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Gamer For Love (Alpha World Book 8)

Alburet came to Alpha World as a tester for the government. What he found wasn’t what he expected, but what he needed. Together with his three wives, they had survived the revelations and grown closer. Now, other problems had come to the fore, demanding to be dealt with.

Given a quest by the Overlord, Alburet and his wives had a goal that they could not ignore, because failing it would shatter their family. To even have a chance at success, they would need to reach max level as quickly as they could for the first end-tier raid.

The raid would bring Alburet back to where it all began: the Lost Prison of Alctriuz. There, Stein resided, raising an army of cultists and undead to topple Stormguard and the world. A raid event that would involve hundreds of players and thousands of NPCs was brewing.

Welcome to the final installment of Alpha World.

(This book contains adult themes. You’d think I could stop with these disclaimers, but even this far into the series, people are shocked by the content. This book contains a polyamorous relationship, with one of the four people in it being a Succubus. You’ve been warned.)

Bibliomancer: A Completionist Chronicles Series (Wolfman Warlock Book 1)

The vaunted power of the Mage’s College. Unbounded freedom among the Wolfmen. The best of both worlds.

Recent college grad Sam King was hoping for a backpacking trip across Europe as a graduation present. Instead he’s going to get a different kind of trip: a three-month stint in the ultimate immersive gaming experience. As a lifelong geek, gamer, and outsider, it’s a better gift then he’d ever dreamed.

But when he jumps feet first into the world of Eternium, run by CAL, the Certified Altruistic Lexicon, it’s not exactly what he expected. All he wants is to quest, game, grind some levels, and get his hands on awesome loot. You know, have fun! But the Mage’s College seems to have a very different definition of fun, one involving study, blisteringly strict regulations, aristocratic hierarchy, and tons of pay to play.

Sam crosses the College and finds himself running for his life with a back-talking book that is far more than it seems and a class that no one has even heard of. If he can navigate the deadly College politics and the looming war with the barbaric Wolfmen, he might just find the fun and adventure he was looking for.


Metamorphosis (Greyblood Book 2): A LitRPG Series

Unleash the Monster Inside

A mysterious island. A half-orc battling for control of his mind. Things that go bump in the night.

Fresh from the events of the Academy's end of year tournament, Half-Orc Lugor and his party are on their first official Guild assignment. Their mission? Aid in the creation of a new settlement on a recently discovered landmass.

Unfortunately, Lugor is finding out that nothing in life ever comes easy. Disaster strikes on arrival and there is no way to contact his mentor Maric for help. The expedition starts crumbling and Lugor must find a way to keep the new settlement from falling apart.

But Lugor has his own personal problems. His monster side is awakening faster than predicted, and if he doesn't become strong enough then the Orc soul inhabiting his body will seize control. With his friends by his side, Lugor is still confident that he can take on the challenges ahead of him.

That is, if the demonic beasts attacking in the night don't kill them all first.

Codename: Freedom: World Quest

After dealing with the Goblin King, Lucius is unsure how to harness his unlocked power. He finds himself in a desperate race to the top as everyone scrambles to master their strange new abilities.

The other players are the least of his worries. War is coming. The trials of Freedom have only just begun.

Blood of Fate (World 99 Book #1): LitRPG Wuxia Series

The body of young paralyzed Luca, a boy killed by cruel bullies, becomes home to an interdimensional traveler. This is the ninety ninth world for this traveler who has spent an entire life in each of his previous worlds. And now he is out of lives, his previous misdeeds leaving him with a negative balance of points and preventing him from reincarnating anew. Once he realizes that he must spend his final life in a poverty-stricken family in a backward world, he awakens the consciousness of the deceased Luca and ends his own physical existence, leaving all his abilities to his heir.

One such ability is the use of the Wheel. Every traveler can spend points to spin the Wheel and gain a special talent, a superpower, or... a deadly illness. Luca spins the Wheel and gains the superpower of metamorphosis. Now he can regenerate, recover from deadly wounds and even take on the shape of other beings. The young man takes on the form of the Emperor: to avoid death, help his family and, finally, to bring order to the Empire!


Illusion (The Blacklight Chronicles Book 1)

When an overly powerful guild threatens to take over an entire server in the worlds premier crime game, it falls to a new player and his small but powerful crew of friends to stop them.

The Life of Crime is Blacklight Industries second major immersive experience. Everyone played their first, the world famous fantasy game Brescia Online. Now, years later, the company has focused on a different genre entirely. Once plugged into the game world, you feel as though you're back in the early 21st century, and thanks to their powerful immersive AI, have all the freedom to shape the world around you one could hope for. Players build Crews, Crews control Turf, and fight one another tooth and nail for it, rising to great power and status along the way. Each server houses a major metropolitan city, and the west coast US server, Illusion, is being threatened with total takeover by an unscrupulous and power hungry Crew named GoonStorm.

