Mage

Disillusionist, The LitRPG Misadventures: Fetch Quests and Bog Gods

What's the smart move when playing a support class mage with no offensive magic to speak of? Undertake a solo adventure in a monster infested bog of course! Who needs a well-rounded party when you have second-hand daggers, illusions, and flexible morals?

Dean, probably, but he's not about to admit that.

The last adventurer sent to the Pitmerdan bog for some routine fantasy-world community service failed to complete their quest, so now Dean's goddess has made it his problem. Spending days in a backwater bog town isn't Dean's idea of fun in the first place, with its stinking cold waters and lack of creature comforts. Even the quest-giver seems to think this is some sort of hazing from Dean's faction.

What started out as an unpleasant fetch quest becomes a nearly impossible struggle for control when Dean finds himself at odds with everyone who was supposed to support him and the forces of a lesser deity. He'll surely be able to thwart their plans with his ability to produce convincing illusions that cause absolutely no damage. Taking into account his allies, the alcoholic alchemist and a tavern maid, he's got this in the bag.

Mother of Learning: ARC 1

Zorian Kazinski has all the time in the world to get stronger, and he plans on taking full advantage of it.

A teenage mage of humble birth and slightly above-average skill, Zorian is attending his third year of education at Cyoria's magical academy. A driven and quiet young man, he is consumed by a desire to ensure his own future and free himself of the influence of his family, resenting the Kazinskis for favoring his brothers over him. Consequently, Zorian has no time for pointless distractions, much less other people's problems.

As it happens, though, time is something he is about to get plenty of.

On the eve of Cyoria's annual summer festival, Zorian is murdered, then abruptly brought back to the beginning of the month, just before he was about to take the train to school. Finding himself trapped in a time loop with no clear end or exit, he will have to look both within and without to unravel the mystery set before him. He does have to unravel it, too, because the loop clearly wasn’t made for his sake, and in a world of magic even a time traveler isn't safe from those who wish him ill.

Fortunately for Zorian, repetition is the mother of learning…

Solo Spell Caster (Manga)

The ordinary salaryman Park Do-hyuk, finally got the awakening he had always wished for in a life or death situation! Unbelievably, the memories and experiences from the game he spent his entire life in his twenties playing became these powers of awakening! What’s more, it was a 1 in a billion ‘Triple Awakening’! The extraordinary player Park Do-hyuk’s journey picks up now, as he aims to reach the world’s peak. ** This will be the complete webtoon adaptation of the popular web novel by the author Cheongcho.

The Grand Game Book 1: A LitRPG Adventure

One man. Assassin. Caster. A new world. And a Game that is as brutal as it is complex.

Michael finds himself in the realm of the Forever Kingdom, with no memory of how he got there and who he is. Even so, he must participate in the Grand Game and forge a new destiny for himself.

Dropped into a dungeon of monsters, and strange magics, would you survive in a Game where to lose means death?

Alone, and with little more than his wits to aid him, Michael must advance as a player, slay his foes, and gain experience. All while navigating the intrigues around him and discovering his purpose.

A world of Powers, Forces, and mysterious factions. A Game with endless opportunities for advancement and power.

Join Michael on his epic adventure as he deals with the Game’s challenges, the machinations of the Powers, and the ambitions of his fellow players.

The start of an exciting new portal fantasy epic!

Life Reset: Salvation (Life Reset - Neo Book 6)

The conclusion to the epic Life Reset saga!

Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash.

The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.

Pizza Mage: Chapter One of a LitRpg Saga

Join Dave as he lands a new job at Fantanic, the worlds leading gaming company testing state of the art and fully immersive gaming hardware as an in-game goblin and the 8th newest player to the realm of Spectacle Online.

Unbound Deathlord: Corruption (Unbound Deathlord Series Book 3)

With great corruption comes great power.

Jack is pretty sure that's the way the saying goes. That's a good thing too, for the war in Ter’nodril which he’d hoped would spell the beginning of the end for the DIR, instead left him corrupted, body and soul.

The good news is that the Fallen had used the Blight that now fills his veins as a weapon in their war against the gods themselves. So he’s sure that he can find a way to use it to destroy Valia Online, once and for all.

He even knows exactly who he'll test its power against first: Manhart.

As he must answer a question he’s wanted to ask since they first met: what sound will the lich make when he’s dying?

Grim Beginnings: The Ashen Plane - Book I, A LitRPG Series

Twenty-five-year-old janitor turned Professional Gamer, John is so good at the latest virtual reality fantasy game that he attracts the attention of an imprisoned undead magical beast while competing in the Kingdoms & Valor World Championship. Murdered in his gaming chair and summoned to another world full of magic and wonder, John is given a choice: inherit the beast’s power and work to free it, or die...

