classics or spend time with Louie. That's his adorable corgi.

He also hates people. Not in a homicidal way but rather in an extremely-antisocial one.

Unless you hurt Louie.

In such an instant, Alex is pulled in the Apocosmos, where our whole world is just a blip in a colorful tapestry of million others.

A multiverse ruled by a strict system.

Where Norse, Greek, and Celtic pantheons clash.

Where dwarves craft, dragons hoard, and vampires don't glitter.

A world that is as cruel as epic.

Alex wants none of that though. He just wants to earn an early retirement somewhere in Spain.

There's money to be made in the Apocosmos.

Alex will take advantage of the market just like he did in his MMORPG days, in what seems like an error-proof plan.

But it's a zero-sum game and some people would do anything to eliminate competition.

Cashing in (Luck’s Voice - Book 2)

Doc Holyday never expected to be in a new world with a new name, but Lady Luck made him an offer he couldn’t refuse. Her deal came with perks; he gained the ability to heal and he could periodically avoid taking damage from any single attack. Lady Luck had assured him that the list of perks would grow over time. The offer also came with a major drawback, however— Doc had to help save the world.

While that would be a tall order for anyone, Doc was never one to back down from a challenge. Luckily, pun intended, Doc struck it rich on a mining expedition, staking a claim worth more than the whole town of Deep Gulch.

Using his new wealth, Doc hired the local clan of dwarves to work the claim. He offered them not only a better wage, but respect as well. Similarly, he was able to hire the secretary away from what had been the wealthiest man in town, and freed several of the town’s merchants from the crippling debt they’d been saddled with.

All of this has made him a target for the bigwigs who run the town. Doc isn’t worried, though, because he has friends to help him along. But will they be enough to handle Goodman and Suez? And the Church of Apoc, which is bound to notice him?

(This book contains adult situations, including but not limited to: sex, gambling, abuse, drug use, harem, and murder. It also contains graphic sex scenes, which portray elements of BDSM. You’ve been warned.)

Delvers LLC: Golden Handcuffs (Book 4)

After helping save a country on Ludus from a demon invasion, Henry and Jason could use a break. Unfortunately, life moves on, and new problems will appear, especially for their friend, the new ruler of Berber. Being orb-Bonded adventurers wielding powerful magic means they have the responsibility to do what others cannot.

Some members have left, and there will be new additions. The Delvers LLC team is solid. But while Henry creates new magi-tech and Jason perfects his deadly power, evil forces are gathering. The men from Earth had better enjoy what down time they have, because it’s not likely to last.

Events on Ludus and out among the rest of the universe are spiraling towards something terrible. Henry Sato, Jason Booth, and Nora Hazard might find themselves being drawn towards the center of the conflict, or knowing their luck, fall right into it.

Tallrock: A Fantasy LitRPG Adventure (Farming Livia Book 1)

An untapped frontier. Reaping and sowing. Redemption through growth.

Matt is running from a life that he no longer wants, and he’s found a solution. By logging in to the newest game, Livia, he gains chances that he can’t get anywhere else. Matt chooses to cut out a new life for himself on the edge of civilization, by venturing to the frontier town of Tallrock. As soon as he gains his class, the newly minted Cycle Mage has one goal: farming.

Now known in-game as Kastigan, he gains a starting bonus parcel of virgin land that he will need to convert to farmland from the ground up. Kastigan needs to decide what to grow, what animals to raise, and who to hire; all while dealing with a Legion Commander who hates him for no apparent reason, surviving in the wild land where monsters roam freely, and uncovering lost relics from a forgotten time.

If he succeeds, he will create a new home for himself. If he fails, he will lose not only his farm, but all the workers, crops, and beasts that he has spent every last penny to acquire.