Kurt joins the game three years after its release, at the request of his lifelong friend Jimmy, and in response to getting kicked out of college. The pair falls in with The Getaway Gal, The Life's most famous driver, and joins her campaign to stop Illusions most powerful guild from taking over the server entirely. Kurt sets off on a series of elaborate and harrowing heists and guerilla warfare actions towards this goal, making powerful allies and enemies along the way.

Clockwork: The Return: Book 2

I recall enjoying the 1st book in this series, but I also read it when it was originally published four years ago. I liked how the main character (MC) chose the unpopular race option when he was forced into the game and how interesting the combination of the clockwork race was with the RPG and crafting system. 

However, things shift in book 2. The beginning is a little hard to follow as there is no recap and it’s been a really long time since book 1 came out. By 10% mark, I’d sort of recalled who everyone was and the story. However, a combination of the POV changing every chapter and the petulant main character (MC) made the story a lot harder to like. By the time it got to the action and dungeon diving, I’d sort of lost interest and nothing in the story ever regained it. I mean, the 1st book brought in the clockwork people and some interesting development of both tech and culture. This one doesn’t do that, and instead jumps right into summarized adventuring. Not a terrible story or anything, but it wasn’t interesting either.

Score: 5 out of 10

A Game of Villains (World of Karik Book #1) Dystopian LitRPG Series

They lied, they lie, they will lie. This world is built on deception.

Our hero entered the store that fateful evening and became involved in a life-or-death game arranged by a mysterious creature. He survived, but instead of being on Earth, he now appeared to be in a different world, with other people who had passed a similarly deadly test. Some made it through by using force, some by using their cunning... Everyone has their own story, but they all have one thing in common - there are no good people among them.

The world of Karik turned out to be akin to a game. In it, one can level up, grow stronger, even resurrect in case of failure. But if one makes a mistake of believing the wrong person, they will die for good. Will the magic that he needs to conceal, or maybe his patron, who seems incapable of telling the truth, help him? Who can say?

The Fifth Realm (The Ten Realms Book 5)

After taking and defending Vuzgal, Erik and Rugrat have a new task to complete: build a city.


They have been racing through the realms at this point, but Vuzgal is a prize that they can't simply give up on. Alva is mobilized, as are their allies, to build out the new city.


It is time that they solidify their gains, working on their crafts, their fighting ability and cultivation. As they expand their personal power, their gaze turns toward Vermire, to the dungeon. It's time they started to exert the strength they've built up.

Darkness Named (dARkness: Online Book 1)

In the False Lands, it's either git gud or die.

Tanisha Richards, known as Koest in dARkness: Online, isn't your typical augmented reality mobile gamer. She's a deer-hunting engineer from Oregon who lives in a self-sustainable house but drives a really inefficient truck.

She also happens to be in a wheelchair.

When the loot of a lifetime shows up during a potentially bugged event, Tanisha rushes out into the wilderness to capitalize on some intern's mistake. She was expecting some amazing drops. What she got was dropped into the False Lands.

Will Tanisha be able to survive in a reality ruled by the systems in dARkness: Online, or is it GG?

A Check for a Billion (Galactogon Book #3): LitRPG Series

A check for a billion credits. The prize seemed lost forever and here it glittered again with all its colors, drawing the couple like a magnet. The pirates, the Uldans, the Zatrathi—none of it mattered now. The final goal was so close. All they had to do was reach out and grasp it.

Alas, fortune refuses to land in Surgeon’s hand just like that, without a fight. Fortune only comes to those who can prove themselves. Will Alexis and Eunice find their inner strength and go to the end—or will the obstacles in their way force them to give up their search? After all, the most important thing is to find the planet with the prize. And yet faced with an entire galaxy, where do they even start?

Zones of Alacria: The Dragon Gate: Epic GameLit / LitRPG (The Experimental Alchemist Book 1)

In 6 days, my real body dies. Unless I solve the riddle to transition into a virtual reality, it’s game over.

Orianna is thrown into a deadly virtual world of magic and monsters. The power hungry leader of the Dragon Hunters guild offers her a choice – sacrifice an innocent to save herself, or risk everything and become the first person ever to solve the riddle.

With clues pointing to the Dragon Gate and her time disappearing fast, how can she find something that’s supposed to be a myth? If she does succeed, it’ll undermine the foundation of the biggest guild in the game.

Are you ready to play for your life?

Zones of Alacria: The Dragon Gate is the first book in the Experimental Alchemist epic fantasy LitRPG series, which contains game mechanics, crafting, tons of Easter Eggs and pets (no harems or swearing). If you enjoy unique magic, along with page turning action and adventure, then you’ll love this mind-bending quest.

