Urban Fantasy

Arise: Alpha: A Dark LitRPG Adventure

When you steal a hundred grand from some very bad people, the best way to survive is to stay small and quiet...

Possibly its not to save a pair of drowning girls, not go 'viral' on social media and certainly not to let the local police take your passport, trapping you on a small 'party' island in the middle of the Mediterranean Sea.

But Steve isn't the average guy, he's ex-military, ex-enforcer and ex-human. He's a one man nanite fuelled nightmare for those that cross the line, and he's decided that its time to clean up his act. He's going to make up for the things he's done, and save 'the little guys'.

It's a nice fantasy, but even he has to admit, it's really just a justification, because he's a very bad man, with horrifying abilities, and he's only just learning what he's capable of. He needs a reason to not go to the dark, and if thats hunting down the creatures of the night and beating them to death with their own femurs?

Well, he's just the man for the job.

Stolen money. Greek Islands. Werewolves and Enforcers... what could possibly go wrong?

The Dark Champion (Interworld Network Book #3): LitRPG Series

The legendary seal which was keeping the Horsemen of the Apocalypse under lock and key has been broken. Planet Earth is engulfed in a surge of natural disasters which have already claimed thousands of lives. While Sergei is getting ready to fight back, traveling across worlds to learn archery from the powerful giant Vill, the horsemen’s minions also come awake, ready to take on the mythical Guards of the Interworld Network in the name of their dreadful masters.

The enemy circle around Sorrow - Sergei’s hometown - keeps tightening, because this is one place he keeps coming back to. So that’s where the four horsemen are about to head in order to confront the new demigod.

Press Start: System Discovered! Book 1

Press Start: System Discovered! Book 1

Dean Parker likes to play classic video games. When he found his old console from when he was a kid, he dusts it off and sets it up. He played his old games, but he had finished them all long ago. So, what does he do? He takes a trip to the local game shop to browse the used titles. Browsing the old cartridges, he finds one that he never heard of: Dark Ages: The Death of Magic.

When a store attendant tells him that game is rumored to never have been beaten, he had to have it. Occupying all his free time he finally beats the unbeatable game. What happens next, he never would have guessed. He is introduced to the System. Something that has always existed but not everyone knew about.

Join Dean as he is introduced to the seedy underbelly of a world where the myths of magic from the past read like history. Joined by his childhood friend, he must survive in a world of magic hidden from everyone. A world that has remained secret through the blood of those who have discovered it. And to top it all off, he discovers that his childhood friend—his best friend—isn’t even human.

Dark Wizard's Case

Alexander Dumsky, or Alex Doom, was a dark wizard. At the age of seventeen, he was convicted of a litany of crimes so long that even the seasoned investigators, judges, and prosecutors involved in the case could only shudder.

Not a single attorney could be found to defend him in court.

But four years later, Alex was released from prison to become the Professor of Dark Magic. They'd thrown him into the deepest hole they could find, one built for the sole purpose of holding wizards, and then they let him back out again...

Why him? Why then?

Oh, you're not surprised to hear talk of wizardry? Well, then you probably know that the Magic Lens, which was invented in 2032, let humans see and use magic again.

BRANDED: (Book 1 of the Advocate Saga)

Kat Stone just wants to leave her magical past behind and live the simple life of a professional smuggler. But when a monster from the world she abandoned begins killing her friends, she realizes the past she buried is beginning to dig itself up. Kat is the only one who knows the monster is just the beginning with an unknown enemy controlling it from the shadows.

Caught between her new life and the one she worked so hard to forget, Kat will be forced to decide facing the killer and its monster or handing the problem off to a higher authority breathing down her neck. With the monster on the hunt in her city, she is running out of time and choices.

Will Kat be able to find the key from her past to take down the monster? Or will the mysterious enemy kill the last of her friends?

A Gamer's Wish: A GameLit Series (Hidden Wishes Book 1)

Given the opportunity to make his dreams comes true, Henry Tsien decides to make a wish that will change his life forever. Now a newly created, low-leveled Mage in a world that has hidden secrets and histories, he'll need to find a way to survive, level up and pay his rent.

Darkworlds London: A Cthulhu LitRPG

In the real world, it’s 2027 and disgruntled, lone-wolf data analyst Adam Harker works for a corporation he hates.

In this dystopian future many seek to lose themselves in virtual reality games, but Adam is dead set against playing Darkworlds, designed by mega-corporation Miskatonic Games, until he's tempted by two quite different people for two wholly different reasons.

In the game, it's 1927 and Adam Harker is in London battling against the minions of Cthulhu, but then come hints and suggestions that something else stirs, something wicked and secret, something new, rising up and replicating itself within the code and taking on the form of ageless evil.

Hidden knowledge leads Adam through a series of terrifying revelations as he searches from London to Glastonbury and into the Dreamlands.

Join Adam as he fights to save his friends, and maybe even the world itself, from the horrors that lurk in the game.

Download Darkworlds London for the first episode in this exciting LitRPG world.