1920s

Darkworlds Paris: A Cthulhu LitRPG

The Great Old Ones are stirring. In the Virtual Reality Game Darkworlds, it's 1927 in Paris and something weird is happening in the Bois de Boulogne. Fresh from the terrors of London, Adam Harker is sent to play again and fathom the secrets of gameworld Paris. But this time, he's got something growing in his head.

Arkham Interlude: A Cthulhu LitRPG Short Story (Darkworlds Book 0)

What if you drop out of reality into a video game? One of those horror video games where Cthulhu comes squirming out of dark corners. And what if once you were in the game, it started playing tricks on you? And what if then you couldn't get out? Set in 1920s Arkham.


My Opinion: 52 pages, $0.99, Available on Kindle Unlimited

A delightfully creepy Cthulhu LitRPG short story that does something different with the genre. Not a long read but an entertaining one.

Score: 7.8 out of 10

Arkham Interlude: A Cthulhu LitRPG Short Story (Darkworlds Book 0)

https://amzn.to/2HsbxoO

Darkworlds London: A Cthulhu LitRPG

In the real world, it’s 2027 and disgruntled, lone-wolf data analyst Adam Harker works for a corporation he hates.

In this dystopian future many seek to lose themselves in virtual reality games, but Adam is dead set against playing Darkworlds, designed by mega-corporation Miskatonic Games, until he's tempted by two quite different people for two wholly different reasons.

In the game, it's 1927 and Adam Harker is in London battling against the minions of Cthulhu, but then come hints and suggestions that something else stirs, something wicked and secret, something new, rising up and replicating itself within the code and taking on the form of ageless evil.

Hidden knowledge leads Adam through a series of terrifying revelations as he searches from London to Glastonbury and into the Dreamlands.

Join Adam as he fights to save his friends, and maybe even the world itself, from the horrors that lurk in the game.

Download Darkworlds London for the first episode in this exciting LitRPG world.