The Itemancer: Book 1

Rowan Loran is an apprentice Itemancer, able to alter the properties of objects with a touch, using a special type of energy called XP. His master works him hard, and he is content with his lot. Everything changes when a marauding dragon attacks his sleepy hometown, and he kills it. Suddenly he is sitting on an unbelievable pool of XP. Enough to make him a god.

The Forsaken God: The Realms Book Five: (An Epic LitRPG Series)

The Realms continue in this epic sequel to the Bestsellers Barrow King and Scourge of Souls.

“We could end this war before it begins.”

Gryph thought freeing his sister Brynn from the shackles of the High God would be the end of his mission.

Only to learn it was just the beginning.

Tasked with building an army for the Resistance, Gryph quickly realizes it will never be enough to curb the High God’s despotic quest to control the Realms.

Victory seems hopeless.

But then a long-buried secret resurfaces, and a desperate plan is hatched.

The survival of the Realms is in Gryph’s hands. If he fails, billions of souls will suffer a fate worse than death.  

Can Gryph uncover the mysteries of his past in time to save the Realms, or will his actions hand victory to the High God?

Olympus Online: Book One: Hero

Earl was a salesman living in a post-WWIII Earth. All work was done by AI controlled robots, allowing people to do whatever they wanted, which was the problem. Apathy was the prevailing attitude now and no one was motivated to do anything. Earl was hoping that the new MMO coming out, Olympus Online, would provide a distraction. Earl was right - entering Olympus Online was better than anything else he had ever experienced. Bur from the start, it seemed that was another agenda at work. What had he stumbled into?

Street Cultivation

In the modern world, qi is money.

The days of traveling martial artists and mountaintop masters are over. Power is controlled by corporations, modernized martial arts sects, and governments. Those at the bottom of society struggle as second class citizens in a world in which power is a commodity.

Rick is a young fighter in this world. He doesn't dream of immortality or becoming the strongest, just of building a better life for himself and his sister, who suffers from a spiritual illness. Unfortunately, life isn't that easy...

Scamps & Scoundrels: A LitRPG/Gamelit Adventure (The Bad Guys Book 1)

Just yesterday, Ben was a neckbeard weeb with a weakness for Red Bull and tendies. Today, he's got a new name, a new face, and a new body, and he's watching the Glaton City Guard fight a twenty-foot-tall ooze that crawled forth from the sewers. Tomorrow, he'll need to find a guild to join, save a girl, steal a crown, and most importantly, convince an innkeep about the gloriousness of chicken fingers.

The Heroic Villain 2

After conquering all of Hesse, creating a devilish new dungeon, and establishing himself as the villain that everyone loves to hate, Lucas decides to continue his quest to create new content by taking over as a dungeon master on the mainland.

Unlike the dominant force on the island he left behind, however, the once-mighty Imperium only controls a single capital city in a rapidly shrinking territory, leaving a group of scheming nobles to bicker among themselves and fight over scraps of land. Seen as an upstart and rabble-rouser, Lucas is instantly shunned and must struggle to find somewhere to begin building his new base. Now, after declaring himself the enemy of every man in the city, and with every player in the region hunting his head to claim the bounty placed there, Lucas has to decide which allies he can trust as he fights to stay alive long enough to establish a new lair and gain a foothold in a hostile land.

Introducing new monsters, a curious new group member, and flashy new spells, this Gamelit LitRPG adventure follows Lucas as he writes his own story as the greatest villain the game world has ever known.

Ball of Light: Evolution

After waking up, Steve doesn't know where he is. Heck, he doesn't know what he is. Despite his spotty memory, he's pretty sure he didn't used to be a floating ball of light.

He's also certain that he's not originally from this dangerous fantasy world...maybe. Okay, fairly certain.

To make things stranger, he seems to be involved in something big, something magical...a game.

Who was he before? Will his memories come back? Why does he have an assistant explaining the game's rules to him?

He can evolve? There's a countdown timer?

One thing Steve does know is that he needs to figure out what's going on fast, and if he is playing a game, even a deadly one, he plans to win.

The Idle System (A LitRPG series Book 4): The Sins

Once bound by his morals, John has been released from his chains.

The Sinner System will finally come to reveal its true potential in his hands. Together with his gift for chaos, it will forge his path to victory.

One that will finally settle his grudges once and for all.

One that will defend what matters most to him.

For as much as a man changes, his priorities remain the same.

Read this fourth issue of The Idle System to continue another chapter in John and Sarah’s story. One of adventure, revenge, and conspiracies. For if you enjoy LitRPG, action, and morally ambiguous protagonists, this is your book. 

Don’t hesitate, read it now.