RPG Fantasy World

Domestication: A Fantasy LitRPG Adventure (Battle Mage Farmer Book 1)

A world on the precipice of the apocalypse. A secret forged in the flames of war. A chance to start over.

For John Sutton, only one of those three things matters.

Retired from a decade of brutal war, he wants nothing more than a quiet pastoral life while he does his best to stem the steady increase of his Doom Points before they hit 100, signaling the start of the end.

He’s been given a small farm on the outskirts of the empire as a thanks for his service, but no matter how far he travels, it's impossible to escape the war's devastating effects on the world.

Bandits, suspicious townsfolk, a mysterious pair of siblings, and a secret that lurks in the mountains all threaten John’s peace. It will take all of his considerable power to keep from burning everything to the ground.

Brambles and Thorns (The Infinite World Book 4)

Life was simpler when someone was around to tell him what to do. With a band of Adventurers looking to him for direction, whether he likes it or not, Trent Embra needed to figure out how to lead them.

But how was he supposed to lead when there were so many things Trent hadn’t figured out for himself?

An unidentifiable seed in his Storage, and whispers in his head, Trent points his team west towards the wilds. It was as good a direction as any. Maybe in uncivilized lands, Trent would learn what it meant to be an Adventurer and sort through what mattered most.

An Outcast in Another World: A Fantasy LitRPG Adventure (Book 1 - Human Insanity)

Rob didn't think of himself as anyone special, but when a pitch-black portal tried to wrap his best friend in chains, he stepped up without thinking and found himself ensnared instead. His moment of heroism results in being torn away from everyone he knew and loved, kidnapped by an unknown force that leaves him with a note in his pocket stating: "Good luck."

After being thrown into the wilderness of Elatra, a hostile fantasy world ruled by levels, stats, progression, and bizarre video game logic, he finds himself entirely out of his depth. Armed with nothing but a sword and the clothes on his back, he sets out on his the first day, and almost dies. On the second day, he almost dies again. On the third, he began to notice a worrying trend. And almost dies.

It doesn't get any easier from there.

Overcoming the wilds is just the first step in his journey; the society of Elatra is incredibly hostile to humans, having just come off of a devastating war that left over half the population dead, and getting the locals to kindle their faith and trust the last human in existence is a struggle in and of itself. Between being powerless in a world that hates him and suffering under a System that is altering his mind in unwanted ways, Rob quickly finds that monsters aren't nearly the biggest thing to worry about.

As far as LitRPG Isekai adventures go, Rob drew the short straw in many ways. But that's okay - all the bullshit in the world won't keep him down. He'll carve out a place in this world with his bare hands if necessary. He'll survive, and then he'll thrive.

Whether anyone wants him to or not.

Mother of Learning: ARC 1

Zorian Kazinski has all the time in the world to get stronger, and he plans on taking full advantage of it.

A teenage mage of humble birth and slightly above-average skill, Zorian is attending his third year of education at Cyoria's magical academy. A driven and quiet young man, he is consumed by a desire to ensure his own future and free himself of the influence of his family, resenting the Kazinskis for favoring his brothers over him. Consequently, Zorian has no time for pointless distractions, much less other people's problems.

As it happens, though, time is something he is about to get plenty of.

On the eve of Cyoria's annual summer festival, Zorian is murdered, then abruptly brought back to the beginning of the month, just before he was about to take the train to school. Finding himself trapped in a time loop with no clear end or exit, he will have to look both within and without to unravel the mystery set before him. He does have to unravel it, too, because the loop clearly wasn’t made for his sake, and in a world of magic even a time traveler isn't safe from those who wish him ill.

Fortunately for Zorian, repetition is the mother of learning…

Challenges of a Scribe: A LitRPG Duology: Book Two

The destruction of Edward’s hometown forces him and his family to flee and confront the difficulty of rebuilding their lives. On their travels, Edward works to overcome the challenge of reintegrating with his siblings and parents. They try to work together in search of a brighter future, all feel the strain of losing their home and livelihood. Edward is not the same boy as when he left home and must balance his hard-fought independence with his role as brother and son.

Despite optimism for the future and escaping the destruction of Azalon, a dark threat looms over the family’s hope of rebuilding. Edward’s skills continue to progress, but will it be enough to protect the family’s fragile beginnings? Overcoming his own fears and personal demons is the biggest challenge Edward must face as he chooses a future with his family, or one of an adventurer.

Heavy (The Weight Of It All): A LitRPG Fantasy Adventure

An Affinity.