Accepting the undead creature’s power and a second chance at life, John is given a new name: Grim. As a new man with the ability to use Death Magic, Grim sets off into the Ashen Plane to fulfill his quest. Join him as he befriends a mutated orc, fights an army of gnolls, and works to free his patron in this first book of the LitRPG series, The Ashen Plane.

Tales of a Northblood: Winter's Breath: A LitRPG Saga

From bestselling LitRPG author Carrie Summers comes a new saga about survival on a wind-swept coast.

Jace, a backcountry ranger assigned to patrol the wilderness of North America, was hiking when abruptly he was somewhere...else. Wind battered his thinly-clothed body, and the salt air from crashing waves immediately soaked him to the skin. Nothing looked familiar. And then the strange game messages started appearing in his vision.

With no explanation for how he arrived here, Jace must nonetheless learn to survive in a merciless environment, crafting everything with his own hands. He must learn the art of combat and how to control the powerful abilities that surface in his body. Northblood, they'll call him. A blessing and a curse.

On the bright side, he's totally buff. And there's this hot redheaded game tester who was pulled from her old life and shoved into his.

Things could definitely be worse.

Tales of a Northblood: Winter's Breath starts a brand new adventure. Scroll up and grab it now to read today!

Ethria: The Pioneer: An Epic LitRPG Adventure

“Offered a choice by powers far greater than himself between returning home at great risk, or entering a world named Ethria where he might find another, supposedly safer, path home, Daniel “Rayid” Tear will enter Ethria. A world that operates similar to the video games Daniel has always enjoyed, Ethria is a place where power can be found in many forms, both light and dark, and whose true purpose is unknown even to most of its denizens.

Taking the long way home, Daniel will make another choice, to help a group of persecuted people whose story mirrors that of his pioneer ancestors. But In a time when Gods are changing, the people of every race suffer, the foundations of nations shift, and change and danger are in the very air, what can one under-leveled, foreign wizard do?

All the while at the roof of the world, at the base of the Sawtooth Mountains a darkness grows, a creature plots, and an ancient evil from the foundations of the world seeks to re-emerge onto Ethria.”

Raze (The Completionist Chronicles Book 4)

Humanity on the run. Desperate base building. Dark deeds done during daylight.

Joe has started to draw attention to himself and his abilities. While some of the attention is good and allows for personal growth, most of it is from various organizations that feel threatened by the sudden upswing of power that Joe’s guild—The Wanderers—are attaining.

As the threat to earth begins to reach its peak, all of humanity has a choice: flee to Eternium, or stay for an uncertain future. Some stay, some go, some don’t make the choice quickly enough. In Ardania, the human Kingdom is seeing an unprecedented influx of people. Supply and demand is an issue no matter where you go, as a civilization of a few million can’t prepare to accept an eighth of earth’s inhabitants at once.

Joe sets out to solve problems where he can, but he can’t be there for everyone… especially when a group of smiling enforcers are working to bring him down.

The Heroic Villain

Although he was once the promising young CEO of a successful corporation, Lucas abandoned everything he knew and retreated from both the real world and his demanding life following a horrific accident. In order to cope with tragic loss, he began spending his time in virtual reality, lazing about in the sun and living a carefree life.

When he learns that his escapist paradise is being threatened and is about to disappear, however, Lucas is once again forced to take action and do what he does best: take charge. With newfound purpose, Lucas desperately begins making plans that will not only save the world that he has come to love but also propel him back into the spotlight once again—only this time as the villain.

In this GameLit LitRPG adventure, Lucas overthrows local lords, assumes command of the evil Imperium’s forces, and begins designing a dungeon that no player would ever want to miss out on. As he struggles to evolve his monsters and create an entourage of minions in order to become the greatest villain ever, however, Lucas realizes that things aren’t going to be as easy as they initially seemed.

Viridian Gate Online: Firebrand: A litRPG Adventure (The Firebrand Series Book 1)

New worlds get new kings, and that’s exactly what Abby thinks she’s found in her boss’ hacked code.

With a cataclysmic asteroid careening toward Earth, the VRMMORPG project Viridian Gate Online has become more than just a game, and Abby thinks her boss, Robert Osmark, wants to be more than just its founding father.

Now, Abby holds a hacked key to the kingdom that could earn her a punishment worse than death. To uncover the secret that drug lords and corrupt politicians paid millions for, Abby must dive into the game she helped create and team up with one of its AI creations. It’s a race against the clock as she tries to discover what’s hidden in the secret code before Osmark can crown himself ruler over all that remains of humanity.

From James A. Hunter—author of Viridian Gate Online, Rogue Dungeon, War God's Mantle, and the Yancy Lazarus Series—and debut author J.D. Astra, comes an epic new entry into the Expanded Universe of Viridian Gate Online that you won't want to put down!

