The Great Old Ones are stirring. In the Virtual Reality Game Darkworlds, it's 1927 in Paris and something weird is happening in the Bois de Boulogne. Fresh from the terrors of London, Adam Harker is sent to play again and fathom the secrets of gameworld Paris. But this time, he's got something growing in his head.
My Opinion: 275 pages, $3.99, Available On Kindle Unlimited
Creepy sometimes
A sequel to the very creepy short story Darkworlds London, the main character there is now working for a secret group that is trying to save humanity from the Old Ones/AI who have taken up their appearance in the game of Darkworlds set in 1927 Paris. While there is still the similar Cthulhu charm to the longer story it loses a little bit of its creepy atmosphere because it has to fill up a much longer story. As a trade off you get more quests, more powers, more RPG progression, and a touch more weirdness as the game world is developed. Some of the weirdness is a little unexplainable and leads to some wand wavy moments in the end plot that annoyed me a bit. But overall it's a good attempt at writing a LitRPG story that wasn’t straight fantasy or sci-fi.
Score: 7.2 out of 10