Moonlight Banishes Shadows (The Infinite World Book 3)

Feeling unwanted and still reeling from his encounter in the Garden of Clarity, Trent Embra leaves the city to find out what else the world has to offer. Making his own decisions for the first time, an adrift Trent latches onto the Quest in his Status telling him to survive alone on the wilds for two weeks. With only the doctrine of Sergeant Cullen to guide him, and a sword to depend on, Trent puts his back to Al’drossford and heads south to find out how different life as an Adventurer is compared to the one he has been leading.

The Wandering Inn: Volume 3, Part 1

“No killing Goblins.”

So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.

It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.

In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.

She’s an [Innkeeper].

Isr Kale's Journal (The Alchemist Book #4): LitRPG Series

These were dark times for Tailyn Vlashich, the twelve-year-old alchemist. He’d been banished from the empire. The academy had summarily dismissed him. A deadly killer had been dispatched to hunt him. He’d been dropped all the way down to level one. But while there weren't many adults who would have been able to cope with the litany of problems Tailyn was facing, they weren’t him. And he had help—two mentors, his girl, and a friend. Not only that, but there was an ancient journal hidden somewhere in the academy dean’s office that held the secret to the location of the dragon’s blood. It was time to drop by and get their hands on it. All they had to do was clear one small hurdle: how were they going to get into the planet’s most heavily guarded building?

Tower Climber (A LitRPG Adventure, Book 1)

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They say only fools enter the tower…

All Max wants is to become a climber and search for his long lost sister.

But citizens aren’t allowed to climb, they aren’t even allowed remotely in the vicinity of the mysterious and magical tower. Plus, even if citizens could enter, it didn’t change the fact that Max’s body is paralyzed from the waist down, confined to a wheelchair. No way would anyone let him enter the tower. Ever.

Yet one night everything changes and Max’s world is thrown upside down. He suddenly gains an ultra rare ability and the chance to train and climb the tower.

But being a climber isn’t as easy as it sounds. Each floor of the tower contains vast worlds and deadly magical monsters.

While Max may want to ascend to the top of the tower, there are plenty of others who want to as well, many who won’t blink an eye at removing anyone who stands in their way…

Tower Climber is the start of a brand new LitRPG/Progression Fantasy series by Jakob Tanner, bestselling author of Arcane Kingdom Online. The story contains RPG mechanics, stats, and ranks as a form of power progression.

My Opinion: 469 pages, $2.99, Available on Kindle Unlimited

Written by Ian Mitchell

Power up and climb the tower

A pretty exciting start for a tower climber cultivation novel. Some time at a climber academy, when he has encounters and he come back roughed up, he can always say You should see the other guy - If you can find the pieces...Still a low ranking climber. He has an OP talent. I like his female partner's pet. Off to a good start, I hope this series does well and continued. Good world and plenty of mysteries.

Score: 8.0 out of 10

https://amzn.to/2UsDvq0

Sacred Cat Island

Discover the mystery of Sacred Cat Island.

When Rowan and Toro are brought to Sacred Cat Island by their father, the two brothers expect to hate the place.

They quickly discover that the island has untold mysteries and magical secrets just waiting to be explored.

What starts as a small quest quickly turns into the adventure of a summer as the two brothers help their father open a general store, befriend the villagers, and find themselves in the middle of an epic mystery that has to be solved before they go back to the mainland.

Help Rowan and Toro unearth the hidden truths of Sacred Cat Island in this grand slice of life story starring an all NPC cast. Escape with them to an island full of fantastic critters, frightening spirits, and colorful characters that LitRPG and cultivation readers are bound to fall in love with.

Inspired by the magical realism of Studio Ghibli films, this coming of age fantasy novel by bestseller Harmon Cooper was also influenced by The Wandering Inn, Stardew Valley, and Animal Crossing.

Death Is the Destiny of All (The Twenty-Sided Eye Series Book 4)

The gloves are off, and the invasion has begun.

Rook has turned his attention onto the newly-formed Kingdom of the Iron Dice. In his mind, Joe has become a nuisance that must be squashed. How will Joe’s castle prevail when not one, but two armies march upon it?