Occultist (Saga Online #1) - A Fantasy LitRPG

Damien thought his exams would be bad enough. Then his mother collapsed with a failing heart.


In a desperate move Damien throws himself into the Streamer Contest of Saga Online, the latest fantasy VR-MMORPG. Winning will provide the funds for his mom's surgery. Yet early betrayal and a close run in with a vampire almost ruin his attempt before he even begins.


Stuck at the bottom of a dungeon with no gear, no allies and little hope, Damien must embrace the undiscovered Occultist class, master control of his new demon companions and take the contest by storm.


His plan is simple enough. Topple the most famous player in Saga Online.


Summon your imps. Prepare for battle!

Dungeon Lord: Abominable Creatures (The Wraith's Haunt - A litRPG series Book 3)

The Light strives to purify the kingdom of Starevos from evil... and only Dungeon Lord Edward Wright stands in their way.

The Heroes of the Militant Church, led by Inquisitor Gallio, scour the forest in search of the Haunt, while Ed desperately attempts to uncover the secret behind the Heroes' origin.

Can Ed and his friends defeat the Inquisition and secure their own place in the world, or are they destined to become the monsters of their own tale?

All over Ivalis, the portents announce blood and fire as the ancient traditions return and abominable creatures long thought forgotten stir in their tombs. Both the Dark and the Light loom hungrily over the Haunt, and only one thing

is certain...

If pushed, Dungeon Lord Edward Wright will fight against them all.

Sorcerer's Quest: A LitRPG Adventure

With the real world in ruins, Arantor is the place of refuge: A virtual game world set in fantasy that anyone can play, but not everyone is equal. Jane has played for years but by no fault of her own is hamstrung compared to other players. All she wanted was to not be a burden on her friends. One day a glitch changes everything, but her new found power comes with a price, and soon Jane finds that there are plenty of guilds and players that will try to use her for their own gain.

Follow Jane as she navigates - and tries to avoid - the world of guild politics, and as she quests to the far ends of Arantor, to places where the rules of the game can change.

Cursemancer: BlackFlame Online Book 1 (LitRpg Adventure)

What would you do if you woke from a magical coma and found out you’d lost forty years of your memories?

Noah woke from a magical coma, losing 40 years of his memories. Even his body is not up to coping with this, so his only choice is to live in a VR-MMORPG game that would heal his brain and mind and help him recover his memories.

He accepts reality and decides to enter the game, but instead of a lush, beautiful human town, Noah is thrown into a cursed demon town.

Now every demon wants to kill him. There is no going back or hope of re-spawn in a human town. His starting location is fixed, and he has to somehow make his way through the nasty demon towns that sprawl between the cursed demon town and the nearest human city.

Join Noah in his epic adventure in BlackFlame Online.

Arcane Kingdom Online: The Chosen (A LitRPG Adventure, Book 1)

Log-in or die.

Those are the only choices left for Clay Hopewell. Infected with the ZERO virus, he has less than twenty-four hours before he bites the dust. With no cure available, there’s only one option left: digitally reincarnate himself in the most advanced virtual reality game ever, the mysterious and newly released Arcane Kingdom Online.

But cheating death and gaining immortality isn’t that easy. If Clay survives the risky cognitive upload process, he’ll still have to contend with a fantasy world teetering on the brink of crisis. Worse, a quarter of the in-game population hates his starting race, he can’t unlock the mage class he wants, and a malevolent glitch threatens to upend the very existence of his new reality.

If Clay doesn’t learn the rules of his new surroundings quickly, his second chance at life will be a lot worse than his first.

Phoenix World: Beta Test Zone 5

Will Smith was living a great life! A wonderful wife, two awesome kids, a job he liked and a stable pay check. That all ended one summer evening when driving back to his house after a weekend of camping. A semi-truck veered into his lane and hit his SUV killing his entire family in a single stroke.

He survived if you can call it surviving. He only had the use of his right arm and he could move his neck and head. He would be bed ridden the rest of his life. He ended up meeting some great people that got him into a MMORPG that was about to be 100% virtual, full immersion and for a guy who could no longer walk or doing anything except lie in a bed this was the escape he needed!

He meets a God, gets mind blowing loot, forms a guild, makes friends..... And then dies in real life.

This is his story, please join Will and his friends for this adventure!!

Trial and Flame (Chronicle Book 2)

It’s easy to get swept up in the current—for the world to pass us by.

An extra 168 hours each day lets us take some of that time back—to do and see more.

Though the fresh time aids and liberates us, it also serves to free the hands of our adversaries.

Still relatively new to the world, Dakkon and Cline are small fish in a very big pond. While hunted for a mark on their heads, they must find a way to live and to grow.