Most humans never get one, but the Goddess gives everyone the opportunity when they turn 16. With an Affinity, humans are given access to their internal energy and Skills. Magical powers that allow you to interact with the world in ways you could never imagine.

When Terrence receives his Affinity, he is shocked to discover it has never been seen before within the Kingdom. Worse yet, his Affinity reinforces the thing he was made fun of for his entire life. His weight.

Follow Terrence as he uses his Affinity to progress with the hopes of becoming a Dungeoneer – someone who explores and conquers Dungeons.

Discover a unique world where Terrence and his friends learn about their new abilities, their Affinities, AND themselves. Their Skills will grow, and if they work hard enough, they might eventually Rank up!

The Land of the Undying Lord (The Infinite World Book 1)

The Infinite World, ever-changing and ever growing. New nations and races rose and fell almost daily. New Classes were discovered, as old ways were lost. Monsters and beasts roamed the earth and were slain by soldiers and adventurers who were in turn killed by stronger threats. Heroes and villains created new epics and were forgotten when their successors appeared. This was the way of the Infinite World.

Summoned into this chaotic place, a young boy with no name and no past must learn to survive. Bound to a master who doesn't care whether he lives or dies, he must become stronger. The question is how? Do the people around him value him for who he is or merely for what he represents? The world holds endless possibilities, only time will tell what the future holds for the boy.

A Bond Broken: The Infinite World Book Two

Having experienced his first survival type Trial, Trent Embra is eager to explore what else the world has to offer. There is only one problem. Not everyone comes away from a month of constant fighting untouched. Trent's friend, Tersa is unhinged by her time in the Land of the Undying Lord, and Sergeant Cullen means to see her fixed. Trent, enlisted to help, is dragged towards another Trial, mostly willingly. Only time will tell if Tersa still has a place in the Guard, and what the Infinite World has in store for Trent

Beastborne: Mark of the Founder (Beastborne Chronicles, Book 1)

The Founders were the first Marked, and they used those powers to build kingdoms, subjugate the land, and enrich themselves. And they will not suffer another to join their ranks.

Lost in a world with Levels, stats, and monsters, Hal fights to survive in an unforgiving land and escape execution from its rulers.

Ingenuity and courage won’t be enough. With Marked powers he doesn’t understand, he’s easy prey for all the goblins, bandits, aberrations, and foul monsters that plague the realm.

He’ll need to abandon his humanity by embracing the beast within. To fight monsters, one has to risk becoming a monster. If he can survive long enough to Level Up.

Freedom and safety cannot be achieved alone. Only by forging bonds with fellow adventurers and monsters alike does Hal and his would-be-kingdom have any chance of surviving the hazardous realm.

Experience the start of a new isekai litRPG adventure series, full of dungeon crawling spell-slinging action, crafting, party combat, deep magic systems, Lovecraftian horrors, and a horde of combat classes alongside an intriguing cast of characters. Yes, one of those things is not like the others.

Perfect for readers of progression fantasy, Gamelit, epic fantasy, and fans of Final Fantasy, Elder Scrolls, Wheel of Time, and Dungeons and Dragons.

No harems and no profanity. Language filters don’t count, right?

Dungeon Maker

Ace Cross is not your typical NEET, although he has all the making of one and is recluse, he is still a very outdoor type of person. One day he is killed (by a truck no less even after dodging off the road) his soul was going to white light in the sky (the sun) but before he could arrive a magical circle appears and he is pulled in and given a second chance at life in a magical world under the most cliche trope of anime, as a summoned hero.

He isn't 'the' hero though, he got the most uncommon hero class and something that has been extinct in all the nations blocking the advance of the demon lord. That is the Dungeon Maker. As a very unusual class that makes not only death traps but proper dungeons with ecosystems, this is the life of humanities first dungeon maker in 1,000 years since the demon lord war began. This is not just a story of battling the demon lord but also of how our heroes making a new life force themselves as all of them died in their original worlds.

Small Medium: At Large

It's tough being a country girl in the big city, especially when werewolves are murdering their way through the underworld! Chase Berrymore must bring all her divination skills to bear in order to survive both wild werewolves and murderous mafiosos.

She's got a shot at finding steadfast allies along the way, but at great cost; the mysterious entities that call themselves 'players' are involved. And where they go, chaos follows...

The sequel to a new litrpg saga, Small Medium: At Large serves up a large helping of action, cunning plans, and mystery...