Joe and Zoya no longer have a shield of ignorance to hide behind. If they face Rook, it will be with the full knowledge of their own true mortal peril. They may be Champions, with near-immortality, but they are still just two micro-sentients facing a god-like being.

The adventure continues as Joe and Zoya journey back to their kingdom in hopes of bringing order to a dungeon that has been falling into chaos. How will they prioritize which fire to put out? Or will everything they have built burn down to ashes?

If Joe and Zoya don’t build levels, strength, and abilities quickly, then the kingdom will fall.

How to Defeat a Demon King in Ten Easy Steps

How to Defeat a Demon King in Ten Easy Steps

For thousands of years, there has been a cycle: a Demon King rises and conquers, and a Hero is reborn a hundred years later to defeat him. Each time, civilizations are ground to dust beneath the Demon King's hordes, but humanity has remained secure in the belief that a Hero of legend will always save them. There's just one slight problem. It's only been 23 years since the Demon King's latest rise, and this time, he's already conquered more than half the world. If humanity simply waits for the Hero's return, there may be no world left for him to save.

And so, Yui Shaw sets out with an ambitious plan. A 10-step plan.

She'll find a way to obtain the Hero's legendary sword. She'll earn obscure classes, gain levels, and increase her skills. She'll travel to the meticulously-crafted dungeons that seem designed for one specific Hero to complete. And, if she's truly (un)fortunate, she might even find a fairy.

She might not be a Hero—but if she can fake it long enough, she might still be able to save the world.

Artificial Dungeon: For Sale By Owner

Fat, bald, and bored, Mike the merchant is steadily losing his business to attrition. Customers just aren’t coming in anymore. He blames his misfortune on the lack of adventurers; they are migrating toward other settlements in droves. For the love of trade, what else is happening around this settlement?
When a passerby drops dead in Mike’s General Store, the guards begin pointing fingers. Settlement Council is devising nasty quest lines to manipulate the locals, and the rewarding attraction once keeping this place alive is closed. It’s being listed…
Artificial Dungeon: For Sale by Owner

The Otherworld (Underdog Book #4): LitRPG Series

After battling the hyenas, Eric gets a notification that something called a Place of Power has been found. That is the only clue that might help him get back to his native world.

But there's a problem. The system needs mana to calculate a route. Eric simply doesn't have any and he doesn't know when he will. That is because, due to the strange laws this world lives by, Eric's mana supply isn't filling up. But the Great System also exists here, though its laws are only partially functioning.

Having found himself in this alien and dangerous world without magic or the support of his loyal Gorgie, Eric understands that the kid who saved him, Badger, is currently his only source of useful information. That is a chance to understand and gain knowledge about this world and, in all likelihood, find a way to rustle up some mana.

The Land of the Undying Lord (The Infinite World Book 1)

The Infinite World, ever-changing and ever growing. New nations and races rose and fell almost daily. New Classes were discovered, as old ways were lost. Monsters and beasts roamed the earth and were slain by soldiers and adventurers who were in turn killed by stronger threats. Heroes and villains created new epics and were forgotten when their successors appeared. This was the way of the Infinite World.

Summoned into this chaotic place, a young boy with no name and no past must learn to survive. Bound to a master who doesn't care whether he lives or dies, he must become stronger. The question is how? Do the people around him value him for who he is or merely for what he represents? The world holds endless possibilities, only time will tell what the future holds for the boy.

A Bond Broken: The Infinite World Book Two

Having experienced his first survival type Trial, Trent Embra is eager to explore what else the world has to offer. There is only one problem. Not everyone comes away from a month of constant fighting untouched. Trent's friend, Tersa is unhinged by her time in the Land of the Undying Lord, and Sergeant Cullen means to see her fixed. Trent, enlisted to help, is dragged towards another Trial, mostly willingly. Only time will tell if Tersa still has a place in the Guard, and what the Infinite World has in store for Trent

Unexpected Dev-elopments (Apocalypse Gates Author's Cut Book 7)

Alvin was happy to finally give Gothy one of the things she’d been begging for all along— a plane— so he was understandably upset when it died in its first, short-lived flight as they helped the Red River Army Depot fend off a horde of zombies from Dallas.

