Temper: An Apocalyptic LitRPG Series (Red Mage Book 2)

A haven for humanity. Factions forming and fracturing. The seeds of a new empire.

Drew and his team are racing to create a system-recognized ‘Habitat’. To make this happen, they must conquer more nodes, deal with an antagonistic superior officer, and possibly worst of all: their own fear.

Freeing the troll’s sacrificial captives was only the beginning. Now the remnants of humanity must find a safe place to call home. But Nat's Park isn't the safe haven he was promised it would be. Not only do internal politics threaten to rip the survivors apart, an unknown danger haunts the stadium.

Drew and his allies will struggle to survive in the changed world after the Advent as fate works to temper them.

My Opinion: 345 pages, $4.99, Available On Kindle Unlimited

Full disclosure: I received an advance copy for review. I purchased a copy when it became available. 

This is a good sequel with all the good RPG action from book 1, but with less emphasis on the survival aspects of an apocalypse story. There’s still an RPG apocalypse going on but less worry about single person survival or resources. Instead, its focus is more on community building, gathering of survivors, beating dungeon monsters to gain control of nodes, and a smaller intrigue storyline. Good RPG progression from everyone’s powers but nothing bigger than what was in book 1. 

Overall, a good book 2 in the series with a bit less tension than was in book 1. 

Score: 7.5 out of 10

Temper: An Apocalyptic LitRPG Series (Red Mage Book 2) 

https://amzn.to/2OSSQho