Red Mage

Fracture: An Apocalyptic LitRPG Series (Red Mage Book 3)

Humanity to save. Alien threats to annihilate. Aim your spells accordingly.

Drew and his team are the entire counter offensive plan against the Naga. He knows that the serpents must be dealt with, but watching the Sidhe forces take the nodes near his old home and turn them violet is weighing on him. Even worse than the external threat is the pressing fact that the gathered humans are beginning to fracture into factions with competing desires.

The mana shield over the stadium was supposed to solve every one of their problems. The Naga disagreed, and their frequent skirmishes are ramping up into a constant drain on resources. Drew’s only possible response to the humans, the aliens, and the strange urban jungle appearing across the Potomac is to increase the count of his own red nodes and build up his strength; all in a race to save humanity.

As tensions rise, Drew wonders more and more if he can solve everything with a well-placed fireball.

Temper: An Apocalyptic LitRPG Series (Red Mage Book 2)

A haven for humanity. Factions forming and fracturing. The seeds of a new empire.

Drew and his team are racing to create a system-recognized ‘Habitat’. To make this happen, they must conquer more nodes, deal with an antagonistic superior officer, and possibly worst of all: their own fear.

Freeing the troll’s sacrificial captives was only the beginning. Now the remnants of humanity must find a safe place to call home. But Nat's Park isn't the safe haven he was promised it would be. Not only do internal politics threaten to rip the survivors apart, an unknown danger haunts the stadium.

Drew and his allies will struggle to survive in the changed world after the Advent as fate works to temper them.

Advent (Red Mage Book 1)

Drew Michalik was working in a top-secret facility in Washington, D.C. when the Advent began. As all electronics in the world simply ceased to work, blue screens filled with information appeared before him.

Drew was given access to a mana interface and a limited number of reality-altering crystals called Xatherite. Following the instructions on his vision-impairing screens, he ‘slotted’ his Xatherite and changed his fate: he gained the ability to cast spells. Now alone in the dark, he must battle through the government bunker-turned-dungeon in a desperate bid for survival.

Escape is only the beginning, the first of his many problems in the changed world. Drew will be tasked to not only survive… but to guide the rest of humanity safely through the anarchy.