Gothy was happy to get a replacement for the plane, however, and the armored vehicle sporting a BIG gun pleased Alvin as well. With the Bradley Fighting Vehicle in their possession, he couldn’t help but wonder what could possibly be a real challenge in the future.

Alvin made the decision that they would all take a few days to learn what the Bradley was capable of before they ventured further east. Its Bushmaster gun delivered a hell of a kick to anything with armor, though Alvin wondered how they could acquire TOW missiles or high-explosive ammunition to boost their damage even more.

After Alvin and his group wiped a miniboss out without so much as breaking a sweat, Alvin should have been expecting more changes to the game he now inhabited. After all, he seemed to be a nexus of Dev-elopements as the game went on.

Dross Brings the Bones: Adversary Volume I: A LitRPG Series

I’m in the game.

I don’t know how I got here, but I know I have a purpose.

From what I understand, you’re going to try to stop me.

If I were you, I would do the same thing.

Because I am coming for you.

And I'm going to kill you.

Hung Ogre (Caverns and Creatures)

Once again our heroes awaken to find themselves drunkenly unaware of the previous night's events and how they came to get into their current predicament.

But no amount of Diplomacy is going to save them against the appetite of the hung and hungry ogre who has captured them.

With nothing but their wits to aid them, will the C&C gang be able to escape being boiled alive?

City of Goblins (In the System Book #1): LitRPG Series

Ivan Susanin, a typical guy and unemployed techie, is initiated by the System and transported, together with a thousand other players, to an unknown location beyond Earth. Ivan has an interface, a spear, and basic weapon skills. All he has to do to return to Earth is complete a simple quest and reach the second level. But experience points are only awarded for kills in this game, and the clock is ticking. Whoever doesn’t score within 24 hours will remain in the location forever.

The game takes places in the ruins of a massive city, where the undead lurk in the central districts and the outskirts are raided by the descendants of past owners. The undead are strong, while the goblins rarely move around alone and aren’t worth much XP. The most valuable prey under these conditions are formal allies, i.e. the other players. If a player is capable of killing a fellow human, of course. Even if they aren’t planning to go against their own nature by murdering innocents, who said that they will have a choice? It’s kill or be killed!

Those who complete the quest will be returned to Earth, where they can rest and prepare for the next attempt. Beyond the local objective is also a global one. In the center of the city stands a temple to a fallen god, and until one of the players captures the Altar, the mission will be repeated again and again. But when all you’re holding is a spear, your allies can’t be trusted, and resurrection is nearly impossible, this isn’t much more than a delayed death sentence…

For the first seven players, who become the Earth Gods, this mission is a chance to rapidly gain power and take charge of a united Pantheon. A chance to escape death and protect our world from invasion. Although there is only one altar and the Gods make others do their work. Ivan must make a choice and decide whose pawn he will become. Or should he take a risk, refuse their patronage and keep his options open?

Guardians (Pal-Tee Planet Book 2)

After their invasion of the Academy and Sig's betrayal, Zundy and his crew head off toward Cointown, where they are supposed to meet a contact of the crime boss, Big Fish.

Things in the Giantlands are never as they seem, and their careful plans are soon derailed. With a new crew member in tow, Zundy and company set out on a harrowing journey to clear the first section of their Great Journey toward the Green Sea.

Massive Guardians stand in their way, however, the first major test for any crew. Does Zundy have what it takes to lead his crew to victory? Or, will he, like so many others, fail to make the cut, and prematurely end his quest for the Viridian Core?