PirateAba

Rains of Liscor: The Wandering Inn, Book 7

Pirateaba returns once again, bringing you the thrilling seventh installment of chart-topping LitRPG series The Wandering Inn.

It's raining in Liscor.

The spring rains have come and Liscor's entire geography changes with the dawning of the new year. The Floodplains of Liscor live up to their name, and the only way anyone is going to travel is by boat.

With the rains come more monsters, dungeon delving, more goblins...not to mention some unwanted attention for the Wandering Inn.

Erin Solstice is going further abroad than she's ever dreamed: as far as the Walled City of Pallass, the City of Invention. With the magic door drawing the attention of world powers and the looming crisis of the Goblin Lord, Erin Solstice's inn is busier than ever.

The General of Izril: The Wandering Inn, Book 6

Clowns, Goblins, and Erin Solstice. Not all in the same place, mind you.

Erin Solstice trusts a lot of people—even some lost Redfangs survivors of Esthelm—but can she handle being friends with Goblins when every hand is turned against them and the tribes are on the rampage?

Liscor is in the path of Goblin Lord's inexorable march north, and the fates of Rags, Garen Redfang, and Tremborag's Goblin tribes are all tied to an impending war. Who will survive?

Tom the [Clown] is facing Demons in Rhir while Zel Shivertail is facing Wall Lord Ilvriss and an uncertain future. Faced with the knowledge of the Necromancer's return, who can the two Drakes turn to?

Contains bonus content, an exclusive account of the 2nd Antinium War by famed [Writer], Krsysl Wordsmith.

The Last Light: Book 5 (The Wandering Inn)

(This novel is the e-book version of the free web serial. You may read the entire ongoing story at wanderinginn.com free of charge.)

[Kings] awake and [Emperors] build new lands. Change is coming to the world, from the King of Destruction moving to a certain [Doctor] finding more friends from home.

The Wandering Inn has a [Princess] who solves problems rather than creates them, and her name is Lyonette. Yet what happens when the [Innkeeper] returns to manage her inn? Lyonette must learn to be a good employee rather than manage everything herself, and sharing power is never easy...

Nor is it ever simple in war, but that is where Geneva Scala remains. In bloodier and increasingly brutal battlefields, The Last Light of Baleros is now growing in fame, but there is no future there. She is desperate, working against hostile forces who see her intervention as dangerous, and still bears the wounds of her previous war to save lives. But she is no longer alone.

Winter Solstice: Book 4 (The Wandering Inn)

Home. It is time to go home, but home changes.

Erin Solstice is going home, but everyone else seems to be leaving. The Goblin Lord is following Rags and Garen Redfang to the mountain of Goblins where the Great Chieftain, Tremborag waits.

Ceria and Pisces are far from home, the home of [Mages] where they once met. Wistram Academy. Under winter's umbrella, the two meet, and explore how they were first friends, and enemies in Wistram Days, as well as what forced the two apart.

Ryoka Griffin runs north, and her travels lead her to meet possible allies, or at least...another friend from home. The first winter of innworld comes with strange meetings, reunions, and Christmas cheer...and perhaps too much snow.

The Wandering Inn: Volume 3, Part 1

“No killing Goblins.”

So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.

It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.

In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.

She’s an [Innkeeper].

The Wandering Inn: Volume 2

“No killing Goblins.”

So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.

It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.

In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.

She’s an [Innkeeper].

The Wandering Inn: Volume 1

(This novel is the e-book version of the free web serial. You may read the entire ongoing story at wanderinginn.com free of charge.)

“No killing Goblins.”

So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.

It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.

In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.

She’s an [Innkeeper].